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{{Character infobox | {{Character infobox | ||
|image = {{tab|o}} | |image = {{tab|o}} | ||
{{tab| | {{tab|HACCAN}}[[File:Sumo AOM artwork.png|250px]]<br>''Adventures of Mana'' artwork | ||
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{{tab| | {{tab|Kameoka}}[[File:Hero Sword of Mana artwork.jpg|250px]]<br>''Sword of Mana'' artwork | ||
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{{tab| | {{tab|Ishii}}[[File:Sumo FFA artwork.jpg|250px]]<br>''Final Fantasy Adventure'' artwork | ||
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Back at the manor, Lester gives Sumo a vial of his late sister's blood to be spilled on the remained minstrels afflicted by the curse. The hero then proceed to ascend the structure, with Genoa opening the door leading to the rooftop. Sumo discovers Bogard inside a giant birdcage a while later, but is unable to break the jail open, as Devius's powerful magic prevents anyone from opening it. He considers his fate to be payback from not protecting Lady Medusa back in the Atlar of Time. He argues that should he had used Mana Power to cure her, she might have been okay. He continues by telling Sumo that from the Dark Lord and Devius' perspective, the Mana Clan and him are enemies who hoarded the power of Mana and that he's made up his mind about not using this sacred power selfishly anymore. | Back at the manor, Lester gives Sumo a vial of his late sister's blood to be spilled on the remained minstrels afflicted by the curse. The hero then proceed to ascend the structure, with Genoa opening the door leading to the rooftop. Sumo discovers Bogard inside a giant birdcage a while later, but is unable to break the jail open, as Devius's powerful magic prevents anyone from opening it. He considers his fate to be payback from not protecting Lady Medusa back in the Atlar of Time. He argues that should he had used Mana Power to cure her, she might have been okay. He continues by telling Sumo that from the Dark Lord and Devius' perspective, the Mana Clan and him are enemies who hoarded the power of Mana and that he's made up his mind about not using this sacred power selfishly anymore. | ||
[[File:Sumo Mindflare SwoM screenshot.png|thumb|left|Sumo fighting Mindflare]] | [[File:Sumo Mindflare SwoM screenshot.png|thumb|left|Sumo fighting Mindflare]] | ||
The hero proceeds further into the maze, eventually reaching Devius himself on a rotating platform. The half-mavole declares that now that his mother has passed away he has no reason to stay in this world, but he'll certainly stay for payback. The then transforms in to [[Mindflare]] and attack the young knight. After bring gravely injured, Devius orders Sumo to finish him, but the latter refuses, stating that they are even. A mysterious voice starts echoing through the battle area, stating it will end his life for him. Sumo recognizes the voice as Julius's, but the echoes continues by saying Devius must forgive the foolish humans, as this is their idea of justice. Julius then offers Sumo to either finish him for good or to give him some elixir of life, healing his wounds. Devius refuses to give up, as he is the proud son of the Medusa, but recognizes the potential of the boy to soon wield the | The hero proceeds further into the maze, eventually reaching Devius himself on a rotating platform. The half-mavole declares that now that his mother has passed away he has no reason to stay in this world, but he'll certainly stay for payback. The then transforms in to [[Mindflare]] and attack the young knight. After bring gravely injured, Devius orders Sumo to finish him, but the latter refuses, stating that they are even. A mysterious voice starts echoing through the battle area, stating it will end his life for him. Sumo recognizes the voice as Julius's, but the echoes continues by saying Devius must forgive the foolish humans, as this is their idea of justice. Julius then offers Sumo to either finish him for good or to give him some elixir of life, healing his wounds. Devius refuses to give up, as he is the proud son of the Medusa, but recognizes the potential of the boy to soon wield the Sowrd of Mana. The conversation is interrupted by a weird [[Goremand|creature]] coming out of nowhere who proceeds to steal Devius's life out of his body. The hideous apparition quickly fades away, leaving no trace of Devius. Sumo, Bogard, Lester, and Fuji are then seen mourning the souls of Amanda, Devius, and Lady Medusa, with Sumo lamenting the fact that they couldn't save anybody. He turns to the group, commenting on Cibba's speech back in Wendel that he couldn't possibly be the one who could weild the legendary blade, as he still let his emotional side take the lead. Lester tries to sooth the atmosphere by playing his lute, with Sumo lending him Lord Granz's favorite one. The melody echoes throughout the vicinity, making the hearts of men quell and the [[Grudgies]] of [[Miasma Glen]] disappear. After his performance, Genoa approaches Sumo, entrusting him a [[Luna|moon spirit]] as thanks. The minstrel and the young knight decide to head to [[Granz Castle]] by taking the route via Miasma Glen while Fuji stays with Bogard. | ||
Inside [[Cascade Cave]], the party meets with Julius once again, this time appearing under his shadow self. He taunts Sumo for killing Devius, telling he's almost qualified to join him rebuild the Vandole Empire. The young knight tries to swing his sword to the phantom, but the blade only meets thin air. Julius summons his servant [[Fullmetal Haggar]] to confront the two men, but the creature is eventually defeated. A [[Dryad|wood spirit]] comes out of the monster, joining Sumo for the rest of the adventure. With its help, Sumo and Lester can move closer to their destination and cross the [[Path to Mt. Illusia]]. | Inside [[Cascade Cave]], the party meets with Julius once again, this time appearing under his shadow self. He taunts Sumo for killing Devius, telling he's almost qualified to join him rebuild the Vandole Empire. The young knight tries to swing his sword to the phantom, but the blade only meets thin air. Julius summons his servant [[Fullmetal Haggar]] to confront the two men, but the creature is eventually defeated. A [[Dryad|wood spirit]] comes out of the monster, joining Sumo for the rest of the adventure. With its help, Sumo and Lester can move closer to their destination and cross the [[Path to Mt. Illusia]]. | ||
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The party ultimately come across the gate to Granz Castle, which fills Sumo with bad memories. They encounter Isabella on the drawbridge sipping some wine, as is she was aiting for them. unsheathing her knives, the mavole lady tells the tow boys that her mission is to guard the castle for her beloved Dark Knight. As she is about to stab Sumo, Goremand appears behind her, asking her to stop as the lord's request. He then tells the two adventurers that his darkship awaits them if they can make it alive. The main door from whence they came in immediately shuts as the creepy voice of Goremand echoes, saying he's looking forward devouring their souls. The two boys make their way into the dungeon, eventually reaching the prison cells where Willy is, but the gate is shut tight. They unfortunately have to leave Sumo's friend behind to find the key. A while later, they reach Lord Granz's room where they reunite with Bogard, Fuji, and Willy, who has been freed thanks to her. The party exchanges news about Amanda's death, and eventually settle on finding clues about Lord Granz's situation. Fuji joins Sumo for the remainder of the dungeon and helps him find clues about Granz. After reaching the castle top, they engage into battle with [[Garuda (boss)|Garuda]] before reaching Stroud. The Dark Lord, accompanied by Isabella and Goremand, congratulate the party for making it this far. Sumo asks Stroud why he's been killing so many people, but his darkship replies that he's not the only one with bloody hands. The world cannot be united without sacrifices. He then asks his underlings to leave as the draws his sword toward the young knight. After a grueling fight, the Dark Lord is mortally wounded, alerting Isabella who runs by his side. He asks her to remove his mask revealing his striking resemblance to his late brother Devius. He then entrusts Isabella to stop Julius, but before he says anything else, Goremand butts in to steal his soul. This enrages Isabella to the point of turning into her bestial form, producing a massive earthquake. | The party ultimately come across the gate to Granz Castle, which fills Sumo with bad memories. They encounter Isabella on the drawbridge sipping some wine, as is she was aiting for them. unsheathing her knives, the mavole lady tells the tow boys that her mission is to guard the castle for her beloved Dark Knight. As she is about to stab Sumo, Goremand appears behind her, asking her to stop as the lord's request. He then tells the two adventurers that his darkship awaits them if they can make it alive. The main door from whence they came in immediately shuts as the creepy voice of Goremand echoes, saying he's looking forward devouring their souls. The two boys make their way into the dungeon, eventually reaching the prison cells where Willy is, but the gate is shut tight. They unfortunately have to leave Sumo's friend behind to find the key. A while later, they reach Lord Granz's room where they reunite with Bogard, Fuji, and Willy, who has been freed thanks to her. The party exchanges news about Amanda's death, and eventually settle on finding clues about Lord Granz's situation. Fuji joins Sumo for the remainder of the dungeon and helps him find clues about Granz. After reaching the castle top, they engage into battle with [[Garuda (boss)|Garuda]] before reaching Stroud. The Dark Lord, accompanied by Isabella and Goremand, congratulate the party for making it this far. Sumo asks Stroud why he's been killing so many people, but his darkship replies that he's not the only one with bloody hands. The world cannot be united without sacrifices. He then asks his underlings to leave as the draws his sword toward the young knight. After a grueling fight, the Dark Lord is mortally wounded, alerting Isabella who runs by his side. He asks her to remove his mask revealing his striking resemblance to his late brother Devius. He then entrusts Isabella to stop Julius, but before he says anything else, Goremand butts in to steal his soul. This enrages Isabella to the point of turning into her bestial form, producing a massive earthquake. | ||
After getting hit by giants tremors at Granz Castle, | After getting hit by giants tremors at Granz Castle, Sumorecovers from hisinjuries inside a private residence in [[Ishe]] after collapsing in [[Glass Desert]], surrounded by his friends Fuji, Bogard, Cibba, Lester and Willy, as well as [[Selah]] the one who found the group and nursed them back one by one. Bogard explains to Sumo that Selah is an old friends of him and Cibba, back when they were called Gemma Knights. Selah was able to find their bodies with the aid of the birds. Just as they form a group meeting, a bird comes flying by as the sandstorm outside recedes. Cibba interprets the bird's song as a message that Julius got his hands on the Mana Pendant and that it is only a matter of time before he gets Mana Power. Sumo/Fuji then plead Cibba for letting him/her know about the Mana Sword's resting place, to which the old sage replies that the fabled weapon sleeps underneath the [[Subsea Volcano]]. Cibba warns Sumo that the sword chooses its weilder and that the way to the volcano is a treacherous place. Sumo then decides to journey to the Subsea Volcano with Lester. | ||
[[File:King Lorimar SwoM screenshot.png|thumb|left|Sumo & Lester meeting with King Lorimar]] | [[File:King Lorimar SwoM screenshot.png|thumb|left|Sumo & Lester meeting with King Lorimar]] | ||
The two of them use [[Prof. Bomb]]'s cannons to fast travel to a new locations, the [[Snowfield]], where they eventually reach the secluded realm of [[Lorimar Castle]]. Inside, everyone is frozen solid due to [[Malyris]]'s curse in [[Kahla Peaks]]. [[King Lorimar]] is the only one unaffected by the spell. A middle-aged [[Marley|maid]] interrupts the conversation, claiming the king sold his own people to the Vandole Empire so he could get Mana power. Vandole gave him an old, evil sprit which Lorimar sacrificied his people for. The King replies that he had no other choice, lamenting the fate of his people and his poor son [[Durac]]. Marley tries to leave, but Sumo nudges her into telling him how to get to the Subsea Volcano. She replies that they have to pass through [[Rocky Wilds]], however, the person operating the local armory has also been frozen. The adventurers need to venture into Kahla Peaks and destroy the evil sprit plaguing this kingdom. She gives Sumo the key to Lorimar Castle, allowing the duo to go to the castle back gate. The party eventually reach Malyris's lair and defeat her, undoing the curse. They are officialy thanked by the new king of Lorimar, Durac, and can now head to the Subsea Volcano. | The two of them use [[Prof. Bomb]]'s cannons to fast travel to a new locations, the [[Snowfield]], where they eventually reach the secluded realm of [[Lorimar Castle]]. Inside, everyone is frozen solid due to [[Malyris]]'s curse in [[Kahla Peaks]]. [[King Lorimar]] is the only one unaffected by the spell. A middle-aged [[Marley|maid]] interrupts the conversation, claiming the king sold his own people to the Vandole Empire so he could get Mana power. Vandole gave him an old, evil sprit which Lorimar sacrificied his people for. The King replies that he had no other choice, lamenting the fate of his people and his poor son [[Durac]]. Marley tries to leave, but Sumo nudges her into telling him how to get to the Subsea Volcano. She replies that they have to pass through [[Rocky Wilds]], however, the person operating the local armory has also been frozen. The adventurers need to venture into Kahla Peaks and destroy the evil sprit plaguing this kingdom. She gives Sumo the key to Lorimar Castle, allowing the duo to go to the castle back gate. The party eventually reach Malyris's lair and defeat her, undoing the curse. They are officialy thanked by the new king of Lorimar, Durac, and can now head to the Subsea Volcano. | ||
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After crossing the [[Glass Desert (Sword of Mana)|Glass Desert]], Sumo and Fuji reaches the door to the Ruined Passage, but are greeted with Goremand before they can enter. He comments about not killing Isabella after messing up during the fight in Granz Castle, and as the duo why do they think he's here for. He reveals that there is a small island housing the [[Sealed Cave]] due west of here; should they want to enter the temple, this is the only way. The adventurers are incredulous at first, but decide to go there, as they find the door to the Sealed Temple shut. There, after solving lever puzzles, they encounter with the [[Lich (Sword of Mana)|Lich]] guarding the sprit of darkness [[Shade]]. | After crossing the [[Glass Desert (Sword of Mana)|Glass Desert]], Sumo and Fuji reaches the door to the Ruined Passage, but are greeted with Goremand before they can enter. He comments about not killing Isabella after messing up during the fight in Granz Castle, and as the duo why do they think he's here for. He reveals that there is a small island housing the [[Sealed Cave]] due west of here; should they want to enter the temple, this is the only way. The adventurers are incredulous at first, but decide to go there, as they find the door to the Sealed Temple shut. There, after solving lever puzzles, they encounter with the [[Lich (Sword of Mana)|Lich]] guarding the sprit of darkness [[Shade]]. | ||
Together with Wisp, Shade break the seal to the door of the Ruined Passage, revealing a long treacherous maze. Deep within the | Together with Wisp, Shade break the seal to the door of the Ruined Passage, revealing a long treacherous maze. Deep within the structre, they find a magical portal, which Fuji comments on being a point of no return. The two agree to continue, and are transported to [[Dime Tower]]. The party decides to split up, Fuji going upstairs while Sumo searches underground. Downstairs, Sumo meets with a strange machine similar to those encountered in the [[Subland River]] and the Subsea Volcano, called [[Marshall]]. The warbot felt lonely after seeing all of its friends die and is eager to join the young knight. Thanks to the robot, Sumo is able to translate the inscription next to the entrance. He learns that the Dime Tower was built by the Vandole Empire to supply it in Mana power and that power as primarily used as a weapon. This angers Sumo, who destroys the stone tablet in a fit of rage. The boy tells Marshall that Mana shouldn't be used as a weapon, but the warbot doesn't understand his emotional outburst. The duo continues to ascend the tower, solving puzzles by reading the many scriptures. As they climb to the second to last floor, they are spotted by the tower's [[Golem (Sword of Mana)|guardian]] who confronts the party. After its defeat, Sumo is reunited with Fuji and introduces Marshall to her. On the last floor, Julius' shadow greets them by making the whole structure tremble, saying that by defeating the Golem, they unlocked the tower's ultimate defense system of crashing down into the earth. The shadow disappear as the whole room splits in two, stranding Fuji and Marshall away from the exit. Sumo tells the maiden to jump, but she is unable to do so by herself. Fortunately, the warbot propels her toward Sumo, telling the duo that it will remains in Dime Tower along with his fellow robots. He bids farewell to Sumo and Fuji before sinking with the tower. The adventurers don't have time to weep and take a teleporter to the gates leading to the Mana Sanctuary. | ||
[[File:Mana Sword restored SwoM screenshot.png|thumb|Sumo awakening the Mana Sword]] | [[File:Mana Sword restored SwoM screenshot.png|thumb|Sumo awakening the Mana Sword]] | ||
Inside, the party realizes that Julius's power is consuming Mana at an alarming rate, | Inside, the party realizes that Julius's power is consuming Mana at an alarming rate, afftecting even the surrounding plants. They must hurry before the sorcerer reaches the Mana Tree. Further in, Julius's shadow makes another entrance, calling forth [[Demagon]] the dragon guardian of the sanctuary. The duo eventually vanquish the fearsome beast, allowing them to proceed deeper into the [[Mana Temple]]. Reaching the end of the temple where Julius's shadow awaits them, the party is informed that no one passes ahead as it is sacred territory for Julius the Divine. He proceeds to show dark doppelgangers of Bogard, Lester, Willy, even Fuji to confess their deepest sins to Sumo. The four illusions are then manipulated to attack the young knight. Sumo tries to reason with Fuji, recalling the first time they met at Cascade Cottage, and how proud of her he is from his adventures together. He plants his sword to the ground, symbolizing he's thrown away his doubts. He realized that even if Julius were to take control, he couldn't fight Fuji. At the same time, the maiden calls upon multiple friends to help her regain consciousness. Count Lee, Isabella, and Marley all synchronize their prayers to her, breaking her free from Julius's control. Moments after, Bogard, Lester, and Willy are all freed from their curse, with Cibba teleporting next to Sumo to join the fight. Bogard regrets of not telling FUji earlier that her wife, the current Mana Tree, was her mother. She replies that she somehow new all along, as he was always at his side. Cibba confronts Julius, telling him he's the one who has yet to evolve, just like when he was called Vandole. In that moment, Julius's shadow asks his master for more magic, to which Julius agrees, releasing Lord Granz in front of everyone. It turns out Granz life force was what kept shadows and monster alive to get stronger. As the party decides to attack the shadow the latter pummels them with dark magic, sending them on the floor. Lord Granz suddenly stands up and sends a bolt of light energy to Julius's Shadow. Then Granz sends everyone to fight the multiple shadows of Julius to eradicate the evil once and for all. Sumo and Fuji are invigorated by the collective light of hope, and proceed to confront the real Julius. | ||
Julius claims the last living breath of the Mana Tree, prompting Sumo to ask what he wants after gaining that much power. The | Julius claims the last living breath of the Mana Tree, prompting Sumo to ask what he wants after gaining that much power. The almighthy sorcerer replies that he wants to meet the [[Mana Goddess|goddess]], as she single-handedly created the world. A being this powerful should bow before him, making him the ruler of the world. He then offers Fuji to opportunity to free her from her fate, as she is destined to become the next Mana Tree. Sumo refuses to let her fall his his hands, his resolve making the Sword of Mana regain full power. The party engage into their last fight between good and evil. Sensing defeat, Julius absorbs all of the world's Mana to transform into a demonic form. Upon dying, Julius claims he won't disappear, as long as Mana power is in the world. | ||
The group of friends is finally reunited, as Fuji bids them farewell to replace her mother as the Mana Tree. Sumo swears to protect her as long as he can, and the main replies by saying he will always be in her heart. The new Gemma Knight is lastly seen alone honoring the new Mana Tree. | The group of friends is finally reunited, as Fuji bids them farewell to replace her mother as the Mana Tree. Sumo swears to protect her as long as he can, and the main replies by saying he will always be in her heart. The new Gemma Knight is lastly seen alone honoring the new Mana Tree. | ||
===''Circle of Mana''=== | |||
Sumo makes a cameo appearance alongside many other characters from the ''[[Mana (series)|Mana]]'' series.<br> | |||
[[File:LGR 0413 デューク.jpg|150px]] [[File:LGR 0414 デューク.jpg|150px]] [[File:LGR 0415 デューク.jpg|150px]] [[File:LGR 0416 デューク.jpg|150px]] | |||
{{-}} | {{-}} | ||
===''Rise of Mana''=== | ===''Rise of Mana''=== | ||
[[File:Sumo ROM sprite.webp|thumb|200px]] | [[File:Sumo ROM sprite.webp|thumb|200px]] | ||
Popoi appears in ''Rise of Mana''.<br> | |||
{{-}} | {{-}} | ||
===''Echoes of Mana''=== | ===''Echoes of Mana''=== | ||
[[File:Sumo full EOM artwork.png|thumb| | [[File:Sumo full EOM artwork.png|thumb|150px]] | ||
{{quote2|Captured and enslaved after a failed attempt to infiltrate Glaive Castle and slay the Dark Lord, this hero is forced to fight for his life on the blood sands. However, at the death of fellow gladiator Will, Sumo swears revenge and begins plotting a daring escape.|Square Enix Official Website}} | {{quote2|Captured and enslaved after a failed attempt to infiltrate Glaive Castle and slay the Dark Lord, this hero is forced to fight for his life on the blood sands. However, at the death of fellow gladiator Will, Sumo swears revenge and begins plotting a daring escape.|Square Enix Official Website}} | ||
Sumo | Sumo is a character and drawable unit, his story being a focal point of [[Sanctuberry: Day of Legend|Chapter 7]] in the main campaign. He currently has three known variants. | ||
{{See Also|Sumo (Overcoming Myriad Farewells)}} | |||
{{See Also|Sumo (Resolve Renewed)}} | |||
{{See Also|Sumo (Swordsman Starting Out)}} | |||
{{-}} | {{-}} | ||
==General information== | ==General information== | ||
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In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is a young man with gray eyes and spiky orange hair. He wears a full suit of red armor with a chain mail and a black tight suit underneath. | In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is a young man with gray eyes and spiky orange hair. He wears a full suit of red armor with a chain mail and a black tight suit underneath. | ||
In ''Sword of Mana'' Sumo is a young man with blue eyes and straight blond hair with curvy ends | In ''Sword of Mana'' Sumo is a young man with blue eyes and straight blond hair with curvy ends metting his shoulders. He wears a red tunic with pauldrons of the same color. His hands and feet are covered with red gloves and boots respectively trimmed with white fur. His legs are partly coverted with blue tight shorts. | ||
===Personality=== | ===Personality=== | ||
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===''Heavenstrike Rivals''=== | ===''Heavenstrike Rivals''=== | ||
Bogard and Gemma Knight Bogard were units in this British tactical game, defunct as of May 2018. Their ability was ''Will Gauge''. Hero could be promoted to Gemma Knight Hero. | Bogard and Gemma Knight Bogard were units in this British tactical game, defunct as of May 2018 . Their ability was ''Will Gauge''. Hero could be promoted to Gemma Knight Hero. | ||
<br>[[File:HSR Hero.webp|Hero|100px]] [[File:HSR Gemma Knight Hero.webp|Gemma Knight Hero|100px]] | <br>[[File:HSR Hero.webp|Hero|100px]] [[File:HSR Gemma Knight Hero.webp|Gemma Knight Hero|100px]] | ||
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* Sumo's ''Adventures of Mana'' design is reminiscent of the [https://finalfantasy.fandom.com/wiki/Warrior_(Final_Fantasy)?file=Warrior-ff1-nes.png Warrior] class from the original ''Final Fantasy'' on NES. | * Sumo's ''Adventures of Mana'' design is reminiscent of the [https://finalfantasy.fandom.com/wiki/Warrior_(Final_Fantasy)?file=Warrior-ff1-nes.png Warrior] class from the original ''Final Fantasy'' on NES. | ||
* The ''Sword of Mana'' version of the hero is remarkably similar in design to [[Escad]] from ''[[Legend of Mana]]''. | * The ''Sword of Mana'' version of the hero is remarkably similar in design to [[Escad]] from ''[[Legend of Mana]]''. | ||
{{Adventures of Mana}} | |||
{{Sword of Mana}} | |||
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[[Category:Male characters]] | [[Category:Male characters]] | ||
[[Category:Playable characters]] | [[Category:Playable characters]] |