Element (term)

Elements are the natural forces present in every world of the Mana series, from which spiritual and magical energy can be drawn so as to focus both into executing spells and other moves.

Fire
Associated with heat, flame, explosives, and lava.
 * Salamander is its corresponding Mana Spirit.
 * Fire typically opposes Water/Ice element, as fire magic will be effective against water enemies and fire foes will be weak against water.
 * Some monster types, such as Demi-human, reptile, and dragon are known for casting fire elemental magic and are resistant against it.
 * The Burn status effect is frequently associated with fire magic.
 * Red and Orange colors are usually paired with fire.
 * In some games where days of the weeks are paired with an elemental, Salamander day usually strengthens fire magic and decreases water damage.
 * In some games, fire magic can temporarily upgrade physical attack and/or decrease magic attack and/or defense.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with fire. Here are some of the best known examples:
 * Ifrit, Fire Moth, Flame Flail, Flame Armor, Flame Shield, and Undersea Volcano from Adventures of Mana.
 * Fire Gigas, Red Dragon, Dark Funk, Red Drop, and Fire Palace from Secret of Mana.
 * Xan Bie, Fire Drake, Scorch Ward, Fiery Gorge from Trials of Mana.
 * Drakonis, The Flames from Legend of Mana.
 * Efflyte, Fire Cyclops, Subsea Volcano, from Sword of Mana.
 * Xangar, Fiery Sands from Children of Mana.
 * Jadd, Land of Fire from Dawn of Mana.

Water
Associated with coldness, frost, ice, bubbles, water, and snow.
 * Undine is its corresponding Mana Spirit.
 * Water typically opposes Fire element, as water magic will be effective against fire enemies and water/ice foes will be weak against fire.
 * Some monster types, such as aquatic and reptile are known for casting water elemental magic and are resistant against it.
 * The Snowman status effect is frequently associated with water magic.
 * Blue and Turquoise colors are usually paired with water.
 * In some games where days of the weeks are paired with an elemental, Undine day usually strengthens water magic and decreases fire damage.
 * In some games, water magic can temporarily upgrade magic attack and/or magic defense and decrease physical attack.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with water adn/or ice. Here are some of the best known examples:
 * Kraken, Ice Armor, Ice Shield, and Cave of Snowfields in Adventures of Mana.
 * Luka, Ice Gigas, Snow Dragon, LA Funk, Blue Drop, Water Palace, Ice Palace from Secret of Mana.
 * Fiegmund, Ice Ward, Labyrinth of Ice from Trials of Mana.
 * Crystalle and Fieg Snowfields from Legend of Mana.
 * Kraken, Water Cyclops, Kahla Peaks from Sword of Mana.
 * Star Lake from Children of Mana.
 * Lady Lusa Luca and Topple, Land of Water from Dawn of Mana.

Wind
Associated with wind, storms, lightning, tornadoes, and clouds.
 * Jinn is its corresponding Mana Spirit.
 * Wind typically opposes Earth element, as wind magic will be effective against earth enemies and aerial foes will be weak against earth.
 * Some monster types, such as aerial and birds are known for casting wind elemental magic and are resistant against it.
 * The Balloon and Mute status effects is frequently associated with wind magic.
 *  Light Green and  Yellow  are usually paired with wind.
 * In some games where days of the weeks are paired with an elemental, Jinn day usually strengthens wind magic and decreases earth damage.
 * In some games, wind magic can temporarily upgrade agility and/or decrease physical defense.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with wind. Here are some of the best known examples:
 * Air Element and Thunder Spear from Adventures of Mana.
 * Axebeak, Thunder Gigas, Blue Dragon, Wind Palace from Secret of Mana.
 * Dangaard, Gusthall, Laurent Kingdom of Winds from Trials of Mana.
 * Akravator, Norn Peaks from Legend of Mana.
 * Wind Cyclops from Sword of Mana.

Earth
Associated with soil, earthquakes, mud, sand, and rocks.
 * Gnome is its corresponding Mana Spirit.
 * Earth typically opposes Wind element, as earth magic will be effective against aerial enemies and earth foes will be weak against wind.
 * Some monster types, such as beasts and arthropods are known for casting earth elemental magic and are resistant against it.
 * The Petrify status effect is frequently associated with earth magic.
 * Brown and Ochre are usually paired with earth.
 * In some games where days of the weeks are paired with an elemental, Gnome day usually strengthens earth magic and decreases wind damage.
 * In some games, earth magic can temporarily upgrade physical defense and/or decrease agility.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with earth. Here are some of the best known examples:
 * Earth Element from Adventures of Mana.
 * Minotaur and Underground Palace from Secret of Mana.
 * Land Umber, Valsena, Kingdom of the Plains, Daria, Gem valley from Trials of Mana.
 * Jajara and Gaia from Legend of Mana.
 * Earth Cyclops from ''Sword of Mana.

Light
Associated with light, restorative magic, lasers, and holy or sacred powers.
 * Wisp is its corresponding Mana Spirit.
 * Light typically opposes Darkness element, as light magic will be effective against dark elemental enemies and light elemental foes will be weak against darkness.
 * Some monster types, such as oddities and morphs are known for casting light elemental magic and are resistant against it.
 * The Charm status effect is frequently associated with light magic.
 *  White and  Light Yellow , sometimes tinted with  and  Cyan  , are usually paired with light.
 * In some games where days of the weeks are paired with an elemental, Wisp/Lumina Hour corresponds to daytime and usually strengthens light magic and decreases darkness damage.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with light. Here are some of the best known examples:
 * Gold Tower from Secret of Mana.
 * Priest of Light, Lightgazer, Marmpoto, Shimmering Ruins from Trials of Mana.
 * Light Cyclops from Sword of Mana.
 * Priest of Light from Heroes of Mana.

Darkness
Associated with darkness, emptiness, shadow, negative energy, and evil or demonic powers.
 * Shade is its corresponding Mana Spirit.
 * Dark typically opposes Light element, as light magic will be effective against light elemental enemies and dark elemental foes will be weak against light.
 * Some monster types, such as undead and demonic are known for casting dark elemental magic and are resistant against it.
 * Instant-death moves are frequently associated with dark magic.
 * The Darkness status effect is frequently associated with dark magic.
 * Black and Violet are usually paired with darkness.
 * In some games where days of the weeks are paired with an elemental, Shade Hour corresponds to nighttime and usually strengthens dark magic and decreases light damage.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with darkness. Here are some of the best known examples:
 * Lich from Adventures of Mana.
 * Thanatos, Lime Slime, Dark Lich, Palace of Darkness from Secret of Mana.
 * Zable Fahr, Dark Lich, Archdemon, Black Knight from Trials of Mana.
 * The Underworld from Legend of Mana.
 * Dark Cyclops from Sword of Mana.

Moon/Metal
Associated with the moon, lunar power, mystical forces, gravity, transmutation, and, in Legend of Mana, metal.
 * Luna is its corresponding Mana Spirit in most Mana games, except in Legend of Mana where Aura takes its place.
 * Moon and Metal typically opposes Wood element, as moon/metal magic will be effective against wood elemental enemies and moon elemental foes will be weak against wood.
 * Some monster types, such as oddities and morphs are known for casting moon or metal elemental magic and are resistant against it.
 * The Moogle status effect is frequently associated with moon magic.
 * Yellow and  Gold  are usually paired with moon.
 * In some games where days of the weeks are paired with an elemental, Moon Day usually strengthens moon magic and decreases wood damage.
 * In some games, moon magic can temporarily upgrade HP and/or absorb enemy's HP.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with moon or metal. Here are some of the best known examples:
 * Wolf Lord, Moon Palace from Secret of Mana.
 * Dolan, Griswolf, Chartmoon Tower, Duskmoon Forest from Trials of Mana.
 * Tower of Leires, Moon's Mirror from Legend of Mana.
 * Moon Cyclops from Sword of Mana.
 * Lowenburg from Heroes of Mana.
 * Honeycomb from ''Echoes of Mana.

Wood
Associated with plants, wood, poison, flowers, and the closest element to the Mana Tree.
 * Dryad is its corresponding Mana Spirit.
 * Wood typically opposes Moon and Metal elements, as wood magic will be effective against moon elemental enemies and moon elemental foes will be weak against wood.
 * Some monster types, such as plants are known for casting wood elemental magic and are resistant against it.
 * The Sleep and Poison status effects is frequently associated with wood magic.
 * Dark Green is usually paired with wood.
 * In some games where days of the weeks are paired with an elemental, Dryad Day usually strengthens wood magic and decreases moon damage.
 * In some games, wood magic can temporarily upgrade MP and/or absorb enemy's MP.
 * Some characters, enemies, equipment, and locations are associated or have an affinity with wood. Here are some of the best known examples:
 * Aegagropilon, Mana Palace from Secret of Mana.
 * Mispolm, Grapplavine, Flowerburg Dior, Lambloom Woods, Woods of Wandara, Elfin Elder from Trials of Mana.
 * Vadise, The White Forest from Legend of Mana.
 * Wood Cyclops from Sword of Mana.
 * Mousseline from Echoes of Mana.