Holy City Wendel

{{Location infobox }} Wendel also known as Holy City Wendel, is an important location in Trials of Mana and its prequel Heroes of Mana.
 * name=Holy City Wendel
 * image=Holy City Wendel TOM remake screenshot.jpg Trials of Mana HD screenshot
 * first_appearance=Trials of Mana (1995)
 * latest_appearance=Trials of Mana HD {2020)
 * demonym= Wendellan
 * location= Western Continent
 * capital=
 * ruler= Priest of Light{{sup|ToM/HoM}} Oracle of Shadows{{sup|HoM}}
 * owner=
 * inhabitants= Charlotte{{sup|ToM}} Heath{{sup|ToM}} Leron{{sup|HoM}} Mik{{sup|ToM}} Priest of Light{{sup|ToM/HoM}} Oracle of Shadows{{sup|HoM}}
 * bgm = Evening Star{{sup|ToM}}

Background
The seat of the south-central region, Wendel is the central city of the religious movement surrounding the Mana Goddess, and so is a place that draws countless pilgrims and curious observers. Although small as cities go, Wendel is uniquely built with a perfectly circular cobblestone path around a flower garden, with housing and a pub lining the lower half and its shops lining the upper half. At the apex of the circle is the road to the Temple of Light that overlooks the city.

Opening - Charlotte
As the power of mana begins to fade, Charlotte wakes up in the Temple of Light one morning from a dream involving her parents. As she leaves the bedchamber on the second floor, the cleric Heath nearly runs her down on his way to meet the Priest. Heath informs the Priest of his granddaughter's apparent distress, as well as of an impending beastman siege from Jadd to the north. He advises his mentor to erect a barrier around Cascade Cavern so as to repel this threat. Meanwhile, the Priest noticed other disturbing signs that mana may be in peril, and so sends Heath to Astoria to investigate a strange floating light. Charlotte overhears the conversation and, having a premonition of her own, decides to follow Heath.

Charlotte makes a rush for the front door of the Temple, but guards fearing for the young halfling's safety stop her in her tracks. Desperate to find another way out, Charlotte runs into an acolyte named Mik, who despite his misgivings tells her that he has a plan; but to find out more, she will have to meet him on the second-floor balcony at night. As advised, Charlotte takes a nap and meets Mik, who brings out a Springstepper to sneak her out of the temple. The creature goes haywire, launching her into the Rabite Forest to land on a passing adventurer. After a night's rest in Astoria, Charlotte again sets out after Heath. Her fears for her surrogate brother prove to be well-founded when she observes Heath being accosted by beastmen in the Rabite Forest. Goremand bursts onto the scene and attacks Charlotte, but Heath intervenes and takes the full force of the spell, after which he is abducted. Now alone and frightened, Charlotte hears a noise and heads back to Astoria as she begins her journey to save Heath.

Chapter I
Charlotte decides to follow the other heroes through Cascade Cavern in hopes of getting back to Wendel to tell the Priest of Light what she saw, but loses her way and falls off the bridge leading to Wendel. The two heroes rescue her; what follows depends on the party chosen. If Charlotte is the third hero, she will offer to guide the others to Wendel and departs when they reach the Temple of Light.

The other heroes meet with the Priest and explain their reasons for seeking his counsel. Faerie intervenes and informs His Eminence of the mana crisis now unfolding, to which he responds by telling the party about the Mana Sword and the Benevodons sealed away. Charlotte breaks in with news of Heath; and though the Priest laments what his granddaughter must do, he sends all the heroes to find the eight Mana Spirits, that the Goddess might grant the heroes' wishes upon obtaining the Sword.

The beastmen are eventually repelled by a stronger barrier that the Priest has cast, but the spell causes him to fall gravely ill.