Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

Editing Crimson Wizard

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
{{tab|Trials of Mana}}[[File:Crimson Wizard TOM artwork.jpg|250px]]<br>''Trials of Mana'' artwork
{{tab|Trials of Mana}}[[File:Crimson Wizard TOM artwork.jpg|250px]]<br>''Trials of Mana'' artwork
{{tab|c}}
{{tab|c}}
{{tab|Echoes of Mana}}[[File:Crimson Wizard full EOM artwork.png|250px]]<br>''Echoes of Mana'' artwork
{{tab|Echoes of Mana}}[[File:Framaus ToM screenshot.png|200px]]<br>''Echoes of Mana'' artwork
{{tab|c}}
{{tab|Rise of Mana}}[[File:Crimson Wizard ROM artwork.png|200px]]<br>''Rise of Mana'' artwork
{{tab|c}}
{{tab|Framaus}}[[File:Framaus EOM screenshot.png|200px]]<br>''Echoes of Mana'' screenshot
{{tab|c}}
{{tab|c}}
{{tab|c}}
{{tab|c}}
Line 27: Line 23:
|bgm = "High Tension Wire"
|bgm = "High Tension Wire"
}}
}}
{{about|The Crimson Wizard as a character|the Crimson Wizard as a boss of Trials of Mana|[[Crimson Wizard (Trials of Mana)]]}}
The '''Crimson Wizard''' is a secondary antagonist and boss in ''[[Trials of Mana]]''.
 
{{quote2|Very well. You will soon understand how defenseless you are in the face of the power of darkness! I will show you myself!|Trials of Mana in-game dialogue}}
 
The '''Crimson Wizard''' is a secondary antagonist and boss in ''[[Trials of Mana]]''. He also appears in other games in the [[Mana (series)|series]].


==Background==
==Background==
Line 39: Line 31:
===''Trials of Mana''===
===''Trials of Mana''===
{{quote2|A TALENTED MAGICIAN WITH UNTOLD DARK POWER -- As the True Queen's right-hand man, the Crimson Wizard orders the forces of Altena, the Kingdom of Magicians, to attack Valsena. He seeks to release the energy of the Mana Stones for an unknown, wicked purpose.|Square Enix Official Website}}
{{quote2|A TALENTED MAGICIAN WITH UNTOLD DARK POWER -- As the True Queen's right-hand man, the Crimson Wizard orders the forces of Altena, the Kingdom of Magicians, to attack Valsena. He seeks to release the energy of the Mana Stones for an unknown, wicked purpose.|Square Enix Official Website}}
The Crimson Wizard returned to Altena, using his newfound power to quickly rise in rank. He was named prime advisor of the Altenish ruler, Valda the True Queen, and supreme commander of the Altenish army. He brainwashed Valda and started ruling Altena through her, ensuring she would take all blame.
The Crimson Wizard inflitrated Castle [[Valsena]] at night during [[Duran's opening gambit]], where he killed and wounded several soldier during their guard duty. Alerted by the sound, Duran tracked the trespasser and tried to stop him, but the young trainee was no match for the powerful spellcaster. The Crimson Wizard was about to defeat him when reinforcement was call in the area, prompting him to exit the castle. He left not before mocking Duran and the [[Richard|Hero King]] for their incompetence, leaving a severe blow to the young soldier's ego. Duran vowed to travel and not to return to Valsena before settling scores with the sorcerer.
During [[Angela's opening gambit]], the Crimson Wizard rallied the Altenish troops to wage war against the other nations in order to activate the Mana Stones, pretexing the danger caused by the waning power of Mana, which threatened Valda from keeping the polar country temperate. By releasing the energy of the Stones, the portal to the Sanctuary of Mana would open and allow Altena to seize the fabled Sword of Mana and gain immense magical powers and make the proud country of magicians regain his lost luster. He also made the True Queen summon [[Angela]], daughter and heir to the throne, to inform her of their intention to start releasing the energy of the Waterstone near Altena. To do so, they needed to sacrifice her life in order to use an outlawed forbidden spell needed to activate the Mana Stones. He made it appear as a decision of Queen Valda herself, whose approval Angela craved. Distraught, Angela fled the palace, using magic for the first time of her life. Without delay, the Crimson Wizard ordered to print and spread wanted posters in [[Alrant]], the nearest town, to capture the princess by force and frame her for treason.
After scouting the Valsenan territory, the Crimson Wizard planned the invasion of Valsena and sent troops all over [[Fa'Diel]] to unseal the Mana Stones. During his siege in Valsena, he sent altenish mages guarding the bridge in [[Stonesplit Gap]] to create a blockade. The chosen and their party members are confronted here and the mages end up using [[Machine Golem R|machine golems]] to blow up the bridge. A while later, the invasion of the city successfully overpowered Valsena's military force. The wizard casted a paralyzing spell on the Hero King and was about to kill him, but was ultimately forced to retreat because of the heroes rushing to the throne room at the last minute.
Searching for the Stones with the Darkshine Knight, the Wizard has Valda sacrifice the soul of fallen mage warriors to break the seal on the Mana Stone of Water. They eventually manage to unseal the eight Mana Stones, while the heroes are battling their armies and gathering the Mana Spirits to reach the Mana Goddess. He also attempted to break into Ferolian territory by releasing the energy of the Moonstone, but the deployment failed and the Altenish mages were consumed by [[Goremand (Trials of Mana)|Goremand]] instead.
As the heroes use the Spirits' power to access the Mana Sanctuary, the Crimson Wizard adds the released Mana Stones power to that of the Elementals', forcing open an access. He now invades the Sanctuary on the Altenish flying battleship the Gigantress and blasts the heroes with its warp cannon, followed by the other evil armies. As the three evil factions of the world collide, the Crimson Wizard, under the rule of the Dragon Lord, finds himself warring for the control of the Sword of Mana. What follows next depends on who is the main character of the story:
* If Duran or Angela is the main character of the story, then the Dragon Lord kills the [[Masked Mage]], and destroys the remains of the [[Prince of Mavolia|Dark Majesty]], making his revival impossible.
* If [[Kevin]] or [[Charlotte]] is the main character of the story, the [[Masked Mage]] kills the Dragon Lord and the Crimson Wizard while the Darkshine Knight fades away along with his master's magic.
* If [[Hawkeye]] or [[Riesz]] is the main character of the story, the Prince of Mavolia kills the Dragon Lord and the Crimson Wizard while the Darkshine Knight fades away along with his master's magic.
In the event that Duran or Angela are the chosen, they obtain the fabled holy sword at the foot of the Tree of Mana, but the Crimson Wizard kidnaps [[Faerie (character)|Faerie]] and and demands the Sword in exchange for her life, forcing them to comply. They meet in Altena, where the exchange is dealt with. The wizard tries to wield the Sword at first, but its holy powers are no match for him to withstand. The Darkshine Knight corrupts the sword with his dark magic, turning the blade into reflecting the heart of its new owner. The Crimson Wizard teleports the unconscious True Queen's body to Dragonsmaw before departing himself to use the Sword to free the Benevodons inside each Mana Stone.
The heroes kill the Benevodons one by one and reach Dragonsmaw, the Dragon Lord's lair in the Glass Desert. The Crimson Wizard sarcastically greets them, sending a group of powerful monsters against them. Later, the heroes defeat the Darkshine Knight. The heroes confront the Crimson Wizard and his fully revived liege. In fact, the Dragon Lord wanted them to kill the Benevodons, which channels their power in the Sword of Mana for him to absorb and surpass the Goddess. However, the Goddess thwarts his scheme with her last strength. Irked, the Dragon Lord teleports to the Mana Sanctuary, intending to destroy the Mana Tree, while the Crimson Wizard stays here to get rid of the heroes.
After a difficult battle, the heroes defeat the Wizard, who comes back to his senses and tells them his story. Disgusted with what he has become, he thanks the hero for talking him out of it and kills himself. After an unexpected moment of grieving, the heroes end the Dragon Lord's threat once and for all.
In the HD remake, the party can obtain the [[Ignition]] [[Chain Ability]] upon defeating the wizard in Duran and/or Angela's storyline.
{{-}}
{{-}}
===''Rise of Mana''===
[[File:Trials of Mana villains ROM render.jpg|200px|thumb|The villain trio]]
The Crimson Wizard, with Belladonna and Goremand, makes cameo appearances in the mobile phone game Rise of Mana. They serve as bosses and allies, even when against them as bosses. They can be faced individually or all together.
Two heroes of warring tribes from the Spirit Realm, the divine Rasta and demonic Daruka, are sent into the Physical Planes sharing a body and forced to cooperate. In fact, it was a plan of the Mana Goddess to bring peace between their tribes.
When fought as a boss, the Crimson Wizard hovers over the ground flanked by two machine monsters. He is fast, resilient, and casts deadly spells. The heroes must dodge his spells and pummel him at close range, but can also use magic.
The two machines are quite tough. They land whirling blows and can turn their head into cannons. The Crimson Wizard uses Fire Magic to conjure two fireballs on each side that blast purple beams, or to conjure from the sky a fireball that causes a huge explosion. He uses Water/Ice Magic to conjure blue circles on the ground, causing huge icicles to erupt from them before they vanish in a circle of blue vapour. He uses Wind/Thunder Magic to conjure many thunderbolts at once.
The three together form a formidable team that unleash long-range and close-range combos. Be very careful and dodge and counterattack rather than rushing blindly.
===''Circle of Mana''===
===''Circle of Mana''===
The Crimson Wizard makes a cameo appearance in the online game, along with several other characters from the ''[[Mana (series)|Mana]]'' series. He appears in 8 set of cards.<br>
The Crimson Wizard makes a cameo appearance in the online game, along with several other characters from the ''[[Mana (series)|Mana]]'' series. He appears in 8 set of cards.<br>
Line 101: Line 56:
|}
|}


===''Rise of Mana''===
===''Echoes of Mana''===
===''Echoes of Mana''===
[[File:Spark of Future Flames framed EOM artwork.jpg|250px|thumb|Spark of Future Flames]]
{{quote2|As the True Queen's right-hand man, the Crimson Wizard orders the forces of Altena, the Kingdom of Magicians, to attack Valsena. He seeks to release the energy of the Mana Stones for an unknown, wicked purpose.|Square Enix Official Website}}
{{quote2|As the True Queen's right-hand man, the Crimson Wizard orders the forces of Altena, the Kingdom of Magicians, to attack Valsena. He seeks to release the energy of the Mana Stones for an unknown, wicked purpose.|Square Enix Official Website}}
The Crimson Wizard was a character, a boss and obtainable unit. He had only one variant.
The Crimson Wizard was a character and obtainable unit. He had only one variant.


{{See Also|Crimson Wizard (Flaming Dark Magic)}}
{{See Also|Crimson Wizard (Flaming Dark Magic)}}
Line 113: Line 68:
*[[Spark of Future Flames]]
*[[Spark of Future Flames]]


====Story====
The Crimson Wizard appears during Chapter 2 of the second season: [[Mistlefig: Reign of Magic]].
The Crimson Wizard appears during Chapter 2 of the second season: [[Mistlefig: Reign of Magic]], which takes place in a time-shifted Altena that further expands upon his origins. Here, the player learns of a young man named Framaus who develops a kinship with Angela as both struggle with magic.
 
Framaus is constantly bullied by his peers and also studies with José as the heroes arrive to search for the missing Honeycomb and continue their quest to thwart the False Goddess Dema's plot to erase existence. Unfortunately, Dema's corruption is already creeping in, prompting the heroes to find and neutralize the source of some strange fiery fiends. Although they manage to deal with the threat, the original Crimson Wizard enters the fray, warning the boy of his possible future.
 
As a boss, the Crimson Wizard is a very powerful enemy who casts all his spells from the original game. He calls forth powerful knight monsters and flies high gathering power to cast Ancient Curse, lest he is prevented by hitting him enough. He is weak to Water.
 
When playable, the Crimson Wizard can buffer himself with his Fire Boost and Initial ST Gauge Boost, buffer his mind stats at the cost of defence using his Mystic Torrent skill, and can hit several foes at once with his spell Exploder. His mightiest move is the devastating Ancient Curse.
 
====Character Bond dialogues====
'Sometimes I ponder on the possibility of a life different from the one I chose. Hm...'
 
'I have traveled this road for so long, yet I feel no closer to the end than since I had began. Power....what am I missing?'
 
'I trust too deeply in the power of dark magic, is it? Hmph. How long has it been since anyone has lectured me?'
 
'This magic will someday... You know what, never mind.'
 
'You are no average minion, indeed.'
 
'You look almost ready to learn about the dark arts... What say you?'
 
'Teach you magic? Hmph. I doubt you could handle it.'
 
'Wicked purpose? Mere propaganda. What is wicked to some is virtue to others.'
{{-}}
{{-}}


Line 143: Line 74:
===Physical appearance===
===Physical appearance===
===Personality===
===Personality===
===Abilities===
{{See Also|Crimson Wizard (Trials of Mana)}}


==Profile and statistics==
==Profile and statistics==
==Non-''Mana'' appearances==
===Lord of Vermilion III===
[[File:Crimson Wizard Lord of Vermillion III artwork.png|thumb|200px]]
The Crimson Wizard, Belladonna and Goremand make cameos in this crossover arcade strategy game. It features collectible cards and battles in open space while controlling several units, consisting in different characters from many Square Enix games. They serve as powerful units who fight with their spells from the game.
{{-}}
==Trivia==
* Among the several characters known by their titles in the original Japanese version, only the Crimson Wizard and the Darkshine Knight remain nameless in the English version; until Echoes of Mana.
* For many years, the Crimson Wizard was known as Koren ("Red Lotus" in Japanese) in Occident, his name in the unofficial fan-translation. Contrary to the others characters, it named him but also translated his title.
* The Crimson Wizard is the only second-in-command villain who doesn't have a ''[[Sword of Mana]]'' counterpart.


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}


{{Stub}}
{{ToM characters}}
{{ToM characters}}
{{ToM enemies}}
{{ToM enemies}}
{{Rise of Mana}}
{{Rise of Mana}}
{{EoM characters}}
{{Echoes of Mana}}
{{EoM enemies}}
[[Category:Deceased characters]]
[[Category:Deceased characters]]
[[Category:Male characters]]
[[Category:Male characters]]

Please note that all contributions to Wiki of Mana are considered to be released under the Creative Commons Attribution-ShareAlike (see Wiki of Mana:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

View this template