Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

Editing Jinn

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
'''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid.  
'''Jinn''', also known as '''Sylphid''', is one of the eight [[Mana Spirit]]s in the ''[[Mana (series)|Mana]]'' series. Like the other Mana Spirits, Jinn first appears in ''[[Secret of Mana]]''. Taking his name and likeness from the {{wp|Jinn|''djinni''}}<!-- pronounced "genie" - this is actually the plural of "djinn".--> of Arabian mythology, Jinn represents the dual elements of wind and thunder. The majority of Jinn's powers and abilities control thunderstorms, tornadoes, wind gusts, and focused blades of air. In many titles, Jinn has secondary abilities that analyze and alter states of mind among foes, such as confusion and "spacing out." Since ''[[Trials of Mana]]'', he can also support parties by manipulating magic defense or quickening the flow of time. Befitting his element, Jinn is typically cast as an "airhead," not always aware of his actions, but nonetheless cheerful and helpful toward those who seek his aid.  


His English localized name, Sylphid, has roots in predominantly English myth, where sylphs and sylphids were faeries associated with wind.
His Western localized name, Sylphid, has roots in predominantly English myth, where sylphs and sylphids were faeries associated with wind.


==History==
==History==

Please note that all contributions to Wiki of Mana are considered to be released under the Creative Commons Attribution-ShareAlike (see Wiki of Mana:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

View this template

This page is a member of 1 meta category: