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*'''Normal Mode'''
*'''Normal Mode'''
By selecting ''"Yes"'' to the question ''"Do you want peace?"'', every enemy in the game stays or reverts back to its original level.
By selecting ''Yes'' to the queston ''Do you want peace'', every enemy in the game stays or reverts back to its original level.


*'''Nightmare More'''
*'''Nightmare More'''
By selecting ''"Yes"'' to the question ''"Do you want a nightmare?"'', every enemy in the game becomes 30 levels stronger increasing their attack, HP, and defense greatly. Furthermore, some encounters will feature more enemy reinforcement.
By selecting ''Yes'' to the queston ''Do you want a nightmare?'', every enemy in the game becomes 30 levels stronger increasing their attack, HP, and defense greatly. Furthermore, some encounters will feature more enemy reinforcement.


*'''No Future Mode'''
*'''No Future Mode'''
By selecting ''"No"'' to the question ''"Do you want a future?"'', every enemy in the game a promoted to level 99 increasing every stat greatly. Also, each [[Exp crystal]] dropped by an enemy is worth 54 EXP points.
By selecting ''No'' to the queston ''Do you want a future?'', every enemy in the game a promoted to level 99 increasing every stat greatly. Also, each [[Exp crystal]] dropped by an enemy is worth 54 EXP points.


===''Dawn of Mana''===
===''Echoes of Mana''===
There are four levels of difficulty in total, two of which can be unlocked by completing the game under lower settings. Completing chapters or the whole game on a certain diffculty can grant [[Emblems]] for [[Keldric]] to use during the main story or the [[Arena]] mode
 
*'''EASY'''
{{quote2|Difficulty ★ EASY -- For those who think NORMAL might be too tough.|In-game menu}}
 
*'''NORMAL'''
{{quote2|Difficulty ★★ NORMAL -- A good place to start for most people.|In-game menu}}
 
*'''HARD'''
{{quote2|Difficulty ★★★ HARD -- ???|In-game menu}}
This difficulty is only available once the player has completed the game at least one time. Upon selecting this difficulty the following changes will occur:
**Enemy HP is boosted by x 1.25, ATK by x 2.0 and DEF by x 1.25.
**Enemy [[Panic]] count during attacks is lowered and some enemies can shake it off regardless if the counter is still there.
**New enemies appear in each Chapter.
**Enemies are more aggressive and may use attacks that you likely would never see in a NORMAL game.
**Bosses are mostly the same, except some like [[Grim Treant]] have added elements to the mix.
**Boosted [[Lucre]] acquisition by x 5 during Chapters and x 10 during the medal bonus after completing a Chapter.


*'''ULTIMATE'''
{{quote2|Difficulty ★★★★ ULTIMATE -- ???|In-game menu}}
This difficulty is only available once the player has completed the game at least one time. Upon selecting this difficulty the following changes will occur:
**This difficulty is only available once the player has completed the game at least one time.
**Enemy Panic count is lowered even further and much more enemies will shake off Panic status from a relatively early Chapter.
**More new enemies appear in each Chapter.
**Enemy AI is extremely aggressive, make them very dangerous in groups.
**Enemy mobs are larger in size.
**A majority of enemies have resistance to mono objects, like barrels.
**Bosses panic counts are extremely low, with most Panic attempts only yielding counts from 6-9 save their weakpoints(10-15).
**Bosses have new attack patterns and many of their attacks are boosted with new [[Status aliments]].
**Bosses may summon weaker monsters for assistance.
**Boosted [[Lucre]] acquisition by x 10 during Chapters and x 100 during the medal bonus after completing a Chapter.
===''Heroes of Mana''===
There are two difficulty levels: Normal Mode and Hard Mode. Completing the game on Hard Mode grants the player with ''Free Battle 38''.
*'''Normal Mode'''
This is the original difficulty level.
*'''Hard Mode'''
This mode can only be selected once the player has completed the game at least once. By selecting this difficulty level, the following changes will occur.
**Some enemy units' stats such as HP and attack are increased.
**[[Treant]] and [[Gaia]] starting values are decreased.
**Item rewards boast higher stats or a more valuable.
**Items from previous saved game are conserved, but everything still has to be unlocked (characters, magic, unit ans structure creation).
**Conditions from Ranking remain the same.
**[[Notebook (Heroes of Mana)|Notebook]] completion is transferred to the new game.
===''Echoes of Mana''===
Difficulty was relative to the party's individual and overall '''combat power rating (PWR)''', which is determined by each unit's level, stats enhancements, attached [[Memory Gem]]s, and equipped gear. All main quests as well as certain training and event quests, offered a recommended PWR value for an indicated number of units during quest selection and loadout. The main quests were further divided into Normal, Hard, and Very Hard tracks, each with sharply increasing difficulty between tracks. Each non-story quest also had a time limit of 5-10 minutes, which in turn contributed to the mission's overall score and rank.
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==References==
====''Legend of Mana''====
*[https://gamefaqs.gamespot.com/ps/256525-legend-of-mana/faqs/8001 Legend of Mana GameFAQs]
====''Dawn of Mana''====
*[https://rpgamer.com/review/dawn-of-mana-review/#:~:text=Dawn%20of%20Mana%20features%20two,and%20people%20to%20throw%20around. RPGamer]
*[https://www.seikens.com/dawn-of-mana/difficulty-changes/ Seikens]
====''Heroes of Mana''====
*[https://gamefaqs.gamespot.com/ds/935583-heroes-of-mana/faqs/47656 GameFAQs]
{{Recurring}}
{{Trials of Mana}}
{{Trials of Mana}}
{{Legend of Mana}}
{{Legend of Mana}}

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