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{{Character infobox
[[File:Jinn HOM artwork.jpg|thumb|''Heroes of Mana'' artwork]]
|image = [[File:Jinn HOM artwork.jpg|250px]]<br>''Heroes of Mana'' artwork
|first_appearance = ''[[Secret of Mana]]'' (1993)
|latest_appearance = ''[[Echoes of Mana]]'' (2022)
|title = Mana spirit of wind
|homeland = Various
|faction = [[Mana Spirits]]
|role = Support
|relatives = [[Mana Spirits]]
|gender = Male
|species = [[Mana Spirits]]
|status = Alive
|other_forms =
|counterparts =
|voice_actor = '''Eng''': [[Sean Chiplock]]<sup>SeoM HD</sup><br>[[Beau Bridgland]]<sup>ToM HD</sup><br>
}}
'''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid.  
'''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid.  


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{{Dawn of Mana}}
{{Dawn of Mana}}
{{Heroes of Mana}}
{{Heroes of Mana}}
[[Category:Male characters]]
[[Category:Supporting characters]]
[[Category:Mana Spirits]]
[[Category:Mana Spirits]]
[[Category:Secret of Mana characters]]
[[Category:Secret of Mana characters]]
[[Category:Sword of Mana characters]]
[[Category:Trials of Mana characters]]
[[Category:Trials of Mana characters]]
[[Category:Dawn of Mana characters]]
[[Category:Children of Mana characters]]
[[Category:Heroes of Mana characters]]

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