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With much of the original team having moved on by 2003, the ''Mana'' series had gone dormant, and Ishii sought to revive it. Assisted by former colleagues working under the name [[Brownie Brown]], Ishii's revised team worked with [[Nintendo]] to release ''[[Sword of Mana]]'', a complete retelling of ''Final Fantasy Adventure''. The game's release also marked the beginning of the series' first compilation effort in ''[[World of Mana]]'', which received tepid reviews for the entirety of the campaign. A [[Sword of Mana 2|reimagining of ''Secret of Mana'']] was also planned as part of the compilation, but was scrapped following poor sales of ''Sword of Mana''.  
With much of the original team having moved on by 2003, the ''Mana'' series had gone dormant, and Ishii sought to revive it. Assisted by former colleagues working under the name [[Brownie Brown]], Ishii's revised team worked with [[Nintendo]] to release ''[[Sword of Mana]]'', a complete retelling of ''Final Fantasy Adventure''. The game's release also marked the beginning of the series' first compilation effort in ''[[World of Mana]]'', which received tepid reviews for the entirety of the campaign. A [[Sword of Mana 2|reimagining of ''Secret of Mana'']] was also planned as part of the compilation, but was scrapped following poor sales of ''Sword of Mana''.  


''[[Dawn of Mana]]'', released in 2006, was the fourth main entry in the ''Mana'' series and the last entry developed wholly within Square's control. However, it was received poorly in comparison to the earlier titles, and ushered in a period of mixed performance for the series as a whole. The interim time saw Square and later Square Enix make its first efforts toward making a ''Mana'' mobile title. Following changes within the broader company, Ishii himself left in 2007 and founded his own studio named {{wp|Grezzo}}. His final works in the series include ''[[Children of Mana]]'', the ''Seiken Densetsu 3'' prequel ''[[Heroes of Mana]]'', and the casual mobile game ''[[Friends of Mana]]''.
''[[Dawn of Mana]]'', released in 2006, was the fourth main entry in the ''Mana'' series and the last entry developed wholly within Square's control. However, it was received poorly in comparison to the earlier titles, and ushered in a period of mixed performance for the series as a whole. The interim time saw Square and later Square Enix make its first efforts toward making a ''Mana'' mobile title. Following changes within the broader company, Ishii himself left in 2007 and founded his own studio named {{wp|Grezzo}}. His final works in the series include ''[[Children of Mana]]'', the ''Seiken Densetsu 3'' prequel ''[[Heroes of Mana]['', and the casual mobile game ''[[Friends of Mana]]''.


===Oyamada era (2009-present)===
===Oyamada era (2009-present)===

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