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Difference between revisions of "Adventures of Mana release history"

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(→‎iOS package: Reformatting)
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==iOS package==
==iOS package==
1.0.9 19 May 2022
===1.0.9 - 19 May 2022===
Fixed minor bugs
*Fixed minor bugs


1.0.8 20 Dec 2018
===1.0.8 - 20 Dec 2018===
It corresponds to the screen size of iPhone X.
*Add support for Retina-enabled screens (iPhone X and later).


1.0.7 27 Jun 2016
===1.0.7 - 27 Jun 2016===
・Added the option to switch in-game BGM to the original Game Boy tracks
*Added the option to switch in-game BGM to the original [[Game Boy]] tracks
*Adjusted [[Morningstar]] hit count
*Adjusted axe limit gauge technique timing
*Adjusted spear limit gauge technique timing
*Adjusted firing directions of Thunder and Flare spells
*Prevented auto-saving when HP is 0
*Fixed issue wherein defeating an enemy immediately after it landed a jump would result in the hero warping to an other area and dying


・Adjusted morningstar hit count
===1.0.6 - 28 Apr 2016===
*Bug fixed


・Adjusted axe limit gauge technique timing
===1.0.1 - 12 Feb 2016===
*Minor bug fixes


・Adjusted spear limit gauge technique timing
===1.0.0 - 4 Feb 2016===
 
*Initial publication
・Adjusted firing directions of Thunder and Flare spells
 
・Prevented auto-saving when HP is 0
 
・Fixed issue wherein defeating an enemy immediately after it landed a jump would result in the hero warping to an other area and dying
 
1.0.6 28 Apr 2016
bug fixed
 
1.0.1 12 Feb 2016
- Minor bug fixes

Revision as of 07:01, September 5, 2024

iOS package

1.0.9 - 19 May 2022

  • Fixed minor bugs

1.0.8 - 20 Dec 2018

  • Add support for Retina-enabled screens (iPhone X and later).

1.0.7 - 27 Jun 2016

  • Added the option to switch in-game BGM to the original Game Boy tracks
  • Adjusted Morningstar hit count
  • Adjusted axe limit gauge technique timing
  • Adjusted spear limit gauge technique timing
  • Adjusted firing directions of Thunder and Flare spells
  • Prevented auto-saving when HP is 0
  • Fixed issue wherein defeating an enemy immediately after it landed a jump would result in the hero warping to an other area and dying

1.0.6 - 28 Apr 2016

  • Bug fixed

1.0.1 - 12 Feb 2016

  • Minor bug fixes

1.0.0 - 4 Feb 2016

  • Initial publication