Trials of Mana (remake)

Trials of Mana, fully titled Seiken Densetsu 3: Trials of Mana and alternatively titled Trials of Mana 3D or Trials of Mana HD, is a 2020 remake of the 1995 game of the same name and the third game in the Mana series produced by Masaru Oyamada for Square Enix. Following on the surprise release and localization of the original title in 2017 and 2019, the 2020 edit is an enhanced remake that preserves and expands upon the story and lore of the original. Several gameplay mechanics have been completely overhauled or otherwise reworked for the transition to a 3D world, built from the ground up using Epic Games' Unreal Engine v4, adding full voice acting and detailed cutscenes to an already robust game. Developed by Square Enix with assistance from xeen, Inc., the game was first released for both PlayStation 4 and Nintendo Switch in late April 2020, and then for iOS/iPadOS and Android in mid-July 2021.

Opening
''When the world was shrounded in darkness, the Goddess of Mana drew forth the Sword of Mana to smite the eight Benevodons, monsters of destruction. She sealed the horrors inside the eight Mana Stones, bringing the realm back from the brink. Weak from rebuilding the world, the Goddess changed into a tree and fell asleep for years. However the forces of evil sought to free the Benevodons to gain control of the world. They started a terrible war to further their plot and destabilize the kingdoms. Peace was at an end. Mana bagan to disappear from the world, and the Mana Tree to wither... ''
 * Title screen

Duran
This gambit starts with Duran winning the Sword Mastery Tournament, youth division in Castle Valsena after defeating his sparring partner Bruiser. Duran is a soldier of Valsena and son of the late Golden Knight Loki who went missing after a successful attempt by the Hero King to eradicate the Dragon Lord. Overcome by grief, Duran's mother Simone died from her illness shortly after hearing the somber news. While on his nightly rounds at the castle, a mysterious individual sneaks into the fortress and starts attacking the other guards on watch, alerting a dozing Duran. The inflitrator reveals himself to be the Crimson Wizard and incapacitates the young soldier by casting a strong Fireball spell on him. The commotion is then picked up the day after during an emergency meeting with the king, stating that Altena was behind this wrongdoing and that Valsena must prepare a careful plan to prevent any further disturbance.

Meanwhile, disgraced by his defeat, Duran is seen moping at the local bar while his younger sister Wendy tries to cheer him up in vain. While wandering in town to change his mood, the young knight meets with a fortune-teller who informs him that in order to be stronger, he must seek the help of the Priest of Light as he might know how to change his class. This realization gives Duran incentive to leave his hometown and venture to Wendel where his Eminence is said to hail from. While packing his belongings early in the morning, his aunt and caretaker Stella stops him and gives him his late father's Bronze Sword. Before leaving the country, the young lad visits the king to discuss his travel to Wendel. After bidding farewell to both his aunt and Richard, Duran heads to the nearby port town of Maia while pledging to defeat the Crimson Wizard.

Angela
In the frozen wasteland of the north lies a magical knigdom named Altena where the climate is unusually warm. However, the power source provided by the True Queen begins to wane, allowing the cold air from the outside plain to encroach upon the kingdom bit by bit. An eminent magician starts rallying the troops in the throne room during a military meeting, saying that Altena should start invading neighboring kingdoms and start activating the Mana Stones. Doing so would open a portal to the Sanctuary of Mana where they could gain the immense power of the Mana Sword to rule over the world.

Meanwhile, the young princess and heir to the throne Angela is practicing casting magic with her old mentor José. After failing to cast magic once again, the magic-less princess storms off of her studies out of frustration and boredom. Angela has always been a troublemaker as a means of drawing attention from her mother, who only replied with scoldings. The fact that the heiress of Altena could not cast magic rapidly began to be the talk of the town. While wandering aimlessly around the castle, the young woman is hailed by her childhood friend Victor who informs her that she is being summoned to the throne room.

Here, Angela learns from her mother that in order to open a portal to the holy land, they must cast a powerful but forbidden magic that takes the life of its caster to successfully work. Angela was chosen by her mother for the sacrifice since she is useless without magic. Angela is shocked by her mother's sudden change of heart, only to have the Crimson Wizard egg the latter on.

The surge of emotion created by Angela's fears causes her to teleport outside the castle walls and venture into the Frostbite Fields, eventually collapsing from the cold. The young princess is then rescued by a mother and her child and then brought back to their home in Alrant, a coastal village. There, Angela learns from a fortune-teller that she might get help from the Priest of Light in Wendel and decides to take the ferry to Jadd Stronghold.

Kevin
Deep within Duskmoon Forest lies Ferola home of the Beastmen who were forced to seclude themselves after being persecuted by humans. The King of this nation vowed to wait for an opportuning to strike back and this came under the guise of Goremand, a mysterious demon visiting the throne room one night. Incredulous at first, Gauser gives the traveller one chance to prove himself. Meanwhile in Duskmoon Forest, Kevin is lying down alongside his wolf pup friend Karl. Both of then share smiliarities in their upbringings, being orphans and by the fact they do not comply easily to their spartiate way they were raised to be. Upon both returning to the castle, Karl start acting strangely and immediately attacks Kevin, who is then unwillingly forced to defend himself. This fight leads to Kevin being manipulated to transform into his werewolf form, accidently killing the pup in the process.

The mourning boy then buries his lifelong friend in their special spot shortly before entering Ferolia. There Kevin learns while spying on a meeting that head of the beastman army and rival Ludgar is announcing the imminent invasion of Wendel by conquering the neighboring town Jadd Stronghold first. Upon further investigation, the young man, overhears Gauser congratulating Goremand over his manipulation tactic between Kevin and Karl. This enrages the boy and he immediately confronts the two to get his revenge, but is easily curbstomped by the king himself, sending him flying outside the fortress. After recovering from his fall and wandering in the forest, Kevin finds Goremand lurking around, announcing to the grieving lad that the Priest of Light in Wendel could revive his furry friend. The cunning demon adds that he should hurry before ferolian troops reach the holy city and opwns a new path for Kevin to take with his scythe. The boy reluctantly accepts and proceed to swim all the way to Jadd.

Charlotte
A dream sequence shows the young lady Charlotte playing in a field while being observed by her late father and mother. Upon noticing them, the little girl sprints happily in their direction but soon discovers that they are meerly an illusion. Charlotte wakes up in her home, the Temple of Light in Wendel and decides to explore the place. While Charlotte secretly spying behing a pillar, foreboding tears leaking from the main Mana Statue in the audience room catch the Priest of Light's attention.

He summons his protégé cleric Heath to share his concerns. His Eminence then asks the young priest to investigate a mysterious orb of light that appeared in the nearby town of Astoria. This order worries the young girl and tries to escape the temple to protect Heath but she is quickly stopped by the guards. She then asks her friend Mik to find a way to get her outside the palace. The young boy eventually caves in and tell Charlotte to meet her in the evening. After taking a nap, Charlotte meets Mik on the balcony who whips out a Spingstepper, a device that sends the user high in the air upon being stepped on.

Eager to try it, the young girl jumps onto the contraption but is sent flying randomly in the nearby forest. Charlotte is then rescued by a traveler that brings her to Astoria inn. Aften waking up, she decides to search for Heath in Rabite Forest. She discovers the cleric surrounded by beastmen who easily takes care of them by casting Holy Bolt. The victory is short-lived, however, as a mysterious demon attacks the poor lad with a powerful dark spell, leaving Heath unconscious.

While desperately trying to defend her friend, Charlotte is violently tossed aside by the fiend who teleport himself and the priest away. Frighted, Charlotte is forced to head back to Astoria after hearing a loud noise nearby.

Hawkeye
In the dead of night, renowned thief Hawkeye is part of a robbery expedition alongside his nevarlan comrades in Sirhtan. While sneaking into an infamous local greedy merchant's house, the young lad succesfully pried open a treasure chest before dashing out the place, leaving the disgruntled owner penniless. Returning from his plundering Hawkeye stops at the throne room in the Nevarl Fortress and learns by chief advisor Isabella that the thieves guild is no more, leaving a new kingdom in its place and Flamekhan as its rightful ruler. The kingdom of Laurent is said to be their first target for invasion as this will make up for their wells drying up because of the shift in mana power.

Lather that night, Hawkeye is visited by his friend and king's daughter Jessica, puzzled by his troubled mood. Hawkeye shares his concerns for Flamekhan's motive to become king and invade other nations, not without mentioning Isabella's sketchy behavior. The conversation quickly turns sour after the young lad suggests that Jessica is thrilled to become a princess, earning himself a slap. A while later, Hawkeye meets with Jessica's brother and heir to the throne Eagle to discuss about Isabella possibly manipulating Flamekhan. They both decide to spy on the throne room only to discover the chief advisor speaking with a grim-looking demon while their ruler is speaking. The duo interrupt the secret meeting but Isabella promptly orders the demon to leave while casting a curse on Eagle, forcing him to fight Hawkeye.

This ultimately leads to the heir's demise and Hawkeye being falsely accused of murder, in the end being escorted to prison. Isabelle then tells Hawkeye that she has out a Choker of Death around Jessica's neck so he cannot tell him the truth while she visits him in jail, leading her to believe the lies that he murdered her brother. Fortunately, another friend of the young thief, Niccolo, helps him break away from this cell and tells him that the Priest of Light might know how to break of curse of this evil artifact. Hawkeye decides to head to Wendel to find out how to save his friend's life.

Riesz
High atop the highest mountains lies the wind kingdom of Laurent who is said to be impenetrabke thanks to the strong winds surrounding the citadel. Riesz, princess of Laurent and captain of the guards is conducting her daily training nearby while she notices the monster population increasing lately. After returning to the citadel, the searches for her younger brother Elliot for his personal training. After inquiring to his father King Joster he tells her that he senses him being nearby. The young princess then asks Alma if she has seen him. The old women reminisces on how the poor your prince never knew her mother since she died during child-birth. This incident gave Riesz incensive to show much love and protection toward her sibling.

Meanwhile, the young prince is greeted by two mysterious travellers claiming to perform in the mountains. After venturing deep within the castle, the duo then trick the young prince to deactivate the crystal controlling the strong gale around the fortress, telling her mother would descend from heaven had the winds be quelled. Unfortunately, Riesz is too late to undo the damage done while she finally finds her brother alongside the con men. The latter duo gloats that the nevarlan forces have already penetrated the citadel walls and intent to raid the premises. The evil twins then capture Elliot while the Amazon princess desperately tries to defend her kingdom and force her way to the throne room.

There, she finds the mortally wounded father lying on the ground, telling her that her brother is no longer within the fortress and that she must get him back. Leaving her homeland in shambles, a grieving Riesz recalls her later father saying that the Priest of Light has answers for those in need. She then decides take a ferry to Jadd, a neighboring town to Wendel.

Chapter I
After departing from their homeland in hopes of seeking and audience with the Priest of Light, the main protagonist reaches Jadd Stronghold where they discover the town amidst a siege from the Beastmen. With no way to get out of town as the premises are crawling with ferolian forces, our main character decides to ask the townsfolk for a way to sneak out. Word around says that beastmen expose their weakness at night, so the protagonist decides to stay at the local inn to pass the time until dusk. Upon waking up, they discover that citizens of ferolia turn into werewolf and lose their inhibitions, making a surefire way to exit the town without being spotted. While wandering in the nearby Rabite Forest, our hero discovers a suspicious entrance by a waterfall. As they try to enter, they discover it to be blocked by a mysterious entrance. Unable to circumvent the obstacle, our hero resigns and head to the nearby settlement in Astoria. Here they meet a villager claiming that they say a mysterious light floating around the lake at night. This prompts the main character to stay at the inn and wait for the next nightfall. By doing so, they are rudely woken up by a stark light coming from outside, which tells them it is time to investigate. They chase the light all the way to a secluded clearin, where it is revealed to be a small magical being named Faerie. The little sprite thanks the adventurer for rescuing her, and declares it to be the Chosen. Their meetup is quickly interrupted by a large noise coming from the village. Returning to Astoria, the duo discovers that ferolian troops decimated the premises and that Wendel might be next. Fortunately, Faerie knows how to open the barrier to the waterfall entrance and the two of them hurry back to their next location. Here they find another adventurer who happens also seek and audience with his Eminence. The traveler tags along and the newly formed party venture into Cascade Cavern, eventually reaching the Holy City. Here they find the Priest of Light who tells them about the lore of world's creation and the eight Benevodon sealed within the Mana Stones. The party is now tasked to prevent evil forces to break the seals containing those fearsome monsters and that the Chosen should wield the Mana Sword to awaken the Mana Goddess and bring peace to this land once again. The Priest adds that the party should seek the aid of Elemental Spirits living near their respective Mana Stone. As the nearest stone is located within Cascade Cavern, they venture once again in the damp cave, eventually reaching its deepest part where a mighty monster guards the elemental of light, Lumina. After vanquishing the beast and gaining the light spirit's power, they are cornered by Ludgar and his fellow beastmen soldiers who thank Faerie from breaking the seal for us, enabling them an easier raid on Wendel. The party is then thrown in jail in Jadd, where they meet their final companion. As the complete party escapes the town by ferry, they cross the ocean and dock at Maia, where they meet a bumbling inventor named Von Boyage, who tells them to come back later if they want to see his next invention. The party then continues their journey by crossing the Golden Road leading up to Splitstone Gap. Here they encounter altenish soldiers who attack the party by sending magical golems, effectively cornering the adventurers on a bridge. The structure immediately collapses after defeating the machines, blocking the only route to Valsena by foot. The party has no choice but to return to Maia. Fortunately, Von Boyage has finished his cannon travel system, but needs Nitromyte in order to use it. The group head back to Stonesplit Gap where they discover a secret entrance to Dwarf Village. Here they learn that Watts sells the explosives but has left for the Dwarf Tunnels. Eventually, the group obtains the nitromyte alongside gaining the elemental spirit of earth Gnome and is able to get blown off all the way to Molebear Moors right next to Valsena. By entering the kingdom, the party realizes that they are amidst an invasion by the altenish army. Fortunately, they arrive just in time to save Hero King Richard from the Crimson Wizard. After thanking Him, the king advises the party to take a ferry from Beiser to Palo to reach the Windstone location.

Chapter II
Having befriended both Lumina and Gnome, the party is now tasked to search of the elemental of Wind in Heavensway. They first dock at Palo Port where the nevarlan army as taken control of. While ascending the mountain path, they stumble upon a Somnosa field, leaving them to collapse on the ground by inhaling the pollen. They wake up inside Laurent Secret Base where the laurentian army has taken refuge after their kingdom fell to the enemy. Here they meet with an adviser who tells the party that in order to reconquer the citadel, they ought to ask for Donperi the famous Koropokkur tactician. Problem is, members of his kind despise humans and as secluded deep within Rabite Forest. The party must return to Beiser so to acquire the Minor Mallet from an old lady in the Night Market. The heroes must subsequently return to Rabite Forest and use the mallet to shrink themselves down to enter Koropokkur Woods. Here they meet with the aforementioned Donperi who shares his knowledge of the using the somnosa pollen to their advantage by using Sylphid's magic. Hearing those wise words, the party head to Gusthall where the wind spirit resides. Deep withing the mountain cave, they both find the Mana stone of Wind and a distressed Sylhpid being tormented by Darkshine Knight. The dark magic absorbed into the spirit's body eventually transforms it into a giant harpy, immediately attacking the party. The heroes eventually defeat the monster and free Sylphid from its curse who happily joins the party. Now with the wind elemental on hand, the adventurers head back to the somnosa field to let Sylhid magic spray the pollen around the citadel, making most of the enemy forces unconscious. All the laurentian troops are gathered to take back their homeland and the party is headed to the main spire, where the nevarlan commander Belladonna lies. The heroes are unable to stop her, unfortunately, but the overall pushback is enough for the enemy force to retreat. After being thanked by the people of Laurent, the party head back to Palo to take a ferry to Valsena. The trip ends up taking up much longer than expected, since it is later revealed that the heroes have boarded the Ghost Ship. Here they must solve book puzzles to get access to the main deck and fight with an evil entity to finally free Shade, the elemental spirit of darkness from its capture. Having defeated the source of the ship's power, the vessels crashes near the shores of Beuca Island, whose volcano is about to erupt. The adventurers succesfully escape the premises with the aid of Vuscav, a giant sea turtle who help them getting back to King Richard. His majesty congratulates the party for getting half the elementals and divulge the four locations of the remaining spirits.

Chapter III
Having being given the last four mana spirits locations, the party first head to the frozen wastelands of the north. Here they meet Darkshine Knight declaring that the Mana Sword will fall into the Dragon Lord's hands. Then, he unleashes three improved machine golems to stall the heroes for a while. After defeating the threat, the trio enters the Labyrinth of Ice and meet with Undine, the elemental of water, gaining her power in the process. Unfortunately, the Waterstone was already activated by the enemy, meaning that they must make haste to the next Mana Stone before their many opponents. Their next direction points toward the Burning Sands where the Firestone is said to lie. The adventurers are halted just before entering the Fiery Gorge by Belladonna and her henchmen Bil & Ben, who are tasked to hinder the heroes while the commander activates the Mana Stone while dragging a helpless Jessica alongside her. The Firestone is utlimately activated by Belladonna by using the twin ninjas' souls to break its seal as a revenge for slaying them and rescuing Jessica. An enraged Salamando, the fire elemental appears and decides to join the heros in their quest. Having acquired both water and fire spirit allows the party to venture into Duskmoon Forest, where they find Goremand before the Chartmoon Tower feasting on the remains of altenish soldiers after successfully preventing a raid from Altena on Ferolia. Kevin storms the scene irate at the evil jester for lying to him about the Priest of Light being able to revive Karl. The commotion attracts beastman commander Ludgar to enter the premises and confront the party he wishes to see dead. Fortunately, the mighty werewolf is no match to the Chosen, and is transformed into a toddler by the Moon elemental Luna and she reunites with the party just like all the other Mana spirits. The last Mana Stone is said to be found deep within Lampbloom Woods, so our heroes head into the lush forest with the aid of Luna who creates a path previously blocked by foreign vegetation. There they meet with Charlotte, who travelled here to find out more about her origins since she is said to be born within those woods. Further down the road, they meet with the Elfin Elder in an unwelcoming village called Flowerburg Dior inhabited by elves. Here Charlotte discovers that she is the offspring of a priest from Wendel and an elf woman who are now buried near the village's entrance. The party also learns the wereabouts of the Woodstone being unaccessible by foot, being located in the Woods of Wandara. Nevertheless, they find the last elemental, Dryad after vanquishing a large plant monster. Having all seven mana spirits in their possession, they now hurry to the focal point of the world, Oblivisle to open the path to the Sanctuary of Mana.

Chapter VII
(Note: this storyline is not present in the original game.)

In an age long past, the Mana Goddess battled a malevolent sorceress named Anise the Witch with the aid of ancient heroes under the tutelage of a great sage named Grand Croix. The witch was eventually weakened and sealed in the space between dimensions, and the skills used by those heroes were preserved in six sphere relics for centuries. Grand Croix's soul was also preserved during this time; the tome in which he was sealed came to rest in the great library of Valsena. With the Tree and therefore the Mana Goddess killed by the actions of the three antagonists, Anise's dimensional seal was gravely weakened. She now bides her time waiting for an opportunity to seize control of both the mortal plane and the netherworld of Mavolia, plunging both into chaos. This disturbance rouses Grand Croix, who must now break the seals over the six spheres and their powers. He then calls the three chosen heroes to claim their ultimate powers as Class 4. To do so, each must pass a trial specifically crafted for them. But when Anise receives word that the trio has passed their trials, she beckons them to visit a new dimension created from her twisted memories of the world she wishes to conquer. Can the heroes quash her nefarious scheme?

Gameplay
The player controls one of three characters chosen at the beggining of the game and can switch between them once they meet them during the story. The game is divided into six chapters that encompasses the entire orginal story of the 1995 Super Famicom game, with an additional post-game seventh chapter detailing the awakening of Anise the witch.

Battles are conducted in real time compared to the traditional turn-base system akin to the Final Fantasy series. Enemy attack range are depicted by red markers on the ground, making evading them easier. Enemy attacks have a red backdrop while party member actions have a green one.

Trials of Mana remake brings out Abilities which can be equipped by party members to enhance stats or granting various bonuses during battle. Most abilities are tied to specific character classes, but some of them can be obtained through talking to NPCs or completing various story-related tasks.

Menu
The main menu is divided into five sections: the main page, items, gear stats, training strategy and adventure log. A map of the currently visited area can be accessed on a separate menu. The main page depicts the current playable characters (up to three), their name, level, next level gauge and current amount of unused Training Points. The game clock can be viewed on the upper left corner of the same page as well as the current amount of Lucre on the upper right corner.

Items
The item section of the main menu can be accessed by selecting the leftmost icon on the main menu. Here players can view and organize every items acquired during the course of the game. The right side of the screen shows the items assigned to the ring menu while the left side is further divided into six tabs: Items on Hand, Magic Items, Projectiles, Class Items, Key Items and Seeds. Items written in blue letters are assigned to the item ring menu.
 * In the Items on Hand tab are the items that doesn't fit in the other sections, such as recovery items (Candy, Cup of Wishes), utility items (Dream Reed, Magic Rope), stat-boosting items (cookies, incences, serums and elixirs).
 * The Magic Items section depicts all the items emulating a magic spell, such as elemental coins, elemental icons, enemy fangs, enemy scales, enemy eyes and enemy oils.
 * The Projectiles tab displays the four throwing items of the game (Bumpkin, Dart, Hand Axe, and Shuriken).
 * The Class Items holds all the special items obtained from planting ??? Seeds to gain access to 3rd-tier classes, and later Class 4. (tags for Duran, books for Angela, auras for Kevin, dice for Hawkeye, and necklaces for Riesz).
 * The Key Items section has all the story-related items that cannot be depleted like consumable items.
 * The Seeds tab contains all the seed varieties that can be planted in a Magic Pot or sometime used on party members.

Gear Stats
The Gear Stats menu section has two main pages. On the first, players can view their selected character gear, moves and change costume on the left and view their character stats on the right. The left sub-menu table is further divded into three tabs. The second page shows the current stats for all characters in the party. Information displayed contains name, level, next level gauge, Training Points, class level, class name, HP, MP, Attack power, defense, magic attack, magic defense, strength, stamina, intellect, spirit and luck.
 * The Gear section is separated into two sub-sections;
 * Under Equipable Items, the table shows the currently equiped weapon, headgear, body armor, accessory, and shield (Duran's light classes only), all of which can be swapped with another gear by selecting either of them. The currently selected gear's stats can be viewed on the bottom left corner.
 * Under Abilities, players can view and swap equiped abilities of a selected character. The amount of slots to equip abilities depend on the character class level: tier 1 has two slots, tier 2 has four, tier 3 has six, and tier 4 has eight. Locked slots will be diplayed as Locked to class.
 * The Moves section displays Locked Abilities, Class Strikes and Moves tied to a seclected character.
 * Locked abilities are gained by each class upgrade, making the maximum amount available to one character being three. The currently selected locked ability, class strike or move's name and description can be viewed on the bottom left corner.
 * The Class Strikes sub-section displays the special moves tied to each class tier of each character. The maximum amount of class strikes is 4.
 * The Moves sub-section shows the selected character's learned magical spells and techniques.
 * The Costume section allows players to swap between each discovered class costume regardless of the current selected class.

Training
The Training section allows players to swap Training Points (TP) gained by leveling up with abilities, moves or stat increase. Each number and kind of available bonuses is tied with the current character class. Players can spend their TP in five different stats, each containing unique bonuses: Strength (STR), Stamina (STA), Intellect (INT), Spirit (SPRT), and Luck (LUCK). Once the player has confirmed to allocate points on one stat, the points cannot be removed of distributed otherwise, unless by paying a visit to the Phony Fortune-Teller at the Night Market or by resetting its class with Goddess Scales. A descriptive of a selected bonus can be read in the lower right corner.

Strategy
The Strategy section allows players to customize character AI during combat at any time. The page is divided into three sub-sections: Target, Tactics, and Customization.
 * In the Target portion, players can choose which enemy the character AI will chose to prioritize in battle. The options are: Nearby Enemies, Range Enemies, Same Enemy, Other Enemies, and Weakened Enemies.
 * Nearby Enemies will direct the AI to strike the enemy that is the closest to the corresponding character first.
 * Range Enemies will order the AI to attack the enemy that is the furthest away to the corresponding character first.
 * Same Enemy will allow the AI to battle the same enemy as the player-controlled character.
 * Other Enemies will signal the AI to only target enemies not attacked by allies.
 * Weakened Enemies will direct the AI to only battle enemies with low HP.
 * In the Tactic portion, players can chose whether the character AI will take an offensive or defensive strategy in battle. They are four options: All-Out Attack, Balanced Attack, Protection Is Paramount, and Exclusively Protect.
 * All-Out Attack will only allow the character AI to be on the offensive and never assist or heal self or allies.
 * Balanced Attack will try to alernate the character AI between attacking and assisting allies.
 * Protection Is Paramount will mainly focus the AI to heal and assisting allies.
 * Exclusively Protect will only permit the AI to heal and assist allies.
 * In the Customization portion, players can move three sliders to select how frequently an AI will use Moves, Class Strikes and healing items on its own. The further right the cursor is, the most the action will be executed and the further left will be its opposite. All three sliders have five tiers.
 * The Moves cursor will have the following tiers starting from left to right:
 * Do not use moves.
 * Use moves without MP falling below 75%.
 * Use moves without MP falling below 50%.
 * Use moves without MP falling below 25%.
 * Use moves whenever possible without conserving MP.
 * The Class Strikes cursor will have the following tiers starting from left to right:
 * Do not use class strikes.
 * Use class strikes without falling below 25% of CS gauge.
 * Use class strikes without falling below 50% of CS gauge.
 * Use class strikes without falling below 75% of CS gauge.
 * Use class strikes whenever possible without conserving CS gauge.
 * The Healing items cursor will have the following tiers starting from left to right:
 * Do not use items.
 * Leave at least 5 of each item in stock.
 * Leave at least 3 of each item in stock.
 * Leave at least 1 of each item in stock.
 * Use items regardless of stock.

Adventure Log
The Adventure Log section hosts both short story segments that unfolds as the adventure progresses and a tips sub-section containing entries on the various concepts and gameplay elements of the game. Some entries of the tips section can also be read during loading screens.

Mana Statues
During their adventure, players will come across statues depicting the Mana goddess they can interact with. These monoliths come in two types: silver mana stones will allow players to save their games while golden Mana statues will both restore characters HP and MP and will save their game. There is also a single Mana statue deep within the Santuary of Mana that can grant characters a class-change.

Inns
Inns can be found in most towns, allowing characters to rest for a period of time and restore HP and MP. Players have the option to wake up their party during the day or the night, influencing the time of day and story events. Furthermore, if characters use the inn services during Mana Day, they won't have to pay for the stay. Inns also host the Magic Pot typically located near the front desk.

Magic Pot
Inside inn players can interact with the Magic Pot, a wonderful contraption that can grow seeds almost instantly. When players plant a seed inside the pot they are rewarded with a variety of items or equipment. The type of reward is the dependent on the seed type and the Magic Pot level. Each time a player use the Magic Pot, its level gauge fills up a bit. Once the gauge is completely full, the Magic Pot levels up, increasing the chance of yielding better items and for enemies to drop seeds more often. The maximum level the Magic Pot can reach is 5.

Shops
Shops are found in towns and are generally specialized in three types: items, weapons, and armor. Players can buy the next equipment upgrade or sell gear and items.

Phony Fortune-Teller
The Phony Fortune-Teller is found at the Night Market in Beiser and can reset a character's Training Points for a small fee. The cost of resetting a character's entire Training Points is equal to the total amount of TP gained.

Status Effects
Status effects are typically cause by an attack side effect and influence characters and enemies negatively. Some hazards like poison clouds and lava can cause status aliments. They can all be cured with a Medical Herb or the Twinkle Rain spell.

Battle Results
Once a battle ends, characters gain an amount of spoils from defeating enemies. Said spoils include: Lucre, Experience points (EXP), Items, and Bonuses.


 * The amount of Lucre gained is determined by the total lucre each enemy gives out and can be increased by using incences and equipping the Rabite Adornment.
 * The amount of EXP gained is determined by the total EXP each enemy gives out and can be increased by using cookies, equipping the Love of Mana chain ability, and equipping the Rabite Adornment.
 * The kind and amount of items is determined by the type of enemies slain, equipping the Lucky Find or Lucky Find II abilities, and many more.
 * Bonuses can be obtained by meeting certain requirements, such as defeating all enemies after a certain amount of time, or slaying all enemies without taking damage. Bonuses can range from 1% to 20% depending on the achievement and stat-boosting item used.

Items
{|width=100% {|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA"
 * width=50% style="vertical-align:top;"|

Recovery Items
!width=25%|Item !Effect
 * -style="background:#9EAD4E"
 * style="text-align:center;"|Candy icon TOM remake sprite.png Candy
 * Recovers ally's HP by 200.
 * style="text-align:center;"|Chocolate icon TOM remake sprite.png Chocolate
 * Recovers ally's HP by 500.
 * style="text-align:center;"|Cup of Wishes icon TOM remake sprite.png Cup of Wishes
 * Revives a fainted ally, restores all HP.
 * style="text-align:center;"|Dream Reed icon TOM remake sprite.png Dream Reed
 * Switches time to day or night.
 * style="text-align:center;"|Faerie Walnut TOM remake sprite.png Faerie Walnut
 * Recover ally's MP by 50.
 * style="text-align:center;"|Honey Elixir icon TOM remake sprite.png Honey Elixir
 * Recovers ally's full HP.
 * style="text-align:center;"|Magic Rope icon TOM remake sprite.png Magic Rope
 * Brings you back to the dungeon’s entrance.
 * style="text-align:center;"|Medical Herb icon TOM remake sprite.png Medical Herb
 * Heals ally's status effects.
 * style="text-align:center;"|Stardust Herb icon remake sprite.png Stardust Herb
 * Dispel all ally magic effects.
 * }
 * style="text-align:center;"|Magic Rope icon TOM remake sprite.png Magic Rope
 * Brings you back to the dungeon’s entrance.
 * style="text-align:center;"|Medical Herb icon TOM remake sprite.png Medical Herb
 * Heals ally's status effects.
 * style="text-align:center;"|Stardust Herb icon remake sprite.png Stardust Herb
 * Dispel all ally magic effects.
 * }
 * Dispel all ally magic effects.
 * }

Class Items
{|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA"
 * width=50% style="vertical-align:top;"|

Magic Items
!width=25%|Item !Effect
 * -style="background:#9EAD4E"
 * style="text-align:center;"|Dark Coin icon TOM remake sprite.png Dark Coin
 * Deals dark magic damage to area.
 * style="text-align:center;"|Earth Coin icon TOM remake sprite.png Earth Coin
 * Deals earth magic damage to area.
 * style="text-align:center;"|Flame Coin icon TOM remake sprite.png Flame Coin
 * Deals fire magic damage to area.
 * style="text-align:center;"|Ice Coin icon TOM remake sprite.png Ice Coin
 * Deals water magic damage to area.
 * style="text-align:center;"|Light Coin icon TOM remake sprite.png Light Coin
 * Deals light magic damage to area.
 * style="text-align:center;"|Moon Coin icon TOM remake sprite.png Moon Coin
 * Decreases enemy's max HP.
 * style="text-align:center;"|Storm Coin icon TOM remake sprite.png Storm Coin
 * Deals wind magic damage to area.
 * style="text-align:center;"|Dryad Icon TOM remake sprite.png Dryad Icon
 * Cancels out damage from enemy for ally once.
 * style="text-align:center;"|Gnome Icon TOM remake sprite.png Gnome Icon
 * Deals earth magic damage.
 * style="text-align:center;"|Lumina Icon icon TOM remake sprite.png Lumina Icon
 * Deals light magic damage.
 * style="text-align:center;"|Luna Icon TOM remake sprite.png Luna Icon
 * Deals light magic damage.
 * style="text-align:center;"|Mando Icon TOM remake sprite.png Mando Icon
 * Deals fire magic damage.
 * style="text-align:center;"|Sylphid Icon TOM remake sprite.png Sylphid Icon
 * Deals wind magic damage.
 * style="text-align:center;"|Undine Icon TOM remake sprite.png Undine Icon
 * Deals water magic damage.
 * style="text-align:center;"|Beak Scale icon TOM remake sprite.png Beak Scale
 * Dummied out item.
 * style="text-align:center;"|Bulette Scale icon TOM remake sprite.png Bulette Scale
 * Boosts ally's defense.
 * style="text-align:center;"|Drake Scale icon TOM remake sprite.png Drake Scale
 * Boosts ally's attack.
 * style="text-align:center;"|Sahagin Chip icon TOM remake sprite.png Sahagin Chip
 * Boost ally's magic attack and magic defense.
 * style="text-align:center;"|Cerberus Paw icon TOM remake sprite.png Cerberus Paw
 * Imbues ally's weapon with fire elemental damage.
 * style="text-align:center;"|Crawler Claw icon TOM remake sprite.png Crawler Claw
 * Make ally's weapon absorbs MP.
 * style="text-align:center;"|Demon Claw icon TOM remake sprite.png Demon Claw
 * Imbues ally's weapon with dark elemental damage.
 * style="text-align:center;"|Molebear Claw icon TOM remake sprite.png Molebear Claw
 * Imbues ally's weapon with earth elemental damage.
 * style="text-align:center;"|Parpoto Claw icon TOM remake sprite.png Parpoto Claw
 * Imbues ally's weapon with light elemental damage.
 * style="text-align:center;"|Poseidon Claw icon TOM remake sprite.png Poseidon Claw
 * Imbues ally's weapon with water elemental damage.
 * style="text-align:center;"|Siren Claw icon TOM remake sprite.png Siren Claw
 * Imbues ally's weapon with wind elemental damage.
 * style="text-align:center;"|Succube Claw icon TOM remake sprite.png Succube Claw
 * Make ally's weapon absorbs HP.
 * style="text-align:center;"|Basilisk Fang icon TOM remake sprite.png Basilisk Fang
 * Deals earth magic damage, chance of petrifying enemy.
 * style="text-align:center;"|Dragon Fang icon TOM remake sprite.png Dragon Fang
 * Deals water magic damage, chance of freezing enemy.
 * style="text-align:center;"|Harpy Fang TOM remake sprite.png Harpy Fang
 * Deals wind magic damage, chance of silencing enemy.
 * style="text-align:center;"|Lizard Fang icon TOM remake sprite.png Lizard Fang
 * Deals fire magic damage, chance of burning enemy.
 * style="text-align:center;"|Assassin Eye icon TOM remake sprite.png Assassin Eye
 * Deals wood magic damage, chance of poisoning enemy and absorbing MP.
 * style="text-align:center;"|Batmo Eye icon TOM remake sprite.png Batmo Eye
 * Decreases enemy's magic attack and magic defense.
 * style="text-align:center;"|Bee Eye icon TOM remake sprite.png Bee Eye
 * Decreases enemy's defense.
 * style="text-align:center;"|Ghost Eye icon TOM remake sprite.png Ghost Eye
 * Deals dark magic damage, chance of instantly destroying lower leveled enemies.
 * style="text-align:center;"|Imp Eye icon TOM remake sprite.png Imp Eye
 * Chance of changing enemy's shape.
 * style="text-align:center;"|Mushboom Eye icon TOM remake sprite.png Mushboom Eye
 * Chance of putting enemy to sleep.
 * style="text-align:center;"|Needlion Eye icon TOM remake sprite.png Needlion Eye
 * Dummied out item.
 * style="text-align:center;"|Shadow Eye icon TOM remake sprite.png Shadow Eye
 * Decreases all stats of enemy.
 * style="text-align:center;"|Slime Eye icon TOM remake sprite.png Slime Eye
 * Decreases enemy's attack.
 * style="text-align:center;"|Specter Eye icon TOM remake sprite.png Specter Eye
 * Dispels all enemy magic effects.
 * style="text-align:center;"|Chobin Oil icon TOM remake sprite.png Chobin Oil
 * Raises ally's max HP temporarily.
 * style="text-align:center;"|Marmpoto Oil icon TOM remake sprite.png Marmpoto Oil
 * Heals all allies' status effect.
 * style="text-align:center;"|Matango Oil icon TOM remake sprite.png Matango Oil
 * Reflect magic damage away from ally once.
 * style="text-align:center;"|Poto Oil icon TOM remake sprite.png Poto Oil
 * Recover all allies' HP.
 * style="text-align:center;"|Tezla Oil icon TOM remake sprite.png Tezla Oil
 * Help increase ally's obtained CS in battle.
 * style="text-align:center;"|Ton Oil icon TOM remake sprite.png Ton Oil
 * Halves magic damage done to ally.
 * style="text-align:center;"|Wolfiend Oil icon TOM remake sprite.png Wolfiend Oil
 * Boost chance of critical hit.
 * }
 * Decreases enemy's magic attack and magic defense.
 * style="text-align:center;"|Bee Eye icon TOM remake sprite.png Bee Eye
 * Decreases enemy's defense.
 * style="text-align:center;"|Ghost Eye icon TOM remake sprite.png Ghost Eye
 * Deals dark magic damage, chance of instantly destroying lower leveled enemies.
 * style="text-align:center;"|Imp Eye icon TOM remake sprite.png Imp Eye
 * Chance of changing enemy's shape.
 * style="text-align:center;"|Mushboom Eye icon TOM remake sprite.png Mushboom Eye
 * Chance of putting enemy to sleep.
 * style="text-align:center;"|Needlion Eye icon TOM remake sprite.png Needlion Eye
 * Dummied out item.
 * style="text-align:center;"|Shadow Eye icon TOM remake sprite.png Shadow Eye
 * Decreases all stats of enemy.
 * style="text-align:center;"|Slime Eye icon TOM remake sprite.png Slime Eye
 * Decreases enemy's attack.
 * style="text-align:center;"|Specter Eye icon TOM remake sprite.png Specter Eye
 * Dispels all enemy magic effects.
 * style="text-align:center;"|Chobin Oil icon TOM remake sprite.png Chobin Oil
 * Raises ally's max HP temporarily.
 * style="text-align:center;"|Marmpoto Oil icon TOM remake sprite.png Marmpoto Oil
 * Heals all allies' status effect.
 * style="text-align:center;"|Matango Oil icon TOM remake sprite.png Matango Oil
 * Reflect magic damage away from ally once.
 * style="text-align:center;"|Poto Oil icon TOM remake sprite.png Poto Oil
 * Recover all allies' HP.
 * style="text-align:center;"|Tezla Oil icon TOM remake sprite.png Tezla Oil
 * Help increase ally's obtained CS in battle.
 * style="text-align:center;"|Ton Oil icon TOM remake sprite.png Ton Oil
 * Halves magic damage done to ally.
 * style="text-align:center;"|Wolfiend Oil icon TOM remake sprite.png Wolfiend Oil
 * Boost chance of critical hit.
 * }
 * style="text-align:center;"|Matango Oil icon TOM remake sprite.png Matango Oil
 * Reflect magic damage away from ally once.
 * style="text-align:center;"|Poto Oil icon TOM remake sprite.png Poto Oil
 * Recover all allies' HP.
 * style="text-align:center;"|Tezla Oil icon TOM remake sprite.png Tezla Oil
 * Help increase ally's obtained CS in battle.
 * style="text-align:center;"|Ton Oil icon TOM remake sprite.png Ton Oil
 * Halves magic damage done to ally.
 * style="text-align:center;"|Wolfiend Oil icon TOM remake sprite.png Wolfiend Oil
 * Boost chance of critical hit.
 * }
 * style="text-align:center;"|Wolfiend Oil icon TOM remake sprite.png Wolfiend Oil
 * Boost chance of critical hit.
 * }
 * }

Key Items

 * }

Development and release
The Trials of Mana remake began to take shape almost as soon as it was announced in the same 2019 news conference that featured the Collection of Mana. The early spring presser set the release of the new anthology for June 11 of the same year. While it remains unclear exactly when the development process was started, an early demo had been circulating on the Internet for some time. A more refined demo version was released by Square Enix for various trade shows over the later spring and summer months; by that time, the company was projecting a release date of February 2020. But, instead of confirming the projected date, Square Enix released a statement in September 2019 that the remake would be pushed back to a final date of April 24, 2020 so that the team working on it could deliver a quality game. A full demo version—the same as was offered in the prior trade shows—was published to Steam, Sony and Nintendo digital stores in March of 2020, ironically as the COVID-19 pandemic began taking hold across the globe. However, events of the time did little to impact what was already being planned as a digital-first title. Players who pre-ordered the game would receive exclusive access to any of several system customizations as well as a DLC accessory designed to assist new players: the Rabite Adornment. The offer continued through May for other early adopters.

Unfortunately, the published demo also had a dangerous loophole for Steam users that also involved hacked copies of the full game, which in turn forced Square Enix to pull back the demo for several more weeks in order to correct said loophole. The issue has since been resolved.

Released as expected, the remake received glowing reviews despite some initial bugs and missing features that were patched in the months that followed. Later reviews, however, complained that the game was almost too easy even on its highest difficulty setting; and so, in early Fall 2020, Square Enix published details of an expansion patch that ultimately released in October as version 1.10. The update added two "nightmare" difficulty levels along with several enhancements to the class system and the costumes derived from it.

Further news about the remake surfaced in June 2021 during the series' 30th Anniversary event, when it was announced that Trials of Mana would be ported to smart devices. It was released for both iOS (including iPadOS) and Android just three weeks later, on July 16, 2021.

Major changes

 * Players can now set the difficulty level when starting a new game. This can be switched dynamically in the Settings menu after the player gains control of the Chosen.
 * Li'l Cactus quest can grant various permanent bonuses upon finding it enough times throughout the world.
 * Rewards include showing the location of treasure chests in the mini-map, shop discounts, additional items at Beiser's Night Market (e.g. elemental icons, claws and fangs) and many others.
 * Abilities are another major new game mechanic that can grant multiple buffs to a single character or the whole party.
 * Chain Abilities can be obtained through interacting with certain NPCs throughout the adventure, defeating certain bosses, completing certain plot points.
 * A fourth class tier has been made for each of the six characters and can be obtained via defeating an extra boss for each of them in the post-game.
 * New Game Plus allows the player to carry over levels, lucre, seeds, equipment, items, abilities and Li'l Cactus sightings from a previous playthrough.
 * As of patch 1.10, the player can choose to start from level 1, in addition to selecting the Expert and No Future difficulty modes.

Minor changes

 * 2-Player co-op is no longer available in this version.
 * Characters' Max HP and MP no longer hit a cap of 999 and 99 respectively.
 * The currency is now called Lucre instead of GP in the 2019 version.
 * The player has now the option to play out the introduction segments of their other two party member upon meeting them. Any EXP and items gained will not carry over once the segment is over, however.
 * Kevin's werewolf transformation is now instant, and now only takes place while in battle.
 * Kevin's class strikes had two variants in the classic version: a normal one and a single-target throw/grapple. The second variant is absent in the remake.
 * The Nomad class for Hawkeye has been made a little more defensive in order to balance out the multiple nerfs added to his skills and spells.
 * Most spells and class strikes now hit several times instead of just once.
 * Restorative items like Candies and Chocolates now restore more HP since characters have more of them.
 * Leveling up is now made easier in general thanks to increased experience from boss fights and regular monsters and New Game Plus.
 * Since leveling up has been made easier, enemy levels have been scaled up to reflect this reality.
 * Class changing is typically made earlier in the game for both the second and third tiers. The first ??? seeds the player encounter in the game will always give them the six class change items that they need.
 * In the classic version, the player had to put training points into Angela's intelligence attribute for her to learn new spells; this is no longer the case as the spell learning has been distributed between the five stats (Spirit for Light magic, Intelligence for Water and Dark, Strength for Fire, Luck for Wind, Stamina for Earth).
 * Some class strikes work differently; for example, Angela's Boomerang Spiral (Grand Diviner) can do AoE damage and Duran's Spin Slash (Gladiator) no longer makes him spin around and instead creates a tornado in front of him.
 * Status aliments now have a chance of success instead of being guaranteed to be inflicted, given that the target must be susceptible to it. This makes skills like Needle Shower much less reliable.
 * The burning status condition from previous games has been added and limits the vision of an affected character as they also take HP damage,
 * If a player character is inflicted with blind, poison or silence, the status effect will still linger outside the battle.
 * Treasure chests are no longer dropped by enemies and items are instead automatically picked up upon defeating enemies.
 * Treasure chests and glowing yellow orbs ("sparkles") are now abundant throughout the world.
 * Weapon, armor and accessory upgrades can be found in treasure chests in various dungeons instead of being bought like in the classic version.
 * Enemies won't usually counter class strikes like in the classic version.
 * The mimic enemy can no longer be spawned by the treasure roulette as this mechanic was dropped in the remake; instead they can be found in dungeons disguised as regular chests.
 * Some enemies will now sport magical spheres with honeycomb pattern surrounding them that act as additional armor and are meant to be broken with power attacks, charge attacks or class strikes.
 * Any level of class strikes can be performed regardless of the actual amount of filled CS gauge bars. In the classic version, a character would always use its strongest class strike possible depending on the filled CS gauge bars.
 * The CS gauge will now always be depleted upon triggering a class strike, regardless of hitting monsters or not. This wasn't the case in the classic version.
 * The CS gauge doesn't deplete itself after combat if isn't used completely.
 * Characters can now be interrupted by monsters during casting time.
 * Cups of Wishes no longer restore MP like in the classic version.
 * Leveling up now fully restores HP and MP of the corresponding character.
 * Training points can now be used in the training menu instead of immediately upon leveling up.
 * Training points can be stacked on an attribute more than once regardless of any previous pick.
 * There are now five attributes (Strength, Stamina, Intelligence, Spirit and Luck) instead of six.
 * Character classes can now be reset to a lower class. This can be done in front of a Mana Stone by using a specific new item, the Goddess Scales.
 * The Magic Pot can now be leveled up to ensure better yields upon planting seeds and you can now plant up to ten seeds in a row. Its max level is 5.
 * Gear Seeds and item-specific seeds no longer exist, but they have been replaced by a 3-tier system of rare item-yielding seeds: Silver, Gold and Rainbow item seeds.
 * Item use is no longer instant and the user is now briefly vulnerable before and after using the item.
 * The maximum number of different items that can be assigned to the ring menu is now twelve.
 * The Minor Mallet can no longer be put on the ring menu.
 * Springsteppers are now more common and can be used for traversing obstacles or reaching high places instead of showing an area of the world map.
 * There are no longer areas in dungeons that trap the party until they defeat all the enemies. This mechanic was replaced by a feature that turns the field perimeter red when escape is not possible.
 * Sleeping enemies will now spot and attack the party if you approach near them, making sneaking through them more difficult.
 * Player characters can now jump. This mechanic is widely used in many parts of the game, notably in the Woods of Wandara.
 * In addition, characters can now perform aerial attacks to hit flying enemies.
 * Various healing pots for replenishing HP, MP and CS and also containing items can now be found profusely everywhere. They can be identified by the corresponding colors: HP pots are green, MP pots are purple, CS pots are blue, and item pots are brown.
 * Large bosses with multiple targets now take increased damage from AOE spells that hit multiple parts.
 * Multiple targeting with spells like Fireball or Ice Smash are now tiered within the training system and are no longer considered the same spell.
 * Benevodons and end-game bosses don't instantly use their strongest attacks anymore. Instead, they create additional targets on the field that must be destroyed before the spell finishes charging. If the party succeeds in doing so, the boss gets temporarily knocked out so that they can be further damaged. If the party fail to destroy all targets, they get hit by severe damage that will most likely eat up all their HP or leave them in critical state.
 * Trophies (bronze, silver, gold and platinum) can be obtained in the PlayStation 4 and PC versions of the 3D remake.
 * Numerous spells and skills have been rebalanced or removed in the 3D remake.
 * Instant death spells, like Annihilate and Undead Away now simply do normal damage instead of dealing 999 damage points to bosses and higher leveled enemies. Additionally, those spells have a chance to instantly kill the target if a lower level than the party instead of being a garanteed kill.
 * The Wall spell now only relfects the next spell that hits the protected target instead of during a limited time.
 * Crystalline now only wards off a single attack instead of lasting for a while.
 * The Nature Aura spell now merely speeds up the rate at which the CS gauge fills rather than instantly maxing it out.
 * Multiple targeting with spells like Fireball or Ice Smash are now tiered within the training system and are no longer considered the same spell.
 * Angela can no longer multi-target her level 1 spells with her default class.
 * Max HP down spells like Lunatique and Moon Saber no longer work on bosses anymore.
 * Impediment and Accelerate were removed in the game since the Dexterity attribute they affected no longer exist in the 3D version.
 * Stats buffs and debuffs no longer hangs around until dealt with or by winning a battle. There is a time limit to all six spells.

Story

 * Story progression is now streamlined to specific star markers that the player must interact with before move forward.
 * The player can be shown objectives during gameplay, although this can be turned off.
 * NPCs in Dior no longer run away from the party before talking with the Elfin Elder; they now respond in ellipses.
 * All player characters can now fight the black rabite in their respective final story arc after defeating the Benevodon of Darkness.
 * It is no longer necessary to activate specific Mana Spirits to advance the story; this is instead woven into cutscenes.
 * There are now two segments of the game that make the party teleport to their destination instead of having to travel there manually; the first is when the bridge in Stonesplit Gap falls down, the party automatically get transported back to Maia. The second instance is after escaping Beuca Island, as Vuscav first deposits the party on the beach near Maia, the party is teleported straight to Valsena.

Cosmetic changes

 * Characters no longer jump on Flammie upon summoning her. The only instance when they do jump on her back is during the wind Benevodon fight.
 * There is no longer a secret music test menu accessible upon starting the game.
 * The remake has full voiceworks instead of sound effects for some enemies.
 * The opening is narrated.
 * Dungeons and field map layouts are more vast and expansive.
 * Paths in dugeons are now more straightfoward and less convoluted for the player to get lost.
 * There is now environmental hazard in some dungeons, like poison pools and clouds, fire jets, lava and icy floors.
 * Breast jiggle physics have been implemented with Angela's and Riesz's models.
 * Cannon travel scenes do not show the world map anymore and only show player characters flying off the cannon.
 * Dungeons and field maps are now contiguous, so each part of a location is now show in its entirety instead of segmented into tiny maps like in the classic version.
 * Chirry's hair color (a minor child character that saves Angela in her introduction) sports purple hair like Angela instead of blond hair. This was likely made to imply their mother and child relationship more contrasting than Angela and the True Queen's.
 * Various censorships and toned down scenses have been implemented.
 * Angela's Love Typhoon class strike (Sorceress) has now been censored to blowing a gigantic kiss to enemies instead of showing her buttock.
 * Additionally, every instance of Angela's teasing animation has been edited to a simple Akanbe (あかんべえ) (eyelid and tongue pulling gesture).
 * Angela no longer sleeps in the nude.
 * Main characters no longer pull out their weapons when annoyed by NPCs like Von Boyage or Donperi and now tighten their fist toward the NPC in frustration.

Miscellaneous

 * There are now twelve available save slots and also Cloud save support.
 * The player can now play in five languages (English, German, Spanish, French and Japanese) and can also switch the voice acting between English and Japanese. In the PC version of the 3D remake, the player can also play in three additional languages (Simplified Chinese, Traditional Chinese, and Korean).
 * The player can switch between "Original" and "Remake" for the in-game music.