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Editing Goremand (Trials of Mana)

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Two heroes of warring tribes from the Spirit Realm, the divine Rasta and demonic Daruka, are sent into the Physical Planes sharing a body and forced to cooperate. In fact, it was a plan of the Mana Goddess to bring peace between their tribes.
Two heroes of warring tribes from the Spirit Realm, the divine Rasta and demonic Daruka, are sent into the Physical Planes sharing a body and forced to cooperate. In fact, it was a plan of the Mana Goddess to bring peace between their tribes.


When fought as a boss, the Death Jester is flanked by two powerful werewolf monsters. He jumps around swiftly and swipes his scythe, stabs the ground, performs spinning strikes, swings it to send a yellow energy blade, spins it to conjure a tornado, and conjures a green lightning bolt that blasts the ground if it strikes the characters. The werewolves strike and surround themselves with a purple aura to attack. Death Jester is powerful but not that hard to defeat. The protagonists just need to dodge his attacks and retaliate while dealing with the monsters on the sides.
When fought as a boss, the Crimson Wizard hovers over the ground flanked by two machine monsters. He is fast, resilient, and casts deadly spells. The heroes must dodge his spells and pummel him at close range, but can also use magic.


When fought alongside the other two, they form a considerably dangerous team that unleash long-range and close range combos. Be very careful and dodge and counterattack rather than rushing blindly.
The two machines are quite tough. They land whirling blows and can turn their head into cannons. The Crimson Wizard uses Fire Magic to conjure two fireballs on each side that blast purple beams, or to conjure from the sky a fireball that causes a huge explosion. He uses Water/Ice Magic to conjure blue circles on the ground, causing huge icicles to erupt from them before they vanish in a circle of blue vapour. He uses Wind/Thunder Magic to conjure many thunderbolts at once.


The three together form a formidable team that unleash long-range and close-range combos. Be very careful and dodge and counterattack rather than rushing blindly.
The three together form a formidable team that unleash long-range and close-range combos. Be very careful and dodge and counterattack rather than rushing blindly.

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