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'''Fateful Stirrings''' is the first chapter chronologically during or after each of the six main characters' opening  segments in the 3D version of ''[[Trials of Mana (remake)|Trials of Mana]]''.
'''Fateful Stirrings''' is the first chapter chronologically during or after each of the six main characters' opening  segments in the 3D version of '''''[[Trials of Mana]]'''''.


Its main plot centers around the main character (the Chosen of the Mana Sword) meeting [[Faerie (character)|Faerie]] along with their two companions  and discovering how the shift in [[Mana (element)|mana]] power has affected other parts of the world. They are advised by the [[Priest of Light]] to venture in different lands, activate the [[Mana Stone|Mana Stones]] and collect the elemental [[Mana Spirits]] to prevent the [[Mana Stone|Mana Stones]] From releasing the eight [[Benevodons]]. This would give Faerie sufficient magic power to open a portal to the [[Sanctuary of Mana (Trials of Mana)|Sanctuary of Mana]] where the main character will find the [[Sword of Mana (weapon)|Sword of Mana]] needed to grant their foremost wish. This chapter introduces the first pair of elementals, [[Wisp|Lumina]] and [[Gnome]], and ends with the Hero King's order to find the remaining six spirits.
Its main plot centers around the main character (the Chosen of the Mana Sword) meeting [[Faerie]] along with their two companions  and discovering how the shift in [[Mana (element)|mana]] power has affected other parts of the world. They are advised by the [[Priest of Light]] to venture in different lands, activate the [[Mana Stone|Mana Stones]] and collect the elemental [[Mana Spirits]] to prevent the [[Mana Stone|Mana Stones]] From releasing the eight [[Benevodons]]. This would give [[Faerie]] sufficient magic power to open a portal to the [[Sanctuary of Mana (Trials of Mana)|Sanctuary of Mana]] where the main character will find the [[Sword of Mana (weapon)|Sword of Mana]] needed to grant their foremost wish. This chapter introduces the first pair of elementals, [[Wisp|Lumina]] and [[Gnome]], and ends with the Hero King's order to find the remaining six spirits.


==Story==
==Story==
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Charlotte meets a young acolyte, [[Mik]], who at first has a slew of reservations about helping Charlotte escape the temple, so she pressures him to do something to help; nevertheless, he has a plan to help her under cover of night. Unfortunately, the [[springstepper]] he brought for Charlotte has a mind of its own and launches her to Rabite Forest, where she falls on top of an adventurer in their escape from Jadd. Stunned, the adventurer rushes Charlotte to the lakeside village of [[Astoria]], where she recovers.
Charlotte meets a young acolyte, [[Mik]], who at first has a slew of reservations about helping Charlotte escape the temple, so she pressures him to do something to help; nevertheless, he has a plan to help her under cover of night. Unfortunately, the [[springstepper]] he brought for Charlotte has a mind of its own and launches her to Rabite Forest, where she falls on top of an adventurer in their escape from Jadd. Stunned, the adventurer rushes Charlotte to the lakeside village of [[Astoria]], where she recovers.


Charlotte catches up with Heath the following morning in Rabite Forest, where she watches him being accosted by beastmen. A [[Goremand (Trials of Mana)|sinister figure]] then enters the fray, and spies Charlotte on the edge of the clearing in which Heath stands. He attacks her, but Heath jumps in front of the spell cast toward her. Within moments, Heath simply disappears, leaving Charlotte beside herself as to how to get him back. She starts back to Wendel in hopes of telling her grandfather what has happened.
Charlotte catches up with Heath the following morning in Rabite Forest, where she watches him being accosted by beastmen. A [[Goremand|sinister figure]] then enters the fray, and spies Charlotte on the edge of the clearing in which Heath stands. He attacks her, but Heath jumps in front of the spell cast toward her. Within moments, Heath simply disappears, leaving Charlotte beside herself as to how to get him back. She starts back to Wendel in hopes of telling her grandfather what has happened.


[[File:Chapter_I_2_TOM.jpg|left|250px]]
[[File:Chapter_I_2_TOM.jpg|left|250px]]
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[[File:Chapter_I_3_TOM.jpg|thumb|250px|Faerie's first appearance]]
[[File:Chapter_I_3_TOM.jpg|thumb|250px|Faerie's first appearance]]
After taking a detour going all the way across the lake, the mysterious light finally fades to reveal a frail and exhausted Faerie in a field near the lake. As the hero checks if the small creature is still alive, the sprite quickly regains consciousness and the two meet officially. Faerie tells the Chosen that she has no other choice but to choose them for a task and implores them to bring her before the Priest of Light. She then adds that she can undo the barrier in Cascade Cavern with her residual magic. Their conversation is suddenly cut short by a loud noise coming from Astoria. Both the Chosen and Faerie immediately decide to investigate, but the latter takes the opportunity to rest inside the hero's head, which obviously startles them. Hurrying to the village, they find the settlement smoldering and in shambles by the Beastmen. Alarmed that the Ferolian forces might take over the Holy City next, the duo hasten to the cave's mouth to discover another traveler waiting around. The traveler complains that the entrance to Cascade Cavern is blocked,  but is delighted to hear that Faerie can disperse it. The traveler decides to join the group and the player has an opportunity to play their [[Flashback Chapter]] to learn more about their past.  
After taking a detour going all the way across the lake, the mysterious light finally fades to reveal a frail and exhausted [[Faerie]] in a field near the lake. As the hero checks if the small creature is still alive, the sprite quickly regains consciousness and the two meet officially. Faerie tells the Chosen that she has no other choice but to choose them for a task and implores them to bring her before the Priest of Light. She then adds that she can undo the barrier in Cascade Cavern with her residual magic. Their conversation is suddenly cut short by a loud noise coming from Astoria. Both the Chosen and the Faerie immediately decide to investigate, but the latter takes the opportunity to rest inside the hero's head, which obviously startles them. Hurrying to the village, they find the settlement smoldering and in shambles by the Beastmen. Alarmed that the Ferolian forces might take over the Holy City next, the duo hasten to the cave's mouth to discover another traveler waiting around. The traveler complains that the entrance to Cascade Cavern is blocked,  but is delighted to hear that Faerie can disperse it. The traveler decides to join the group and the player has an opportunity to play their [[Flashback Chapter]] to learn more about their past.  


[[File:Chapter_I_4_TOM.jpg|thumb|250px|"If you hadn't been thewe, it woulda been good night Chawwotte!" ]]
[[File:Chapter_I_4_TOM.jpg|thumb|250px|"If you hadn't been thewe, it woulda been good night Chawwotte!" ]]
As the two heroes venture deeper into the damp cavity, they may run across Charlotte holding onto a steep rocky bridge near a large waterfall with only her bare hands. After the heroes rescue her, Charlotte introduces herself as beauty of Wendel and granddaughter of the Priest of Light. Depending on whether the player has chosen her as the third playable character or not, she joins the party or leaves the two to their own devices. After finally exiting the cavern and reaching Holy City Wendel, the party eagerly seek to venture into the Temple of Light to seek an audience with the Priest of Light. After listening to each of the playable characters' pleas, Fearie emerges before his Eminence to tell him about the [[Tree of Mana]]'s withering. Taken aback by those grave news, the Priest of Light reveals to the party that he fears that the eight [[Benevodons]] sealed in the [[Mana Stone|Mana Stones]] will break free if the Mana seal is broken. Seeing the main character's puzzled look, he then adds that they have been chosen by Faerie to retrieve the [[Sword of Mana (weapon)|Sword of Mana]] from the [[Sanctuary of Mana (Trials of Mana)|Sanctuary]].  
As the two heroes venture deeper into the damp cavity, they may run across Charlotte holding onto a steep rocky bridge near a large waterfall with only her bare hands. After the heroes rescue her, Charlotte introduces herself as beauty of Wendel and granddaughter of the Priest of Light. Depending on whether the player has chosen her as the third playable character or not, she joins the party or leaves the twp to their own devices. After finally exiting the cavern and reaching Holy City Wendel, the party eagerly seek to venture into the Temple of Light to seek an audience with the Priest of Light. After listening to each of the playable characters' pleas, Fearie emerges before his Eminence to tell him about the [[Tree of Mana]]'s withering. Taken aback by those grave news, the Priest of Light reveals to the party that he fears that the eight [[Benevodons]] sealed in the [[Mana Stone|Mana Stones]] will break free if the Mana seal is broken. Seeing the main character's puzzled look, he then adds that they have been chosen by Faerie to retrieve the [[Sword of Mana (weapon)|Sword of Mana]] from the [[Sanctuary of Mana (Trials of Mana)|Sanctuary]].  


[[File:Chapter_I_5_TOM.jpg|thumb|250px|The heroes meeting the Priest of Light]]
[[File:Chapter_I_5_TOM.jpg|thumb|250px|The heroes meeting the Priest of Light]]
While the Chosen seems displeased at the idea that they have to continue being Faerie's host for their whole life, they quickly change their mind upon hearing that the Mana Sword can grant formidable power and prestige to the wielder. Furthermore, the Sword is the embodiement of the golden wand used by the [[Mana Goddess]] to create the world itself. The next objective for the party is to obtain the Mana Sword and awaken the Goddess of Mana once more since only she can bring peace to the realm and grant wishes. Faerie adds that she will open the portal but that she needs the power of the [[Mana Spirit|Elementals]] for that to work since she's lost a lot of her magic already. The Priest of Light then says that there was once a ancient magic spell that was used to control the energy from the Mana Stones and bent it to the user's will. However, various kingdoms refused to let each other cast the spell and this quarrel led to a terrible war that pushed the survivors to forbid the use of the spell by ending the life of the person casting it. The Priest of Light directs the party to Cascade Cavern, where he heard that the Lightstone and its guardian [[Wisp|Lumina]] lie. Empowered by this information, the party then returns to the grotto to investigate.  
While the Chosen seems displeased at the idea that they have to continue being Faerie's host for their whole life, they quickly change their mind upon hearing that the Mana Sword can grant formidable power and prestige to the wielder. Furthermore, the Sword is the embodiement of the golden wand used by the [[Mana Goddess]] to create the world itself. The next objective for the party is to obtain the Mana Sword and awaken the Goddess of Mana once more since only she can bring peace to the realm and grant wishes. Faerie adds that she will open the portal but that she needs the power of the [[Mana Spirit|Elementals]] for that to work since she's lost a lot of her magic already. The Priest of Light then says that there was once a ancient magic spell that was used to control the energy from the Mana Stones and bent it to the user's will. However, various kingdoms refused to let each other cast the spell and this quarrel led to a terrible war that pushed the survirvors to forbid the use of the spell by ending the life of the person casting it. The Priest of Light directs the party to Cascade Cavern, where he heard that the Lightstone and its guardian [[Wisp|Lumina]] lie. Empowered by this information, the party then returns to the grotto to investigate.  


[[File:Chapter_I_6_TOM.jpg|left|250px]]
[[File:Chapter_I_6_TOM.jpg|left|250px]]
Crossing the central waterfall, Faerie detects a great source of power that she can use to help the party cross a gap further up. She proceeds to teleport the characters to one cliff to another by concentrating the cascade's energy. Heading deeper into the cavern, the chosen warriors meet up with a [[Fullmetal Hugger|giant crab]] who was revealed to guard the elemental of light upon being defeated. Fearie promptly asks Lumina where the Lightstone is located but the elemental sprit replies that it is inaccessible at the moment due to the artifact being on an enclosed [[Shimmering Ruins|ruined]] site. The light spirit gladly joins the party after this exchange and our heroes decide to head back to the Priest of Light for their next objective. However, upon returning to the central waterfall, they are rudely shoved down to lower grounds by Beastmen who thank Faerie for taking down the magical barrier at the entrance so that they can invade the Holy City in no time. Distressed by this sudden realization, the pixie flies down toward her unconscious friends not knowing what to do. A flashback of Faerie and her magical kin worrying about the Mana Tree's state in the sanctuary is then shown.
Crossing the central waterfall, Faerie detects a great source of power that she can use to help the party cross a gap further up. She proceeds to teleport the characters to one cliff to another by concentrating the cascade's energy. Heading deeper into the cavern, the chosen warriors meet up with a [[Fullmetal Hugger (Trials of Mana)|giant crab]] who was revealed to guard the elemental of light upon being defeated. Fearie promptly asks Lumina where the Lightstone is located but the elemental sprit replies that it is inaccessible at the moment due to the artifact being on an enclosed [[Shimmering Ruins|ruined]] site. The light spirit glady joins the party after this exchange and our heroes decide to head back to the Priest of Light for their next objective. However, upon returning to the central waterfall, they are rudely shoved down lower grounds by Beastmen who thank Faerie for taking down the magical barrier at the entrance so that they can invade the Holy City in no time. Distressed by this sudden realization, the pixie flies down toward her unconscious friends not knowing what to do. A flashback of Faerie and her magical kin worrying about the Mana Tree's state in the sanctuary is then shown.


[[File:Chapter_I_7_TOM.jpg|thumb|250px|Faeries trying to reach Holy City Wendel]]
[[File:Chapter_I_7_TOM.jpg|thumb|250px|Faeries trying to reach Holy City Wendel]]
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[[File:Chapter_I_14_TOM.jpg|left|250px]]
[[File:Chapter_I_14_TOM.jpg|left|250px]]
After bidding farewell to the King, they head to Valsena town to find a way to return to the southern part of the continent since the bridge in Stonesplit Gap is still down. One townsfolk shares that a cannon has been constructed in the castle's training grounds, which gives our hero an incentive to investigate the fort. They find out that the man tending to the Cannon is none other than Von Boyage's brother [[La Famille Von|Von Jour]] who says that he's still setting up his sibling's invention at the moment. Our heroes decide to kill some time around town, then return to the jolly guy after a while. His brother is revealed to be a better shot than Von Boyage since they land directly in his backyard in Maia after being shot. The main characters take on the Golden Road once again to its southern end and finally end up in the Merchant Town Beiser. Here they find a ferry to Palo which brings them one step closer to the Windstone.
After bidding farewell to the King, they head to Valsena town to find a way to return to the southern part of the continent since the bridge in Stonesplit Gap is still down. One townsfolk shares that a cannon has been constructed in the castle's training grounds, which gives our hero an incentive to investigate the fort. They find out that the man tending to the Cannon is none other than Von Boyage's brother [[La Famille Von|Von Jour]] who says that he's still setting up his sibling's invention at the moment. Our heroes decide to kill some time around town, then return to the jolly guy after a while. His brother is revealed to be a better shot than Von Boyage since they land directly in his backyard in Maia after being shot. The main characters take on the Golden Road once again to its southern end and finally end up in the Merchant Town Beiser. Here they find a ferry to Palo which brings them one step closer to the Windstone.
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==Story Variations==
==Story Variations==
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{{Trials of Mana}}
{{Trials of Mana}}
[[Category:Trials of Mana story]]
[[Category:Trials of Mana Story]]
[[Category:Trials of Mana]]
[[Category:Trials of Mana]]

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