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Editing Rabillion's Sandbox
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With the recent shift in the power of [[Mana (element)|mana]], the nations of [[Altena]], [[Ferolia]] and [[Nevarl]] wage war between themselves and against the world at large in a race to open the portal to the [[Sanctuary of Mana (Trials of Mana)|Sanctuary of Mana]], retrieve the fabled [[Mana Sword]] and rule the world. One hero from each of five nations escapes their troubled lives in hopes to find guidance from the [[Priest of Light]] in [[Wendel (Trials of Mana)|Wendel]]. | With the recent shift in the power of [[Mana (element)|mana]], the nations of [[Altena]], [[Ferolia]] and [[Nevarl]] wage war between themselves and against the world at large in a race to open the portal to the [[Sanctuary of Mana (Trials of Mana)|Sanctuary of Mana]], retrieve the fabled [[Mana Sword]] and rule the world. One hero from each of five nations escapes their troubled lives in hopes to find guidance from the [[Priest of Light]] in [[Wendel (Trials of Mana)|Wendel]]. | ||
Nevarl, at one time a den of do-gooder thieves, moves against the mountain fortress of [[Laurent]] to its north when the former's leader, Flamekhan, is rescued by a woman who becomes his advisor. To seize the Windstone, she manipulates Flamekhan into disbanding his thieves' guild and anointing himself as king. The king's son [[Eagle]] and his best friend [[Hawkeye]] smell a rat, but the woman, "Isabella", and a vampire co-conspirator quickly catch onto them. Isabella uses dark magic to provoke Eagle into attacking Hawkeye, forcing the latter to strike the former down. Hawkeye is subsequently framed for murder and sent into confinement, with a warning that if he should speak the truth of what he saw, his friend [[Jessica]] will die. He escapes with the help of his feisty feline friend. | Nevarl, at one time a den of do-gooder thieves, moves against the mountain fortress of [[Laurent]] to its north when the former's leader, Flamekhan, is rescued by a woman who becomes his advisor. To seize the Windstone, she manipulates Flamekhan into disbanding his thieves' guild and anointing himself as king. The king's son [[Eagle]] and his best friend [[Hawkeye]] smell a rat, but the woman, "Isabella", and a vampire co-conspirator quickly catch onto them. Isabella uses dark magic to provoke Eagle into attacking Hawkeye, forcing the latter to strike the former down. Hawkeye is subsequently framed for murder and sent into confinement, with a warning that if he should speak the truth of what he saw, his friend [[Jessica]] will die. He escapes with the help of his feisty feline friend.<!--add Riesz's perspective--> | ||
Altena moves against Valsena | Altena moves against Valsena<!--integrate Angela/Duran's stories here--> | ||
Ferolia moves against the high holy city of Wendel | Ferolia moves against the high holy city of Wendel. <!--Think "destroy all humans" when writing Kevin's angle--> | ||
Meanwhile, in Wendel's Temple of Light, the clergy sense the shift in mana, believing it to be at the root of recent strange happenings around the world. The Priest of Light sends his foremost protege, [[Heath]], to look into as odd light near [[Astoria]] and discern whether it relates to these events. As Heath prepares to leave, he advises his mentor to erect a magic ward to keep invading beastmen from approaching Wendel. This also rouses the Priest's granddaughter, [[Charlotte]], who senses an ill omen from Heath's mission and decides to go after him out of fear for his safety and well-being. However, Charlotte's physiology relative to her true age has kept her under the watchful gaze of the temple guard, and so she must depart from the temple under cover of night with help from a young acolyte she befriended. One of the other five recovers Charlotte and takes her to Astoria's inn. The next morning, Charlotte heads into the [[Rabite Forest]] to search for Heath and finds him being accosted by beastmen. A dark [[Goremand (Trials of Mana)|jester figure]] then arrives on scene. Heath direct's Charlotte out of harm's way, but soon vanishes with the jester. A flabbergasted Charlotte rushes back to town for help and, finding none, makes it her mission to rescue Heath. She must first report back to Wendel and tell her grandfather what has happened. She stumbles on her way there (if she is not the Chosen). | Meanwhile, in Wendel's Temple of Light, the clergy sense the shift in mana, believing it to be at the root of recent strange happenings around the world. The Priest of Light sends his foremost protege, [[Heath]], to look into as odd light near [[Astoria]] and discern whether it relates to these events. As Heath prepares to leave, he advises his mentor to erect a magic ward to keep invading beastmen from approaching Wendel. This also rouses the Priest's granddaughter, [[Charlotte]], who senses an ill omen from Heath's mission and decides to go after him out of fear for his safety and well-being. However, Charlotte's physiology relative to her true age has kept her under the watchful gaze of the temple guard, and so she must depart from the temple under cover of night with help from a young acolyte she befriended. One of the other five recovers Charlotte and takes her to Astoria's inn. The next morning, Charlotte heads into the [[Rabite Forest]] to search for Heath and finds him being accosted by beastmen. A dark [[Goremand (Trials of Mana)|jester figure]] then arrives on scene. Heath direct's Charlotte out of harm's way, but soon vanishes with the jester. A flabbergasted Charlotte rushes back to town for help and, finding none, makes it her mission to rescue Heath. She must first report back to Wendel and tell her grandfather what has happened. She stumbles on her way there (if she is not the Chosen). |