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===Ishii era (1991-2007)===
===Ishii era (1991-2007)===
''Mana'' began under Kōichi Ishii with a proposal titled ''[[Seiken Densetsu: The Emergence of Excalibur|Legend of the Holy Blade: The Emergence of Excalibur]]'', which had a story deeply rooted in Arthurian myth. The game itself was to be distributed on the {{wp|Famicom Disk System}} in 1987 and received a sizable number of pre-orders, but Square ultimately cancelled it and suggested that interested gamers instead place their orders for ''[[ffwiki:Final Fantasy|Final Fantasy]]''. The ''Seiken Densetsu'' mark would be repurposed in 1991 for an entirely different story that ultimately became the first game, ''[[Final Fantasy Adventure]]''. The game was designed with the short-burst play style of the [[Game Boy]] at top of mind so that players could mark their progress anywhere and at any time.  
''Mana'' began under Kōichi Ishii with a proposal titled ''Legend of the Holy Blade: The Emergence of Excalibur'', which had a story deeply rooted in Arthurian myth. The game itself was to be distributed on the {{wp|Famicom Disk System}} and received a sizable number of pre-orders, but Square ultimately cancelled it and suggested that interested gamers instead their orders for ''[[ffwiki:Final Fantasy|Final Fantasy]]''. The ''Seiken Densetsu'' mark would be repurposed in 1991 for an entirely different story that ultimately became the first game, ''[[Final Fantasy Adventure]]''. The game was designed with the short-burst play style of the [[Game Boy]] at top of mind so that players could mark their progress anywhere and at any time.  


Since ''[[Secret of Mana]]''{{'}}s release in 1993, ''Mana'' disconnected from the [[ffwiki:Final Fantasy (franchise)|''Final Fantasy'' franchise]] to become its own series. ''Secret of Mana'' was met with a lot of positive reception worldwide, and it is widely regarded as one of the best RPGs of its era.
Since ''[[Secret of Mana]]''{{'}}s release in 1993, ''Mana'' disconnected from the [[ffwiki:Final Fantasy (franchise)|''Final Fantasy'' franchise]] to become its own series. ''Secret of Mana'' was met with a lot of positive reception worldwide, and it is widely regarded as one of the best RPGs of its era.


In 1995, a sequel to ''Secret of Mana'' was released for the Super Famicom, ''[[Trials of Mana|Seiken Densetsu 3]]'', which was not localized outside of Japan because of various reasons. The game was met with an overall positive response in Japan. Coincidentally, around the time ''Seiken Densetsu 3'' was exclusively released in Japan, Squaresoft released ''[[Secret of Evermore]]'' for North American and European markets. The combination of classic ''Mana'' gameplay mechanics with several new and reworked elements in each game set the standard for future installments in the series. In 2000, a fan translation for ''Seiken Densetsu 3'' was released.
In 1995, a sequel to ''Secret of Mana'' was released for the Super Famicom, ''[[Trials of Mana|Seiken Densetsu 3]]'', which was not localized outside of Japan because of various reasons. The game was met with an overall positive response in Japan. Coincidentally, around the time ''Trials of Mana'' was exclusively released in Japan, Squaresoft released ''[[Secret of Evermore]]'' for North American and European markets. The combination of classic ''Mana'' gameplay mechanics with several new and reworked elements in each game set the standard for future installments in the series. In 2000, a fan translation for ''Seiken Densetsu 3'' was released.


The series' first spinoff, ''[[Legend of Mana]]'', was released for the [[Sony]] [[PlayStation]] in 1999 as a "build-your-own-adventure" take on the ''Mana'' formula. Though not a main title, ''Legend of Mana'' became another cult classic for the franchise.
The series' first spinoff, ''[[Legend of Mana]]'', was released for the [[Sony PlayStation]] in 1999 as a "build-your-own-adventure" take on the ''Mana'' formula. Though not a main title, ''Legend of Mana'' became another cult classic for the franchise.


With much of the original team having moved on by 2003, the ''Mana'' series had gone dormant, and Ishii sought to revive it. Assisted by former colleagues working under the name [[Brownie Brown]], Ishii's revised team worked with [[Nintendo]] to release ''[[Sword of Mana]]'', a complete retelling of ''Final Fantasy Adventure''. The game's release also marked the beginning of the series' first compilation effort in ''[[World of Mana]]'', which received tepid reviews for the entirety of the campaign. A [[Sword of Mana 2|reimagining of ''Secret of Mana'']] was also planned as part of the compilation, but was scrapped following poor sales of ''Sword of Mana''.  
With much of the original team having moved on, the ''Mana'' series had gone dormant, and Ishii sought to revive it. Assisted by former colleagues working under the name [[Brownie Brown]], Ishii's revised team worked with [[Nintendo]] to release a ''[[Sword of Mana]]'', a complete retelling of ''Final Fantasy Adventure''. The game's release also marked the beginning of the series' first compilation effort in ''[[World of Mana]]'', which received tepid reviews for the entirety of the campaign. A [[Sword of Mana 2|reimagining of ''Secret of Mana'']] was also planned as part of the compilation, but was scrapped following poor sales of ''Sword of Mana''.  


''[[Dawn of Mana]]'', released in 2006, was the fourth main entry in the ''Mana'' series and the last entry developed wholly within Square's control. However, it was received poorly in comparison to the earlier titles, and ushered in a period of mixed performance for the series as a whole. The interim time saw Square and later Square Enix make its first efforts toward making a ''Mana'' mobile title. Following changes within the broader company, Ishii himself left in 2007 and founded his own studio named {{wp|Grezzo}}. His final works in the series include ''[[Children of Mana]]'', the ''Seiken Densetsu 3'' prequel ''[[Heroes of Mana]]'', and the casual mobile game ''[[Friends of Mana]]''.
''[[Dawn of Mana]]'', released in 2006, was the fourth main entry in the ''Mana'' series and the last entry developed wholly within Square's control. However, it was received poorly in comparison to the earlier titles, and ushered in a period of mixed performance for the series as a whole. The interim time saw Square and later Square Enix make its first efforts toward making a ''Mana'' mobile title. Following changes within the broader company, Ishii himself left in 2007 and founded his own studio named {{wp|Grezzo}}.


===Oyamada era (2009-present)===
===Oyamada era (2009-present)===
Behind Ishii was a capable understudy in [[Masaru Oyamada]], whose own experience with the ''Mana'' games inspired him to continue where its creator left off and thereby begin the second era of the series, Oyamada was originally tasked with bringing several popular titles to modern mobile devices; one such title was ''Secret of Mana'', which found its way to iOS devices in late 2010. Following its astonishing success, Oyamada then sought to make more of ''Mana'' accessible to modern players. For the ''Mana'' series' [[Mana 25th Anniversary|25th anniversary]], Oyamada chose to do a 3D remake of ''Final Fantasy Adventure'' titled ''[[Adventures of Mana]]'', which released in 2016 and was more faithful to ''Final Fantasy Adventure'' than ''Sword of Mana''. While Oyamada also managed two short-lived mobile ''Mana'' offshoots, ideas for future remakes quickly followed on the heels of ''Adventures of Mana''. In 2018, ''Secret of Mana'' received an [[Secret of Mana (remake)|HD reboot]] in celebration of its own 25th anniversary. Though the remake did not perform well largely because the development was rushed and riddled with bugs and glitches, Oyamada set about what would become his most anticipated project yet.
Behind Ishii was a capable understudy in [[Masaru Oyamada]], whose own experience with the ''Mana'' games inspired him to continue where its creator left off and thereby begin the second era of the series, Oyamada was originally tasked with bringing several popular titles to modern mobile devices; one such title was ''Secret of Mana'', which found its way to iOS devices in late 2010. Following its astonishing success, Oyamada then sought to make more of ''Mana'' accessible to modern players. For the ''Mana'' series' [[Mana 25th Anniversary|25th anniversary]], Oyamada chose to do a 3D remake of ''Final Fantasy Adventure'' titled ''[[Adventures of Mana]]'', which released in 2016 and was more faithful to ''Final Fantasy Adventure'' than ''Sword of Mana''. While Oyamada also managed two short-lived mobile ''Mana'' offshoots, ideas for future remakes quickly followed on the heels of ''Adventures of Mana''. In 2018, ''Secret of Mana'' was received a [[Secret of Mana (remake)|3D reboot]] in celebration of its own 25th anniversary. Though the remake did not perform well largely because the development was rushed and riddled with bugs and glitches, Oyamada set about what would become his most anticipated project yet.


Following a series of discussions in 2017, Oyamada and his team gathered the first three ''Mana'' games into an anthology for the [[Nintendo Switch]] titled ''[[Collection of Mana]]''. Around this time, other meetings within Square Enix had staff considering whether to bring the entire collection Westward. They ultimately chose to do so, citing strong demand for ''Seiken Densetsu 3'' as a key factor; and in the process, Square Enix re-christened the title as ''Trials of Mana'' and fully localized the original title for English-speaking audiences. In 2020, ''Trials of Mana'' received a [[Trials of Mana (remake)|full 3D reboot]], which has sold over one million copies since its launch.
Following a series of discussions in 2017, Oyamada and his team gathered the first three ''Mana'' games into an anthology for the [[Nintendo Switch]] titled ''[[Collection of Mana]]''. Around this time, other meetings within Square Enix had staff considering whether to bring the entire collection Westward. They ultimately chose to do so, citing strong demand for ''Seiken Densetsu 3'' as a key factor; and in the process, Square Enix re-christened the title as ''Trials of Mana'' and fully localized the original title for English-speaking audiences. In 2020, ''Trials of Mana'' received a [[Trials of Mana (remake)|3D reboot]], which has sold over one million copies since its launch.


In 2021, the ''Mana'' series had its [[Mana 30th Anniversary|30th anniversary]]. The same year, ''Legend of Mana'' had been remastered for the [[PlayStation 4]], [[Microsoft Windows]], and [[Nintendo Switch]], and was later released for [[iOS]] and [[Android]] devices at the end of the year.
In 2021, the ''Mana'' series had its [[Mana 30th Anniversary|30th anniversary]]. The same year, ''Legend of Mana'' had been remastered for the [[PlayStation 4]], [[Microsoft Windows]], and [[Nintendo Switch]], and was later released for [[iOS]] and [[Android]] devices at the end of the year.


In 2022, the series released its first simultaneously worldwide MMO, ''[[Echoes of Mana]]''. Though it presented as a typical collection gacha game, ''Echoes of Mana'' garnered well over one million committed players in the month prior to release, and had been downloaded four million times in its first six months. Despite a committed user base, the game was not profitable for Square Enix and thus was sunset after only nine months of active service, closing in mid-May 2023.
As of 2022, at least two more ''Mana'' games are expected in the coming months and years.
 
In 2023, Oyamada and his team officially announced that the project first previewed two years earlier would be the long-awaited fifth installment of the series, the game now known as ''[[Visions of Mana]]''. Due for release in 2024, ''Visions'' will mark the first standalone ''Mana'' title to release in more than 15 years, and the first game in the series born of a collaboration between the past and present development teams.


==References==
==References==
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