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Editing Class change (Sword of Mana)

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For every level gained, the player as the opportunity to allocate 1 point in a class type of their choice. The six types are Warrior, Monk, Magician, Sage, Thief, and Random. Once the player has put 5 points into a type (or multiple for the Random type), they a locked into a class tree and changes class. Players will need to allocate more points into each class types to switch to advanced classes. The player '''cannot''' change class once the first one is reached. It takes 5 level ups to reach a yellow class, 15 for a blue class, and 35 for a red class. Each class names and statistics are based on their ''[[Trials of Mana]]'' equivalent.
For every level gained, the player as the opportunity to allocate 1 point in a class type of their choice. The six types are Warrior, Monk, Magician, Sage, Thief, and Random. Once the player has put 5 points into a type (or multiple for the Random type), they a locked into a class tree and changes class. Players will need to allocate more points into each class types to switch to advanced classes. The player '''cannot''' change class once the first one is reached. It takes 5 level ups to reach a yellow class, 15 for a blue class, and 35 for a red class. Each class names and statistics are based on their ''[[Trials of Mana]]'' equivalent.


Each class type grants 12 points among different attributes. The amount of points a class type can grant to each attribute is the same for each level up. Depending on the class type selected, each stat will be affected differently. Note that if the player chooses the Random Type, the 12 points will be distributed randomly, with 8 of those points devoted to HP/MP and 4 given to the other statistics.
Each class type grants 12 points among different attributes. The amount of points a class type can grant to each attribute is the same for each level up. Depending on the class type selected, each stat will be affected differently.


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