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===Ishii era (1991-2007)===
===Ishii era (1991-2007)===
''Mana'' began under Kōichi Ishii with a proposal titled ''[[Seiken Densetsu: The Emergence of Excalibur|Legend of the Holy Blade: The Emergence of Excalibur]]'', which had a story deeply rooted in Arthurian myth. The game itself was to be distributed on the {{wp|Famicom Disk System}} in 1987 and received a sizable number of pre-orders, but Square ultimately cancelled it and suggested that interested gamers instead place their orders for ''[[ffwiki:Final Fantasy|Final Fantasy]]''. The ''Seiken Densetsu'' mark would be repurposed in 1991 for an entirely different story that ultimately became the first game, ''[[Final Fantasy Adventure]]''. The game was designed with the short-burst play style of the [[Game Boy]] at top of mind so that players could mark their progress anywhere and at any time.  
''Mana'' began under Kōichi Ishii with a proposal titled ''Legend of the Holy Blade: The Emergence of Excalibur'', which had a story deeply rooted in Arthurian myth. The game itself was to be distributed on the {{wp|Famicom Disk System}} and received a sizable number of pre-orders, but Square ultimately cancelled it and suggested that interested gamers instead place their orders for ''[[ffwiki:Final Fantasy|Final Fantasy]]''. The ''Seiken Densetsu'' mark would be repurposed in 1991 for an entirely different story that ultimately became the first game, ''[[Final Fantasy Adventure]]''. The game was designed with the short-burst play style of the [[Game Boy]] at top of mind so that players could mark their progress anywhere and at any time.  


Since ''[[Secret of Mana]]''{{'}}s release in 1993, ''Mana'' disconnected from the [[ffwiki:Final Fantasy (franchise)|''Final Fantasy'' franchise]] to become its own series. ''Secret of Mana'' was met with a lot of positive reception worldwide, and it is widely regarded as one of the best RPGs of its era.
Since ''[[Secret of Mana]]''{{'}}s release in 1993, ''Mana'' disconnected from the [[ffwiki:Final Fantasy (franchise)|''Final Fantasy'' franchise]] to become its own series. ''Secret of Mana'' was met with a lot of positive reception worldwide, and it is widely regarded as one of the best RPGs of its era.
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In 2021, the ''Mana'' series had its [[Mana 30th Anniversary|30th anniversary]]. The same year, ''Legend of Mana'' had been remastered for the [[PlayStation 4]], [[Microsoft Windows]], and [[Nintendo Switch]], and was later released for [[iOS]] and [[Android]] devices at the end of the year.
In 2021, the ''Mana'' series had its [[Mana 30th Anniversary|30th anniversary]]. The same year, ''Legend of Mana'' had been remastered for the [[PlayStation 4]], [[Microsoft Windows]], and [[Nintendo Switch]], and was later released for [[iOS]] and [[Android]] devices at the end of the year.


In 2022, the series released its first simultaneously worldwide MMO, ''[[Echoes of Mana]]''. Though it presented as a typical collection gacha game, ''Echoes of Mana'' garnered well over one million committed players in the month prior to release, and had been downloaded four million times in its first six months. Despite a committed user base, the game was not profitable for Square Enix and thus was sunset after only nine months of active service, closing in mid-May 2023.
As of 2022, at least two more ''Mana'' games are expected in the coming months and years.
 
In 2023, Oyamada and his team officially announced that the project first previewed two years earlier would be the long-awaited fifth installment of the series, the game now known as ''[[Visions of Mana]]''. Due for release in 2024, ''Visions'' will mark the first standalone ''Mana'' title to release in more than 15 years, and the first game in the series born of a collaboration between the past and present development teams.


==References==
==References==

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