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Editing Jadd Stronghold
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The scuttlebutt in town during these early happenings reaches the barkeep in the local pub, who tells the chosen hero that the beastmen have a weakness for competition, and that they lose all inhibition as lunatic werewolves. The hero takes this advice to heart and naps until dusk, using a window of opportunity to exit through the front gate. | The scuttlebutt in town during these early happenings reaches the barkeep in the local pub, who tells the chosen hero that the beastmen have a weakness for competition, and that they lose all inhibition as lunatic werewolves. The hero takes this advice to heart and naps until dusk, using a window of opportunity to exit through the front gate. | ||
As the rest of the party joins in the search for [[Wisp|Lumina]] in [[Cascade Cavern]], the beastmen take advantage of the opening created by [[ | As the rest of the party joins in the search for [[Wisp|Lumina]] in [[Cascade Cavern]], the beastmen take advantage of the opening created by [[Faerie]] to launch an assault, knocking the party to the cavern floor as they return. Unconscious, they are presumably escorted to Jadd and thrown in the castle prison. Either the third hero will meet them there; or a fourth hero will also be a prisoner. They manage to dupe a beastman guard into walking straight into in empty cell and locking the door behind him, whereupon they escape. | ||
Though the fortress is overrun with [[Howler]]s, there is little if any resistance from the beastmen, whose forces are thin with the attack on Wendel. Once more, the heroes make another exit, this time by ship to [[Maia]]. | Though the fortress is overrun with [[Howler]]s, there is little if any resistance from the beastmen, whose forces are thin with the attack on Wendel. Once more, the heroes make another exit, this time by ship to [[Maia]]. |