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{{See Also|Training regimen}}
{{See Also|Training regimen}}
[[File:Item menu AOM screenshot.png|thumb|400px|Stats in ''Adventures of Mana'']]
[[File:Item menu AOM screenshot.png|thumb|400px|Stats in ''Adventures of Mana'']]
[[File:FFA Status Menu.png|thumb|Stats in ''Final Fantasy Adventure'']]
{{-}}
 
==L/Lv==
{{See Also|Adventures of Mana level up progression}}
'''L'''<sup>FFA</sup>/'''Lv'''<sup>AoM</sup>, short for '''Level''', determine the overall strength of Sumo in a grading system, from '''1''' to '''99'''. Players need to collect '''EXP''' or experience points to gain a level. Leveling up prompts the '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> menu.
 
==Status==
'''Status''' depics Sumo's current condition. Four status crises or status effects influence the hero's condition.
 
{| class="wikitable" style="text-align:center;"
|-
! Status !! Description !! Remedy
|-
| (Good) || Normal condition. || N/A
|-
| (Pois<sup>FFA</sup>/[[Poison (status)|Poisoned]]<sup>AoM</sup>) || Gradually depletes Sumo's HP. || [[Antidote]], [[Heal (Adventures of Mana ability)|Heal]], [[Unicorn Horn]], fades over time.
|-
| (Ston<sup>FFA</sup>/[[Petrify (status)|Petrified]]<sup>AoM</sup>) || Sumo is stuck in place, but can still attack. || [[Gold Needle]], [[Heal (Adventures of Mana ability)|Heal]], [[Unicorn Horn]], fades over time.
|-
| (Moog<sup>FFA</sup>/[[Moogle (status)|Moogled]]<sup>AoM</sup>) || Sumo is turned into a [[Moogle]], depleting his defense power to 0 and disabling weapon or item use. || [[Mole Whiskers]], [[Heal (Adventures of Mana ability)|Heal]], [[Unicorn Horn]], fades over time.
|-
| (Dark<sup>FFA</sup>/[[Darkness (status)|Blind]]<sup>AoM</sup>) || The screen turns black<sup>FFA</sup>/vision is limited to a small circle around Sumo<sup>AoM</sup>, rendering navigation very difficult. || [[Eye Drops]], [[Heal (Adventures of Mana ability)|Heal]], [[Unicorn Horn]], fades over time.
|}
 
==E/EXP==
{{See Also|Adventures of Mana level up progression}}
'''E'''<sup>FFA</sup>/'''EXP'''<sup>AoM</sup>, short for '''Experience points''' is collected by defeating enemies and bosses. Gaining a certain amount of EXP will raise Sumo's level by 1. The first number corresponds to the accumulated EXP during the game. The second number after the "/" shows the amount of EXP required to access the next level.
 
==GP==
{{See Also|Lucre}}
'''GP''', short for '''Gold pieces''' is used as the game's currency to buy items & equipment. It is collected by defeating enemies and bosses, but also by selling items & gears.
 
==HP==
'''HP''' or '''Hit points''' determine how much damage Sumo can take and how close he is to death. Once the counter hits "0" he is unable to battle and the player is sent to the [[Game Over]] screen.
 
Players can influence HP growth by raising the '''Stamina'''<sup>FFA</sup>/'''VIT'''<sup>AoM</sup> stat.
 
Here are ways to replenish HP:
* Staying at an [[Inn]]
* Consuming a [[Candy]]
* Consuming a [[Potion]]
* Consuming a [[Hi-Potion]]
* Consuming an [[Elixir]]
* Interacting with a recovery spring.
* Using Sumo's [[Cure (Adventures of Mana ability)|Cure]] spell.
* [[Ask|Asking]] [[Fuji]] to restore them (only in certain areas/dungeons).
 
==MP==
'''MP''' or '''Magic points''' determine how many times Sumo can use magic spells. Once the counter hits "0" he is unable to use magic until replenished.
 
Players can influence MP growth by raising the '''Wisdom'''<sup>FFA</sup>/'''INT'''<sup>AoM</sup> stat.
 
Here are ways to replenish MP:
* Staying at an [[Inn]]
* Consuming an [[Ether]]
* Consuming a [[Hi-Ether]]
* Consuming an [[Elixir]]
* [[Ask|Asking]] [[Marcy]] to restore them (only in [[Dime Tower (Adventures of Mana)|Dime Tower]])
 
==AP/ATK==
==AP/ATK==
'''AP'''<sup>FFA</sup>/'''ATK'''<sup>AoM</sup> is the raw physical damage Sumo can inflict on enemies. It is calculated by combining the '''Power'''<sup>FFA</sup>/'''STR'''<sup>AoM</sup> stat with his currently equipped weapon's attack power.
'''AP'''<sup>FFA</sup>/'''ATK'''<sup>AoM</sup> is the raw physical damage Sumo can inflict on enemies. It is calculated by combining the '''Power'''<sup>FFA</sup>/'''STR'''<sup>AoM</sup> stat with his currently equipped weapon's attack power.
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==Stamina/VIT==
==Stamina/VIT==
'''Stamina'''<sup>FFA</sup>/'''VIT'''<sup>AoM</sup> influences the HP growth & defense power of Sumo. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up. Using a [[Bacchus's Wine]] will temporarily raise this stat.
'''Stamina'''<sup>FFA</sup>/'''VIT'''<sup>AoM</sup> influences the HP growth & defense power of Sumo. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up.


{| class="wikitable" style="text-align:center;
{| class="wikitable" style="text-align:center;
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==Power/STR==
==Power/STR==
'''Power'''<sup>FFA</sup>/'''STR'''<sup>AoM</sup> influences the attack power of Sumo. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up. Using an [[Adaman Brew]] will temporarily raise this stat.
'''Power'''<sup>FFA</sup>/'''STR'''<sup>AoM</sup> influences the attack power of Sumo. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up.


{| class="wikitable" style="text-align:center;
{| class="wikitable" style="text-align:center;
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==Wisdom/INT==
==Wisdom/INT==
'''Stamina'''<sup>FFA</sup>/'''INT'''<sup>AoM</sup> influences the amount of MP Sumo has as well as the amount of damage he can inflict with magic spells. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up. Using an [[Ea's Tear]] will temporarily raise this stat.
'''Stamina'''<sup>FFA</sup>/'''INT'''<sup>AoM</sup> influences the amount of MP Sumo has as well as the amount of damage he can inflict with magic spells. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up.


{| class="wikitable" style="text-align:center;
{| class="wikitable" style="text-align:center;
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==Will/MND==
==Will/MND==
'''Will'''<sup>FFA</sup>/'''MND'''<sup>AoM</sup> influences the amount of time the '''Will bar''' takes to fill up. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up. Using an [[Athena's Kiss]] will temporarily raise this stat.
'''Will'''<sup>FFA</sup>/'''MND'''<sup>AoM</sup> influences the amount of time the '''Will bar''' takes to fill up. This stat growth is determined by the type of '''Growth type'''<sup>FFA</sup>/'''Training regimen'''<sup>AoM</sup> chosen by the player after each level up.


{| class="wikitable" style="text-align:center;
{| class="wikitable" style="text-align:center;
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| 50 || 3,2 s
| 50 || 3,2 s
|}
|}
The gauge can be depleted or emptied by getting hit by enemy attacks or by using certain moves with currently equipped weapons. The bar will also stop when Sumo is using regular attacks or using items. The only way to fill the gauge up if to move or stand still.


The Will bar will also affect magic spell's power. Once the gauge is full, Sumo can unleash his magic at full power.
The Will bar will also affect magic spell's power. Once the gauge is full, Sumo can unleash his magic at full power.

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