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~Obtained Dragon's Scale.~
~Obtained Dragon's Scale.~
(The player visits the Bomb Brothers.)
Balbo: Hello, [Player]!
Player: Hey there! How's the research on gems coming along?
Balbo: All right, I guess. Say, what's that you go there? A cutting board?
Player: Oh, this? It's apparently the scale of a huge dragon. I found it in the archives of the research team.
Balbo: A dragon scale... Interesting... Say, [Player], if we fuse that with a gem, we just might come up with a gem with the dragon's power imbued in it!
Player: The power of the dragon I read about in that diary... That would be amazing! Let's do it!
Balbo: You bet! Leave it to me!
(After a short while, Balbo returns to the player.)
Balbo: Here you go!
~Obtained Soul of the Dragon.~
Player: Thanks, Balbo!
Balbo: Take good care of it, now!
Player: Of course I will!


====Big Money!====
====Big Money!====
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Player: Aw! This is the saddest two thousand lucre I've ever made.
Player: Aw! This is the saddest two thousand lucre I've ever made.
====On the Wings of Dreams====
(The player go talk to Tess inside the abandoned warehouse.)
Player: Tess.
Tess: Yes, [Player]?
Player: Have you learned anything new about the chaos?
Tess: No. I'm still looking for ways to quell it...
Player: Well, let me know if you find anything. Good luck! I'll see you later.
Tess: Oh, wait!
Player: What is it?
Tess: I need to ask you a favor. Could you take me to Jadd?
Player: Jadd? Why there?
Tess: I want a cockatrice feather.
Player: A what?
Tess: Cockatrices inhabit the Fiery Sands of Jadd. And I need one of their feathers.
Player: What do you need it for?
Tess: It's a secret.
Player: You've got to be kidding me.
Tess: I'll tell you once I get one. Please, won't you take me there?
Player: All right, Let's go.
Tess: Thanks, [Player]!
Player: It's nothing! With Flammie, it's just a hop away.
Tess: Come on, let's go!
(The player class Flammie and flies to the Fiery Sands.)
Player: Let's search for a cockatrice feather with Tess.
(Deep within the desert, Tess spots a cockatrice feather.)
Tess: That's it! A cockatrice feather!
Player: So, what exactly do you need it for?
Tess: Let's head home for now. I'll tell you when we get there.
(Tess leaves the premises.)
Player: Whatever you say...
(Back at the abandoned warehouse in Mana Village.)
Player: What are you doing?
Tess: Just a moment. I'll just tie the feather with a string... There you go!
Player: I don't understand...
Tess: It's a good luck charm!
Player: A charm?
Tess: Have a look at this book. It talks about Jaddian traditions and customs. There's an entry about travelers keeping charms made from a cockatrice feather.
Player: A traveler's charm, eh?
Tess: Yes, they make a pair. One is kept by the traveler, and the other by the one left behind. The Jaddians say that ensures the traveler's safe return.
Player: Wow...
Tess: Here, [Player].
~Received Traveler's Charm from Tess.~
Player: Oh, for me?
Tess: Yes. The traveler's one for you. And I'll keep its counterpart. That way, I know you'll come back safe.
Player: Tess...
Tess: Well, I'd best get back to my research. Take care!
Player: Thanks, [Player].
====A Stone Sleeping for an Age====
(The player visits Tess in the abandoned warehouse.)
Player: Hi, Tess.
Tess: Oh, [Player]...
Player: What's the matter? Your eyes are bloodshot.
Tess: Oh, you know...
Player: Did you get something in your eyes?
Tess: No, I've been poring over this...
Player: "A Treatise on Mana, Volume 1". What's this?
Tess: It's the work my parents authored.
Player: What?
Tess: My parents were authorities on Mana. Both were luminaries in their field.
Player: It's all very difficult. I can't understand a thing it says.
Tess: I never dreamt I'd find a book by my own parents here!
Player: It really broke you up, didn't it?
Tess: Yes. All our books burned to ashes in the fires ten years ago. So I was terribly moved to find one that survived.
Player: Did they write a Volume II?
Tess: No, this is the only one. They we still working on the second when the disaster struck.
Player: Oh, I see...
Tess: I came here to Illusia to continue my family's research. I want to finish the world that my parents could not.
Player: Tess...
Tess: Oh, that's it!
Player: Hm?
Tess: Have a look at this section, "The Stone of Mana".
Player: "As we investigatedthe ruins out on the marshes, we found a mysterious stone emanating Mana." I wonder if they found a gem.
Tess: I thought so too!
Player: But I don't think they had gems ten years ago.
Tess: Say, could you find out if the stone they found was really a gem?
Player: Of course! Where is the stone now?
Tess: I think they're keeping in the castle in Lormiar. The Lorimarians took it from us for study, or so they said. So it's in the castle in Lorimar, right? I'll go see if I can find it.
(The player calls Flammie and flies to the Ice Citadel.)
Player: Let's find the mysterious stone that Tess's parents found.
(Deep within the citadel, the player finds a chest containing the mysterious stone.)
Player: So this is the mysterious stone... It looks no different from a gem to me. Well, Tess needs to take a look at it.
(The player pockets the stone and heads back to the Mana Village.)
Player: I've brought it, Tess.
Tess: Welcome back! So this is the mysterious stone.
Player: Don't you think it looks like a gem?
Tess: Yes. According to the book, anciens shamans used the stone to pray for intervention.
Player: Intervention?
Tess: They would pray for rain in times of drought, or for the curing of the ill. Some would put curses on others in hopes they'd die.
Player: Wow.
Tess: Apparently, as the shamans prayed, the stone became imbued with greater amounts of Mana.
Player: How come Mana got into the stone?
Tess: They were still researching it, so the book doesn't say, but it's possible that the powerful wishes increased Mana within the stone. Maybe another hypothesis will rise when more is learned.
Player: Hmm, powerful wishes...
Tess: I think we can learn more about gems by investigating this stone.
Player: All right. In that case, you should have it.
Tess: No. I won't be doing experiments. So I don't need a specimen. Instead, why don't you give it a try?
Player: Why?
Tess: Perhaps its powers will manifest when you insert it into your gem frame?
Player: That's a good idea. I'll give it a try.
~Obtained Millennicite.~
Tess: Well, I should get back to my studies.
Player: All right. I'll see you later!
====Why He Disappeared====
Player: Hi, Watts!
Watts: [Player]! I see ye've becomin' quite an adventurer!
Player: Hahah! Yeah, I guess. Say, what happened to Panza? He was practically your shadow.
Watts: Who, him?
Player: Come one, he's never left your side.
Watts: Well... He went away a few days syne.
Player: Went away?
Watts: He said he'd not be long, but he never came back.
Player: Really... Maybe it's because you're always giving him such a hard time!
Watts: Hmm...
Player: Um... Hey, Watts... That was a joke.
Watts: Aye, but ye speak the truth! I'm awfully harsh on him. I'm so ill-natured. I tear him to tatters each time he falters, I do!
Player: Watts...
Watts: But I'm harsh for a reason. It's because I know he's got promise... Oh, never ye mind. It's not the time nor place for this. Listen, [Player]...
Player: Yeah?
Watts: Could I ask ye to go and find him?
Player: Huh?
Watts: I know ye've got so muckle on your mind. But I need Panza back. Do ye think ye could lend me a hand, lad?
Player: All right. I'll go try to find him.
Watts: Ye will?!
Player: Yeah. Maybe somebody's seen him. I'll try askig around the village.
Watts: Thank ye, lad! I hope ye find him!
(The player go talk to Granny Hannah inside the Silver Mermaid.)
Granny Hannah: You say you're looking for Panza? I don't know if this'll be of any help to you, but... The other day, he asked me to get to Topple.
(The player flies to Topple.)
Player: Let's find Panza, who's gone missing.
(Deep within Star Lake.)
Player: Panza!
Panza: Why, [Player]! What brings ye here?
Player: No, that's what I want to know! Say, you ran away from Watts, didn't you?
Panza: No, I didn't!
Player: So what are you doing here?
Panza: I've come to rake for this glowmoss.
Player: Glowmoss?
Panza: I grows nowhere but here in this cave. It's the king's favorite!
Player: Watts eats...moss?
Panza: Aye. And it's so very hard to find... It costs a bonnie penny at the shop, so I've come to harvest it myself! But while I searched for the moss, I lost my way...
Player: I'm glad you're okay. Watts is pulling out his beard over you.
Watt's Voice: Havers! I'm doin' no such thing!
(Watts joins the conversation.)
Panza: Y-Yer Majesty!
Player: Watts? Hey, you've followed me, didn't you?
Watts: (To Panza) Ye blunderin' fool! Ye've been here the whole time, daverin' about like a headless gowk, haven't ye?
Player: Hold on, Watts. Panza was just searching for glowmoss for you.
Watts: Lid yer mill, laddie! This is between Panza and me!
Player: Scary...
Watts: Now, Panza... What were ye thinkin' comin' alone to such an uncanny place as this? I never orderd to ye to fetch glowmess to me, did I?
Panza: Er, well, Your Majesty... that's a good question...
Watts: Then answer it!
Panza: In truth... I wanted to give ye a present!
Watts: Aye?!
Panza: It's Yer Majesty's birthday soon...
Watts: Ye're a fool!
Panza: Aaah!
Watts: Who gives a tait about presents?! Ye thought I'd be glad for it, did ye? Did ye ever even think how my work would suffer if anythin' happened  to ye?
Panza: F-forgive me, sire!
Watts: Well... Ye did make a great effort in findin' this moss... So, I'll not refuse it.
Panza: Thank ye, Yes Majesty!
Watts: Now, back we go! There's a mountain of work piled up for ye!
Panza: Yes, Yer Majesty.
(Panza hurries back to the Mana Village.)
Player: You were so worried about Panza, you ran all the way here. You could be a little more honest with him, Watts.
Watts: [Player]! Did I hear ye say somethin'?
Player: Uh, never mind! Come on, Watts. Let's head back.
~Rewarded with Half-Plate Armor.~
====Tess' Whereabouts====
(The player encounters Nana at the Silver Mermaid.)
Nana: Hello, [Player]!
Player: Say, did you see Tess?
Nana: Yes, I saw her head to the Mana Tower to pray.
Player: To the Mana Tower? Oh, thank goodness!
Nana: Is something the matter?
Player: No, nothing specific. I just had a strange feeling that she might be in danger.
Nana: Well... Maybe you should go check up on her then?
Player: Huh?
Nana: The Mana Tower... It's no the safest place to be, you know.
Player: You're right. I'll go see hows she's doing.
Nana: I think that's the best thing to do.
Player: Well, I'm off.
(The player rushes to the Mana Tower.)
Player: Let's rescue Tess. She's in danger!
(At the Mana Tower summit, The Mana Lord chases down a distressed Tess.)
Mana Lord: Now, come! I must have your powers!
Tess: No! Leave me alone!
Player's Voice: Stop!
Tess: [Player]!
(Tess walks toward the player, but the Mana Lord stops her with the Sword of Mana.)
Mana Lord: So, the knight in shining armor arrives. But you're too late!
Player: What?!
Mana Lord: With the maiden of the Tree under my sway, my plans–the will of the goddess–shall come to fruition! Ahahahahah!
Tess: [Player]!
(The Mana Lord & Tess vanish inside a vortex.)
Player: Wait! That villain! What's he going to do to Tess!
(A small item shines before the player.)
Player: Hmm? What's that?
(The player picks up the item.)
Player: Tess's charm...
~Picked up Tess's Charm.~
Player: Tess... I'll find you! Just hang in there!
(After rescuing Tess from the Mana Lord in Illusia ruins, the player heads to the abandoned warehouse in Mana Village.)
Tess: [Player]... Thanks for saving me from the Mana Lord.
Player: I'm glad you're all right.
Tess: I had faith...
Player: In what?
Tess: That you'd come to rescue me.
Player: Tess...
Tess: Thank you so much, [Player].
Player: Oh, that's right. I had something to give to you...
Tess: Ooh, what is it?
Player: Here, you dropped this.
Tess: My traveler's charm! I was looking for this!
Player: You have to keep this so I can come home safely.
Tess: Oh, [Player]...
Player: Well, I'm off.
Tess: Wait...
Player: Hm?
Tess: I want you to have this. It's not much...
~Rewarded with <font color="blue">Hero's Medallion</font> / <font color="red">Ancient Tiara</font> / <font color="gold">Garal Horn</font> / <font color="green">Elemental Gloves</font>.~
Player: Thanks, Tess.
Tess: No, thank you, [Player].
====The Rainbow Garden====
(The player go visit Tess inside the abandoned warehouse.)
Player: Hi, Tess.
Tess: Oh. Hi, [Player].
Player: Any new developments?
Tess: No, I haven't found anything useful. I'm sorry.
Player: Oh...
Tess: But I found something interesting.
Player: Something interesting?
Tess: Have a look at this journal.
Player: What?
Tess: Remember the journal from the man who slew the dragon? It's by the same person.
Player: Really? Let's have a look.
Adventurer's Log II
Month of O, Day of X
It has been about two years since I last saw my hometown of Jadd. The purpose of this visit is to tend to "unfinished business." At this time of year, exquisite rainbow-colored flowers bloom in the Jadd Desert. One area in this broad desert boasts a whole field of these multicolored delights. Unfortunately, the flowers only grow on the far side of the scroching desert. Very few people in Jadd have ever seen them. I had trekked out to see them twice before, but my strength failed me and I was forced to turn back. Now, with several years of experience under my belt, I feel more confident. Not to toot my own horn, but I must say that compared to earlier excursions, I have made significant strides toward becoming a better and more seasoned adventurer. I am convinced that this time the desert shall reveal to me the rainbow flowers' beauty. Yes, it is for this very reason I have returned to Jadd. After a restful and recuperative night's sleep, I completed my preparations and set out for the outer reaches of the desert. The desert was hellaciously hot with its sweltering sunshine and searing sands. I was baked from below and broiled from above, a steak cooked to perfection. So I survived my first full day relatively unscathered. An earlier version of me would have begged for mercy by now. I worked up a little sweat, but if I reflected on the warmth of a good bath, the heat of the sand can actually have a soothing effect. Ah, the second day. When I finally arrived at the far side of the outer reaches of the desert and saw the spectacle before my eye, words failed me. The magnificient flowers were in full bloomas as far as I could see. Rumors had not done justice to the sights of the petals glowing in their rainbow splendor. I have traveled the world over and have yet to see a sight to equal this, as if it were a dream. At the memory of it, hot tears roll down my cheeks liek sweat.
~Obtained Adventurer's Log II.~
Player: A garden in the desert? I don't believe it!
Tess: But, remember the dragon. This could be true too!
Player: Hmmm, maybe you're right.
Tess: Wouldn't be romantic... A rainbow garden in the desert?
Player: I'm sure it would be a pretty sight.
Tess: I wish I could see them... Rainbow flowers.
Player: Maybe I'll head over to Jadd for a look.
Tess: What?
Player: Maybe the rainbow flowers are still in bloom... I'll try to pick some for you.
Tess: I'd like to see them too, but do you have time for that?
Player: It'll be all right. It won't take long to grab some.
Tess: Are you sure?
Player: I'd like to see them too. So, I'm off!
Tess: Come back soon!
(The player calls Flammie and flies to the Fiery Sands.)
Player: Let's visit the rainbow garden I read about in the diary.
(Later, deep within the desert, the player looks around the area to no avail.)
Player: There isn't a single flower here! I knew that journal was a lie!
(As the player heads back, they see a glowing speck in the sand.)
Player: Are these...seeds?
~Picked up Plant Seeds.~
(Back in Mana Village.)
Player: I'm back!
Tess: Welcome home. Did you find any flowers?
Player: No, not a single one.
Tess: I knew it...
Player: Knew what? What do you mean by that?
Tess: Have a look at this journal. I found it right after you left.
Player: Another one?
Adventurer's Log Volume III
Month of O, Day of X
I am back at the desert in Jadd, where rainbow flowers once bloomed as far as the horizon. But now, neither flowers nor weed grow here anymore. All that remains is a sandy wasteland. The calamity that befell the world did not spare even one of those fine flowers. Only by the power of the Mana goddess did the world escape complete annihilation. Damage caused by the disaster is so widespread that it will take the persistent and cooperative efforts of people everywhere for the world to be restored. I cannot say how soon, but I do know one day that flowers will bloom once again in this desert. That is my firm conviction. I'll return to my homeland to organize an investigative team. With recruits gathered from every land, we'll set our sights on Illusia Isle, where we can research the mighty Mana Tree. I am pleased that my old friend in Ishe backs my plan. With him on our side, gathering support from global leaders may not prove as difficult as I feared. What caused such a calamity? A what do we really know of the Mana goddess who saved us? The key to all our questions lies securely with the Mana Tree. Answers await us on Illusia Isle. If we seek, surely we will find...
~Obtained Adventurer's Log III.~
Player: So the flowers of the desert were all bured ten years ago.
Tess: Yes, It's a terrible pity.
Player: There was no escape from such destruction.
Tess: So it seems. The journal's pages are brimming with sadness from such a tremendous loss.
Player: By the way, the journal says, "Calling volunteers from all nations to investigate Illusia where stands the Tree of Mana."
Tess: Yes.
Player: I think the journal's author is...
(The player rushes to Moti's place.)
Player: Mayor Moti.
Moti: Good day! What brings you here in such a rush?
Player: I heard you used to be quite an adventurer...
Moti: What's this, all of a sudden? And who told you that?
Player: I read your journal. I was in the archives.
Moti: So, the cat is out of the bag, I see.
Player: I bet it was a pretty sight. Those desert flowers...
Moti: Yes, they sparkled with all the hues of the rainbow.
Player: I just came back from Jadd myself, but I saw nothing but sand.
Moti: Well, they we destroyed ten years ago, you know.
Player: But look what I did find: some seeds or something...
Moti: Impossible! These are the seeds of the desert flower!
Player: Really?
Moti: Indeed, what a marvelous discovery, [Player]! If they take root, why... The desert can be home to flwoers once more!
Player: All right! That made the desert trip worthwhile!
Moti: I'll look after the seeds for now. Let us have Professor Bomb oversee their cultivation.
Player: Tell me when they bloom, all right?
Moti: Of course I will. That's right! Such determination and curiosity should not go unrewarded! Please accept this.
~Rewarded with <font color="blue">Balmung</font> / <font color="red">Elven Bow</font> / <font color="gold">Meteor Flail</font> / <font color="green">Dwarven Maul</font>.~
Player: Thanks, Moti!
Moti: No, it is I who should thank you. And before long, people the world over will show their gratitude as well.
Player: Aw, you're overdoing it. Well, I'll see you later.
Moti: Farewell, [Player]!
====A Checkered Past====
(The player comes to talk to Seamoon at the Silver Mermaid.)
Player: Hi, Seamoon!
Seamoon: Why, if it isn't [Player]! Doin your best every day, I see...
Player: Yeah... I am the chosen one. It's quite a name to live up to.
Seamoon: And everyone's pinned their hopes on you. Including me.
Player: I won't let you down.
Seamoon: Hey, [Player]...
Player: What is it?
Seamoon: I wonder if you can handle a personal request...from me.
Player: What do you mean?
Seamoon: Here, take this earring. I want you to cast it deep into the lake deep inside the cave in Topple.
Player: Huh? Why do I have to go all the way to Topple?
Seamoon: Please don't ask why. Every grown woman has a checkered past she would rather keep to herself.
Player: A checkered past, huh?
Seamoon: Since it's a personal request, I can't force you to do it... But would you journey to Topple for me?
Player: All right. I'm alway happy to help.
Seamoon: Oh, thank you so, so much, [Player]!
Player: I should throw this into the lake in Topple, right?
Seamoon: Yes, with all haste!
Player: Well, I'm off.
~Received Corral Earring.~
(The player flies to Star Lake.)
Player: Let's go toss Seamoon's earring away.
(Deep inside Star Lake, the player finds a vast pool of water.)
Player: This must be the place Seamoon was talking about.
(The player walks toward the bank.)
Player: So I just have to throw it in here.
(The player tosses the corral earring into the lake.)
Unknown Voice: Farewell...
Player: Huh?
(The player looks around, but doesn't find the source of the voice.)
Player: I thought I heard something. Oh, well... time to head back.
(The player heads back to the Mana Village.)
Seamoon: Welcome home, [Player]!
Player: I threw away the earring just like you asked.
Seamoon: Thank you. I knew I could count on you, [Player]!
Player: So, now you should tell me... All about this "checkered past" of yours.
Seamoon: Oh, I'm sorry. I asked you to brave danger... So I should let you in on it. But could you just...keep it a secret, [Player]?
Player: Seamoon...
Seamoon: I'll tell you, if I must...
Player: No, it's all right. I'm not so cold as to pry in other people's lives.
Seamoon: Thank you, [Player]. You'll be a fine man someday!
Player: By the way, when I tossed the earring into the lake, I thought I heard a voice say farewell.
Seamoon: What?
Player: Well, it was probably just my imagination.
Seamoon: Yes, perhaps you just heard the wind.
Player: Could be. Well, I'll be seeing you!
Seamoon: Thanks for everything, [Player].
~Rewarded with Mani's Plate / Bunny Dress / Nightmare Coat / Brigand's Mantle.~
Player: Not a problem. Feel free to talk anytime!
Seamoon: Goodbye, love...
====Friendship Beyond Words====
(The player visits the Dud Services.)
Dudbear: Gorlurmph! You come in.
Player: Say, you're a short one dudbear, aren't you?
Dudbear: Dudbear go Lorimar get info.
Player: Oh, that's why–
Office Dudbear: Pagarumph! Chicalumph, mangurmph!
Dudbear: Mm? No word three days, grmph?
Office Dudbear: Galabalurmph, mandabumph.
Dudbear: Oooh. Maybe, that balurmph...
Player: What's going on? What'd your pal say?
Dudbear: Lorimar dudbear clumsy, mph. Maybe made accident, grmph!
Player: Accident?
Dudbear: Worry now. But must stay Dud Services... Shagarumph! [Player] go!
Player: Huh?
Dudbear: You go Lorimar, mph. Find clumsy dudbear. You get, we pay. Marlarumph!
Player: Not a problem. I'd be glad to help.
Dudbear: Thanks arumph, [Player]!
Player: So the missing dudbear is somewhere in Lorimar, right?
Dudbear: Right, mph. Dudbear go Ice Citadel get info.
Player: Got it. Well, I'm off!
(The player flies to the Ice Citadel.)
Player: Let's find the missing dudbear.
(Deep within the citadel, the player finds a shovel lying on the ground.)
Player: Is this thing a shovel? Hey, it might be a dudbear shovel! If it is, ir means a dudbear was here and might still be...
(The players looks around.)
Player: Or not... Maybe the clumsy dud did have an accident of some kind. Hmmm...
~Obtained Shovel.~
Maybe I should report back to the dudbear in the village.
(The player heads back to Dud services.)
Player: Wha–
Dudbear: Chabamumph, [Player]! I go find you tell you clumsy dudbear home now!
Player: S-so it appears...
Dudbear: Come home–TALIBUMPH! Haha, mph. Balurmph! You say thing to [Player]!
Formerly Missing Dudbear: Philaburph... Chigalumph, burburbalimamph.
Dudbear: He say very, very sorry for worry and for trouble.
Player: I'm just glad he made it back safely. Yeah, glad. That's what I am...
Dudbear: He lose important scoopy thing, libagumph. Look all place, no tell Dud Services...
Player: Scoopy thing? Oh, you mean this shovel?
(The player shows the shovel to the dudbears.)
Formerly Missing Dudbear: Grebalumph!
Player: I figured it was probably yours when I came across it. I was afraid you might have been eaten by a monster or something.
Formerly Missing Dudbear: Philaburph...
Player: Here you go. Just make sure you hang on to it this time.
Formerly Missing Dudbear: Sugalibamph! Bugurmph!
Dudbear: Clumsy dudbear says want thank [Player].
(The dudbear shows a book to the player.)
Formely Missing Dudbear: Gib you dis, mph.
~Rewarded with Duddish Dictionary.~
~Rewarded with Shiny Rock.~
Player: What's this? A Duddish dictionary? Cool, so you've been using this to study human language, eh?
Formerly Missing Dudbear: Tanks, fiend.
Player: Heh. You're welcome, friend. I'll start studying Duddish so we can have a nice long conversation next time.
Formerly Missing Dudbear: Mm-hm, mph!
Player: See ya later!
====Ferrik says goodbye====
(Ferrik goes to see Watts inside Moti's place.)
Ferrik: Watts, do you have a moment?
Watts: Why, it's Ferrik! What can I do for ye?
Ferrik: Have you ever seen this before?
(Ferrik shows the Wooden Horse he got from the shadows back in Illusia Ruins.)
Watts: Well, bless my hammer!
Ferrik: Back at the ruins, the shadow of my father dropped it before he left.
Watts: Aye, that's the horse yer father bought for ye when ye were a bairn! Ye took a notion to it, and always kept it close.
Ferrik: How do you know that?
Watts: Well... I've know yer father for a long syne. Why, every time I came to Wendel, I visited on yer house.
Ferrik: Wow, you did?
Watts: Ye were probably over-young to remember it, but I met ye thrice or so.
Ferrik: No, I don't remember that at all.
Watts: Ye were so fearful of me, aye ye'd scurry behind yer father, holdin' fast yer favorite toy horse.
Ferrik: I would?
Watts: Aye, and ye'd bawl when yer sister thiefed it from ye. And ye father wold scold ye then, sayin' that no lad should cry for such a thing. And that'd made ye cry even more!
Ferrik: So I was a crybaby...
Aye, ye'd cry yerself to exhaustion, and fall asleep in your mother's arms.
Ferrik: Oh...
Watts: Ye had a fine family. If the cataclysm of ten years ago hadn't ever happened... well I'll just leave it there.
Ferrik: Thanks, Watts. I'm happy you told me.
Watts: Are ye?
(Ferrik takes the toy horse back, but notices something when he puts it away.)
Ferrik: Huh?
Watts: What's the matter?
Ferrik: I thought I heard my father calling...
Watts: What?!
Ferrik: I'm going to head to Wendel. I have a feeling that my family's there waiting for me!
Watts: Hold on! What are ye ettlin' to do? Delvin' into the past only will only bring ye sorrow, [Player]. Don't ye go!
Ferrik: I'm sorry. I might never get another chance to see my family again.
Watts: Ferrik...
Ferrik: I'm going!
(Ferrik flies to Brightwood.)
Ferrik: Let's go see my family one more time.
(Deep within the forest, Ferrik come across a deserted clearing.)
Ferrik: Mother! Father! Sis! I'm here!
(No one answers.)
Ferrik: Come, show yourselves more! Please, say something!
(Ferrik's wodden horse starts to move on itself and shine.)
Father's Voice: Ferrik... This is all we can do for you.
Mother's Voice: You must carve your own bright future.
Sister's Voice: Bye, Ferrik! My brother...
(The light disappears along with the toy horse, leaving a single red gem on the ground.)
~Obtained Light on a Boy.~
Ferrik: This geode is the crystal of their souls. Thanks, father, mother, sis!
====Tamber says goodbye====
TBA
====Poppen says goodbye====
TBA
====Wanderer says goodbye====
(Wanderer pays a visit to Millionaire at the Golden Goods.)
Wanderer: Millionaire, do you have a moment?
Millionaire: Why, it's Wanderer! What can I do for you?
Wanderer: Have you ever seen this before?
(Wandere shows the harmonica he got from the shadows back in Illusia Ruins.)
Millionaire: Why, It's a harmonica!
Wanderer: The shadows of Sophie and Danny dropped it at the ruins.
Millionaire: Sophie? Oh, yes... That widow who took you in.
Wanderer: That's right. I gave my harmonica to Danny as a present.
Millionaire: A present?
Wanderer: One day twelve years ago... I was playing that harmonica when a boy suddenly approached me. He asked me what instrument it was. And that's how I met him and his widowed mother.
Millionaire: I see...
Wanderer: I never stayed in one place for long, but they treated me like family. I only planned to stay for a few days, but one week became three, and the months streched on. Before long, I felt like I wanted to stay with them forever.
Millionaire: Yes, I remember. You sent me a letter asking me for help in starting your own shop.
Wanderer: I was unwavering in my dedication. So I worked like I'd never worked before so I'd have a business of my own. But I couldn't amass enough cash, so I asked you for help.
Millionaire: When I saw your letter, I couldn't believe it. I never thought you would want to settle down anywhere.
Wanderer: I could hardly believe it either. All the other niccolos always made fun of me. But I knew then that I was one, too.
Millionaire: So that's how it happened.
Wanderer: But I lost it all. Shop and family...
Millionaire: Ten years ago, right?
Wanderer: Yes, they didn't survive the destruction. And the house burned to ashes.
Millionaire: I see...
Wanderer: He was only seven. Too young to die...
Millionaire: Terrible!
Wanderer: It all came back at the ruins, when I heard the voices and the sound of my old harmonica. It's something I wish I could forget.
Millionaire: Are you sure that's what you want?
Wanderer: Hm?
Millionaire: Those are precious memories, aren't they?
Wanderer: Well, yes... But it hurts to remember.
Millionaire: It's not all painful, is it?
Wanderer: Well...
Millionaire: Whether good or bad...they're all precious memories from your family, right?
Wanderer: I...
Millionaire: Don't forget them. No, you should hold them close. Those memories are lifelong treasures.
Wanderer: I...I know...
(As Wanderer puts his harmonica back into his pocket, the precious item glows.)
Wanderer: Hm?
Millionaire: What's the matter?
Wanderer: "We're waiting in Wendel."
Millionaire: What?
Wanderer: I think I just heard Sophie and Danny call to me. They said they're waiting for me in Wendel!
Millionaire: You heard them? Then you should head to Wendel and see. It's not healthy to suppress your feelings, you know.
Wanderer: You're right! I'm going to Wendel.
Millionaire: Better sooner than later, Wanderer!
Wanderer: You're right.
(Wanderer flies to Brightwood. Deep within the forest, he finds an empty clearing.)
Wanderer: Sophie! Danny! It's me! It's Wanderer! Come, show yourselves again!
(The harmonica starts glowing and moving on itself.)
Sophie's Voice: Listen closely. I cannot see you anymore. But I want you to have this.
Danny's Voice: I'm watchin' over you from above. Do your best to make the future a bright one!
Sophie's Voice: Farewell, Wanderer. My love...
(The harmonica shines brightly before disappearing, only leaving a yellow gem behind.)
~Obtained Light on a Nomad.~
Wanderer: This gem is a crystal of their hearts. Thank you, Sophie! Danny!


====The Benevodon of Wind====
====The Benevodon of Wind====
Line 3,961: Line 2,900:


Player: Bye, Dangaard!
Player: Bye, Dangaard!
====The Benevodon of Fire====
(The player pays a visit to Salamander at Moti's place.)
Salamander: Why, [Player]... Can you stop the Mana surge?
Player: I still don't know. But I'm trying.
Salamander: I wish I could help somehow.
Player: Well, I'm glad just to hear you say that.
Salamander: Wait. Perhaps Xan Bie could help you something.
Player: Xan who?
Salamander: The benevodon of fire! The Mana surge turned him into a malevodon, but you returned him to his true self.
Player: The benevodon of fire, eh... Well maybe he could give me some helpful clues.
Salamander: Xan Bie the Great now resides in the Fiery Sands. Why don't you pay him a visit?
Player: All right, I think I'll go see him!
Salamander: Do give him my very best regards.
Player: Will do. Well, I'm off!
(The player flies to the Fiery Sands.)
Player: Let's go talk to the benevodon of fire.
(The player ventures into the desert until they reach the place where they defeated Thaydol. The spirit of Xan Bie appears before them.)
Player: You must be Xan Bie!
Xan Bie: Yes, I remember you. What do you want?
Player: I want you to tell me more about what's happening to our world.
Xan Bie: Very well. What knowledge do you seek?
Player: Tell me how to stop the Mana Surge! (If the player has selected "The Mana Surge")
Xan Bie: I know not.
Player: You don't?
Xan Bie: If I did, I would have rushed to stop it the moment I returned to my true self. For the benevodons are the wardens of the worlds.
Player: I guess you're right.
Xan Bie: Indeed. You may be closer to finding the answer. If you cannot find a way to stop the chaos, Mana will take us all.
Player: Thanks! I learned a lot.
(Xan Bie gives out a sparkling item to the player.)
Xan Bie: Let not the burden of fate weight you down. Fight bravely, son of man!
(Xan Bie leaves.)
~Picked up Flammalex.~
Player: Bye, Xan!
====The Benevodon of the Moon====
(The player visits Luna at Moti's place.)
Luna: Why, [Player]... Have you found a wait to stop the Mana surge?
Player: Not yet, but I'm trying hard.
Luna: I wish I could help somehow.
Player: Well I'm glad just to hear you say that.
Luna: Wait. Perhaps Dolan could help you something.
Player: Dolan?
Luna: The benevodon of the moon! The Mana surge turned him into a malevodon, but you returned him to his true self.
Player: The benevodon of the moon, eh... Well, maybe he could give me some helpful clues.
Luna: Dolan the Celestial resides inside the Mana Tower. Why don't you pay him a visit?
Player: All right. I think I'll go see him!
Luna: Tell him I said hello!
Player: Will do. Well, I'm off!
(The player ventures at the foot of the Mana Tower.)
Player: Let's go talk to the benevodon of the moon.
(After climbing the tower to its summit. The spirit of Dolan appears before him.)
Player: You must be Dolan!
Dolan: Yes, I remember you. What do you want?
Player: I want you to tell me more about what's happening to our world.
Dolan: Very well, what knowledge do you seek?
Player: What caused the destruction ten years ago? (If the player has selected "The Cataclysm")
Dolan: The cataclysm rose from the desires of mortals. They brought ruin and ash down upon the circles of the world.
Player: So desire was the cause.
Dolan: And then one was chosen to receive the Sword, and he delivered the world from the brink of peril.
Player: What?
Dolan: But I speak only of what was. The world now faces a new menace.
Player: A new one?
Dolan: Indeed. For now, forget the ruin of the past. You time to learn about that is not yet come.
Player: Thanks! I learned a lot.
(Dolan lets a sparkly item drop on the floor.)
Dolan: Let not the burden of fate weight you down. Fight bravely, son of man!
(Dolan flies away.)
~Picked up Lunalex.~
Player: Bye, Dolan!
====The Benevodon of Water====
(The player pays a visit to Undine in Mana Village.)
Undine: Why, [Player]...
Player: Hello.
Undine: I hear you're doing great things.
Player: Thanks. I'm so happy to hear that!
Undine: I wish I could help you somehow.
Player: Well, I'm glad just to hear you say that.
Undine: Wait. Perhaps Fiegmund could tell you something.
Player: Fiegmund?
Undine: The benevodon of water! The Mana surge turned him into a malevodon, but you returned him to his true self.
Player: The benevodon of water, eh... Well, maybe he could give me some helpful clues.
Undine: Fiegmund the Great resides at Star Lake. Why don't you pay him a visit?
Player: All right, I think I'll go see him!
Undine: Tell him I said hello!
Player: Will do. Well, I'm off!
(The player travels to Star Lake.)
Player: Let's go talk to the Benevodon of water.
(Deep within Star Lake, the spirit of Fiegmund comes near the player.)
Player: You must be Fiegmund!
Fiegmund: Yes, I remember you. What do you want?
Player: I want you to tell me more about what's happening to our world.
Fiegmund: Very well, what knowledge do you seek?
Player: Who is the Mana Lord? (If the player has selected "The Mana Lord")
Fiegmund: That man...was born of the goddess' will.
Player: So why he's doing this?
Fiegmund: He is consumed with one desire: to try to fill the word with Mana. All his thought is bent on Mana's release. To him, all mortal life is meaningless.
Player: Really...
Fiegmund: Unless he is stopped, he will surely succeed. Son of man, you must stop the chaos before all is lost!
Player: Thanks! I learned a lot.
(Fiegmund lets a sparkly item drops in front of the player.)
Fiegmund: Let not the burden of fate weight you down. Fight bravely, son of man!
(Fiegmund flies away.)
~Picked up Aqualex.~
Player: Bye, Fiegmund!
====The Benevodon of Earth====
(The player visits Gnome in Mana Village.)
Gnome: Hello there, [Player]! How are you doing?
Ferrik: So far, so good.
Gnome: I sure wish I could give you a hand somehow.
Player: Well, I'm glad just to hear you say that.
Gnome: Wait. Perhaps Land Umber knows something!
Player: Land who?
Gnome: The benevodon of earth. The Mana surge turned him into a malevodon, but you returned him to his true self.
Player: The benevodon of earth, eh... Well, maybe he could give me some helpful clues.
Gnome: Land Umber the Unyielding resides in the Ice Citadel. Why don't you pay him a visit?
Player: All right, I think I'll go see him!
Gnome: And please tell him I said hello!
Player: Will do. Well, I'm off!
(The player calls Flammie and heads to the Ice Citadel.)
Player: Let's go talk to the benevodon of earth.
(Deep within the citadel, the spirit of Land Umber appears.)
Player: You must be Land Umber!
Land Umber: Yes, I remember you. What do you want?
Player: I want you to tell me more about what's happening to our world.
Land Umber: Very well, what knowledge do you seek?
Player: Where is the Mana goddess? (If the player has selected "The Mana goddess")
Land Umber: Where is she? To that not even I know the answer.
Player: What?!
Land Umber: I sense her power, but only faintly. Or perhaps the chaos veils her grace from me.
Player: Thanks! I learned a lot.
(Land Umber lets a sparkly item drops in front of the player.)
Land Umber: Let not the burden of fate weight you down. Fight bravely, son of man!
(Land Umber flies away.)
~Picked up Terralex.~
Player: Bye, Umber!
====The Benevodon of Wood====
(The player visits Dryad in Mana Village.)
Dryad: How are you feeling, [Player]? You shouldn't take on more than you can handle, you know.
Player: I know! I'm feeling great. But thanks for asking.
Dryad: I wish I could help, somehow.
Player: Well, I'm glad just to hear you say that.
Dryad: Wait. Perhaps Mispolm could tell you something.
Player: Miss who?
Dryad: The benevodon of wood! The Mana surge turned him into a malevodon, but you returned him to his true self.
Player: The benevodon of wood, eh... Well, maybe he could give me some helpful clues.
Dryad: Mispolm the Ageless can be found in Brightwood. Why don't you pay him a visit?
Player: All right! I think I'll go see him!
Dryad: Tell him I said hello!
Player: Will do. Well, I'm off!
(The player flies to Brightwood.)
Player: Let's go talk to the benevodon of wood.
(In the deepest part of Brightwood, the spirit of Mispolm appears before the player.)
Player: You must be Mispolm!
Mispolm: Yes, I remember you. What do you want?
Player: I want you to tell me more about what's happening to our world.
Mispolm: Very well, what knowledge do you seek?
Player: What are gems? (If the player has selected "Gems")
Mispolm: I know not. They are new to us. Perhaps the surge has brought them forth.
Player: Oh...
Mispolm: But gems are more than just containers in which the power of Mana reside.
Player: What?
Mispolm: I can feel a powerful will...like the wishes of mandkind. Perhaps through the rending of time and space, they have some connections with the lost that have returned.
Player: Thanks! I learned a lot.
(Mispolm lets a small sparkle fall in front of the player.)
Mispolm: Let not the burden of fate weight you down. Fight bravely, son of man!
(Mispolm flies away.)
~Picked up Arborelex.~
Player: Bye, Mispolm!
====The Benevodon of Light====
(The player visits Wisp in Mana Village.)
Wisp: You know, [Player]... If you don't stop the surge of Mana, terrible things will happen.
Player: I know, I know! I'm trying to find a way.
Wisp: I wish I could help somehow.
Player: Well, I'm glad just to hear you say that.
Wisp: Wait. Perhaps Lightgazer could tell you something.
Player: Light who?
Wisp: The benevodon of light! The Mana surge turned him into a malevodon, but you returned him to his true self.
Player: The benevodon of light, eh... Well, maybe he could give me some helpful clues.
Wisp: Lightgazer the Luminous can be found in the ruins. Why don't you pay him a visit?
Player: All right. I think I'll go see him!
Wisp: Tell him I said hello!
Player: Will do. Well, I'm off!
(The player flies to the Illusia Ruins.)
Player: Let's go talk to the benevodon of light.
(Later, in the deepest part of the ruins, the spirit of Lightgazer appears before the player.)
Player: You must be Lightgazer!
Lightgazer: Yes, I remember you. What do you want?
Player: I want you to tell me more about what's happening to our world.
Lightgazer: Very well, what knowledge do you seek?
Player: Why did the shadows of my family appear? (If the player has selected "The Family's Shadows")
Lightgazer: The dead return to Mana. There they find peace. But the surge of Mana has stirred them from their sleep.
Player: Sleep?
Lightgazer: The restless dead lost their home and wandered aimlessly. The Mana Lord devised a way to control the shadows of the dead.
Player: But there must be many dead souls out there. How come he was able to bring my...
Lightgazer: It was not the Mana Lord who found your family.
Player: What?!
Lightgazer: The dead a drawn to toward those who long for them. You brought their shadows to you.
Player: So it was me... Thanks! I learned a lot.
(Lightgazer drops a sparkling item at the player's feet.)
Lightgazer: Let not the burden of fate weight you down. Fight bravely, son of man!
(Lightgazer flies away.)
~Picked up Lustrilex.~
Player: Bye, Lightgazer!
====The Benevodon of Shadow====
(The player visits Shade in the Mana Village.)
Shade: So, [Player]... The final confrontation is at hand.
Player: I wonder if I can manage against the scion of Mana.
Shade: The future is murky.
Player: Really...
Shade: Wait. Perhaps Zable Fahr knows something!
Player: Zable who?
Shade: The benevodon of shadow. The Mana surge turned him into a malevodon, but you returned him to his true self.
Player: The benevodon of shadow, eh... Well, maybe he could give me some helpful clues.
Shade: Zable Fahr the Nebulous can be found on the Path of Life. Why don't you pay him a visit?
Player: All right. I think I'll go see him!
Shade: And please convey my eternal fealty to him.
Player: Will do. Well, I'm off!
(The player flies to the Path of Life.)
Player: Let's go talk to the benevodon of shadow.
(Later, in the deepest part of labyrinth, the spirit of Zable Fahr appears before the player.)
Player: You must be Zable Fahr!
Zable Fahr: Yes, I remember you. What do you want?
Player: I want you to tell me more about what's happening to our world.
Zable Fahr: Very well, what knowledge do you seek?
Player: What's the scion of Mana? (If the player has selected "The Scion of Mana")
Zable Fahr: The scion is also born of the will of the goddess. He is imbued with the essence of Mana.
Player: The eseence?
Zable Fahr: But the scion is young. He cannot yet channel his powers. He does not even know who he is. He is pure but enormously powerful. That makes him very dangerous.
Player: How?
Zable Fahr: Should waves of his powers ever break upon the world, all will fall to the power of Mana.
Player: You mean...destroyed?
Zable Fahr: But that is not the wish of the goddess. Son of man, if you wield the powers of the Sword of Mana, you can restore the scion to its rightful path. Go now, hurry!
Player: Thanks! I learned a lot.
(Zable Fahr drops a sparkling item at the player's feet.)
Zable Fahr: Let not the burden of fate weight you down. Fight bravely, son of man!
(Zable Fahr flies away.)
~Picked up Umbralex.~
Player: Bye, Zable!
====Final Elemental Subquest====
(The player notices a strange light coming from the stone in Mana Village.)
Player: Light from the stone! Could this be another anomaly? I wonder what this means. Well, I'll go have a look!
(The player is warped into the Cosmic Rift.)
Player: Why is it happening here?
(The player looks around.)
Player: Well, I'll go have a look.
(After a grueling descent into the maze, the player finally gets to the deepest part of the cave. Here, they meet with the eight benevodons spirits.)
The Benevodons: You have come far. Indeed, you wield powers unlike any other son of man. So be it! For coming this far, you shall be rewarded. Take it!
(The Benevodons drop a gem in front of the player.)
~Received Mystic Blessing from the Benevodons.~
The Benevodons: We will remember you, son of man.


===Misc===
===Misc===
Line 4,493: Line 2,934:
Player: Got it!
Player: Got it!


====Gem Frame Expansion 2====
(The player pays a visit to the Bomb Brothers at the Silver Mermaid.)
Balbo: Hey, [Player]! I was waiting for you!
Player: Me?
Balbo: Just got a really pure ore this time. I can give the gem frame an even bigger expansion with this!
Player: Really?
Balbo: Yup. More room for powering up! Here. Hand me your gem frame.
(After a short while.)
Balbo: There you go!
~Received expanded Gem Frame.~
Player: Thank you!
Balbo: This is as far as we can take it with our current technology. But if there was a way to increase the purity of an ore, maybe...
Player: What?
Balbo: Never mind. Tere's probably no chance of it ever happening. Hope you can put the new gem frame to good use!
Player: You bet! Thanks!
====Gem Frame Expansion 3====
(The player pays a visit to the Bomb Brothers at the Silver Mermaid.)
Player: Find anything new from your gem research?
Balbo: Not really... Hm? Let me see that rock you got there.
Player: What, this? I got this from the dudbears. Does this mean something to you?
Balbo: I knew it! It's the legendary smelting rock!
Player: Smelting rock?
Balbo: Yeah! With this thing, I can increase the purity of an ore to its absolute best! I can make your gem frame even bigger!
Player: Really?
Balbo: Hand me your gem frame. You'll see!
(A short while later.)
Balbo: There you go! You can't get anything better than this. You'll be untouchable now!
~Received Expanded Gem frame.~
Player: Thanks, Balbo!
Balbo: You'd better win, [Player]!
Player: Just leave it to me!


{{Children of Mana}}
{{Children of Mana}}
[[Category:Game scripts]]
[[Category:Game scripts]]

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