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The Crimson Wizard inflitrated Castle [[Valsena]] at night during [[Duran's opening gambit]], where he killed and wounded several soldier during their guard duty. Alerted by the sound, Duran tracked the trespasser and tried to stop him, but the young trainee was no match for the powerful spellcaster. The Crimson Wizard was about to defeat him when reinforcement was call in the area, prompting him to exit the castle. He left not before mocking Duran and the [[Richard|Hero King]] for their incompetence, leaving a severe blow to the young soldier's ego. Duran vowed to travel and not to return to Valsena before settling scores with the sorcerer.
The Crimson Wizard inflitrated Castle [[Valsena]] at night during [[Duran's opening gambit]], where he killed and wounded several soldier during their guard duty. Alerted by the sound, Duran tracked the trespasser and tried to stop him, but the young trainee was no match for the powerful spellcaster. The Crimson Wizard was about to defeat him when reinforcement was call in the area, prompting him to exit the castle. He left not before mocking Duran and the [[Richard|Hero King]] for their incompetence, leaving a severe blow to the young soldier's ego. Duran vowed to travel and not to return to Valsena before settling scores with the sorcerer.


During [[Angela's opening gambit]], the Crimson Wizard rallied the Altenish troops to wage war against the other nations in order to activate the Mana Stones, pretexing the danger caused by the waning power of Mana, which threatened Valda from keeping the polar country temperate. By releasing the energy of the Stones, the portal to the Sanctuary of Mana would open and allow Altena to seize the fabled Sword of Mana and gain immense magical powers and make the proud country of magicians regain his lost luster. He also made the True Queen summon [[Angela]], daughter and heir to the throne, to inform her of their intention to start releasing the energy of the Waterstone near Altena. To do so, they needed to sacrifice her life in order to use an outlawed forbidden spell needed to activate the Mana Stones. He made it appear as a decision of Queen Valda herself, whose approval Angela craved. Distraught, Angela fled the palace, using magic for the first time of her life. Without delay, the Crimson Wizard ordered to print and spread wanted posters in [[Alrant]], the nearest town, to capture the princess by force and frame her for treason.
During [[Angela's opening gambit]], the Crimson Wizard rallied the altenish troops to wage war against the other nations in order to activate the Mana Stones, pretexing the danger caused by the waning power of Mana, which threatened Valda from keeping the polar country temperate. By releasing the energy of the Stones, the portal to the Sanctuary of Mana would open and allow Altena to seize the fabled Sword of Mana and gain immense magical powers and make the proud country of magicians regain his lost luster. He also made the True Queen summon [[Angela]], daughter and heir to the throne, to inform her of their intention to start releasing the energy of the Waterstone near Altena. To do so, they needed to sacrifice her life in order to use an outlawed forbidden spell needed to activate the Mana Stones. He made it appear as a decision of Queen Valda herself, whose approval Angela craved. Distraught, Angela fled the palace, using magic for the first time of her life. Without delay, the Crimson Wizard ordered to print and spread wanted posters in [[Alrant]], the nearest town, to capture the princess by force and frame her for treason.


After scouting the Valsenan territory, the Crimson Wizard planned the invasion of Valsena and sent troops all over [[Fa'Diel]] to unseal the Mana Stones. During his siege in Valsena, he sent altenish mages guarding the bridge in [[Stonesplit Gap]] to create a blockade. The chosen and their party members are confronted here and the mages end up using [[Machine Golem R|machine golems]] to blow up the bridge. A while later, the invasion of the city successfully overpowered Valsena's military force. The wizard casted a paralyzing spell on the Hero King and was about to kill him, but was ultimately forced to retreat because of the heroes rushing to the throne room at the last minute.
After scouting the Valsenan territory, the Crimson Wizard planned the invasion of Valsena and sent troops all over [[Fa'Diel]] to unseal the Mana Stones. During his siege in Valsena, he sent altenish mages guarding the bridge in [[Stonesplit Gap]] to create a blockade. The chosen and their party members are confronted here and the mages end up using [[Machine Golem R|machine golems]] to blow up the bridge. A while later, the invasion of the city successfully overpowered Valsena's military force. The wizard casted a paralyzing spell on the Hero King and was about to kill him, but was ultimately forced to retreat because of the heroes rushing to the throne room at the last minute.


Searching for the Stones with the Darkshine Knight, the Wizard has Valda sacrifice the soul of fallen mage warriors to break the seal on the Mana Stone of Water. They eventually manage to unseal the eight Mana Stones, while the heroes are battling their armies and gathering the Mana Spirits to reach the Mana Goddess. He also attempted to break into Ferolian territory by releasing the energy of the Moonstone, but the deployment failed and the Altenish mages were consumed by [[Goremand (Trials of Mana)|Goremand]] instead.
Searching for the Stones with the Darkshine Knight, the Wizard has Valda sacrifice the soul of fallen mage warriors to break the seal on the Mana Stone of Water. They eventually manage to unseal the eight Mana Stones, while the heroes are battling their armies and gathering the Mana Spirits to reach the Mana Goddess. He also attempted to break into Ferolian territory by releasing the energy of the Moonstone, but the deployment failed and the altenish mages were consumed by [[Goremand (Trials of Mana)|Goremand]] instead.


As the heroes use the Spirits' power to access the Mana Sanctuary, the Crimson Wizard adds the released Mana Stones power to that of the Elementals', forcing open an access. He now invades the Sanctuary on the Altenish flying battleship the Gigantress and blasts the heroes with its warp cannon, followed by the other evil armies. As the three evil factions of the world collide, the Crimson Wizard, under the rule of the Dragon Lord, finds himself warring for the control of the Sword of Mana. What follows next depends on who is the main character of the story:
As the heroes use the Spirits' power to access the Mana Sanctuary, the Crimson Wizard adds the released Mana Stones power to that of the Elementals', forcing open an access. He now invades the Sanctuary on the Altenish flying battleship the Gigantress and blasts the heroes with its warp cannon, followed by the other evil armies. As the three evil factions of the world collide, the Crimson Wizard, under the rule of the Dragon Lord, finds himself warring for the control of the Sword of Mana. What follows next depends on who is the main character of the story:
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In the HD remake, the party can obtain the [[Ignition]] [[Chain Ability]] upon defeating the wizard in Duran and/or Angela's storyline.
In the HD remake, the party can obtain the [[Ignition]] [[Chain Ability]] upon defeating the wizard in Duran and/or Angela's storyline.
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===''Rise of Mana''===
===''Rise of Mana''===
[[File:Trials of Mana villains ROM render.jpg|200px|thumb|The villain trio]]
[[File:Trials of Mana villains ROM render.jpg|200px|thumb|The villain trio]]

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