Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.
Editing Jinn
From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Jinn HOM artwork.jpg|thumb|''Heroes of Mana'' artwork]] | |||
'''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid. | '''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid. | ||
Line 86: | Line 71: | ||
{{Dawn of Mana}} | {{Dawn of Mana}} | ||
{{Heroes of Mana}} | {{Heroes of Mana}} | ||
[[Category:Mana Spirits]] | [[Category:Mana Spirits]] | ||
[[Category:Secret of Mana characters]] | [[Category:Secret of Mana characters]] | ||
[[Category:Trials of Mana characters]] | [[Category:Trials of Mana characters]] | ||