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In 1995, a sequel to ''Secret of Mana'' was released for the Super Famicom, ''[[Trials of Mana|Seiken Densetsu 3]]'', which was not localized outside of Japan because of various reasons. The game was met with an overall positive response in Japan. Coincidentally, around the time ''Seiken Densetsu 3'' was exclusively released in Japan, Squaresoft released ''[[Secret of Evermore]]'' for North American and European markets. The combination of classic ''Mana'' gameplay mechanics with several new and reworked elements in each game set the standard for future installments in the series. In 2000, a fan translation for ''Seiken Densetsu 3'' was released.
In 1995, a sequel to ''Secret of Mana'' was released for the Super Famicom, ''[[Trials of Mana|Seiken Densetsu 3]]'', which was not localized outside of Japan because of various reasons. The game was met with an overall positive response in Japan. Coincidentally, around the time ''Seiken Densetsu 3'' was exclusively released in Japan, Squaresoft released ''[[Secret of Evermore]]'' for North American and European markets. The combination of classic ''Mana'' gameplay mechanics with several new and reworked elements in each game set the standard for future installments in the series. In 2000, a fan translation for ''Seiken Densetsu 3'' was released.


The series' first spinoff, ''[[Legend of Mana]]'', was released for the [[Sony]] [[PlayStation]] in 1999 as a "build-your-own-adventure" take on the ''Mana'' formula. Though not a main title, ''Legend of Mana'' became another cult classic for the franchise.
The series' first spinoff, ''[[Legend of Mana]]'', was released for the [[Sony PlayStation]] in 1999 as a "build-your-own-adventure" take on the ''Mana'' formula. Though not a main title, ''Legend of Mana'' became another cult classic for the franchise.


With much of the original team having moved on by 2003, the ''Mana'' series had gone dormant, and Ishii sought to revive it. Assisted by former colleagues working under the name [[Brownie Brown]], Ishii's revised team worked with [[Nintendo]] to release ''[[Sword of Mana]]'', a complete retelling of ''Final Fantasy Adventure''. The game's release also marked the beginning of the series' first compilation effort in ''[[World of Mana]]'', which received tepid reviews for the entirety of the campaign. A [[Sword of Mana 2|reimagining of ''Secret of Mana'']] was also planned as part of the compilation, but was scrapped following poor sales of ''Sword of Mana''.  
With much of the original team having moved on by 2003, the ''Mana'' series had gone dormant, and Ishii sought to revive it. Assisted by former colleagues working under the name [[Brownie Brown]], Ishii's revised team worked with [[Nintendo]] to release ''[[Sword of Mana]]'', a complete retelling of ''Final Fantasy Adventure''. The game's release also marked the beginning of the series' first compilation effort in ''[[World of Mana]]'', which received tepid reviews for the entirety of the campaign. A [[Sword of Mana 2|reimagining of ''Secret of Mana'']] was also planned as part of the compilation, but was scrapped following poor sales of ''Sword of Mana''.  

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