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Editing Element (term)
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[[File:Salamander menu icon LOM sprite.png|right|50px|''Legend of Mana'' Salamander icon]] | [[File:Salamander menu icon LOM sprite.png|right|50px|''Legend of Mana'' Salamander icon]] | ||
Associated with heat, flame, explosives, and lava. | Associated with heat, flame, explosives, and lava. | ||
* [[Salamander]] is its corresponding [[Mana Spirit]]. | * [[Salamander]] is its corresponding [[Mana Spirit]]. | ||
* Fire typically opposes Water/Ice element, as fire magic will be effective against water enemies and fire foes will be weak against water. | * Fire typically opposes Water/Ice element, as fire magic will be effective against water enemies and fire foes will be weak against water. | ||
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* In some games where days of the weeks are paired with an elemental, '''Salamander day''' usually strengthens fire magic and decreases water damage. | * In some games where days of the weeks are paired with an elemental, '''Salamander day''' usually strengthens fire magic and decreases water damage. | ||
* In some games, fire magic can temporarily upgrade physical attack and/or decrease magic attack and/or defense. | * In some games, fire magic can temporarily upgrade physical attack and/or decrease magic attack and/or defense. | ||
==Water== | ==Water== | ||
[[File:Undine menu icon LOM sprite.png|right|50px|''Legend of Mana'' Undine icon]] | [[File:Undine menu icon LOM sprite.png|right|50px|''Legend of Mana'' Undine icon]] | ||
Associated with coldness, frost, ice, bubbles, water, and snow. | Associated with coldness, frost, ice, bubbles, water, and snow. | ||
* [[Undine]] is its corresponding [[Mana Spirit]]. | * [[Undine]] is its corresponding [[Mana Spirit]]. | ||
* Water typically opposes Fire element, as water magic will be effective against fire enemies and water/ice foes will be weak against fire. | * Water typically opposes Fire element, as water magic will be effective against fire enemies and water/ice foes will be weak against fire. | ||
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* In some games where days of the weeks are paired with an elemental, '''Undine day''' usually strengthens water magic and decreases fire damage. | * In some games where days of the weeks are paired with an elemental, '''Undine day''' usually strengthens water magic and decreases fire damage. | ||
* In some games, water magic can temporarily upgrade magic attack and/or magic defense and decrease physical attack. | * In some games, water magic can temporarily upgrade magic attack and/or magic defense and decrease physical attack. | ||
==Wind== | ==Wind== | ||
[[File:Jinn menu icon LOM sprite.png|right|50px|''Legend of Mana'' Jinn icon]] | [[File:Jinn menu icon LOM sprite.png|right|50px|''Legend of Mana'' Jinn icon]] | ||
Associated with wind, storms, lightning, tornadoes, and clouds. | Associated with wind, storms, lightning, tornadoes, and clouds. | ||
* [[Jinn]] is its corresponding [[Mana Spirit]]. | * [[Jinn]] is its corresponding [[Mana Spirit]]. | ||
* Wind typically opposes Earth element, as wind magic will be effective against earth enemies and aerial foes will be weak against earth. | * Wind typically opposes Earth element, as wind magic will be effective against earth enemies and aerial foes will be weak against earth. | ||
* Some monster types, such as aerial and birds are known for casting wind elemental magic and are resistant against it. | * Some monster types, such as aerial and birds are known for casting wind elemental magic and are resistant against it. | ||
* The [[Balloon (status)|Balloon]] and [[Mute (status)|Mute]] status effects is frequently associated with wind magic. | * The [[Balloon (status)|Balloon]] and [[Mute (status)|Mute]] status effects is frequently associated with wind magic. | ||
* | * <span style="color:#2eff1f;">'''Light Green'''</span> and <span style="text-shadow: black 1px 1px 1px;"><span style="color:#f4fc03;">'''Yellow'''</span></span> are usually paired with wind. | ||
* In some games where days of the weeks are paired with an elemental, '''Jinn day''' usually strengthens wind magic and decreases earth damage. | * In some games where days of the weeks are paired with an elemental, '''Jinn day''' usually strengthens wind magic and decreases earth damage. | ||
* In some games, wind magic can temporarily upgrade agility and/or decrease physical defense. | * In some games, wind magic can temporarily upgrade agility and/or decrease physical defense. | ||
==Earth== | ==Earth== | ||
[[File:Gnome menu icon LOM sprite.png|right|50px|''Legend of Mana'' Gnome icon]] | [[File:Gnome menu icon LOM sprite.png|right|50px|''Legend of Mana'' Gnome icon]] | ||
Associated with soil, earthquakes, mud, sand, and rocks. | Associated with soil, earthquakes, mud, sand, and rocks. | ||
* [[Gnome]] is its corresponding [[Mana Spirit]]. | * [[Gnome]] is its corresponding [[Mana Spirit]]. | ||
* Earth typically opposes Wind element, as earth magic will be effective against aerial enemies and earth foes will be weak against wind. | * Earth typically opposes Wind element, as earth magic will be effective against aerial enemies and earth foes will be weak against wind. | ||
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* In some games where days of the weeks are paired with an elemental, '''Gnome day''' usually strengthens earth magic and decreases wind damage. | * In some games where days of the weeks are paired with an elemental, '''Gnome day''' usually strengthens earth magic and decreases wind damage. | ||
* In some games, earth magic can temporarily upgrade physical defense and/or decrease agility. | * In some games, earth magic can temporarily upgrade physical defense and/or decrease agility. | ||
==Light== | ==Light== | ||
[[File:Wisp menu icon LOM sprite.png|right|50px|''Legend of Mana'' Wisp icon]] | [[File:Wisp menu icon LOM sprite.png|right|50px|''Legend of Mana'' Wisp icon]] | ||
Associated with light, restorative magic, lasers, and holy or sacred powers. | Associated with light, restorative magic, lasers, and holy or sacred powers. | ||
* [[Wisp]] is its corresponding [[Mana Spirit]]. | * [[Wisp]] is its corresponding [[Mana Spirit]]. | ||
* Light typically opposes Darkness element, as light magic will be effective against dark elemental enemies and light elemental foes will be weak against darkness. | * Light typically opposes Darkness element, as light magic will be effective against dark elemental enemies and light elemental foes will be weak against darkness. | ||
* Some monster types, such as oddities and morphs are known for casting light elemental magic and are resistant against it. | * Some monster types, such as oddities and morphs are known for casting light elemental magic and are resistant against it. | ||
* The [[Charm (status)|Charm]] status effect is frequently associated with light magic. | * The [[Charm (status)|Charm]] status effect is frequently associated with light magic. | ||
* <span style=" | * <span style="text-shadow: black 1px 1px 1px;"><span style="color:#fafafa;">'''White'''</span></span> and <span style="text-shadow: black 1px 1px 1px;"><span style="color:#feffab;">'''Light Yellow'''</span></span>, sometimes tinted with <span style="text-shadow: black 1px 1px 1px;"><span style="color:#00FFFF;">Cyan</span></span>, are usually paired with light. | ||
* In some games where days of the weeks are paired with an elemental, '''Wisp/Lumina Hour''' corresponds to daytime and usually strengthens light magic and decreases darkness damage. | * In some games where days of the weeks are paired with an elemental, '''Wisp/Lumina Hour''' corresponds to daytime and usually strengthens light magic and decreases darkness damage. | ||
==Darkness== | ==Darkness== | ||
[[File:Shade menu icon LOM sprite.png|right|50px|''Legend of Mana'' Shade icon]] | [[File:Shade menu icon LOM sprite.png|right|50px|''Legend of Mana'' Shade icon]] | ||
Associated with darkness, emptiness, shadow, negative energy, and evil or demonic powers. | Associated with darkness, emptiness, shadow, negative energy,and evil or demonic powers. | ||
* [[Shade]] is its corresponding [[Mana Spirit]]. | * [[Shade]] is its corresponding [[Mana Spirit]]. | ||
* Dark typically opposes Light element, as light magic will be effective against light elemental enemies and dark elemental foes will be weak against light. | * Dark typically opposes Light element, as light magic will be effective against light elemental enemies and dark elemental foes will be weak against light. | ||
* Some monster types, such as undead and demonic are known for casting dark elemental magic and are resistant against it. | * Some monster types, such as undead and demonic are known for casting dark elemental magic and are resistant against it. | ||
* The [[Darkness (status)|Darkness]] status effect is frequently associated with dark magic. | * The [[Darkness (status)|Darkness]] status effect is frequently associated with dark magic. | ||
* <span style="color:#000000;">'''Black'''</span> and <span style="color:#9900ff;">'''Violet'''</span> are usually paired with darkness. | * <span style="color:#000000;">'''Black'''</span> and <span style="color:#9900ff;">'''Violet'''</span> are usually paired with darkness. | ||
* In some games where days of the weeks are paired with an elemental, '''Shade Hour''' corresponds to nighttime and usually strengthens dark magic and decreases light damage. | * In some games where days of the weeks are paired with an elemental, '''Shade Hour''' corresponds to nighttime and usually strengthens dark magic and decreases light damage. | ||
==Moon/Metal== | ==Moon/Metal== | ||
==Wood== | ==Wood== | ||
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[[Category:Concepts]] | [[Category:Concepts]] |