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[[File:Jinn HOM artwork.jpg|thumb|''Heroes of Mana'' artwork]] | |||
'''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid. | '''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid. | ||
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===''Sword of Mana''=== | ===''Sword of Mana''=== | ||
In ''[[Sword of Mana]]'', Jinn is the fifth Mana Spirit obtained. He is imprisoned within a round boulder inside of a small cave deep into [[Jadd Desert]]. The [[Sumo|Hero]] and [[Amanda]] have to defeat four [[Cockatrice]]s in order to free him. Upon being freed, Jinn rejoices and reveals that he has been imprisoned for a long time. Jinn's unique move is [[Speed Up]], which costs 3 MP, and summoning Jinn himself costs 6 MP. Whenever Jinn is summoned, it creates a whirlwind in front of him. This is necessary to destroy a [[stone seal]] blocking a cave near the one where the Hero and Amanda rescued Jinn. | In ''[[Sword of Mana]]'', Jinn is the fifth Mana Spirit obtained. He is imprisoned within a round boulder inside of a small cave deep into [[Jadd Desert]]. The [[Sumo|Hero]] and [[Amanda]] have to defeat four [[Cockatrice]]s in order to free him. Upon being freed, Jinn rejoices and reveals that he has been imprisoned for a long time. Jinn's unique move is [[Speed Up]], which costs 3 MP, and summoning Jinn himself costs 6 MP. Whenever Jinn is summoned, it creates a whirlwind in front of him. This is necessary to destroy a [[stone seal]] blocking a cave near the one where the Hero and Amanda rescued Jinn. | ||
==Gallery== | ==Gallery== | ||
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Jinn DOM render.jpg|''Dawn of Mana'' artwork render | Jinn DOM render.jpg|''Dawn of Mana'' artwork render | ||
</gallery> | </gallery> | ||
{{Stub}} | {{Stub}} | ||
{{ | {{Secret of Mana}} | ||
{{ | {{Trials of Mana}} | ||
{{ | {{Legend of Mana}} | ||
{{ | {{Sword of Mana}} | ||
{{Children of Mana}} | {{Children of Mana}} | ||
[[Category:Mana Spirits]] | [[Category:Mana Spirits]] | ||
[[Category:Secret of Mana characters]] | [[Category:Secret of Mana characters]] | ||
[[Category:Trials of Mana characters]] | [[Category:Trials of Mana characters]] | ||