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==Stories==
==Stories==
===[[Final Fantasy Adventure]]===
===[[Final Fantasy Adventure]]===
Enslaved by the [[Glaive Empire]] along with his comrades, the hero is forced to battle monsters daily to entertain his lordship. One fateful day, his friend [[Willy]] is morally wounded and asks his friend to seek the aid of [[Bogard]], an old [[Gemma Knight]] and tell them about the Dark Lord’s plan to seek the power of [[Mana (element)|Mana]]. After escaping his prison, the hero overhears his Lordship conversing with is adviser [[Julius]] about the location of the [[Mana Tree|Tree of Mana]] atop the falls nearby. According to Julius, they need a key from a maiden to unlock the path to the [[Shrine of Mana (Adventures of Mana)|Sanctuary]]. The Dark Lord notices the young knight and chases him down to a cliff where the hero falls into.
Enslaved by the [[Glaive Empire]] along with his comrades, the hero is forced to battle monsters daily to entertain his lordship. One fateful day, his friend [[Willy]] is morally wounded and asks his friend to seek the aid of [[Bogard]], an old [[Gemma Knight]] and tell them about the Dark Lord’s plan to seek the power of [[Mana (element)|Mana]]. After escaping his prison, the hero overhears his Lordship conversing with is adviser [[Julius]] about the location of the [[Mana Tree|Tree of Mana]] atop the falls nearby. According to Julis, they need a key from a maiden to unlock the path to the [[Shrine of Mana (Adventures of Mana)|Sanctuary]]. The Dark Lord notices the young knight and chases him down to a cliff where the hero falls into.


The hero miraculously survives the fall and discovers a helpless [[Fuji|girl]] shrieking for help in the wilderness. Her escorting [[Hasim|knight]], who fell prey to the monsters, pleads the young man to bring her to [[Wendel (Adventures of Mana)|Wendel]] with the help of Bogard residing near the waterfalls. There, the old Gemma Knight recognizes the pendant the maiden is wearing as the [[Mana Pendant|Pendant of Mana]] worn by the girl’s mother when [[Vandole (character)]] tried to conquer the world in times of yore. The Gemma Knights were about to lose when the mysterious maiden helped them regain their will and secure their victory. He entrusts a [[Mattock]] to the hero and tells him to seek the guidance of [[Cibba]] his friend in Wendel.
The hero miraculously survives the fall and discovers a helpless [[Fuji|girl]] shrieking for help in the wilderness. Her escorting [[Hasim|knight]], who fell prey to the monsters, pleads the young man to bring her to [[Wendel (Adventures of Mana)|Wendel]] with the help of Bogard residing near the waterfalls. There, the old Gemma Knight recognizes the pendant the maiden is wearing as the [[Mana Pendant|Pendant of Mana]] worn by the girl’s mother when [[Vandole (character)]] tried to conquer the world in times of yore. The Gemma Knights were about to lose when the mysterious maiden helped them regain their will and secure their victory. He entrusts a [[Mattock]] to the hero and tells him to seek the guidance of [[Cibba]] his friend in Wendel.
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===[[Trials of Mana]]===
===[[Trials of Mana]]===
In a time long ago, eight great beasts of the elements, the [[Benevodons]], wrought havoc in the void of space. The [[Mana Goddess]] appeared, and with Her golden wand in hand, she battled and subdued the beasts, sealing each inside a [[Mana Stone]] of its same element. With their power, She created the world. Weary from Her labors, She became the [[Tree of Mana]], and Her wand became a sword, resting at Her feet. Countless centuries pass as the world flourishes. Nations form around the Mana Stones and their rulers come to an agreement on how to keep their power safe, for if any harm were to befall the Stones, destruction would reign anew.
With the recent shift in the power of [[Mana (element)|Mana]], the nations of [[Altena]], [[Ferolia]] and [[Nevarl]] wage war between them and the world altogether in a race to open the portal to the [[Sanctuary of Mana (Trials of Mana)|Sanctuary of Mana]], retrieve the fabled [[Mana Sword]] and rule the world. One hero from each of five nations escapes their troubled lives in hopes to find guidance from the [[Priest of Light]] in [[Wendel (Trials of Mana)|Wendel]].
 
Around twenty years prior (see ''[[Heroes of Mana]]''), a series of battles awakened three great evils that were subsequently subdued. It seemed that humanity had kept the peace and the balance of mana power intact, but at great cost. Many great heroes of the era never return. Mana is critically weakened. 
 
With the recent shift in the power of [[Mana (element)|mana]], the nations of [[Altena]], [[Ferolia]] and [[Nevarl]] wage war between themselves and against the world at large in a race to open the portal to the [[Sanctuary of Mana (Trials of Mana)|Sanctuary of Mana]], retrieve the fabled [[Mana Sword]] and rule the world. One hero from each of five nations escapes their troubled lives in hopes to find guidance from the [[Priest of Light]] in [[Wendel (Trials of Mana)|Wendel]].
 
Nevarl, at one time a den of do-gooder thieves, moves against the mountain fortress of [[Laurent]] to its north when the former's leader, Flamekhan, is rescued by a woman who becomes his advisor. To seize the Windstone, she manipulates Flamekhan into disbanding his thieves' guild and anointing himself as king. The king's son [[Eagle]] and his best friend [[Hawkeye]] smell a rat, but the woman, "Isabella", and a vampire co-conspirator quickly catch onto them. Isabella uses dark magic to provoke Eagle into attacking Hawkeye, forcing the latter to strike the former down. Hawkeye is subsequently framed for murder and sent into confinement, with a warning that if he should speak the truth of what he saw, his friend [[Jessica]] will die. He escapes with the help of his feisty feline friend. Amid the ensuing siege of Laurent, its princess and captain of the guard is stripped of all she holds dear, and must search for the only family she has left.
 
Altena moves against Valsena. As a mysterious figure in red calls the shots in this particular conflict with the goal of making his nation the mightiest in the world, a princess sought for sacrifice escapes. A young knight, meanwhile, feels he must atone for failing to defend his kingdom.
 
Ferolia moves against the high holy city of Wendel, with seemingly no other motive than vengeance against its oppressors. Its exiled prince is pushed to the edge in his battle with his father, who drove him to kill his only friend. At the same time, he seeks to revive his friend.


Meanwhile, in Wendel's Temple of Light, the clergy sense the shift in mana, believing it to be at the root of recent strange happenings around the world. The Priest of Light sends his foremost protege, [[Heath]], to look into as odd light near [[Astoria]] and discern whether it relates to these events. As Heath prepares to leave, he advises his mentor to erect a magic ward to keep invading beastmen from approaching Wendel. This also rouses the Priest's granddaughter, [[Charlotte]], who senses an ill omen from Heath's mission and decides to go after him out of fear for his safety and well-being. However, Charlotte's physiology relative to her true age has kept her under the watchful gaze of the temple guard, and so she must depart from the temple under cover of night with help from a young acolyte she befriended. One of the other five recovers Charlotte and takes her to Astoria's inn. The next morning, Charlotte heads into the [[Rabite Forest]] to search for Heath and finds him being accosted by beastmen. A dark [[Goremand (Trials of Mana)|jester figure]] then arrives on scene. Heath direct's Charlotte out of harm's way, but soon vanishes with the jester. A flabbergasted Charlotte rushes back to town for help and, finding none, makes it her mission to rescue Heath. She must first report back to Wendel and tell her grandfather what has happened. She stumbles on her way there (if she is not the Chosen).  
Meanwhile, in Wendel's Temple of Light, the clergy sense the shift in mana, believing it to be at the root of recent strange happenings around the world. The Priest of Light sends his foremost protege, [[Heath]], to look into as odd light near [[Astoria]] and discern whether it relates to these events. As Heath prepares to leave, he advises his mentor to erect a magic ward to keep invading beastmen from approaching Wendel. This also rouses the Priest's granddaughter, [[Charlotte]], who senses an ill omen from Heath's mission and decides to go after him out of fear for his safety and well-being. However, Charlotte's physiology relative to her true age has kept her under the watchful gaze of the temple guard, and so she must depart from the temple under cover of night with help from a young acolyte she befriended. One of the other five recovers Charlotte and takes her to Astoria's inn. The next morning, Charlotte heads into the [[Rabite Forest]] to search for Heath and finds him being accosted by beastmen. A dark [[Goremand (Trials of Mana)|jester figure]] then arrives on scene. Heath direct's Charlotte out of harm's way, but soon vanishes with the jester. A flabbergasted Charlotte rushes back to town for help and, finding none, makes it her mission to rescue Heath. She must first report back to Wendel and tell her grandfather what has happened. She stumbles on her way there (if she is not the Chosen).  
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The Chosen finally finds the Mana Sword resting at the foot of the Mana Tree, but Faerie is kidnapped as they pick up the holy blade. The Mana Goddess appears before them, telling them Faerie was taken by evil forces. She gives them the [[Flammie Drum]] to summon the white dragon wherever they go. They find the kidnappers at the Sanctuary’s entrance. Using Faerie as a bargaining chip, they ask the Chosen to give them the Sword in exchange. They reluctantly do so, but the sword resists the evildoers at first. Hoever, the blade quickly adapts to the darker side, allowing the villains to release the Benevodons from their shackles. The party must now defeat all eight powerful creatures before reclaiming the holy blade.
The Chosen finally finds the Mana Sword resting at the foot of the Mana Tree, but Faerie is kidnapped as they pick up the holy blade. The Mana Goddess appears before them, telling them Faerie was taken by evil forces. She gives them the [[Flammie Drum]] to summon the white dragon wherever they go. They find the kidnappers at the Sanctuary’s entrance. Using Faerie as a bargaining chip, they ask the Chosen to give them the Sword in exchange. They reluctantly do so, but the sword resists the evildoers at first. Hoever, the blade quickly adapts to the darker side, allowing the villains to release the Benevodons from their shackles. The party must now defeat all eight powerful creatures before reclaiming the holy blade.
After slaying seven of them, they learn about the mythical city of [[Pedda]]. They time-shift to the past there and learn about the Darkstone’s location. After wandering near the enemy’s base, they find the Mana Stone and defeat the Benevodon inside. Doing so makes all eight of them fuse with the Mana Sword, making the leader of the evil faction all-powerful. Confronting them proves to be quite the challenge as they destroy the Tree of Mana and the Mana Goddess along with it, making their delusional world domination a reality. They attempt to kill the party, but Faerie revives them, allowing the heroes to engage them into a long and grueling fight. They eventually succeed and defeat the villain, but Faerie and the Mana Goddess are gone, leaving the world empty of Mana. However, a spirit of Faerie appears before them, stating she shall be reborn as the next Goddess of Mana. It may take a thousand years to restore the world’s Mana back, but the newly appointed Goddess is willing to commit to it. Having completed their tasks, the heroes return to their homelands, back to their families and friends they left behind.
After slaying seven of them, they learn about the mythical city of [[Pedda]]. They time-shift to the past there and learn about the Darkstone’s location. After wandering near the enemy’s base, they find the Mana Stone and defeat the Benevodon inside. Doing so makes all eight of them fuse with the Mana Sword, making the leader of the evil faction all-powerful. Confronting them proves to be quite the challenge as they destroy the Tree of Mana and the Mana Goddess along with it, making their delusional world domination a reality. They attempt to kill the party, but Faerie revives them, allowing the heroes to engage them into a long and grueling fight. They eventually succeed and defeat the villain, but Faerie and the Mana Goddess are gone, leaving the world empty of Mana. However, a spirit of Faerie appears before them, stating she shall be reborn as the next Goddess of Mana. It may take a thousand years to restore the world’s Mana back, but the newly appointed Goddess is willing to commit to it. Having completed their tasks, the heroes return to their homelands, back to their families and friends they left behind.
===[[Legend of Mana]]===
====Jumi Arc====
The protagonist finds a brash [[Elazul|man]] interrogating a helpless [[Rachel|barmaid]] in [[Domina]], claiming a [[Pearl|person]] dear to him is missing. The main character convinces him to tag along and they venture inside the [[Mekiv Caverns]]. There they find the Pearl Princess hidden behind a rock formation.
Sometime later, the hero visits the [[Gato Grottoes]] and witnesses an aching [[Sproutlings|Sproutling]] complaining of a belly ache. The local keeper of the flame, [[Rubens]], reveals he’s heard of a thief who’s after the temple’s flame. The next scene shows Rubens being interrogated by a peculiar [[Sandra|Nun]] about the [[Popo Bug]]’s cure-all proprieties, stating it can revive his pretrified [[Diana|girlfriend]] in [[Geo]]. The Jumi of Ruby is shocked to hear she knows about her location but doesn’t want to interfere on anybody’s life. This angers the nun who claims he doesn’t care about the Sproutling or his girlfriend, stealing his core in the process. [[Inspector Boyd]] rushes to the scene and tries to devise a plan to catch the Jewel Hunter before she runs away. The protagonist follows the clues left by the Sproutling all the way to the [[Cancun Bird]]’s nest, where they arrive just in time to witness Sandra escaping with the bird.
A rumor of a [[Thona|ghost]] haunting the Seaside Hotel in [[Polpota Harbor]] is plaguing the establishment’s reputation. The owners ask the protagonist to investigate and crosses path with [[Thoma]], an imperial soldier who tells them of one his fellow crewmen sinking in the ocean. Back at the hotel, a rich entitled [[Basket Fish|guest]] makes his entrance and book the stage room all to himself as he is obsessed with the dancer [[Revanshe]]. The main character stumbles on Inspector Boyd who claims he’s got a note from the Jewel Hunter stating she will steal the Blue Eye. After inquiring around, a guest tells of Basket Fish’s heirloom jewel being able to gaze below the waves. Thona and Boyd rushes to the stage room to ask Mr. Fish about his prized jewel. The vision reveals of a [[Elle|siren]]’s voice sinking an imperial ship. The local ‘ghost’ erupts into the room and grabs the Blue Eye in exchange of sparing the fish’s life. Basket Fish is now bankrupt and Inspector Boyd realizes he’s been had once again by Sandra.
Pearl is seen standing in front of the [[Tower of Leires]], telling the main character something’s been calling her from within. They pair up and ascend the structure until they reach the Room of Fate, where she reveals this room to be where people meet their past. Inside, they find a Pearl lookalike who summons a [[Iron Centaur|monster]] at her. Elazul reunites with Pearl afterwards, but she needs more time to recall her past. While the Lapis Lazuli knight waits below, she accompanies the protagonist outside the room where she discover one of Sandra’s notes stating she’s after her core. Sandra summons a [[Jewel Beast]] but it is quickly defeated by the hero.
While attempting to gather fellow [[Jumi]] people, the main character and Elazul find [[Esmeralda]], the Jumi of Emerald attending class at the Academy of Magic in [[Geo]]. She confides in needing to talk to the hero in the library and reveals she’s currently looking for her fellow sisters’s cores scattered around town. Her siblings were slain by [[The Deathbringer]]’s army before the Jumi population scattered all around Fa’Diel.
Esmeralda was brought in the Academy with [[Nunuzac]] as her mentor. While looking for the cores, the party stumbles on Diana, the leader of the Jumi. She claims [[Florina]]’s the only Jumi healer is dead, sealing the fate of her race to extinction. Esmeralda doesn’t want to give up hope and is given one of her sisters’ cores by Diana. After locating all cores, Esmeralda finds a note on the ground from Sandra, threatening to claim all her cores. The Jumi of Emerald rushes to the Academy for safety but is ambushed by the Jewel Hunter in the process, who kills her by stealing her own core.
Pearl has wandered off on her own again and Elazul teams up with the protagonist to find her. They pinpoint her location as being the Mekiv Caverns, and find a strange morose [[Lord of Jewels|man]] who shows them the way, making Elazul feel uneasy about this. They find Pearl being interrogated by Sandra who tries to make her remember who she really is. The Lapis Lazuli knight orders the thief to let her go, but she throws a card at him, scratching his core. Sandra claims both Pearl and Elazul has lost their sparkle, which makes Pearl transforms into Lady Blackpearl. The Jewel Hunter runs away and Elazul is escorted to the hero’s [[Home]] to rest.
Unwilling to let Pearl unattended, Elazul runs off to the Tower of Leires despite his injuries and finds Pearl staring at her lookalike from before. Lady Blackpearl states she wishes to reach the Stratum of Clarius and become Florina to give life to the Jumi race. She adds Pearl must give her life in tears of crystal to fulfill her role. She engages the party in a battle, but is defeated and forced to retreat for now.
Elazul and Diana agree to meet Diana in Geo. However, the Jumi of Diamond has turned into stone and Pearl recognizes it as a partner selection ceremony where a Jumi must gathers keys of their guardian’s heart to become their knight. After gathering all the keys, Diana is resuscitated and reveals that Sandra wants to enact revenge against the Jumi for abusing Florina’s powers by shedding healing tears to revive downed allies. However, the Jewel Hunter has heard everything and kills Diana by taking her core before making an escape.
The protagonist finds Fluorite inside Pandora’s Box who complains about having terrible nightmares. With the help of [[Belle]] the witch, the hero ventures into her mind to find the source of her pain. Inside, they see a vision of Elazul begging Lady Blackpearl to become her knight as he has no one to protect. Blackpearl leaves the Lapis Lazuli knight disgusted as he left her guardian to die and only wants to serve Florina. Elazul replies the Jumi of Fluorite already has a newly appointed knight called Alexandra. Another scene shows Lady Blackpearl confronting Sandra, stating she is here to send her to the [[Underworld]]. However, Blackpearl collapses from the desert heat. The dream ends with Pearl joining Elazul.
Lady Blackpearl reveals her identity and Sandra’s past as the protagonist, Elazul and Florina regroup inside the jewelry shop in Geo. Alexandra stole Florina and hid her away in her jewel shop as her life force was drained every time she shed tears to heal her comrades in the war against the Deathbringer. She believes the Jumi doesn’t deserve to live and threw a card at Lady Blackpearl’s core in an argument, rendering her amnesiac in her Pearl state. Florina believes it is Lady Blackpearl’s duty to stop Florina, but without harming her. The party decides to venture into the [[Bejeweled City]] to confront Sandra. There, the Jewel Hunter reveals her plan to feed each Jumi core to the Lord of Jewels to bond them together so Florina won’t have to shed tears ever again. The Lord of Jewels swallows either Elazul or Pearl’s core and transforms into his 999 form, attacking the protagonist. After failing to defeat them, Sandra sacrifices her own core, turning her acolyte into his 1000 form. He is defeat for good, but the main character sheds a single tear to revive every single Jumi, turning themselves into stone in the process. The whole Jumi race then gather around and cry to revive the hero, summoning a great storm at the same time. The main character is lastly seen returning home with Pearl and Elazul.
====Faerie Arc====
One day in Domina, the protagonist encounters a monk soldier named [[Daena]] at the local inn. She asks them if they know about the Mana Tree and what happens to people’s soul as they die. She then tells she wants to meet [[Gaia (Legend of Mana)|Gaia]] and head to [[Luon Highway]] along with the main character. She confides in the Wisdom about her best friend being on her deathbed from a demonic curse and asks what to do about it. Gaia answers back, saying she honor her friend’s wishes as people has the power to make their own decisions.
The hero discovers a bunch of [[Faeries]] harassing a helpless nun in the middle of the [[Jungle (location)|Jungle]]. They reveal searching for a suitable queen as this one won’t do and the previous one died. A young knight named [[Escad]] comes to rescue the nun by defeating the faeries. He then urges the protagonist to bring the lady to [[Rosiotti]], but the injured nun stands on her two legs and thanks him before leaving. The Holy Knight of Liotte wonders why the Faeries are siding with [[Irwin]] and advises the hero to stay out of trouble.
Escad has come back to visit [[Matilda]] in Gato Grottoes after ten years of being secluded in the Underworld. He blames Irwin the demon for taking away her elemental powers back then, rendering her prematurely old and weak. The knight swears to kill Irwin and storms off when he notices the protagonist. As they leave the Dreamweaving room, a suspicious [[Spriggan|nun]] enters it and teleports Matilda away. They find the kidnapper inside a sealed meditation room inside the grottoes and defeat the creature. Back safely in her room, Matilda explains to Escad that Irwin wanted to free her from a life bound by rules, but the knight calls her a fool for believing a demon and exits the temple.
The protagonist is asked by Matilda to look for Daena in [[Lake Kilma]], as she hasn’t returned for a while. There, the warrior monk reveals she’s here to meet with Irwin and confronts the demon about robbing her friend of her magic ten years ago. She asks for the demon to give her friend’s powers back, but he strikes her instead before escaping in a magic Faerie portal. After making their report to the Abbess, Matilda is seen conversing with [[Selva]], one of the Wisdoms. The spirit tells her she is destined to become the seventh Wisdom.
Upon visiting the [[Ulkan Mines]], the protagonist is whisked by [[Pokiehl]] in a time-shifted world to witness the past events that caused Irwin to steal Matilda’s powers. A young Escad claims he’s looking for Matilda & Irwin. Further in, the young priestess and the demon are seen exploring the cave. She asks Irwin why Escad hates him so much, but a tremor causes her to become worry about a cave-in. Irwin replies she’s protected by her ancestors, but the young lady tells him she cannot be friends with a demon due to her upbringing. Irwin tricks Matilda by asking her to summon her elemental to light the way, but end up absorbing her powers instead, seconds before Escad tries to rescue her friend, sending him into the Underworld.
Daena has come back to the temple to escort Matilda to the Land of Faeries, as she believes to be the only way to prolong her lifespan. However, Escad retorts the demon has poisoned Daena’s mind and that he should defeat Irwin instead. The argument makes Matilda cast a teleporting spell, sending the party to the Land of Faeries. Matilda and Irwin are seen discussing atop the Tower of Winds, comparing their appearances after all those years. The demon wants to make her his queen and she replies she’ll only accept his request if he asks it out of free will. Meawhile, Daena and Escad are fighting each other and the protagonist has the option of siding with either of them, with the remaining one dying in the process. The surviving ally and the main character rejoin with the Abbess who claims she won’t be staying in the land of Faeries, as seeing Irwin was enough to feel her youth return to her. She willingly accepts his decision of destroying the world as not to impede on his free will.
Returning to the Dreamweaving Room have Matilda tells of the legend of the Wyrm of Light who put the world asunder after swallowing a volcano. According to the Abbess, Irwin is trying to revive the creature to scorch the land once again. Her surviving friend replies they will kill the demon, but Matilda won’t prevent them to do so, as she wishes not to encroach on their decision. With the help of the Cancun Bird, the protagonist and the ally fly to the fortress of [[Lucemia]] to defeat Irwin once and for all. Defeating him makes the structure collapses as they escape. Back at Gato, they learn about Matilda’s passing. The following cutscene shows her accessing [[Olbohn]]’s office in the Underworld and accepting her duty as the seventh Wisdom. She then meet with Irwin in the lower levels, but learns his heart won’t open for her the way she does, and is left sobbing in silence.
====Dragoon Arc====
Upon exploring the Macabre Tombstone, the protagonist is whisked into the Underworld where they meet [[Larc]], the dragoon warrior of [[Drakonis]]. The hero must then have to prove his strength by traversing the many levels of the underground labyrinth. Before that, they must go to Olbohn, the Archdemon of Hell to grant them permission to receive the Baptism of Flame. Afterwards, the dragoon must further test the warrior by defeating [[Hitodama]]. They succeed, and both descend to the lowest room where Larc’s master awaits. Drakonis explains his powers have been robbed off him by fellow dragons and he was sent in the Underworld as a result. He needs the main character to avenge him by slaying those three dragons and harnessing their Mana powers. The protagonist accepts their new mission and is sent back to the surface.
The hero and Larc’s set their sight on the [[Norn Peaks]] to defeat [[Akravator]] the Guardian of Winds. They are stopped early by [[Sierra]], Larc’s sister, who confronts his sibling by claiming he’s being used by Drakonis. This doesn’t faze the dragoon in any ways and the two adventurers proceed to ascend the mountain and repel the [[Wind Callers]] attempting to fend them off. They both succeed in killing Akravator, with Larc taking the energy from his Mana Crystal.
The second dragon is said to reside deep within the [[Bone Fortress]]. Larc and the main character are about to enter when they are ambushed by a Skeleton Soldier. They defeat him, but are immediately separated after pushing the wrong switch and activating a hole under Larc’s feet. While searching for his teammate, the hero is stopped by Sierra again as they end up battling each other. She loses and is forced to retreat. The adventurer reunites with Larc and they both venture into [[Jajara]]’s lair. After a grueling fight, they dispose of the bone dragon and the dragoon absorbs the energy from his crystal.
Larc and his acolyte venture into [[The White Forest]] to slay the last remaining dragon, [[Vadise]]. Following the creature’s scent, they arrive at the Ancient Tree, where they encounter Sierra who once again confronts her brother on his intent to side with Drakonis. Larc replies he’s entirely aware of the implications as the two start raising their weapons. The Dragon Princess interrupts their bickering, and tells Drakonis’s dragoon where her Mana Crystal is located. After taking the energy from it, Larc declares having no need from the protagonist anymore and waltzes back to the Underworld. Vadise asks the hero if they can show their strength to her and Sierra, as both of them engage the main character in battle. The defeated dragon pleads them to follow Larc as her last request before dying.
Keeping their promise, the protagonist heads to the Underworld but is stopped by Sierra who forces her way into the party. They are met with a horde of monsters summoned by Drakonis. They defeat them, and manage to access the lowest level, where they reunite with Larc. Sierra tries to reason with her brother again, but he replies he’s all too aware of that and announces to his master he shall defeat him in a duel, as only the winner shall be revived. However, Drakonis transforms his dragoon into a mindless centaur who immediately attacks the party while the Crimson Dragon steals the Mana energy and runs back to the surface. The mortally wounded Larc apologizes to his sister, stating he only wanted to be with her in the end, but the whole Underworld starts shaking, revealing Drakonis’s fortress beneath. At the entrance, a vision of Vadise tells Sierra not to go alone as she will be consumed as her brother was. The duo braves the many dangers of the hellish castle and defeats the Crimson Dragon, who plummets back into the Underworld. Larc is revived but is still afflicted with his master’s curse and must remain for another thousand years below. The trio of dragons is brought back to life and each of them are seen being visited by Sierra and the protagonist.
===[[Sword of Mana]]===
The [[Granz Empire]] has recently been relentless in his quest to arrest and subdue the [[Mana clan]] members whom the [[Dark Lord]] calls heretics. One fateful day, he spearheads the eradication of a whole [[Mana Village]] by bringing a whole battalion around town to burn it down. A young [[Fuji|girl]] who was about to depart with a [[Mana (element)|Mana]] [[Bogard|swordsman]] this day is quickly escorted away by her [[Elise|mother]], but are caught up by His Lordship’s advisor [[Julius]]. The girl’s mother reveals not to be her real mom and teleport both her and Bogard to a [[Castle Town]]. The [[Hermann|owner]] of a mansion recognizes his old friend and agrees to take her in.
Meanwhile, a young [[Sumo|boy]] listens intently at [[Lord Granz]]’s song inside the mansion. He bemoans the fact the minstrel cannot sing about his own exploits as a [[Gemma Knight]] who defeated the [[Vandole]] empire. The boy spots the Dark Lord at his door speaking about the heretics his dad is sheltering. He runs off to altert his father who is speaking with Bogard, but Prince Stroud busts the door open, claiming he’s here to punish Herman for harboring heretics. Bogard tries to defend his friend by is arrested in the process. The boy’s [[Consul’s Wife|mother]] runs away with her son as instructed by Hermann and wakes up the girl. Both kids escape in a secret door while the mother holds the imperial guards back. The boy trips while running and get caught by the guards as the same time the girl manages to hide in the wilderness.
The boy was enslaved in [[Granz Castle]] and was forced to battle beast daily for the entertainment of the imperial citizens. During a match, the young man escapes from the arena with his friend [[Willy]] but are cornered on a bridge by the Dark Lord’s private guards. He draws his sword at the overlord when he learns he’s the one responsible for killing his parents, but is overpowered and plummets down a cliff.
Meanwhile, the girl was brought over to a remote [[Cascade Cabin|cabin]] where she grew under Bogard’s care. She reveals having recurrent nightmares about what happen that day she escaped and feels guilty for abandoning the boy. Her mentor advises her to seek out the Mana clan survivors and to visit the nearby [[Topple (Sword of Mana)|village]] to start off her journey.
The pair reunites when the heroine is spotted by Julius near Topple. He summons a monster to kill her, but the hero comes to her rescue. Initially hesitant to see a knight wielding a bloody sword, the heroine keeps her guard up until she is escorted back to the village. She encounters the knight again in her house and accuses him of siding with Granz Empire, but she’s ultimately mistaken about him and decides to join him in his adventure.
The couple ends up at the gates of [[Vinquette Hall]], where they are greeted by a butler. They ask to speak with the [[Count Lee|master]], but he is unfortunately absent. They decide to stay for the night and makes acquaintances with [[Isabella (Sword of Mana)|Isabella]] who tells the party about Count Lee being a vampire and about a water [[Undine|spirit]] being held captive in the nearby [[Marsh Cave|marshes]]. Following one of the butlers in the halls the heroes find Count Lee putting Isabella to sleep inside one of his coffins. He reveals he’s made a promise to keep maidens visiting his lair under his safety to someone. After defeating the Vampire, a spirit of Lord Granz reveals he’s the one who asked the Count to keep Mana women safely in coffins. He then tells the heroine there is a reason she musn’t die and entrusts the hero to protect her.
The hero and the heroine acknowledge each other having met in their childhood and make amends, then head to the Marsh Cave as instructed by Count Lee. There, they discover the [[Moon Mirror]] deep in the cavern but triggers a fight with the powerful [[Hydra (Sword of Mana)|Hydra]] whom they must defeat to obtain the water spirit. They heal the injured spirit and use its power to uncover a path to the [[Wendel (Sword of Mana)|Town of Wendel]].
There, they find a young [[Lester|minstrel]] playing for crowd in the central plaza. A peculiar [[Devius|man]] congratulates him and offers him to escort him to Granz Castle. They reunite with Bogard in Wendel cathedral and are introduced to the sage [[Cibba]]. The hero is shocked to learn that Bogard and Cibba were two of the three Gemma Knights who overthrew the Vandole Empire. The young knight asks the sage about the [[Mana Sword|Sword of Mana]], but is rebuked by the fact he must learn to learn to be a true hero. He rushes outside just as the whole town is attacked by imperial forces. Julius confronts the boy and pushes him back with his dark magic which makes the Moon Mirror explodes. Cibba catches a glimpse of Julius’s real face through a broken shard. The heroine surrenders herself to the Dark Lord and is brought to their [[Airship (Sword of Mana)|Airship]].
Cibba the Sage tells the hero to get to [[Westlake]] by reaching the [[Gaia Cave (Sword of Mana)|Gaia Cave]] while Bogard attempts to climb aboard the imperial airship near Granz Castle. At the same time, the Dark Lord crosses sword with Isabella and invites her to ride his airship. Some time later, the hero learns from local [[Dwarfs|dwarfs]] he needs some [[Mythril|mythril]] in order to enter Gaia Cave. He ventures into the [[Abandoned Mine (Sword of Mana)|Abandoned Mine]] where he meets with [[Watts (Sword of Mana)|Watts]] the dwarf blacksmith. They join forces and explore the cave all the way into a large mythril deposit. Now in possession of the precious ore, the protagonist manages to get into Gaia and crosses to the other side. There, he meets with Cibba who pairs up to search for the captured heroine inside the enemy’s fleet.
In the meantime, the heroine wakes up inside a room on the airship, a woman next to her. The Dark Lord and Julis pay her a visit, asking the girl to join them in their crusade, but she refuses. As they head back to their headquarters, the heroine learns about Marley’s backstory and her ties with the Granz family. A tremor is felt, revealed to be a reactor malfunction by one of the guards. Dark Lord orders his crew to make an emergency landing a [[Westlake]]. Meanwhile, the girl manages to find a secret passage leading to Isabella’s private quarters. She overhears a conversation between Isabella and the Dark Lord, the latter being revealed to be half-[[Mavole|mavole]], half-human. Their discussion is interrupted by a guard telling them about the heroine’s disappearance. However, the heroine is spotted by His Lordship and taken to his cabin, were Marley is held there by Julius. The advisor reveals his plan to find the key to access the [[Sanctuary of Mana (Sword of Mana)|Mana Sanctuary]]. Julius attacks the girl by hurling dark energy at her, demanding she tells him where the key to the Sanctuary is.
Without him noticing, Cibba casts light magic at Julius from outside the cabin as the heroine tosses her pendant at the hero, revealing it to be the key to the Sanctuary. He loses his balance and falls from great hights. Sage Cibba teleports himself away as a soldier escorts the girl back to her room to heal her wounds. The guard turns out to be Bogard in disguise and they join forces until they find the ship’s reactor in the control room and destroy it. The imperial vessel crashes down near a town called [[Menos (Sword of Mana)|Menos]].
During that time, the hero is found in [[Menos Outskirts]] by his friend [[Amanda]] who escaped Granz’s arena some time after he did. He is nursed back to health in her house in Menos. While he’s recovering, Devius pays Amanda a visit and makes her agree to exchange medicine for his pendant. She feels sorry for her action and runs off while Bogard and the heroine spot her storming off the village. The hero wakes up with both of them at his side, but panics when he discovers the pendent gone. He learns from locals that Amanda went to [[Jadd (Sword of Mana)|Jadd]] and tells Bogard and the heroine to go up ahead while he continues searching the area.
The party arrives in Jadd and visits [[Devius Manor]] where the place seems overflowing with magic. The hero gets to the mansion first, and meets Amanda inside along with [[Lady Medusa]]. She apologizes for stealing his pendant but did it to save his life. The former slave recognizes the melody a caged bird is singing to be the one her brother sang. They start to suspect the bird is Lester as she pries the cage open. This angers Medusa, who unleashes lightning bolt in her direction, barely missing her. The spell hits a [[Rabite (Sword of Mana)|rabite]], turning it into a bird, confirming their hypothesis. Lady Medusa leaves for the [[Altar of Time]] in hopes to see her departed husband, Lord Granz. The hero releases the bird and both start following it.
One the heroine’s path, the head steward named [[Genoa]] about Lady Medusa, her ties to Lord Granz and the curse associated with her name. She reveals the location of her mistress to be the [[Dune Maze]]. Outside, they find Lester in bird form and decide to follow it.
The hero and Amanda find Lady Medusa in a meditative state at the Altar of Time. Amanda pleads her to change her brother back, but is bitten by Medusa in the process. She then turns into a monster and the warriors defeat her in battle. Bogard and the heroine rush back at their side, just in time for Lady Meduse to give her husband’s lute to him before dying. The Dark Lord and Devius witness the scene and accuse them of killing their mother. Bogard is teleported to Devius Mansion for defending the hero. After both villains take their leave, Amanda is seen wincing in pain due to the bite, slowly turning into a Medusa. She begs the protagonist to kill her before she completes her transformation. The hero reluctantly agrees and slays her friend, making her bleed. The blood splashes on Lester who reverts into his human form.
The party goes back to the mansion to avenge Amanda and rescue Bogard. The hero manages to defeat Devius, but a mysterious [[Goremand (Sword of Mana)|jester]] enters the scene via a portal and suck up the villain’s soul as he dies. The team regroups after the confrontation to head to Granz Castle for the final confrontation against Dark Lord.
After crossing [[Miasma Glen]] and ascending [[Mt. Illusia (Sword of Mana)|Mt. Illusia]], the party is finally at the castle gates as they find Isabella stating she’s defending the fortress. Goremand interrupts her, telling her to let them through. They reunite with Willy who’s still been in captivity for all this time and ascend the highest tower to meet Dark Lord. The hero and heroine engage him in battle, where His Lordship ultimately meets his demise. His death attracts Goremand, who gobbles up his soul as he did his brother’s. Enraged by all this, Isabella transforms into her beast form, triggering an earthquake.
The hero and heroine are seen unconscious in the middle of the [[Glass Desert (Sword of Mana)|Glass Desert]]. They are rescued by a woman named [[Selah]] who take them into her home in [[Ishe (Sword of Mana)|Ishe]], where everyone is reunited. Cibba explains to the group about Julius getting his hands on the heroine’s pendant, likely using it soon to open the path to the Sanctuary of Mana. The Sage then reveals the existence of the Sword of Mana kept deep within the [[Subsea Volcano (Sword of Mana)|Subsea Volcano]] and entrust the two heroes to retrieve it.
While searching for the fabled blade, the heroes visit the snowy [[Lorimar Castle]] and meet its [[King Lorimar|monarch]]. The king explains his realm has succumbed to the curse of [[Malyris (Sword of Mana)|Malyris]], turning every single of his subjects into ice. However, Marley comes in and accuses him of selling his people to the empire for Mana power. She gives the key to the door leading to the ice demon’s lair to the heroes. With it, they get there and slay the demon, lifting the curse plaguing the northern country. [[Durac]], King Lorimar’s son and heir to the throne, is declared to be the new leader.
The party continues their search and are lead to the [[Subland River]], directly connected to the volcano. They defeat the fiery [[Iflyte|beast]] guarding the sword and take the artifact back to Ishe. They now learn that in order to reach the Sanctuary, they will need to find and ascend the [[Dime Tower (Sword of Mana)|Dime Tower]], an ancient technological weapon used by the Vandole Empire who sank in the middle of Glass Desert.
The heroes manage to undo the seal on the [[Ruined Path]] leading them to the aforementioned tower. Inside, they befriend an ancient warbot named [[Marcy|Marshall]] who help them solve the mysteries of the structure. With their help, they defeat the [[Golem (Sword of Mana)|guardian]] protecting the place, but inadvertently trigger the tower’s defense system, making it slowy sinking into the ground again. The hero and the heroine successfully attempt to get to safe ground, but Marshall must remain inside the tower, as their system would shut down it they venture outside.
Now at the Sanctuary’s gates, the duo enters the hallowed grounds, defeating the many obstacles on their way. They meet Julius’s Shadow at the end of the labyrinth, claiming his master to have ascended godhood. The shadow proceeds to show each of the hero and heroine’s companions’ dark feelings in an attempt to bring out despair. Each shadow replica start attacking the protagonist with dark magic, but they are helped by prayers from familiar faces all around the world. The figures change back into their real selves and confront the evil magician. Julius’s Shadow calls upon his master to bring him more power and Lord Granz is summoned in the process. Each companion are seen combating a shadow while the hero and the heroine face off against the real Julius. The sorcerer reveals the heroine’s fate to become the new Mana Tree, and the rusty sword from the volcano gets powered up into the Mana Sword. After a difficult battle, Julius is no more and peace has returned. The hero swears to protect the heroine as she transforms into the new [[Mana Goddess|goddess]].
===[[Children of Mana]]===
Ten years ago, a [[Great Cataclysm]] swept the land of [[Fa’Diel]], summoning countless hordes of monsters who decimated the global population. Amidst the chaos, a small group of people led by [[Moti (Children of Mana)|Moti]] managed to survive by launching an expedition to [[Illusia Isle]]. The global turmoil was eventually stopped by the [[Mana Goddess]], who sealed the evil beyond the [[Door to Mavolia|gate to Mavolia]]. Once the world was again at peace, the settlement grew into a [[Mana Village|village]] and attracted more people with the four main characters, [[Ferrik]], [[Tamber]], [[Wanderer (character)|Wanderer]], and [[Poppen]], coming to stay there.
One day, [[Watts (Dawn of Mana)|King Watts]] comes to visit his friend Moti and shows him a peculiar [[Gems|gem]]. Shortly after, the central stone in the village is cracked by a tremor causing panic in the community. One of the Mana [Nana|maidens]] runs back from the [[Mana Tower]] in a frazzle, claiming the tower was swallowed by a white light with [[Tess]] still inside. The protagonist volunteers to rescue her and Watts gives them the [[Gem Frame]] as a way to increase their power.
The main character finds the Mana Tower surrouned by an eerie glow and discovers it swarming with monsters inside. With the help of a [[Mana Spirit|Mana spirit]], the warrior reaches the top of the structure and find Tess. However, a giant ball of light coalesces in front of them, with a large flaming [[Xangar|beast]] emerging from it. Despite their best efforts, no weapon seems to damage it. A mysterious [[Mana Sword|sword]] falls from the heavens out of the blue, breaking the magical barrier surrounding the foul creature. The protagonist manages to defeat it, but a strange [[Mana Lord|man]] appears before the duo. The darkly-clad individual tries to reach for the sword, but a peculiar force field prevents him to grab it. He then claims the birth of a new era with those gone soon returning and the current world ceasing to exist, and vanishes in a black vortex. Moments later, giant pillars of light appear on the horizon.
The protagonist takes the holy blade and escorts Tess back to the Mana Village. As they tell them what’s happened, Moti fears that the Mana Lord’s speech would harbor another cataclysm. He entrusts the main character to look into the three columns of light that appeared around Fa’Diel, starting with [[Star Lake|Topple]]. He also gives the [[Spin Drum]] to call the guardian spirit [[Flammie (Dawn of Mana)|Flammie]]. The protagonist thanks Moti and heads to Star Lake.
There, they face off with [[Galem]] in the deepest part of the area, where the monstrous creature comes out of a green light. Despite being protected with a force field like the other [[Malevodon]] atop the Mana Tower, the hold blade starts ringing at their command and dispels the barrier. After defeating the threat, a vision of an old [[Treant|tree]] deity manifests before the main character. He reveals himself to be Treant, an ancient tree spirit who lived on Illusia ten years ago. He tells the protagonist that Mana power is surging out of control and may indeed destroy the world. He then assigns the protagonist the mission of quelling each column of light and gives them the [[Branch of Treant]]. Back to the village, the hero discloses what they’ve learned and are asked by Moti to head for the [[Fiery Sands]] in Jadd.
The hero calls the Guardian Beast and to toward their next destination. On Jadd continent, a powerful sandstorm rages on, but is dispelled by the branch Treant gave to the protagonist. After roaming for several hours, the main character comes face to face with a gigantic Malevodon called [[Thaydol]]. They successfully slay the beast by disarming it with the Mana Sword like they did with the previous ones. A ghostly rock face appears after the monster’s been defeated, calling himself [[Gaia (Dawn of Mana)|Gaia]]. He explains that violent forces made [[Benevodons]] transform into Malevodon, but now that the hero has defeated the creatures, they were reborn as their original state. Gaia adds the main character must stop the Mana Lord even if it defies the will of the planet. He then gives the [[Stone of Gaia]] to the protagonist, and then disappears the hero can ask more questions. They ride Flammie to Illusia Isle and report on the situation. Tess reveals that monsters have been terrifying the Lorimar population and asks the main character to investigate.
The [[Ice Citadel]] is protected by a thick magical barrier, but the hero manages to break it with the help of Treant’s branch and Gaia’s stone. Inside the fortress, they meet with the Mana Lord who is shocked to find they’ve been able to break in by neutralizing the barrier. He explains that dwellers of Fa’Diel once wrought vessels to harness the power of Mana, using them as channeling orbs. As the cataclysm raged on, the spheres went buried underground. The overlord confides in the hero he wants to release those orbs all at once and scorch the world anew. The hero confronts him by telling how insane his plans are, but the Mana Lord retaliates by summoning [[Landmund]]. The protagonist tries to break the barrier surrounding the Malevodon, but the blade remains silent. Tess’s voice can be heard, allowing the holy weapon to shine through the protection around the beast.
The hero defeats the creature, with the villain assessing the eight Benevodons now born from the ensuing battles. The main character tries to swing the Mana Sword at the overlord, but the blade simply moves on its own and stabs them instead. The Mana Lord states the blade to be forged by the Goddess herself and thus mortals cannot control it. The blade heeds its master’s call and returns to the Mana Lord. Watts and Tess rush back to the main character before they are stricken by another blow, but a powerful earthquake starts, revealing all channelings orbs unleashing their power in unison. This creates a gigantic storm in the sky as the Mana Lord escapes in one of his black vortexes.
The party returns to Illusia Isle, with Watts lamenting the fact the Mana Lord now wields the holy blade. Shortly after, Treant’s branch and Gaia’s stone start levitating, revealing the two guardian spirits. The two deities warns the protagonist that a massive surge of Mana is coming near Wendel. The hero must subdue the Mana tempest by combining the energies of the eight Mana elementals. The main character accepts his daunting task despite their wounds and heads to [[Brightwood]].
They manage to reach the epicenter of the storm in the lush forest, with the hero commenting on how quiet the eye of the storm is. As they try to summon the guardian deities with the two artifacts, the Mana Lord emerges from his black holes and taunts them with the sword. He declares the world would cease to exisit should the protagonist fail to stop him, which he’s delighted to test out by summoning the [[Mana Storm]]. The hero defeats the threat, making the storm subside, but the Mana Lord mocks them by saying they cannot truly eradicate the tempest without the Mana Sword. Gaia and Treant’s spirits appear along with the eight elementals, foiling the villain’s plans for now. Enraged, the Mana Lord casts several bolts of lightning toward all the spirits, making them disappear. He then wounds the protagonist, but as he is about to strike them down, gems start sprouting out and clinging to the holy blade. The annoyed overlord brushes them away, but remembers Tess’s powers as a Mana Maiden and manages to warp to her location to steal her away.
The large stone of at the Mana Village starts glowing eerily, which draws the hero in. They are teleported into a [[Illusia Ruins|desolate place]]. They find the captured Mana Maiden with the Mana Lord deep within the ruins. He orders her to lend him her powers, but she doesn’t understand what he wants from her. According to the villain, the Seed of Mana lies dormant somewhere in these ruins. Should he use its powers, the Mana surge would grow out of control and engulf the whole world. Tess still refuses to answer his commands, pleading him to give the sword back instead. As the protagonist rushes to her side, the Mana Lord reveals the ruins to be the [[Sanctuary of Mana|Mana Sanctuary]] several thousand years yet to come. A bright ball of light comes swallowing the protagonist, filling the void with illusions of their former relatives. As they reach for them, they hear Tess’s voice calling for them, snapping them back to reality. The Mana Lord reveals he’s a collection of the lost, a bridge between the world and the hereafter. Millions of souls who have died during the Great Cataclysm have returned due to the recent surge of Mana. The villain tells the main character they’ll some become part of them if they let Mana consume them. The shadows merge into a grotesque monster that the hero must slay.
After the fight, the shadowy creature splits up to the deceased relatives and one of them gives the hero a memento. The Mana Lord returns and knocks the hero back with the holy blade. A surge of gems comes out of the ground and start to pummel the overlord. He wipes them away, then casts a huge ball of light toward the protagonist and the Mana Maiden. However, another sphere absorbs his magic, revealed to be the Seed of Mana. The Mana Lord boldly grabs it then escapes through his vortex.
Back to the present times, Tess and the hero explains how the Mana Sanctuary will be reduced to ruins in the future as the [[Mana Tree]] slowly withers. Tess believes the Goddess to have a plan in mind and Treant and Gaia disclose the Mana Lord’s location being the [[Path of Life]], where the source of Mana lies deep under the roots of the holy tree. As the villain is close to swallowing the world with Mana, the protagonist hurries at the base of the Mana Tree. The memento they got back at Illusia Ruins stats glowing, creating a portal.
As the main character reaches the lowest floor of the dungeon, they find the overlord about to strike the Seed of Mana with the holy sword. However, gems emerge near him and create a force field around the seed, preventing its destruction. Realizing the crystals are memories of former people refusing to let their world go to waste, he tries to hit the seed again to no avail. Meanwhile, a cutscene shows Tess praying before the Mana Tree. Outraged by his inability to usher in his new world filled with Mana, the villain engages the hero in battle but ultimately loses. He then speaks of the Goddess just now being born into this world and taking the form of the [[Scion of Mana]]. He gives the Mana Sword back to the protagonist, revealing he knew the Goddess has chosen them to stop the chaos. He then jumps into a pool of Mana, making a portal appear atop the Mana Tree.
The protagonist returns safely back to the village, but the holy sword is now covered in black vines. Moti wonders is defying the Goddess is a wise idea, but Watts and the hero won’t let the surge destroy their world. The hero is ready to face its last opponent and soar toward the portal above the Mana Tree.
Now in the Cosmic Rift, the hero meets with the Scion of Mana as the Mana Maiden prays in front the holy tree. The hero brandishes the Mana Sword and successfully turns it back to normal. With it, they plunges the blade into the ground and defeats the forsaken child. Back on the surface, the Mana Tower vanishes and the hero is warped back to Illusia. Treant and Gaia explains to Tess and the hero about the newborn Child of Progeny, produced by the fusion of the Mana Seed and Mana’s child. With Illusia Isle becoming unstable, Moti has informed the population to board ships and quit the island. Illusia is slowly getting sealed off as it becomes the start of the Mana Sanctuary guarded by the eight Benevodons. Tess has decided to remain there to stay with the Mana Tree. As the player sorrowfully looks at the fading island, the Benevodons merge into one blast of light, making the Illusia Isle disappear for good.
===[[Dawn of Mana]]===
====Opening Scene====
The [[Mana Spirits]] have gathered under a full moon to reminisce about the origins of the [[Mana Tree]]. [[Gnome]] tells of a legend of the sacred island of [[Illusia Isle|Illusia]] were once stood a [[Treefolk Village|village]] inhabited by the [[Tree Folk]].
====[[Prologue: More Than Friends]]====
Meanwhile, [[Ritzia]] and her friend [[Keldric]] are chasing after her pet [[Rabite]] [[Buju]] who’s been wandering inside [[Sunbeam Forest]] on his own. The maiden asks the boy to fetch it back for her. After much goose chase, Keldy finally gets a hold on the pet and gives it back to Ritzia. The maiden mentions the nearby tree where the boy carved their initials when they were little. However, their reunion is interrupted by a cavalry of heavily armored [[Gaulem]] marching toward their village on the main road. As the two friends rushed back to the village, they discover it overrun by the Gaulem soldiers from the Lorimarian army. [[Stroud]], the king of [[Lorimar (Dawn of Mana)|Lorimar]], orders his men to capture all the Tree Folk. At the same time, Keldric and Ritiza went to the [[Great Tree (chapter 1)|Great Tree]] to awaken the [[Flammie (Dawn of Mana)|Sacred Beast]] that guarded the island to ask for his help.
====[[Chapter 1: A Spirit and a Maiden]]====
While exploring the vast underground labyrinth, the pair stumbles onto a large stone slab inside a small room. The hero notices something on the ground and picks it up. The seed he grabbed starts sprouting on his right arm, transforming into a large sword. The party resumes their search for the guardian beast, but starts hearing voices about Keldric being the chosen one destined to awaken the Great Tree. They follow the voices until eight colored balls of light merge into a small [[Faye|faerie]]. The spirit awakens in Keldy’s hand, introduces her as Faye, and joins their team. After venturing in the deepest part of the dungeon, the party arrives at a graveyard. Keldy shouts for the sacred beast to come out, but a large [[Grim Mortifer|crustacean]] shows up instead. The crab dashes near Ritzia but Keldy manages to defeat it before it can do her harm.
Ritzia is lured to a petrified tree’s roots by an alluring [[Anise|voice]]. As she touches it, strong dark magic emanates from the root, knocking both her and Keldric in the process. They are immediately captured by the Gaulem army and brought back to the [[Door to Mavolia]] where Keldric found the seed earlier along with other Tree Folk. Stroud asks the [[Village Elder|elder]] how to open the Door to Mavolia, but he refuses to answer, as opening it would engulf the world in [[Thanatos (Dawn of Mana)|Thanatos]]. Hearing Stroud threats of hurting Ritzia, Keldric tries to attack the King of Lorimar, but is easily bested by his strength. With no other choice but to comply, the village elder reveals the sword he seeks is in [[Wonderwood]]. As they move the detained villagers away, Stroud comments on Keldric’s not being one of the Tree Folk to his adviser, the [[Masked Guru]].
Outside, a Golem general gives out the instruction to his crewmen to search the forest for the holy item that would revive the Great Tree. A hostage Ritzia will help the soldiers navigate their surroundings. Keldric and his friend [[Lekius]] are seen hiding behind a rock listening to the Lorimarian army's plan. Lekius, the village's guardian, tell Keldy to wait for them to be split up in the forest to attack them, but the chosen boy dismisses his strategy, telling him to go back in the village while he takes care of Ritzia.
====[[Chapter 2: Lord of the Forest]]====
Brimming with determination to save his friend, Keldric ventures into Wonderwood along with Faye. In Chobin Hood Hamlet, [[Chobee]] tells Keldy that he has been summoned by [[Treant]] and will guide him to the sacred tree. Arriving at the aforementioned place, the chosen hero hears Treant reciting to Ritzia the story of the Mana Tree absorbing negative energy for centuries, together constituting the [[Echoes (Dawn of Mana)|Echoes]] of destruction. He tells the group that at thousand years ago, a young lady opened the door to Mavolia, and now, others wish to open it once again. As long as the tree spirit is alive and well, it will be able to contain the wicked power from within. However, the sword inside reacts to the Echoes touched by Ritzia, possessing Treant who proceeds to attack Keldy. The hero eventually defeat Treant, releasing the Thanatos, and the holy sword contained inside. Before dying, the tree spirit entrust the party to go to Mortmont and seek the conservator of the land and the Guardian Beast. The masked guru appears riding a [[Wyvern (Dawn of Mana)|dragon]], snatches the Mana sword and tries to capture the whole party intending to make them share what Treant told them. However, Ritzia tells Keldric and Faye to run away, sacrificing herself to the guru.
====[[Chapter 3: The Guardian and Gaia]]====
Faye and Keldric meet with [[Gaia (Dawn of Mana)|Gaia]], face of the earth on top of the mountain, who says he was waiting for them. The earth spirit explains that Thanatos are spirits born of the Echoes that slumber deep below the Great Tree, that have the potential to flood the world with darkness. However, if light pierces through prayer, a new age heraled by the Mana Tree will begin. He also comments on Flammie, the Guardian Beast being injured a millennium ago and asked Gaia for shelter. The masked guru's steed interrupts Gaia's speech and start confronting the party. With the help of the earth sprit and Faye, the chosen hero is victorious. Unfortunately, the Lorimarian army starts opening fire from their ship, the impact outright killing Gaia and separating the little spirit and Keldy. All of a sudden, the ground beneath the mountain starts collapsing, revealing Illusia's guardian beast. Flammie takes Keldy and Faye into his grip, transporting them both all the way to the Treefolk Village. There, Keldric is acclaimed, but the celebration has to wait, since the boy now heads to the shores of the island to rescue the tree maiden.
====[[Chapter 4: Ritzia]]====
The young lad jumps on the enemy ship to save his beloved friend, but is first noticed by the Masked Guru while on board. The mysterious man tells the boy that he will open the door to Mavolia with his sword, just like a thousand years ago, when a Tree maiden named Anise was possessed by the Echoes and opened the door to Mavolia. She and a certain man shut to door shut, but this time, the door will stay open, assures the guru. He directs Keldy to the engine room, where Ritzia is being held captive. There, the boy and his spirit child find a listless main tied to a pole. As she is being freed, she mutters about Mavolia, the Echoes, and Anise, which makes both anxious about her. The party attempts to escape the fleet, but are stopped by Stroud, who attacks Keldric and Faye by testing out the Mana Sword. Keldric is unable to truly harm the Lorimar king, however, the latter gloating that he will unleash an all-out assault on his village tomorrow morning. As he is about to strike Keldric with the Mana Sword, the boy's own weapon starts making him glowing, a dragon mark appearing on his left cheek, the same as Stroud's. Undefeated, Stroud orders his men to open fire on boy, sending him plummeting in the ocean. The blow makes Ritzia come to her senses, as she cries for Keldy to be alive. Another slavo is hurled toward the boy, but Faye protects the boy to the best of the capability. The two of them as seen in the morning washed ashore, with the little spirit still unconscious. She slowly comes to life again as the assault on the village commences.
Alas, Keldric arrives too late to save everyone, as the Thanatos is released from the Door to Mavolia, transforming the entire Tree folks and most of the population of [[Fa'Diel]] into [[Grimslies]]. Stroud gains immense power through this event, swearing to subjugate everyone into loyal slaves. Grim Stroud hurls his sword against Keldric, but Faye protects him from a mortal blow. The two of them are saved by [[Watts (Dawn of Mana)|Watts]] and his fighting machine, allowing a secure escape. On their way to Ishe, Faye transforms into her mature form.
====[[Chapter 5: Of Deserts and Friends]]====
Keldric now ventures in [[Jadd Castle]] to slay all the Thanatos influence, so that people from all over the world help him rebuild Illusia back that way it was before. Faye is apprehensive about going back to Illusia after that, since going back there might not close to door to Mavolia. The young lad tells her that he needs to know why Ritzia opened the door in the first place. After climbing the palace, the party meets with an old [[Grim Lekius|friend]] of Keldy who is now affected by the Thanatos. The now demon tries to coerce his friend of becoming one by telling he would never become sick or hungry. He is now obsessed with Ritzia and Anise perfecting the world into making everyone affected by Thanatos. Seeing that Keldric doesnt' share his sentiment, he carries on his task to bring the seed of the Great Tree to the Island, and engage the boy in combat. Lekius eventually meets his doom, and tells the chosen one that in three days, Ritzia will successfully release the Echoes of destruction upon the world and urges his friend to stop him, before vanishing. Keldy is obviously distraught by his friend's death, but has no other choice but to continue his journey.
He meets Watts in Jadd, where he confides in him his plan to land on Illusia ahead of his peers to invade the island. The dwarf tells of a tower whose beacon can crib the powers of Thanatos. That could also give the resistance the signal to lauch their assault on the lorimarian army.
On his way to the [[Beacon Tower]], a powerful storm whips the poor vessel Keldric is on back and forth, crashing into the island face down. The boy has a strange vision of Ritzia surrounded by [[Grim Rabite|Grim Rabites]] who tries to force him into succumbing to the Thanatos. Keldric replies that Lekius told him the same thing, but the Tree maiden retorts that he died and not him. She adds that she is the last of the Great Tree maiden, and she can see the truth of all living things. The young boy tries to push her, but the maiden seems unfazed by his approach. She continues by telling that Stroud is not the true dark lord as it would be him instead. All he has to do is to defeat Stroud and take his rightful place. Keldric, Ritzia, and Faye would rule the world together. Keldric orders her to stop, as she says that if he cuts her with his sword, the future will turn out differently.
====[[Chapter 6: A Fool and a Sword]]====
After regaining consciousness, the hero runs toward the ominous tower, hoping to lit the beacon at its top. As he turns on the device a brilliant light is emitted from the tower. The party is stopped by the Masked Guru, revealing that he is neither human nor grimslie. He maintains the wisdom of a millennium and his soul wields the spirits' power. He promises to open a path for him if he can outdo him. As the Masked Guru is mortally wounded, eight elemental lights merge into him, effectively healing him. Keldric tries to defeat him one more time, but his sword is acting up again, prompting the boy to ask the guru is origins. He replies that he awoke from a thousand years' sleep when Keldy arrived on Illusia isle. He is revealed to be Anise's lover and the one who sealed her away the first time she awoke. A thousand years ago, he too gave birth to a sacred sword that eventually became corrupt by the Echoes, just like Anise. This is the same sword Stroud currently wields. The weapon Keldric has possesses something more than the previous sword. He then urges Keldric to go back to his brother Stroud on Illusia, and fades into thin air. At the same time, the resistance from all over the world was led by the light from the tower and begins to fight back.
====[[Chapter 7: Warriors of Hope]]====
There, Keldric is aided by Watt's war machine Mark II, and pierces through the enemy's defense. The hero infiltrates the caves below the battlegrounds where he is stopped by [[Grim Golem Generalissimo]]. The general is eventually backed into a corner, where he blows himself up in a last ditch effort, alongside the cave leading to Stroud's palace. Thankfully, Flammie is there to lift the young boy up into the air and reach his destination without too much hassle.
====[[Chapter 8: The Great Tree]]====
Inside, he reunites with [[Grim Stroud]] awaiting on his throne. Upon asking where is Ritzia, the king points to his side, where Anise rests. Stroud reveals that he threw his own brother into the sea, regretting that he could have had just killed him in the first place instead. He then plunges his sword into Anise, who collapses into Keldric's arms while she dies. He taunts both of them about being aware of Keldric taking his place as king and the Echoes' release. Keldric engages him into a duel where the two of them fight senseless, until Stroud absorbs a considerable amount of Echoes, making him morph into a humongous beast. He is eventually best by the chosen one, snarkingly replying that he just wanted to save his girl and not the world. A disappear cackling before Keldy, while Anise takes his place, saying that the sword could never kill her. The boy shouts Ritzia's name, but Anise replies that she no longer exists. Once she obtains the power of the Great Tree and the spirits tonight, the Echoes will finally be freed from their prison and roam free in Fa'Diel. She vanishes, leaving Keldric to chase after her. While exploring the corridor, the hero notices Golem guards harrassing Buju, Ritzia's pet now transformed into a Grimsly. The little Rabite leads the party to [[Medusa (Dawn of Mana)|Medusa]]'s lair.
He confronts Anise once again, the latter telling him that the Echoes are yet to be freed as they need the seed from Keldric's hand and Faye's magic to do so. Once obtained, Anise will be able to convince the Great Tree to release the Echoes. Keldric recalls Ritzia saying the same time in his dream, which Anise admiting that she manipulated the girl to tell him so. But, the maiden realized that in order to revive the Great Tree, she would have to open the door to Mavolia once again. As she opened the door, she learned that to truly revive the Mana Tree, the keeper of the seed must become one with the liberator of the Echoes by piercing her with his sword. According to Anise, that's why Ritzia is looking forward to being slain by Keldric. The hero has now two choices, release the Echoes or destroy them, along with Ritzia. The party is then transported to an illusion of the woods near Treefolk Village, where Keldric chases after Medusa. They eventually are transported back to the final arena where Keldric and Faye face against Medusa. She is ultimately destroyed reluctantly by the chosen one. Faye convices him to turn back as Ritzia would want him to make the world return to its former glory. Keldric gives the Tree maiden his seed back as Faye merges with them, reviving the Mana Tree and creating the new Mana Goddess.

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