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Editing Seiken Densetsu version differences

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====Name change====
====Name change====
* The game was renamed Final Fantasy Adventure for the North American market as a way to capitalize on the Final Fantasy franchise.
* The game was renamed Final Fantasy Adventure for the North american market as a way to capitalize on the Final Fantasy franchise.
* The North American game manual has names for the Hero and the Heroine, calling them "Sumo" and "Fuji" respectively. There were not officially named in the japanese manual.
* The North american game manual have names for the Hero and the Heroine, calling them "Sumo" and "Fuji" repectively. There were not officially named in the japanese manual.
* The currency in the Japanese version is known as ルク ("Ruku") but is just gold or GP in the English version, so the R was replaced with a G. It becomes the basis for some future currency being reread as [[Lucre]].
* The currency in the Japanese version is known as ルク ("Ruku") but is just gold or GP in the English version, so the R was replaced with a G.
* Some characters and places' names were altered to fit the character limit in dialogue boxes. Examples of this are the Shadow Knight shortened to Dark Lord and the Kingdom of Lorimar being replaced by Lorim.
* Some characters and places' names were altered to fit the character limit in dialogue boxes. Examples of this are the Shadow Knight shortened to Dark Lord and the Kingdom of Lorimar being replaced by Lorim.
* All Status conditions and almost all spells' names were shortened to fit in 4 characters long. For example, Petrification was renamed Ston, and Blizzard was changed to Ice. Similar treatment was done to weapons, armor, items, enemies and bosses.  
* All Status conditions and almost all spells' names were shortened to fit in 4 characters long. For example, Petrification was renamed Ston, and Blizzard was changed to Ice. Similar treatment was done to weapons, armor, items, enemies and bosses.  
* Some terms were changed for unknown reasons; the evil empire is called グランズ ("Granz") in Japanese, but "Glaive" in English.
* Some terms were changed for unknown reasons; the evil empire is called グランズ ("Granz") in japanese but "Glaive" in English.


====Script====
====Script====
* A lot of dialogue was omitted or trimmed down, some gameplay hints and details were affected in the process (see ''Name Change'' section for examples).
* A lot of dialogue where ommited or trimmed down, some gameplay hints and details were affected in the process (see ''Name Change'' section for examples).
* The grammar quality and spelling mistakes are a recurring issue, along with some unnatural word choices.
* The grammar quality and spelling mistakes are a recurring issue, along with some unnatural word choices.
* The level-up message box in Japanese feels more like a friend congratulating the player, while the english text is more neutral.
* The level-up message box in japanese feels more like a friend congratulating the player while the english text is more neutral.
* Upon leveling-up, aside from the usual stat increase, Japanese players would choose a job type between "Warrior", "Wizard", "Monk", and "Sage" roughly corresponding to a specfic stat boost. (Warrior boosts Strength, Wizard boots Wisdom, Monk boosts Stamina, and Sage boosts Mind). North american players would simly choose the stat they wish to increase, elimitating the job system entirely.
* Upon leveling-up, aside from the usual stat increase, japanese players would choose a job type between "Warrior", "Wizard", "Monk", and "Sage" roughly corresponding to a specfic stat boost. (Warrior boosts Strength, Wizard boots Wisdom, Monk boosts Stamina, and Sage boosts Mind). North american players would simly choose the stat they wish to increase, elimitating the job system entirely.
* To accommodate the descending lowercase alphabet letters added, the numbers and letters were all raised by one pixel.
* To accommodate the descending lowercase alphabet letters added, the numbers and letters were all raised by one pixel.


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** The Hero fights two extra bosses (Jackal & Medusa) that the Heroine does not.
** The Hero fights two extra bosses (Jackal & Medusa) that the Heroine does not.
** Some cutscenes and dialogue options are exclusive to either story, revealing information that isn't mentioned in the other storyline. One example of this is the Hero with the Dwarves and the Heroine with Marley.
** Some cutscenes and dialogue options are exclusive to either story, revealing information that isn't mentioned in the other storyline. One example of this is the Hero with the Dwarves and the Heroine with Marley.
* Towns, dungeons and fields are completely reinvented and more detailed with some new areas to explore.
* Several game mechanics from ''[[Legend of Mana]]'' are reintroduced in Sword of Mana, mainly accessible through the Hot House:
** Players can now grow produce with the help of Trent.
** Players can now forge new weapons, armors and accessories by combining pieces of equipment with raw material.
** Optional sidequests are now available at an early start of the game.
** Completing certain story segments and sidequests can movitate Li'l Cactus to write about it in its diary.
** The Seven Wisdoms appear in powerful item cameo by completing the quest of the same name.
* Several new minor characters are introduced and meshes with the main story.
* Mana Spirits are introduced and most of their magical proprieties replace the original spells and magic items.


====Graphical Changes====
====Graphical Changes====
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* [https://censorship.fandom.com/wiki/Final_Fantasy_Adventure Censorship fandom]
* [https://censorship.fandom.com/wiki/Final_Fantasy_Adventure Censorship fandom]
* [https://tcrf.net/Final_Fantasy_Adventure The Cutting Room Floor]
* [https://tcrf.net/Final_Fantasy_Adventure The Cutting Room Floor]
{{Adventures of Mana}}
{{Sword of Mana}}
[[Category:Game version differences]]

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