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'''Status ailments''', also known as '''Status effects''', '''Status conditions''', '''Physical Effects''', and '''Status Crisis''' are recurring gameplay elements in the ''[[Mana (series)|Mana]]'' series. They temporarily modify the status of player characters and enemies by either adding a positive or a negative effect. Some status aliments wear off by themselves while others need a curative item to be removed. Most status conditions can be removed by staying at an [[Inn]].
'''Status aliments''', also known as '''Status effects''', '''Status conditions''', '''Physical Effects''', and '''Status Crisis''' are recurring gameplay elements in the ''[[Mana (series)|Mana]]'' series. They temporarily modify the status of player characters and enemies by either adding a positive or a negative effect. Some status aliments wear off by themselves while others need a curative item to be removed. Most status conditions can be removed by staying at an [[Inn]].


==History==
==History==
===''[[Final Fantasy Adventure]]/[[Adventures of Mana]]''===
===''[[Final Fantasy Adventure]]/[[Adventures of Mana]]''===
[[File:Sumo poisoned AOM screenshot.jpg|thumb|120px|Sumo poisoned in ''Adventures of Mana'']]
[[File:Sumo poisoned AOM screenshot.jpg|thumb|120px|Sumo poisoned in ''Adventures of Mana'']]
'''Status crisis''' or '''Condition''' can be monitored in the status screen. Only the [[Sumo|Hero]] can be struck with status crises. There are five types of conditons in the game. In both games, a small text window will display the current status crisis other than ''Good'' if Sumo is hit with one. ''Frozen'' condition is only known to appear in ''Adventures of Mana''.
'''Status crisis''' or '''Condition''' can be monitored in the status screen. Only the [[Sumo|Hero]] can be struck with status crises. There are five types of conditons in the game.


{|width=85% class="wikitable"
{|width=65% class="wikitable"
|-style="text-align:center;"
|-style="text-align:center;"
!width=20%| Name !! Effect !!width=20%| Healing Method
! Name !! Effect !! Healing Method
|-style="text-align:center;"
|-style="text-align:center;"
|'''Good''' || The [[Sumo|Hero]]'s default condition || N/A
|'''Good''' || The [[Sumo|Hero]]'s default condition || N/A
|-style="text-align:center;"
|-style="text-align:center;"
|'''[[Poison (status)|Pois/Poison]]'''<sup>FFA</sup><br>'''Poisoned'''<sup>AoM</sup> || Make the Hero quickly lose [[HP]] over time. || [[Heal (Adventures of Mana ability)|Heal]] spell<br>[[Antidote|Pure/Antidote]]
|'''[[Poison (status)|Pois/Poison]]'''<sup>FFA</sup><br>'''Poisoned'''<sup>AoM</sup> || Makes the Hero quickly lose [[HP]] over time. || [[Heal (Adventures of Mana ability)|Heal]] spell<br>[[Antidote|Pure/Antidote]]
|-style="text-align:center;"
|-style="text-align:center;"
|'''[[Darkness (status)|Dark/Darkness]]'''<sup>FFA</sup><br>'''Blinded'''<sup>AoM</sup> || Darken the Hero's vision. || [[Heal (Adventures of Mana ability)|Heal]] spell<br>[[Eye Drops|Eyedrp/Eye Drops]]
|'''[[Darkness (status)|Dark/Darkness]]'''<sup>FFA</sup><br>'''Blinded'''<sup>AoM</sup> || Darkens the Hero's vision. || [[Heal (Adventures of Mana ability)|Heal]] spell<br>[[Eye Drops|Eyedrp/Eye Drops]]
|-style="text-align:center;"
|-style="text-align:center;"
|'''[[Petrify (status)|Ston/Stone]]'''<sup>FFA</sup><br>'''Petrified'''<sup>AoM</sup> || Freeze the Hero in place. || [[Heal (Adventures of Mana ability)|Heal]] spell<br>[[Gold Needle|Soft/Gold Needle]]
|'''[[Petrify (status)|Ston/Stone]]'''<sup>FFA</sup><br>'''Petrified'''<sup>AoM</sup> || Freeze the Hero in place. || [[Heal (Adventures of Mana ability)|Heal]] spell<br>[[Gold Needle|Soft/Gold Needle]]
|-style="text-align:center;"
|-style="text-align:center;"
|'''[[Moogle (status)|Moog/Moogle]]'''<sup>FFA</sup><br>'''Moogled'''<sup>AoM</sup> || Drop the Hero's defense to 0 & disable action commands. || Wait<br>Ride [[Chocobo (character)|Chocobo]]
|'''[[Moogle (status)|Moog/Moogle]]'''<sup>FFA</sup><br>'''Moogled'''<sup>AoM</sup> || Drop the Hero's defense to 0 & disable action commands. || Wait<br>Ride [[Chocobo (character)|Chocobo]]
|-style="text-align:center;"
|'''[[Snowman (status)|Frozen]]'''<sup>AoM</sup> || The Hero is unable to do anthing. || Wait
|-style="text-align:center;"
|-style="text-align:center;"
|}
|}
{{-}}
{{-}}
===''[[Secret of Mana]]''===
[[File:Randi balloon SeoM remake screenshot.png|thumb|120px|Randi with the Balloon status]]
'''Status Abnormalities''' (no official English term) negatively affect party members an can be inflicted by enemies, or [[Trap chest|Trap chests]]. When an ally or an enemy is hit with a status, a text bubble saying ''[Target]'s [Status abnormality]!'' will be displayed (For example, ''Primm's poisoned!'')
{|width=85% class="wikitable"
|-style="text-align:center;"
!width=20%| Name !! Effect !!width=20%| Healing Method
|-style="text-align:center;"
|'''[[Ghost (status)|Ghost]]''' || When an ally's HP falls to 0, turn it into a ghost & is unable to act. || [[Revivify]] spell<br>[[Cup of Wishes]]<br>Stay at Inn
|-style="text-align:center;"
|'''[[Snowman (status)|Frostied]]'''<sup>SeoM</sup><br>'''Frost'''<sup>SeoM HD</sup> || All is unable to move or act. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|'''[[Burning (status)|Engulfed]]'''<sup>SeoM</sup><br>'''Blaze'''<sup>SeoM HD</sup> || Ally is unable to act while fire depletes their HP. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|'''[[Poison (status)|Poisoned]]'''<sup>SeoM</sup><br>'''Poison'''<sup>SeoM HD</sup> || Ally quicky loses HP. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|'''[[Confusion (status)|Confused]]'''<sup>SeoM</sup><br>'''Confuse'''<sup>SeoM HD</sup> || Movement controls are reversed & ally cannot use magic spells. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|'''[[Balloon (status)|Spaced Out]]'''<sup>SeoM</sup><br>'''Balloon'''<sup>SeoM HD</sup> || Ally is unable to move or act. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|'''[[Moogle (status)|Moogled]]'''<sup>SeoM</sup><br>'''Moogle'''<sup>SeoM HD</sup> || Ally is unable to act beside moving. Attack and defense stat greatly reduced. || [[Remedy]] spell<br>[[Medical Herb]]<br>[[Moogle Belt]]
|-style="text-align:center;"
|'''[[Tangle (status)|Tangled]]'''<sup>SeoM</sup><br>'''Tangle'''<sup>SeoM HD</sup> || Slow ally's movement, decreasing agility. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|'''[[Shrink (status)|Pygmized]]'''<sup>SeoM</sup><br>'''Pygmize'''<sup>SeoM HD</sup> || Ally is unable to act beside moving. Attack and defense stat greatly reduced. || [[Remedy]] spell<br>[[Medical Herb]]<br>[[Midge Mallet]]
|-style="text-align:center;"
|'''[[Petrify (status)|Petrified]]'''<sup>SeoM</sup><br>'''Petrify'''<sup>SeoM HD</sup> || Ally is unable to move or act and HP is reduced by half. Impervious to attacks. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|'''[[Barrel]]''' || Ally avoids all attacks while unable to attack & greatly reducing movement. || [[Remedy]] spell<br>[[Medical Herb]]
|-style="text-align:center;"
|}
{{-}}
===''[[Trials of Mana]]''===
[[File:Charlotte petrify TOM screenshot.png|thumb|130px|Petrified Charlotte]]
'''Status effects''' temporarily add a negative effect to a party member. In the 2D version, when a party member or an enemy is inflicted with a status effect, a text window will briefly display the aforementioned status (example: ''Poisoned!''). The 3D remake instead adds an icon corresponding to the status next to the character portrait. The [[Burning (status)|Burn]] is unique to the [[Trials of Mana (remake)|HD remake]].
{|width=85% class="wikitable"
|-style="text-align:center;"
!width=20%| Name !! Effect !!width=20%| Healing Method
|-style="text-align:center;"
|[[File:Poison icon ToM remake sprite.png|30px]]<br>[[Poison (status)|Poison]] || If a character gets poisoned, they'll receive poison damage periodically until healed. || [[Twinkle Rain]] move<br>[[Medical Herb]]
|-style="text-align:center;"
|[[File:Sleep icon ToM remake sprite.png|30px]]<br>[[Sleep (status)|Sleep]] || If a character falls asleep, they'll start to slumber in position until healed, leaving them open to enemy attacks. || [[Twinkle Rain]] move<br>[[Medical Herb]]
|-style="text-align:center;"
|[[File:Silence icon ToM remake sprite.png|30px]]<br>[[Silence (status)|Silence]] || If a character is silenced, they'll be unable to use magic attacks until healed. || [[Twinkle Rain]] move<br>[[Medical Herb]]
|-style="text-align:center;"
|[[File:Petrify icon ToM remake sprite.png|30px]]<br>[[Petrify (status)|Petrify]] || If a character is petrified, their body will turn to stone and stop moving until healed. If all party members are defeated or petrified, it's game over for you. || [[Twinkle Rain]] move<br>[[Medical Herb]]
|-style="text-align:center;"
|[[File:Burn icon ToM remake sprite.png|30px]]<br>[[Burning (status)|Burn]]<sup>ToM HD</sup> || If a character gets burned, it gets harder to see and the damage they receive from enemies increases. || [[Twinkle Rain]] move<br>[[Medical Herb]]
|-style="text-align:center;"
|[[File:Snowman icon ToM remake sprite.png|30px]]<br>[[Snowman (status)|Freeze]] ||If a character is frozen, they'll be covered in a thick layer of snow and unable to move until healed. || [[Twinkle Rain]] move<br>[[Medical Herb]]
|-style="text-align:center;"
|[[File:Moogle icon ToM remake sprite.png|30px]]<br>[[Moogle (status)|Moogle]] ||If a character gets moogled, they'll gain a cute moogle body until healed. Unfortunately, that means they can't attack or use magic. || [[Twinkle Rain]] move<br>[[Medical Herb]]<br>[[Moogle Pin]]
|-style="text-align:center;"
|[[File:Shrink icon ToM remake sprite.png|30px]]<br>[[Shrink (status)|Shrink]] ||If a character gets shrunk, they'll become a miniature version of themselves until healed. Shrunken characters lose attack power and can't use class strikes. || [[Twinkle Rain]] move<br>[[Medical Herb]]<br>[[Minor Mallet]]
|}
===''[[Legend of Mana]]''===
[[File:Chobin Hood paralysis LoM remaster screenshot.png|130px|thumb|Paralyzed Chobin Hood]]
Most '''Status abnormalities''' are paired with a [[Mana Spirit]], maning summoning one can inflict the status on enemies as a bonus effect and equipping tempered equipement of a specific element may prevent from being hit with the corresponding status. Afflicted target will display the corresponding status on their sprite.
{|width=85% class="wikitable"
|-style="text-align:center;"
!width=20%| Name !! Effect !!width=20%| Mana Spirit
|-style="text-align:center;"
|[[File:Poison menu icon LOM sprite.png|30px]]<br>[[Poison (status)|Poison]] || Prevents gradual HP recovery. Purple bubbles appear above the target's head. || [[Aura]]
|-style="text-align:center;"
|[[File:Darkness menu icon LOM sprite.png|30px]]<br>[[Darkness (status)|Darkness]] || Character's defense drops to 0. A black mist clouds the target's vision. || [[Shade]]
|-style="text-align:center;"
|[[File:Paralysis menu icon LOM sprite.png|30px]]<br>[[Paralysis (status)|Paralysis]] || Character cannot move nor act. Green rings appear above the target's head. [[Jinn]] magic can inflict this status to enemies. || [[Jinn]]
|-style="text-align:center;"
|[[File:Confusion menu icon LOM sprite.png|30px]]<br>[[Confusion (status)|Confusion]] || Up and down commands & right and left commands will be reversed. || [[Wisp]]
|-style="text-align:center;"
|[[File:Flameburst menu icon LOM sprite.png|30px]]<br>[[Burning (status)|Flameburst]] || Character will suffer slip damage. Target's body is on fire. || [[Salamander]]
|-style="text-align:center;"
|[[File:Sleep menu icon LOM sprite.png|30px]]<br>[[Sleep (status)|Sleep]] || Characters cannot be controlled while asleep, though receiving damage will wake them up. || [[Dryad]]
|-style="text-align:center;"
|[[File:Petrification menu icon LOM sprite.png|30px]]<br>[[Petrify (status)|Petrification]] || Character's body will turn to stone, and cannot be controlled for some time. However, they become invulnerable to all attacks during that state. Vulnerable to slip damage. || [[Gnome]]
|-style="text-align:center;"
|[[File:Freeze menu icon LOM sprite.png|30px]]<br>[[Snowman (status)|Freeze]] || Character's body will become a snowman, and cannot be controlled for some time. Vulnerable to slip damage. || [[Undine]]
|-style="text-align:center;"
|[[Stun (status)|Stun]] || Character become unable to act. Stars appears above the target's head. || N/A
|-style="text-align:center;"
|Gauge Reset || Character's attack gauge resets to 0. || N/A
|-style="text-align:center;"
|[[Ghost (status)|KO]] || When a character's Hit Points are depleted, he or she will be rendered unconscious. || N/A
|}
===''[[Sword of Mana]]''===
[[File:Poison status SwoM sprite.png|150px|thumb|Poisoned Hero]]
'''Physical Effects''' can be inflicted to allies and enemies alike. Most effects can be removed by consuming a [[Stardust Herb]] or a [[Prestoveggie]].
{|width=85% class="wikitable"
|-style="text-align:center;"
!width=20%| Name !! Effect
|-style="text-align:center;"
|[[Bedraggled]] || ''"A Bedraggled state decreases a fighter's defense against physical attacks. Take a Prestoveggie to recover."''
|-style="text-align:center;"
|[[Bewitched]] || ''"When a character is Bewitched, his or her defense against magical attacks is reduced. A Prestoveggie provides the cure."''
|-style="text-align:center;"
|[[Charm (status)|Charm]] || ''"A Charmed character will attack his or her partners. The cure for the condition is a Stardust Herb."''
|-style="text-align:center;"
|[[File:Confusion SwoM sprite.png]]<br>[[Confusion (status)|Confusion]] || ''"When Confusion sets in, the character's movement directions will be reversed. A Stardust Herb can correct the problem."''
|-style="text-align:center;"
|[[Darkness (status)|Darkness]] || ''"Darkness reduces the fighter's accuracy. Use a Stardust Herb to clear away the cloud."''
|-style="text-align:center;"
|[[File:Hero ghost SwoM sprite.png]]<br>[[Ghost (status)|Death]] || ''"When your partner's hit points are depleted, he or she will float across the screen like a ghost. Use an Angel Grail to revive the warrior."''
|-style="text-align:center;"
|[[Burning (status)|FireMan]] || ''"The FireMan effect makes the inflicted character unable to fight and causes damage over time. Cure the aliment with a Stardust Herb."''
|-style="text-align:center;"
|[[Numb (status)|Numb]] || ''"The Numb effect keeps the fighter from attacking. A Stardust Herb will take the numbness away."''
|-style="text-align:center;"
|[[File:Petrify SwoM sprite.png]]<br>[[Petrify (status)|Petrify]] || ''"A warrior hit with a Petrify effect loses his hit points and turn to stone. The only cure is a Stardust Herb."''
|-style="text-align:center;"
|[[File:Poison effect SwoM sprite.png]]<br>[[Poison (status)|Poison]] || ''"Poison hits the afflicted warrior with damaging blows. You can stop the hurting with a Prestoveggie."''
|-style="text-align:center;"
|[[Stop (status)|Pose]] || ''"The Pose effect freezes the fighter. Use a Stardust Herb to revive the character's mobility."''
|-style="text-align:center;"
|[[PowerDown]] || ''"PowerDown decreases the fighter's physical attack strength. A Prestoveggie cures the aliment."''
|-style="text-align:center;"
|[[Silence (status)|Silence]] || ''"Silence makes the character unable to communicate with the spirits for magic casting. A Stardust Herb is the cure."''
|-style="text-align:center;"
|[[Sleep (status)|Sleep]] || ''"The sleep effect knocks out the afflicted fighter. Use a Stardust Herb to revive the snoozer."''
|-style="text-align:center;"
|[[Snowman (status)|SnowMan]] || ''"Covered in protective ice, the SnowMan-frozen fighter can't move or take damage. Use a Stardust Herb to initiate a thaw."''
|-style="text-align:center;"
|[[SpeedDown]] || ''"SpeedDown slows the fighter's walking and fighting speeds. A Prestoveggie will lift the spell."''
|-style="text-align:center;"
|[[Toxin]] || ''"Toxin has the same damaging effect as Poison. A Prestoveggie removes the venom."''
|-style="text-align:center;"
|[[File:Heroine wimp SwoM sprite.png]]<br>[[Shrink (status)|Wimp]] || ''"The Wimp effect reduces the size, fighting strength and defenses of the battler. Use the Stardust Herb to reverse the curse."''
|-style="text-align:center;"
|}
===''[[Children of Mana]]''===
'''Status ailments''' can be inflicted to the player character by enemies or traps. However, foes can also be hit by ailments. All statuses except ghost have a limited duration, but for an immediate cure, players can use a [[Pep Root]], a [[Stardust Herb]] for poison, and an [[Angel Grail]] for ghost. Dryad's support magic [[Nature's Aura]] can remove any status aliments.
{|width=85% class="wikitable"
|-style="text-align:center;"
!width=20%| Name !! Effect
|-style="text-align:center;"
|[[Burning (status)|Combustion]] || ''"Caught on fire, you won't be able to stop yourself from running around."''
|-style="text-align:center;"
|[[Snowman (status)|Snowman]] || ''"Trapped inside snow, you become unable to move."''
|-style="text-align:center;"
|[[Disarmed (status)|Disarmed]] || ''"Your arms turn to stone, making you unable to use your weapons."''
|-style="text-align:center;"
|[[Poison (status)|Poison]] || ''"You gradually lose your HP as the poison circulates through your body."''
|-style="text-align:center;"
|[[Paralysis (status)|Paralysis]] || ''"Your body movements become choppy and unpredictable."''
|-style="text-align:center;"
|[[Darkness (status)|Blindness]] || ''"You field of vision is severly limited as darkness envelops you."''
|-style="text-align:center;"
|[[Stun (status)|Stun]] || ''"You are unable to move as you see stars. Button mashing may help you snap out of it quicker."''
|-style="text-align:center;"
|[[Sleep (status)|Sleep]] || ''"You are unable to move while asleep. You will wake up when you receive damage."''
|-style="text-align:center;"
|[[Confusion (status)|Confusion]] || ''"You are unable to move in the direction you press on the +Control Pad."''
|-style="text-align:center;"
|[[Ghost (status)|Ghost]] || ''"You are unable to move weapons and items, or to lift gleamdrops."''
|-style="text-align:center;"
|[[Charm (status)|Charmed]] || ''"Enemies are helplessly drawn to the music, and stunned when they touch the musical note."''
|-style="text-align:center;"
|}
===''[[Dawn of Mana]]''===
'''Status ailments''' are what [[Keldric]] of his foes can be inflicted with temporarily. Most ailments can be removed by casting [[Purify]].
{|width=85% class="wikitable"
|-style="text-align:center;"
!width=20%| Name !! Effect
|-style="text-align:center;"
|[[Poison (status)|Poisoned]] || ''"The afflicted fighter gradually loses HP until the poison wears off or is removed by Faye's "Purify" spell."''
|-style="text-align:center;"
|[[Petrify (status)|Petrified]] || ''"The afflited body turns to stone and is unable to move. Although damage taken is reduced, in rare cases HP may drop to 1."''
|-style="text-align:center;"
|[[Paralysis (status)|Paralyzed]] || ''"The body "falls asleep", stunned and thoroughly immobilized."''
|-style="text-align:center;"
|[[Stun (status)|Dizzy]] || ''"Mind and body are unsteady and unresponsive until a foe's attack jar the senses, restoring equilibrium."''
|-style="text-align:center;"
|[[Snowman (status)|Frozen]] || ''"Chilled to the bone and turned into a snowman, the affected party becomes stiff and may even slide downhill."''
|-style="text-align:center;"
|[[Burning (status)|Burning]] || ''"Engulfed in flames, the target cannot attack as he frantically tries to put out the fire, gradually losing HP in the process."''
|-style="text-align:center;"
|[[Darkness (status)|Blind]] || ''"Envelopped in darkness, the victim is still able to fight, but only with limited visibility."''
|-style="text-align:center;"
|[[Confusion (status)|Confused]] || ''"The mind gets goofy, and intentions of direction are reversed."''
|-style="text-align:center;"
|[[Panic (status)|Panicked]] || ''"Foes become completely defenseless and vulnerable to attack. Note: Only enemies panic."''
|-style="text-align:center;"
|}
===''[[Heroes of Mana]]''===
{|width=85% class="wikitable"
|-style="text-align:center;"
!width=20%| Name !! Effect
|-style="text-align:center;"
|[[File:Blindness HOM sprite.png]]<br>[[Darkness (status)|Blindness]] || TBA
|-style="text-align:center;"
|[[File:Burning HOM sprite.png]]<br>[[Burning (status)|Burning]] || TBA
|-style="text-align:center;"
|[[File:Charm HOM sprite.png]]<br>[[Charm (status)|Charm]] || TBA
|-style="text-align:center;"
|[[File:Confusion HOM sprite.png]]<br>[[Confusion (status)|Confusion]] || TBA
|-style="text-align:center;"
|[[File:Freezing HOM sprite.png]]<br>[[Snowman (status)|Freezing]] || TBA
|-style="text-align:center;"
|[[File:Paralysis HOM sprite.png]]<br>[[Paralysis (status)|Paralysis]] || TBA
|-style="text-align:center;"
|[[File:Petrify HOM sprite.png]]<br>[[Petrify (status)|Petrify]] || TBA
|-style="text-align:center;"
|[[File:Poison HOM sprite.png]]<br>[[Poison (status)|Poison]] || TBA
|-style="text-align:center;"
|[[File:Shadow Zero status HOM sprite.png]]<br>[[Shadow Zed (status)|Shadow Zed]] || TBA
|-style="text-align:center;"
|[[File:Sleep HOM sprite.png]]<br>[[Sleep (status)|Sleep]] || TBA
|-style="text-align:center;"
|}
===''[[Rise of Mana]]''===
===''[[Echoes of Mana]]''===
===''[[Visions of Mana]]''===
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Status ailments]]
[[Category:Status ailments]]
{{Ailments}}
{{Aliments}}

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