Cascade Cavern

{{Location infobox }} Cascade Cavern is a dungeon in Trials of Mana and Heroes of Mana.
 * image=Cascade Cavern TOM remake screenshot.jpg
 * first_appearance=Trials of Mana (1995)
 * latest_appearance=Trials of Mana 3D {2020)
 * demonym=
 * location= Eastern Continent
 * capital=
 * ruler=
 * owner=
 * inhabitants= Lumina
 * bgm = "Few Paths Forbidden"

Background
Beyond the southeastern quarter of the Rabite Forest lies a pass through the mountains of the south-central region, abundant with nocturnal creatures in every nook and cranny. There are many paths that twist and turn over and under the winding route to the south and west, with two large caves bridged by a solid rock formation. At the center of it all is a waterfall that holds some mana power, thanks to the presence of the Lightstone somewhere above the cavern. The road into Holy City Wendel continues at the cave's southern terminus.

Chapter I
The Chosen arrives here after their prologue, whereupon they are trying to seek an audience with the Priest of Light in Wendel. However, their route is blocked by a magic barrier meant to protect the Holy City. With few options, they head to Astoria for advice on how to neutralize the barrier. Witnesses in the area have seen a floating light by night, as bright as day itself.

Our hero visits the inn to rest the night, but wakes to a strange glow from the window and decides to follow it. Deep in the forest, they encounter a wearied Faerie who pleads with them to escort her to Wendel. Although shocked by the sudden turn of events, the hero agrees to this request upon learning that she can remove the barrier. To survive, Faerie must bond with a host, which takes the hero by surprise.

Before they can return to the cavern, however, the sounds of war are heard in the distance. Lakeside Town Astoria is leveled by beastmen. No residents are known to have survived.

At the entrance to the cave, our hero meets their first companion who must also get to Wendel to see the Priest of Light. As the two make their way through, they may find Charlotte perilously hanging from an earthen bridge. If Charlotte was chosen as the third character, she is rescued and joins the party in thanks. If she was not chosen and is not the hero, she leaves toward Wendel and later catches up with them, but they ultimately refuse her.

At Wendel, the party Is granted their audience with the Priest of Light, who tells them that what they seek can only be granted by the Mana Goddess. Faerie tells him that Mana is weakening to the point that she cannot return to the Mana Sanctuary without help from her host. The key to the Sanctuary lies in the eight Mana Stones, but they are sealed. Thus, the Priest sends them on their quest to recover the eight Mana spirits, that with Faerie's remaining powers they might open the path to the Sanctuary. The first of the spirits, Lumina, resides in the Cascade Cavern near the Lightstone.

Faerie guides the party to the core of the cavern, where Fullmetal Hugger ambushes them from above. Its defeat releases Lumina, who joins the party.

But as they set out to return to Wendel, the party is again ambushed, this time by the beastmen.