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Editing Seiken Densetsu: The Emergence of Excalibur
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Developers wanted to include innovative ideas, such as a loyalty system determining whether characters would join the party and/or turn traitor. As many as 20 recruitable characters were planned. Also planned was a feature that would have required the player to knock on the doors of buildings in towns by "knocking" the microphone of the Famicom's second gamepad<ref>https://pony.velvet.jp/fcdisk/fmcmdskw29_stop.html</ref>. | Developers wanted to include innovative ideas, such as a loyalty system determining whether characters would join the party and/or turn traitor. As many as 20 recruitable characters were planned. Also planned was a feature that would have required the player to knock on the doors of buildings in towns by "knocking" the microphone of the Famicom's second gamepad<ref>https://pony.velvet.jp/fcdisk/fmcmdskw29_stop.html</ref>. | ||
[[File: | [[File:Excalibur1.jpg|right|thumb|]] | ||
Battles occurred in a dungeon which was composed of 5 underground levels.<ref>https://web.archive.org/web/20170221050143/http://www.ne.jp/asahi/oroti/famicom/mab02.html#2</ref> | Battles occurred in a dungeon which was composed of 5 underground levels.<ref>https://web.archive.org/web/20170221050143/http://www.ne.jp/asahi/oroti/famicom/mab02.html#2</ref> | ||
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