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Editing Jinn
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Jinn is once again the third Mana Spirit the party encounters. He is found in [[Gusthall]] on [[Heavensway]] in the Laurent region, but when the [[Darkshine Knight]] breaks into the cavernous maze, he forces the elemental to call forth [[Harcypete]]. Defeating the master harpy releases Jinn to accompany the heroes. | Jinn is once again the third Mana Spirit the party encounters. He is found in [[Gusthall]] on [[Heavensway]] in the Laurent region, but when the [[Darkshine Knight]] breaks into the cavernous maze, he forces the elemental to call forth [[Harcypete]]. Defeating the master harpy releases Jinn to accompany the heroes. | ||
The heroes can call on moves such as [[Defenseless]], [[Accelerate]] (2D version only), Thunder Saber, Cyclone<!--note: "Air Blast", per the Japanese-->, [[Thunderstorm]], [[Stun Gust]], and [[Thunder Technique]]. | The heroes can call on moves such as [[Mental Boost]], [[Defenseless]], [[Enfeeble]], [[Accelerate]] (2D version only), Thunder Saber, Cyclone<!--note: "Air Blast", per the Japanese-->, [[Thunderstorm]], [[Stun Gust]], and [[Thunder Technique]]. | ||
===''Sword of Mana''=== | ===''Sword of Mana''=== |