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{{Character infobox | {{Character infobox | ||
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{{tab| | {{tab|HACCAN}}[[File:Sumo AOM artwork.png|250px]]<br>''Adventures of Mana'' artwork | ||
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{{tab| | {{tab|Kameoka}}[[File:Hero Sword of Mana artwork.jpg|250px]]<br>''Sword of Mana'' artwork | ||
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{{tab| | {{tab|Ishii}}[[File:Sumo FFA artwork.jpg|250px]]<br>''Final Fantasy Adventure'' artwork | ||
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===''Sword of Mana''=== | ===''Sword of Mana''=== | ||
Born and raised in [[Granz Realm]], the Hero had a happy childhood in which he was well provided for both financially, being the son of Consul [[Hermann]], and spiritually, listening to the legends of the world as spun in song by [[Granz|Lord Granz]]. However, one dark day, his parents were accosted by Prince Stroud, who had taken on the moniker of "[[Dark Lord]]", for hiding the (supposed) [[Fuji|sole survivor]] of his massacre of the [[Mana Village]]. While his parents stayed behind to try and reason with Dark Lord (a tactic that resulted in their deaths), the Hero fled alongside the girl. Unfortunately, he twisted his ankle and, telling the Heroine to run ahead, was eventually captured and thrown into the dungeons of [[Granz Castle]]. There, he was forced to become a gladiator-slave for the Realm, battling monsters daily just to stay alive. | Born and raised in [[Granz Realm]], the Hero had a happy childhood in which he was well provided for both financially, being the son of Consul [[Hermann]], and spiritually, listening to the legends of the world as spun in song by [[Granz|Lord Granz]]. However, one dark day, his parents were accosted by Prince Stroud, who had taken on the moniker of "[[Dark Lord]]", for hiding the (supposed) [[Fuji|sole survivor]] of his massacre of the [[Mana Village]]. While his parents stayed behind to try and reason with Dark Lord (a tactic that resulted in their deaths), the Hero fled alongside the girl. Unfortunately, he twisted his ankle and, telling the Heroine to run ahead, was eventually captured and thrown into the dungeons of [[Granz Castle]]. There, he was forced to become a gladiator-slave for the Realm, battling monsters daily just to stay alive. | ||
==History== | ==History== | ||
===''Final Fantasy Adventure'' & ''Adventures of Mana''=== | ===''Final Fantasy Adventure'' & ''Adventures of Mana''=== | ||
Sumo starts out as a gladiator being enslaved in the Dutchy of [[Glaive Castle|Glaive]] and forced to fight exotic beasts for the entertainment of the [[Dark Lord]]. On day, fed up of seeing countless prisoners and friends felling in battle, Sumo succeeds in escaping the arena after listening to his dying friend [[Will]] entrusting him to seek [[Bogard|Sir Bogard]] near the Great Waterfall. He overhears a conversation outside between Dark Lord and his assistant [[Julius]] and is almost immediately spotted by the lord himself. The young knight tries to defend himself, but is ultimately sent down the waterfall by the evil ruler's sheer strength. | Sumo starts out as a gladiator being enslaved in the Dutchy of [[Glaive Castle|Glaive]] and forced to fight exotic beasts for the entertainment of the [[Dark Lord]]. On day, fed up of seeing countless prisoners and friends felling in battle, Sumo succeeds in escaping the arena after listening to his dying friend [[Will]] entrusting him to seek [[Bogard|Sir Bogard]] near the Great Waterfall. He overhears a conversation outside between Dark Lord and his assistant [[Julius]] and is almost immediately spotted by the lord himself. The young knight tries to defend himself, but is ultimately sent down the waterfall by the evil ruler's sheer strength. | ||
Sumo encounters a helpless damsel in the [[Steppe|Topple plains]] surrounded by [[Mushboom|Mushbooms]]. The brave swordsman defeat the threat, effectively rescuing the young lady. His [[Hasim|bodyguard]], however, is mortally wounded and pleads the traveler to escort the girl to [[Wendel (Adventures of Mana)|Wendel]] into the care of Bogard, the lone [[Gemma Knight]] living in seclusion near a waterfall. The knight accompanies the maiden Fuji to the old man's [[Bogard's Cabin|cabin]], where they meet with a gruff-looking woodcutter. The man opens up after seeing the maiden's [[Pendant of Mana|pendant]]. Turns out the pendant was used in the last war by a similar maiden of the [[Mana Clan]] and led the Gemma Knights to victory against the [[Vandole Empire]]. Bogard then advises the duo to venture east to a cave connecting [[Topple (Adventures of Mana)|Topple]] to the path to Wendel, where they should meet [[Cibba]]. He gives his [[Mattock]] to the young knight before bidding farewell to the heroes. | Sumo encounters a helpless damsel in the [[Steppe|Topple plains]] surrounded by [[Mushboom|Mushbooms]]. The brave swordsman defeat the threat, effectively rescuing the young lady. His [[Hasim|bodyguard]], however, is mortally wounded and pleads the traveler to escort the girl to [[Wendel (Adventures of Mana)|Wendel]] into the care of Bogard, the lone [[Gemma Knight]] living in seclusion near a waterfall. The knight accompanies the maiden Fuji to the old man's [[Bogard's Cabin|cabin]], where they meet with a gruff-looking woodcutter. The man opens up after seeing the maiden's [[Pendant of Mana|pendant]]. Turns out the pendant was used in the last war by a similar maiden of the [[Mana Clan]] and led the Gemma Knights to victory against the [[Vandole Empire]]. Bogard then advises the duo to venture east to a cave connecting [[Topple (Adventures of Mana)|Topple]] to the path to Wendel, where they should meet [[Cibba]]. He gives his [[Mattock]] to the young knight before bidding farewell to the heroes. | ||
After exploring the eastern part of the continent, the party decides to take a break to a nearby [[Kett Manor|manor]]. There the heroine instructs Sumo on how to use [[Cure (Adventures of Mana)|(curative magic]] before going to sleep. The morning after, Fuji is nowhere to be found, hinting at the manor occupant's | After exploring the eastern part of the continent, the party decides to take a break to a nearby [[Kett Manor|manor]]. There the heroine instructs Sumo on how to use [[Cure (Adventures of Mana)|(curative magic]] before going to sleep. The morning after, Fuji is nowhere to be found, hinting at the manor occupant's suspicous motives. Hearing that there might be something in the [[Marsh Cellar]] to help him in his quest, the hero decides to venture inside, where he comes face to face with a [[Julius|Mysterious Traveler]]. The man tells of a rumor about [[Count Lee|Mr. Lee]], the lord of Kett Manor confining young maiden in coffins. THe newly formed duo proceed into the damp cavern, only to find a fearsome [[Hydra (Adventures of Mana)|Hydra]] guarding a [[Moon Mirror|treasure]] at the end. The traveler parts ways with Sumo, telling him to use the artifact on the [[Butler]] guarding the door in the manor. | ||
Back to Kett's Sumo uses the Moor Mirror showing the true face of the Butler, making him transform into a [[Werewolf]]. After slaying the beast, the hero continues his search for the maiden deeper into the mansion. He finds her inside a room full of coffins. By the time the duo tries to escape the mansion, they are attacked by Mr. Lee himself who turns into a [[Vampire (Adventures of Mana)|Vampire]]. The party must team together if they wish to defeat the undead lord. | Back to Kett's Sumo uses the Moor Mirror showing the true face of the Butler, making him transform into a [[Werewolf]]. After slaying the beast, the hero continues his search for the maiden deeper into the mansion. He finds her inside a room full of coffins. By the time the duo tries to escape the mansion, they are attacked by Mr. Lee himself who turns into a [[Vampire (Adventures of Mana)|Vampire]]. The party must team together if they wish to defeat the undead lord. | ||
After this episode, the party finally reaches Wendel where they meet with Cibba of the Gemma Knights. He invites Fuji to stand inside the sacred circle to let her pendant reveal her fated path. Once inside, a sprit of [[Motherly Figure|Fuji's Mother]] appears, telling the young maiden that she and her are part of the line of Mana, seeds fallen from the Tree of Life, tasked with Her protection against the evils of the world. Vandole used the pendant to seal the [[Mana Tree]] atop [[Mt. Illusia]], ensure that nobody would ever draw near. The figure pleads for her daughter to join forces with the Gemma Knight to thwart the Dark Lord's plan to take over the world. She then vanishes into thin air, with Fuji lamenting her loss. Her grief is rudely disrupted by an earthquake. The mysterious man barge into the temple informing the party that the Glaive empire is raiding the city. The long-haired lad takes the maiden to a safe place, but Cibba is suspicious of his intentions and ask Sumo to look for him. Our hero finds the town infested with monsters with defenseless guards lying on the ground. Hurrying through the main gate, Sumo finds the mysterious man right outside with Fuji. The man is quickly revealed to be Julius in disguise all along which puzzle the young knight since he helped him back in the marsh cave. Julius replies that he wasn't sure the girl was the right one until he saw what happened inside Wendel temple. He was waiting for this chance to capture her and now Glaive can use her to gain access to the Mana tree. Sumo lunges toward the evildoer but the latter scoffs that his pitiful attempt by knocking our hero against the wall with magic. Unable to stop the Dark Lord's adviser, the young knight is then taken back to Wendel temple by Cibba who heals his wounds with the magic circle. Regaining consciousness, the priest informs Sumo that Fuji is taken hostage in Julius' Airship to the west. Cibba gives the hero the Magic Book of Heal before departure. | After this episode, the party finally reaches Wendel where they meet with Cibba of the Gemma Knights. He invites Fuji to stand inside the sacred circle to let her pendant reveal her fated path. Once inside, a sprit of [[Motherly Figure|Fuji's Mother]] appears, telling the young maiden that she and her are part of the line of Mana, seeds fallen from the Tree of Life, tasked with Her protection against the evils of the world. Vandole used the pendant to seal the [[Mana Tree]] atop [[Mt. Illusia]], ensure that nobody would ever draw near. The figure pleads for her daughter to join forces with the Gemma Knight to thwart the Dark Lord's plan to take over the world. She then vanishes into thin air, with Fuji lamenting her loss. Her grief is rudely disrupted by an earthquake. The mysterious man barge into the temple informing the party that the Glaive empire is raiding the city. The long-haired lad takes the maiden to a safe place, but Cibba is suspicious of his intentions and ask Sumo to look for him. Our hero finds the town infested with monsters with defenseless guards lying on the ground. Hurrying through the main gate, Sumo finds the mysterious man right outside with Fuji. The man is quickly revealed to be Julius in disguise all along which puzzle the young knight since he helped him back in the marsh cave. Julius replies that he wasn't sure the girl was the right one until he saw what happened inside Wendel temple. He was waiting for this chance to capture her and now Glaive can use her to gain access to the Mana tree. Sumo lunges toward the evildoer but the latter scoffs that his pitiful attempt by knocking our hero against the wall with magic. Unable to stop the Dark Lord's adviser, the young knight is then taken back to Wendel temple by Cibba who heals his wounds with the magic circle. Regaining consciousness, the priest informs Sumo that Fuji is taken hostage in Julius' Airship to the west. Cibba gives the hero the Magic Book of Heal before departure. | ||
While searching for a way to get through [[Gaia Pass]], Sumo stumbles onto the [[Dwarf Cave]] when he learns that [[Watts]] has gone to the [[Forbidden Mines]] to search for [[|Chunk of Mythril|Mythril]] ore. Knowing that he needs the fabled metal to enter Gaia, the young knight decides to explore the mines for the dwarf. After being sent into a treacherous ride by going into a minecart, Sumo in found lying on the ground by none other than Watts who gladly accompanys him. Deep within the mines, they face off with [[Megapede]] who guards a mythril deposit. Overjoyed by their discovery, Watts and Sumo quickly defeat the monster and head back to the Dwarf Cave, where the young knight can now buy proper mythril equipment. | While searching for a way to get through [[Gaia Pass]], Sumo stumbles onto the [[Dwarf Cave]] when he learns that [[Watts]] has gone to the [[Forbidden Mines]] to search for [[|Chunk of Mythril|Mythril]] ore. Knowing that he needs the fabled metal to enter Gaia, the young knight decides to explore the mines for the dwarf. After being sent into a treacherous ride by going into a minecart, Sumo in found lying on the ground by none other than Watts who gladly accompanys him. Deep within the mines, they face off with [[Megapede]] who guards a mythril deposit. Overjoyed by their discovery, Watts and Sumo quickly defeat the monster and head back to the Dwarf Cave, where the young knight can now buy proper mythril equipment. | ||
After going through the mines, Sumo reunites with Bogard, who accompany the hero inside the nearby [[Airship]] to rescue Fuji. As they hop into the vessel, they are lifted to the sky as the Airship has completely refueled. Sumo and Bogard finally reach Fuji's cell, where Bogard decides to guard the room while the young knight circle around the ship to reach the window since the door is locked. Unfortunately, as Sumo is about to reach the opposite side, he is cornered by Julius. The hero has just enough time to take the maiden's pendant before being blasted by the evil sorcerer's magic, sending him several feet into the ground. | After going through the mines, Sumo reunites with Bogard, who accompany the hero inside the nearby [[Airship]] to rescue Fuji. As they hop into the vessel, they are lifted to the sky as the Airship has completely refueled. Sumo and Bogard finally reach Fuji's cell, where Bogard decides to guard the room while the young knight circle around the ship to reach the window since the door is locked. Unfortunately, as Sumo is about to reach the opposite side, he is cornered by Julius. The hero has just enough time to take the maiden's pendant before being blasted by the evil sorcerer's magic, sending him several feet into the ground. | ||
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Back to Jadd, Sumo sprinkles [[Amanda's Tear]] on the parrot, making it change back into Lester. The young bard thanks him, inquiring about his sister's whereabouts. The young knight has no choice but to tell him the truth about Amanda's sacrifice. The bard decides to join Sumo to stop Davias once and for all. The party tries to ambush Davias on the rooftop, but the sorcerer transforms himself into [[Mindflayer]] and attack the two men. As they deal the final blow, Lester demands Davias to give the pendant back to Sumo, but the magician snickers back, telling the party that his pet [[Garuda (boss)|Garuda]] has fled to Glaive Castle with the precious artifact in its talon. As Davias utters his last breath, Sumo is now tasked to go to [[Crooked Boulder]] to find a passage leading to Glaive. As thanks for helping him defeat his oppressor, Lester takes care of the poison mist surrounding the path leading to the mountains. | Back to Jadd, Sumo sprinkles [[Amanda's Tear]] on the parrot, making it change back into Lester. The young bard thanks him, inquiring about his sister's whereabouts. The young knight has no choice but to tell him the truth about Amanda's sacrifice. The bard decides to join Sumo to stop Davias once and for all. The party tries to ambush Davias on the rooftop, but the sorcerer transforms himself into [[Mindflayer]] and attack the two men. As they deal the final blow, Lester demands Davias to give the pendant back to Sumo, but the magician snickers back, telling the party that his pet [[Garuda (boss)|Garuda]] has fled to Glaive Castle with the precious artifact in its talon. As Davias utters his last breath, Sumo is now tasked to go to [[Crooked Boulder]] to find a passage leading to Glaive. As thanks for helping him defeat his oppressor, Lester takes care of the poison mist surrounding the path leading to the mountains. | ||
After bidding farewell to Lester, Sumo ventures into the [[Hidden Waterfall]], then to Crooked Boulder, and finally to Glaive Castle, where he yearns to take his revenge on Dark Lord. There he rejoins with Fuji who was held captive and find the way to Dark Lord's private quarters. The two men engage into a grueling duel, ending with the evildoer falling before Sumo. As the young knight retrieves the Mana Pendant, he realizes that the artifact was a fake, not to mention Fuji's sudden disappearance. The hero backtracks to Glaive Castle's entrance, only to find a dazed maiden wandering toward the sacred waterfall. Julius appears in front on him, declaring he's too late to stop him. The evil sorcerer then orders the mind-controlled Fuji to raise her pendant to reverse the waterfall's flow. Julius reveals he's a descendant of Vandole and that is why he is able to manipulate a Mana maiden so easily. The girl chants a mysterious spell, effectively inverting the water's flow and opening the portal of the [[Mana Shrine]]. | After bidding farewell to Lester, Sumo ventures into the [[Hidden Waterfall]], then to Crooked Boulder, and finally to Glaive Castle, where he yearns to take his revenge on Dark Lord. There he rejoins with Fuji who was held captive and find the way to Dark Lord's private quarters. The two men engage into a grueling duel, ending with the evildoer falling before Sumo. As the young knight retrieves the Mana Pendant, he realizes that the artifact was a fake, not to mention Fuji's sudden disappearance. The hero backtracks to Glaive Castle's entrance, only to find a dazed maiden wandering toward the sacred waterfall. Julius appears in front on him, declaring he's too late to stop him. The evil sorcerer then orders the mind-controlled Fuji to raise her pendant to reverse the waterfall's flow. Julius reveals he's a descendant of Vandole and that is why he is able to manipulate a Mana maiden so easily. The girl chants a mysterious spell, effectively inverting the water's flow and opening the portal of the [[Mana Shrine]]. | ||
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Upon reaching Wendel, he learns that Cibba went south to [[Lorimar]] upon hearing it was attacked by monsters. Upon arriving there, the king tells him that a Marilith has taken up residence in a nearby mountain cave. Cibba arrived to deal with the creature, but was frozen in ice before he had the chance. Sumo decides to do it in Cibba's stead, which frees Cibba and the people of Lorimar. Knowing that Sumo seeks Excalibur, Cibba directs him to the Floatrocks, where Ifrit awaits beneath a mountain. Only by defeating Ifrit can Sumo obtain Excalibur. And yet, all Sumo finds is a rusty sword, surely not the Holy Sword. Cibba explains that Excalibur must first judge one worthy before it can be wielded, and directs Sumo to find some ruins in the Crystal Desert and there hold Excalibur aloft, in order to raise the [[Dime Tower]]. Cibba intimates that the Professor might know where to look for the ruins. Indeed, the good doctor tells Sumo to locate the Flare spell in a sealed cave to the north, where a Lich lies waiting. Now armed with Flare, Sumo seeks out a giant diamond. Destroying this diamond with Flare reveals the ruins Sumo is looking for. Deep in these ruins, beyond a [[Mantis Ant]], is the spot where Sumo must lift up Excalibur to raise the Dime Tower. Inside the tower, he meets [[Marcie]], and together they scale the tower, learning of the Emperor's corruption and how his followers placed hope at the base of the Great Waterfall in the form of the Imperial Prince, whom Sumo realizes must be Julius. | Upon reaching Wendel, he learns that Cibba went south to [[Lorimar]] upon hearing it was attacked by monsters. Upon arriving there, the king tells him that a Marilith has taken up residence in a nearby mountain cave. Cibba arrived to deal with the creature, but was frozen in ice before he had the chance. Sumo decides to do it in Cibba's stead, which frees Cibba and the people of Lorimar. Knowing that Sumo seeks Excalibur, Cibba directs him to the Floatrocks, where Ifrit awaits beneath a mountain. Only by defeating Ifrit can Sumo obtain Excalibur. And yet, all Sumo finds is a rusty sword, surely not the Holy Sword. Cibba explains that Excalibur must first judge one worthy before it can be wielded, and directs Sumo to find some ruins in the Crystal Desert and there hold Excalibur aloft, in order to raise the [[Dime Tower]]. Cibba intimates that the Professor might know where to look for the ruins. Indeed, the good doctor tells Sumo to locate the Flare spell in a sealed cave to the north, where a Lich lies waiting. Now armed with Flare, Sumo seeks out a giant diamond. Destroying this diamond with Flare reveals the ruins Sumo is looking for. Deep in these ruins, beyond a [[Mantis Ant]], is the spot where Sumo must lift up Excalibur to raise the Dime Tower. Inside the tower, he meets [[Marcie]], and together they scale the tower, learning of the Emperor's corruption and how his followers placed hope at the base of the Great Waterfall in the form of the Imperial Prince, whom Sumo realizes must be Julius. | ||
On the roof of the tower, Sumo confronts and defeats Garuda. However, the bird beast damages the tower, causing it to begin crumbling back underground. Marcie tosses Sumo across a broken bridge to Glaive Castle, saying it will cross with its propulsion thrusters, but after Sumo lands, it reveals said thrusters were damaged long ago. Besides, Marcie cannot leave the tower until the Professor recalls it. Sumo must continue without Marcie, as he passes by Glaive Castle to the Great Waterfall. Ascending to the Temple of Mana, Sumo battles his way to the Mana Tree, before which are Julius and a still brainwashed Fuji. Julius mocks Sumo's efforts as too little too late, and engages Sumo in battle, only to be felled by the new Gemma Knight. Fuji is at last freed from Julius' spell, but Julius is not finished yet. | On the roof of the tower, Sumo confronts and defeats Garuda. However, the bird beast damages the tower, causing it to begin crumbling back underground. Marcie tosses Sumo across a broken bridge to Glaive Castle, saying it will cross with its propulsion thrusters, but after Sumo lands, it reveals said thrusters were damaged long ago. Besides, Marcie cannot leave the tower until the Professor recalls it. Sumo must continue without Marcie, as he passes by Glaive Castle to the Great Waterfall. Ascending to the Temple of Mana, Sumo battles his way to the Mana Tree, before which are Julius and a still brainwashed Fuji. Julius mocks Sumo's efforts as too little too late, and engages Sumo in battle, only to be felled by the new Gemma Knight. Fuji is at last freed from Julius' spell, but Julius is not finished yet. | ||
Assuming a third, final form, Julius attempts to finish Sumo off, but is finally destroyed, with the consequence of the Mana Tree being lost as well. However, Fuji's mother appears, and reminds her that they are seeds. Should the Mana Tree ever be lost, a maiden of the Mana Clan can become a new Mana Tree to keep Mana alive in the world. Of course, Fuji must choose this for herself, and has the choice to return with Sumo and await the devastation that would come with the loss of Mana. Fuji makes the choice to become the new Tree, and Sumo agrees to protect her from evil. Before departing, Sumo agrees to carry a message from Fuji's mother to her beloved, Sir Bogard. After which, he leaves his Chocobo with another Chocobo and goes on his way. | Assuming a third, final form, Julius attempts to finish Sumo off, but is finally destroyed, with the consequence of the Mana Tree being lost as well. However, Fuji's mother appears, and reminds her that they are seeds. Should the Mana Tree ever be lost, a maiden of the Mana Clan can become a new Mana Tree to keep Mana alive in the world. Of course, Fuji must choose this for herself, and has the choice to return with Sumo and await the devastation that would come with the loss of Mana. Fuji makes the choice to become the new Tree, and Sumo agrees to protect her from evil. Before departing, Sumo agrees to carry a message from Fuji's mother to her beloved, Sir Bogard. After which, he leaves his Chocobo with another Chocobo and goes on his way. | ||
===''Sword of Mana''=== | ===''Sword of Mana''=== | ||
{{quote2|The son of Hermann, the consul of Granz Realm, escaped from Dark Lord's grip when the villain stormed the consul's home. Ten years have passed. Now the hero seeks revenge.|Nintendo Power Official Guide}} | {{quote2|The son of Hermann, the consul of Granz Realm, escaped from Dark Lord's grip when the villain stormed the consul's home. Ten years have passed. Now the hero seeks revenge.|Nintendo Power Official Guide}} | ||
Sumo awakens from a recurring nightmare inside his communal cell in [[Granz Castle]]. He tells his fellow inmate [[Willy]] that he always makes the same dream (see ''background'') about a girl that he was supposed to protect. Willy is surprised to hear her name, but thinks it might be somebody else. The two of them plan to escape Granz through the arena gate once again, as this time might be the good one. As they are called by a guard to make their daily appearance onto the fighting ground, the duo starts battling a [[Jackal]], eventually defeating it. As they attempt to make their escape, they are ambushed by the [[Dark Lord]] and his personal guards. Stroud is impressed by the two runaway slaves and offers them to work under him. Willy hesitates, but Sumo is having none of it, as he recalls him having murdered his father and mother. Sumo then tries to engage his opponent in a swordfight, but is overmatched by the Dark Lord' might power, and end up falling down the waterfall. | Sumo awakens from a recurring nightmare inside his communal cell in [[Granz Castle]]. He tells his fellow inmate [[Willy]] that he always makes the same dream (see ''background'') about a girl that he was supposed to protect. Willy is surprised to hear her name, but thinks it might be somebody else. The two of them plan to escape Granz through the arena gate once again, as this time might be the good one. As they are called by a guard to make their daily appearance onto the fighting ground, the duo starts battling a [[Jackal]], eventually defeating it. As they attempt to make their escape, they are ambushed by the [[Dark Lord]] and his personal guards. Stroud is impressed by the two runaway slaves and offers them to work under him. Willy hesitates, but Sumo is having none of it, as he recalls him having murdered his father and mother. Sumo then tries to engage his opponent in a swordfight, but is overmatched by the Dark Lord' might power, and end up falling down the waterfall. | ||
Sumo is rescued by [[Niccolo]] who's been fishing at the waterfall's basin. Sumo thanks he traveling salesman and asks the directions to [[Topple Village]]. The merchant doesn't know the exact location since he just got here too, and quickly departs to his home. A cry echoes nearby, grabbing Sumo's attention. A [[Fuji|girl]] is seen assaulted by a [[Chobin Hood]], which the boy quickly deals with in a couple of sword swings. The traveling girl named Fuji thanks his savior and ask him if he can accompany her to Topple. After crossing [[Topple Outskirts]], the party finally come across the settlement. Fuji thanks Sumo for escorting her, and leaves him. There, the hero reunites with Niccolo, who sells him [[Popoi's Notebook]] for 10 lucre. Inside a house, he meets with a grandfather who mistakes Sumo for a Granz soldier, pleading him that he's done nothing wrong and leave his home at once. Outside, his grandchild tries to defend his beliefs in the [[Mana Goddess]], but Sumo quickly explains the misunderstanding. The two Topple residents apologize for their behavior and explain that the Dark Lord is after the mana believers that he calls heretics. Since Topple Village has the most mana worshippers in the realm, the inhabitants has grown extremely suspicious of strangers. Sumo asks the grandfather if there is a way to defeat Dark Lord, the old man replies that only the [[Mana Sword]] could make a dent in the evil knight's armor. He entrusts Sumo to visit [[Cibba]] the sage over at [[Wendel]] to learn more about the legendary blade. He gives the [[Magic Rope]] as a parting gift. | Sumo is rescued by [[Niccolo]] who's been fishing at the waterfall's basin. Sumo thanks he traveling salesman and asks the directions to [[Topple Village]]. The merchant doesn't know the exact location since he just got here too, and quickly departs to his home. A cry echoes nearby, grabbing Sumo's attention. A [[Fuji|girl]] is seen assaulted by a [[Chobin Hood]], which the boy quickly deals with in a couple of sword swings. The traveling girl named Fuji thanks his savior and ask him if he can accompany her to Topple. After crossing [[Topple Outskirts]], the party finally come across the settlement. Fuji thanks Sumo for escorting her, and leaves him. There, the hero reunites with Niccolo, who sells him [[Popoi's Notebook]] for 10 lucre. Inside a house, he meets with a grandfather who mistakes Sumo for a Granz soldier, pleading him that he's done nothing wrong and leave his home at once. Outside, his grandchild tries to defend his beliefs in the [[Mana Goddess]], but Sumo quickly explains the misunderstanding. The two Topple residents apologize for their behavior and explain that the Dark Lord is after the mana believers that he calls heretics. Since Topple Village has the most mana worshippers in the realm, the inhabitants has grown extremely suspicious of strangers. Sumo asks the grandfather if there is a way to defeat Dark Lord, the old man replies that only the [[Mana Sword]] could make a dent in the evil knight's armor. He entrusts Sumo to visit [[Cibba]] the sage over at [[Wendel]] to learn more about the legendary blade. He gives the [[Magic Rope]] as a parting gift. | ||
Hearing a rumor about a secluded swordsman living near Topple, the hero find a lone [[Cascade Cottage|cottage]] near a cascade and enters it. Inside, he reads a letter telling the recipient to head to Wendel as a rendezvous point. Fuji erupts inside the cottage, accusing him of being on of the Realm's [[Heretic Hunters]]. Brandishing her staff towards Sumo, the maiden asks what Sumo has done to Bogard, to the boy's utter confusion. The hero replies that he only wants revenge on Dark Lord too, making the situation less tense as both realize they aren't working for him. Sumo gives the letter to Fuji, making a [[Wisp|light]] [[Mana Spirit|mana sprit]] appear. Fuji is surprised to hear about the boy never seeing a spirit before, and decide to teach him how to summon one. Seeing the letter is from Bogard, the maiden decides to join Sumo on their way to Wendel. | Hearing a rumor about a secluded swordsman living near Topple, the hero find a lone [[Cascade Cottage|cottage]] near a cascade and enters it. Inside, he reads a letter telling the recipient to head to Wendel as a rendezvous point. Fuji erupts inside the cottage, accusing him of being on of the Realm's [[Heretic Hunters]]. Brandishing her staff towards Sumo, the maiden asks what Sumo has done to Bogard, to the boy's utter confusion. The hero replies that he only wants revenge on Dark Lord too, making the situation less tense as both realize they aren't working for him. Sumo gives the letter to Fuji, making a [[Wisp|light]] [[Mana Spirit|mana sprit]] appear. Fuji is surprised to hear about the boy never seeing a spirit before, and decide to teach him how to summon one. Seeing the letter is from Bogard, the maiden decides to join Sumo on their way to Wendel. | ||
The party first head to [[Vinquette Hall]] as the [[Count Lee|Master]] here | The party first head to [[Vinquette Hall]] as the [[Count Lee|Master]] here slead the [[Cave to Wendel]]. After traversing the [[Batmo Cave]], Sumo and Fuji enventually reach the gates of an ominous mansion. The boy has a bad feeling about the place, with the maiden suddenly noticing [[Lord Granz|someone]] behind the neighboring woods. As she scouts the area, a [[Julius|mysterious man]] is seen shoving Sumo aside, telling the hero that the master of Vinquette Hall is a vampire that snatches women and sucks their blood. With the rude man gone, Fuji reappars, claiming she saw the ghost of a sad old man. Sumo teases her, telling her she needs to relax and the two of them head inside the mansion. The duo is greeted by a [[Ebony Butler|butler]], informing them that the master is asleep at the moment and that any interview will need to be conducted later. Since the estate's gates only open at night, the butler invites the couple to rest here until his master wakes up. A [[Isabella (Sword of Mana)|female guest]] erupts behind them, called Isabella, with the butler directing her to her room. Sumo accepts the offer to stay overnight, but the maiden is still very suspicious about him and the place, telling him to not no anything funny while she is sleeping. Before heading to bed, they visit Isabella's room, inquiring about Vinquette Hall's rumors. She quips that her master's tastes have changed since moving in here. She asks if the two of them have come to get Count Lee to unseal the caves leading to Wendel, and offer them to ask him herself. She also gives Sumo a tip about a [[Undine|water]] spirit being trapped in [[Marsh Cave]]. The party head to their chamber for a quick nap. | ||
Sumo makes the same nightmare as when he were in Granz Castle, making him wake up in sweats. He realizes that Fuji isn't by his side anymore, and overhears the butler about a psuitable girl for his master. The boy decides to investigate the hallways behind the foyer. Deeper inside the mansion, he come across the mysterious man from earlier peering into a coffin in a room full of them. The man claims he's only looking for the vampire's fiancee and quickly exit the premices upon hearing the butler entering the room. The latter declares the Sumo must die for seeing this room and transforms into a [[Hellhound (ebony)|Hellhound]]. After taking care of the servant, the hero venture further inside the maze, ultimately reuniting with Fuji discussing with the Count while Isabella is seen floating in the air. Turns out Lee tried to keep maidens safe by making them asleep inside coffins as he promised a friend that he would protect the women of the [[Mana Clan]]. Count Lee then transforms into his [[Vampire (Sword of Mana)|Vampire]] form and attack the party. After weakening the count enough, he reverts back to his humanoid form as Sumo orders him to release Isabella and the others. The ghost Fuji saw prior in the woods appears, revealing he was the one who asked the Count to protect the Mana Women from the Heretic Hunters. Sumo recognizes the figure as Lord Granz's, making Count Lee questions the Lord about his reason being here. The apparition apologizes for his request, saying there was no other option but to keep Mana Women alive, including Fuji. He tells the maiden that she must stay alive as there is a reason to it. The Count deduces that the two of them must leave this place since Granz Soldiers might come by any minute. Lee assures the others that Isabella is in good hands and bids the party farewell as they venture to the Marsh Cave to befriend the water spirit. | Sumo makes the same nightmare as when he were in Granz Castle, making him wake up in sweats. He realizes that Fuji isn't by his side anymore, and overhears the butler about a psuitable girl for his master. The boy decides to investigate the hallways behind the foyer. Deeper inside the mansion, he come across the mysterious man from earlier peering into a coffin in a room full of them. The man claims he's only looking for the vampire's fiancee and quickly exit the premices upon hearing the butler entering the room. The latter declares the Sumo must die for seeing this room and transforms into a [[Hellhound (ebony)|Hellhound]]. After taking care of the servant, the hero venture further inside the maze, ultimately reuniting with Fuji discussing with the Count while Isabella is seen floating in the air. Turns out Lee tried to keep maidens safe by making them asleep inside coffins as he promised a friend that he would protect the women of the [[Mana Clan]]. Count Lee then transforms into his [[Vampire (Sword of Mana)|Vampire]] form and attack the party. After weakening the count enough, he reverts back to his humanoid form as Sumo orders him to release Isabella and the others. The ghost Fuji saw prior in the woods appears, revealing he was the one who asked the Count to protect the Mana Women from the Heretic Hunters. Sumo recognizes the figure as Lord Granz's, making Count Lee questions the Lord about his reason being here. The apparition apologizes for his request, saying there was no other option but to keep Mana Women alive, including Fuji. He tells the maiden that she must stay alive as there is a reason to it. The Count deduces that the two of them must leave this place since Granz Soldiers might come by any minute. Lee assures the others that Isabella is in good hands and bids the party farewell as they venture to the Marsh Cave to befriend the water spirit. | ||
On the way to the Marsh Cave, Fuji apoplogizes to Sumo for making his parents target for the Heretic Hunters, as their put her up during the Mana Village raid. The hero replies that it should be him to apologize since he promised his mother to protect her, but failed. He adds that knowing she is still alive makes him throw away his painful past. The party eventually go inside the March Cave, where they find a strange [[Moon Mirror|mirror]] lying next to a pool of swamp water. As they are about to leave, a loud tremor erupts from the pool, in which the powerful [[Hydra (Sword of Mana)|Hydra]] emerges. Sumo and Fuji team up to defeat the monster, freeing a weakened water spirit. They decide to return to [[Scaly Lair]] where a they nurse the elemental back to health by bathing it into clean water. Making a detour to Vinquette Hall, they show the Moon Mirror to Isabella, who explains that this artifact is used to see into the hearts of humans, and that it is a dowry of a [[Mavole]] princess. Isabella tries to get them to lend it to her, but has a quick change of heart, saying she has no right to belittle humans. The party then heads to the Cave to Wendel where they are finally able to break the seal blocking the route to the holy city. | On the way to the Marsh Cave, Fuji apoplogizes to Sumo for making his parents target for the Heretic Hunters, as their put her up during the Mana Village raid. The hero replies that it should be him to apologize since he promised his mother to protect her, but failed. He adds that knowing she is still alive makes him throw away his painful past. The party eventually go inside the March Cave, where they find a strange [[Moon Mirror|mirror]] lying next to a pool of swamp water. As they are about to leave, a loud tremor erupts from the pool, in which the powerful [[Hydra (Sword of Mana)|Hydra]] emerges. Sumo and Fuji team up to defeat the monster, freeing a weakened water spirit. They decide to return to [[Scaly Lair]] where a they nurse the elemental back to health by bathing it into clean water. Making a detour to Vinquette Hall, they show the Moon Mirror to Isabella, who explains that this artifact is used to see into the hearts of humans, and that it is a dowry of a [[Mavole]] princess. Isabella tries to get them to lend it to her, but has a quick change of heart, saying she has no right to belittle humans. The party then heads to the Cave to Wendel where they are finally able to break the seal blocking the route to the holy city. | ||
===''Circle of Mana''=== | |||
Sumo makes a cameo appearance alongside many other characters from the ''[[Mana (series)|Mana]]'' series.<br> | |||
[[File:LGR 0413 デューク.jpg|150px]] [[File:LGR 0414 デューク.jpg|150px]] [[File:LGR 0415 デューク.jpg|150px]] [[File:LGR 0416 デューク.jpg|150px]] | |||
{{-}} | {{-}} | ||
===''Rise of Mana''=== | ===''Rise of Mana''=== | ||
[[File:Sumo ROM sprite.webp|thumb|200px]] | [[File:Sumo ROM sprite.webp|thumb|200px]] | ||
Popoi appears in ''Rise of Mana''.<br> | |||
{{-}} | {{-}} | ||
===''Echoes of Mana''=== | ===''Echoes of Mana''=== | ||
[[File:Sumo full EOM artwork.png|thumb| | [[File:Sumo full EOM artwork.png|thumb|150px]] | ||
{{quote2|Captured and enslaved after a failed attempt to infiltrate Glaive Castle and slay the Dark Lord, this hero is forced to fight for his life on the blood sands. However, at the death of fellow gladiator Will, Sumo swears revenge and begins plotting a daring escape.|Square Enix Official Website}} | {{quote2|Captured and enslaved after a failed attempt to infiltrate Glaive Castle and slay the Dark Lord, this hero is forced to fight for his life on the blood sands. However, at the death of fellow gladiator Will, Sumo swears revenge and begins plotting a daring escape.|Square Enix Official Website}} | ||
Sumo | Sumo is a character and drawable unit, his story being a focal point of Chapter 7 in the main campaign. He currently has three known variants. | ||
{{See Also|Sumo (Overcoming Myriad Farewells)}} | |||
{{See Also|Sumo (Resolve Renewed)}} | |||
{{See Also|Sumo (Swordsman Starting Out)}} | |||
{{-}} | {{-}} | ||
==General information== | ==General information== | ||
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In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is a young man with gray eyes and spiky orange hair. He wears a full suit of red armor with a chain mail and a black tight suit underneath. | In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is a young man with gray eyes and spiky orange hair. He wears a full suit of red armor with a chain mail and a black tight suit underneath. | ||
In ''Sword of Mana'' Sumo is a young man with blue eyes and straight blond hair with curvy ends | In ''Sword of Mana'' Sumo is a young man with blue eyes and straight blond hair with curvy ends metting his shoulders. He wears a red tunic with pauldrons of the same color. His hands and feet are covered with red gloves and boots respectively trimmed with white fur. His legs are partly coverted with blue tight shorts. | ||
===Personality=== | ===Personality=== | ||
In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is portrayed as a typical stoic hero whose primary trait is his duty toward protecting Fuji and his friends. He is seen at times being defeatist, especially during his third encounter with Bogard in Ish, where he laments being incapable of saving the world after Julius's successful attempt to open the path to Mt. Illusia. | In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is portrayed as a typical stoic hero whose primary trait is his duty toward protecting Fuji and his friends. He is seen at times being defeatist, especially during his third encounter with Bogard in Ish, where he laments being incapable of saving the world after Julius's successful attempt to open the path to Mt. Illusia. | ||
In ''Sword of Mana'' Sumo is depicted as more emotional and impulsive than his previous incarnation. He still cares very much about Fuji, now having deeper connections early on and more character development. He feels really resentful of the Dark Lord, having presumably murdered his family and wants nothing but to get his revenge on him | In ''Sword of Mana'' Sumo is depicted as more emotional and impulsive than his previous incarnation. He still cares very much about Fuji, now having deeper connections early on and more character development. He feels really resentful of the Dark Lord, having presumably murdered his family and wants nothing but to get his revenge on him. | ||
In ''Echoes of Mana'', Sumo is given more of a voice, being one of many allies the hero twins meet in their journey. In the main story, he retains his singular mission to find and protect Fuji; but he is also shown to be level-headed, courageous, forthright, and chivalrous. Sumo speaks with features of Early Modern English throughout his dialogue, as is custom for knights of older orders. | In ''Echoes of Mana'', Sumo is given more of a voice, being one of many allies the hero twins meet in their journey. In the main story, he retains his singular mission to find and protect Fuji; but he is also shown to be level-headed, courageous, forthright, and chivalrous. Sumo speaks with features of Early Modern English throughout his dialogue, as is custom for knights of older orders. | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
{{tab|c}} | {{tab|c}} | ||
{{tab| | {{tab|FFA Mobile}} | ||
{{tab|c}} | {{tab|c}} | ||
{{tab|Adventures of Mana}} | {{tab|Adventures of Mana}} | ||
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*[[File:Sickle AOM.png|30px]][[Sickle]] | *[[File:Sickle AOM.png|30px]][[Sickle]] | ||
*[[File:Morningstar AOM.png|30px]][[Morningstar]] | *[[File:Morningstar AOM.png|30px]][[Morningstar]] | ||
*[[File:Mantis Sickle AOM.png|30px]][[Mantis Sickle]]<sup> | *[[File:Mantis Sickle AOM.png|30px]][[Mantis Sickle]]<sup>iOS/AoM</sup> | ||
*[[File:Chain Flail AOM.png|30px]][[Chain Flail]] | *[[File:Chain Flail AOM.png|30px]][[Chain Flail]] | ||
*[[File:Flame Flail AOM.png|30px]][[Flame Flail]] | *[[File:Flame Flail AOM.png|30px]][[Flame Flail]] | ||
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*[[File:Thunder Spear AOM.png|30px]][[Thunder Spear]] | *[[File:Thunder Spear AOM.png|30px]][[Thunder Spear]] | ||
|width=17% style="vertical-align:top;"| | |width=17% style="vertical-align:top;"| | ||
===Headgear=== | ===Headgear=== | ||
*[[File:Bronze Helm AOM.png|30px]][[Bronze Helm]] | *[[File:Bronze Helm AOM.png|30px]][[Bronze Helm]] | ||
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===''Heavenstrike Rivals''=== | ===''Heavenstrike Rivals''=== | ||
Bogard and Gemma Knight Bogard were units in this British tactical game, defunct as of May 2018. Their ability was ''Will Gauge''. Hero could be promoted to Gemma Knight Hero. | Bogard and Gemma Knight Bogard were units in this British tactical game, defunct as of May 2018 . Their ability was ''Will Gauge''. Hero could be promoted to Gemma Knight Hero. | ||
<br>[[File:HSR Hero.webp|Hero|100px]] [[File:HSR Gemma Knight Hero.webp|Gemma Knight Hero|100px]] | <br>[[File:HSR Hero.webp|Hero|100px]] [[File:HSR Gemma Knight Hero.webp|Gemma Knight Hero|100px]] | ||
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</gallery> | </gallery> | ||
== | ==Trivia== | ||
*The | * The Sword of Mana version of the hero is remarkably similar in design to [[Escad]] from ''[[Legend of Mana]]''. | ||
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{{Adventures of Mana}} | |||
{{Sword of Mana}} | |||
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[[Category:Male characters]] | [[Category:Male characters]] | ||
[[Category:Playable characters]] | [[Category:Playable characters]] |