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After crossing the [[Glass Desert (Sword of Mana)|Glass Desert]], Sumo and Fuji reaches the door to the Ruined Passage, but are greeted with Goremand before they can enter. He comments about not killing Isabella after messing up during the fight in Granz Castle, and as the duo why do they think he's here for. He reveals that there is a small island housing the [[Sealed Cave]] due west of here; should they want to enter the temple, this is the only way. The adventurers are incredulous at first, but decide to go there, as they find the door to the Sealed Temple shut. There, after solving lever puzzles, they encounter with the [[Lich (Sword of Mana)|Lich]] guarding the sprit of darkness [[Shade]].
After crossing the [[Glass Desert (Sword of Mana)|Glass Desert]], Sumo and Fuji reaches the door to the Ruined Passage, but are greeted with Goremand before they can enter. He comments about not killing Isabella after messing up during the fight in Granz Castle, and as the duo why do they think he's here for. He reveals that there is a small island housing the [[Sealed Cave]] due west of here; should they want to enter the temple, this is the only way. The adventurers are incredulous at first, but decide to go there, as they find the door to the Sealed Temple shut. There, after solving lever puzzles, they encounter with the [[Lich (Sword of Mana)|Lich]] guarding the sprit of darkness [[Shade]].


Together with Wisp, Shade break the seal to the door of the Ruined Passage, revealing a long treacherous maze. Deep within the structure, they find a magical portal, which Fuji comments on being a point of no return. The two agree to continue, and are transported to [[Dime Tower]]. The party decides to split up, Fuji going upstairs while Sumo searches underground. Downstairs, Sumo meets with a strange machine similar to those encountered in the [[Subland River]] and the Subsea Volcano, called [[Marshall]]. The warbot felt lonely after seeing all of its friends die and is eager to join the young knight. Thanks to the robot, Sumo is able to translate the inscription next to the entrance. He learns that the Dime Tower was built by the Vandole Empire to supply it in Mana power and that power as primarily used as a weapon. This angers Sumo, who destroys the stone tablet in a fit of rage. The boy tells Marshall that Mana shouldn't be used as a weapon, but the warbot doesn't understand his emotional outburst. The duo continues to ascend the tower, solving puzzles by reading the many scriptures. As they climb to the second to last floor, they are spotted by the tower's [[Golem (Sword of Mana)|guardian]] who confronts the party. After its defeat, Sumo is reunited with Fuji and introduces Marshall to her. On the last floor, Julius' shadow greets them by making the whole structure tremble, saying that by defeating the Golem, they unlocked the tower's ultimate defense system of crashing down into the earth. The shadow disappear as the whole room splits in two, stranding Fuji and Marshall away from the exit. Sumo tells the maiden to jump, but she is unable to do so by herself. Fortunately, the warbot propels her toward Sumo, telling the duo that it will remains in Dime Tower along with his fellow robots. He bids farewell to Sumo and Fuji before sinking with the tower. The adventurers don't have time to weep and take a teleporter to the gates leading to the Mana Sanctuary.
Together with Wisp, Shade break the seal to the door of the Ruined Passage, revealing a long treacherous maze. Deep within the structre, they find a magical portal, which Fuji comments on being a point of no return. The two agree to continue, and are transported to [[Dime Tower]]. The party decides to split up, Fuji going upstairs while Sumo searches underground. Downstairs, Sumo meets with a strange machine similar to those encountered in the [[Subland River]] and the Subsea Volcano, called [[Marshall]]. The warbot felt lonely after seeing all of its friends die and is eager to join the young knight. Thanks to the robot, Sumo is able to translate the inscription next to the entrance. He learns that the Dime Tower was built by the Vandole Empire to supply it in Mana power and that power as primarily used as a weapon. This angers Sumo, who destroys the stone tablet in a fit of rage. The boy tells Marshall that Mana shouldn't be used as a weapon, but the warbot doesn't understand his emotional outburst. The duo continues to ascend the tower, solving puzzles by reading the many scriptures. As they climb to the second to last floor, they are spotted by the tower's [[Golem (Sword of Mana)|guardian]] who confronts the party. After its defeat, Sumo is reunited with Fuji and introduces Marshall to her. On the last floor, Julius' shadow greets them by making the whole structure tremble, saying that by defeating the Golem, they unlocked the tower's ultimate defense system of crashing down into the earth. The shadow disappear as the whole room splits in two, stranding Fuji and Marshall away from the exit. Sumo tells the maiden to jump, but she is unable to do so by herself. Fortunately, the warbot propels her toward Sumo, telling the duo that it will remains in Dime Tower along with his fellow robots. He bids farewell to Sumo and Fuji before sinking with the tower. The adventurers don't have time to weep and take a teleporter to the gates leading to the Mana Sanctuary.
[[File:Mana Sword restored SwoM screenshot.png|thumb|Sumo awakening the Mana Sword]]
[[File:Mana Sword restored SwoM screenshot.png|thumb|Sumo awakening the Mana Sword]]
Inside, the party realizes that Julius's power is consuming Mana at an alarming rate, affecting even the surrounding plants. They must hurry before the sorcerer reaches the Mana Tree. Further in, Julius's shadow makes another entrance, calling forth [[Demagon]] the dragon guardian of the sanctuary. The duo eventually vanquish the fearsome beast, allowing them to proceed deeper into the [[Mana Temple]]. Reaching the end of the temple where Julius's shadow awaits them, the party is informed that no one passes ahead as it is sacred territory for Julius the Divine. He proceeds to show dark doppelgangers of Bogard, Lester, Willy, even Fuji to confess their deepest sins to Sumo. The four illusions are then manipulated to attack the young knight. Sumo tries to reason with Fuji, recalling the first time they met at Cascade Cottage, and how proud of her he is from his adventures together. He plants his sword to the ground, symbolizing he's thrown away his doubts. He realized that even if Julius were to take control, he couldn't fight Fuji. At the same time, the maiden calls upon multiple friends to help her regain consciousness. Count Lee, Isabella, and Marley all synchronize their prayers to her, breaking her free from Julius's control. Moments after, Bogard, Lester, and Willy are all freed from their curse, with Cibba teleporting next to Sumo to join the fight. Bogard regrets of not telling Fuji earlier that her wife, the current Mana Tree, was her mother. She replies that she somehow new all along, as he was always at his side. Cibba confronts Julius, telling him he's the one who has yet to evolve, just like when he was called Vandole. In that moment, Julius's shadow asks his master for more magic, to which Julius agrees, releasing Lord Granz in front of everyone. It turns out Granz life force was what kept shadows and monster alive to get stronger. As the party decides to attack the shadow the latter pummels them with dark magic, sending them on the floor. Lord Granz suddenly stands up and sends a bolt of light energy to Julius's Shadow. Then Granz sends everyone to fight the multiple shadows of Julius to eradicate the evil once and for all. Sumo and Fuji are invigorated by the collective light of hope, and proceed to confront the real Julius.
Inside, the party realizes that Julius's power is consuming Mana at an alarming rate, afftecting even the surrounding plants. They must hurry before the sorcerer reaches the Mana Tree. Further in, Julius's shadow makes another entrance, calling forth [[Demagon]] the dragon guardian of the sanctuary. The duo eventually vanquish the fearsome beast, allowing them to proceed deeper into the [[Mana Temple]]. Reaching the end of the temple where Julius's shadow awaits them, the party is informed that no one passes ahead as it is sacred territory for Julius the Divine. He proceeds to show dark doppelgangers of Bogard, Lester, Willy, even Fuji to confess their deepest sins to Sumo. The four illusions are then manipulated to attack the young knight. Sumo tries to reason with Fuji, recalling the first time they met at Cascade Cottage, and how proud of her he is from his adventures together. He plants his sword to the ground, symbolizing he's thrown away his doubts. He realized that even if Julius were to take control, he couldn't fight Fuji. At the same time, the maiden calls upon multiple friends to help her regain consciousness. Count Lee, Isabella, and Marley all synchronize their prayers to her, breaking her free from Julius's control. Moments after, Bogard, Lester, and Willy are all freed from their curse, with Cibba teleporting next to Sumo to join the fight. Bogard regrets of not telling FUji earlier that her wife, the current Mana Tree, was her mother. She replies that she somehow new all along, as he was always at his side. Cibba confronts Julius, telling him he's the one who has yet to evolve, just like when he was called Vandole. In that moment, Julius's shadow asks his master for more magic, to which Julius agrees, releasing Lord Granz in front of everyone. It turns out Granz life force was what kept shadows and monster alive to get stronger. As the party decides to attack the shadow the latter pummels them with dark magic, sending them on the floor. Lord Granz suddenly stands up and sends a bolt of light energy to Julius's Shadow. Then Granz sends everyone to fight the multiple shadows of Julius to eradicate the evil once and for all. Sumo and Fuji are invigorated by the collective light of hope, and proceed to confront the real Julius.


Julius claims the last living breath of the Mana Tree, prompting Sumo to ask what he wants after gaining that much power. The almighty sorcerer replies that he wants to meet the [[Mana Goddess|goddess]], as she single-handedly created the world. A being this powerful should bow before him, making him the ruler of the world. He then offers Fuji to opportunity to free her from her fate, as she is destined to become the next Mana Tree. Sumo refuses to let her fall his his hands, his resolve making the Sword of Mana regain full power. The party engage into their last fight between good and evil. Sensing defeat, Julius absorbs all of the world's Mana to transform into a demonic form. Upon dying, Julius claims he won't disappear, as long as Mana power is in the world.
Julius claims the last living breath of the Mana Tree, prompting Sumo to ask what he wants after gaining that much power. The almighthy sorcerer replies that he wants to meet the [[Mana Goddess|goddess]], as she single-handedly created the world. A being this powerful should bow before him, making him the ruler of the world. He then offers Fuji to opportunity to free her from her fate, as she is destined to become the next Mana Tree. Sumo refuses to let her fall his his hands, his resolve making the Sword of Mana regain full power. The party engage into their last fight between good and evil. Sensing defeat, Julius absorbs all of the world's Mana to transform into a demonic form. Upon dying, Julius claims he won't disappear, as long as Mana power is in the world.


The group of friends is finally reunited, as Fuji bids them farewell to replace her mother as the Mana Tree. Sumo swears to protect her as long as he can, and the main replies by saying he will always be in her heart. The new Gemma Knight is lastly seen alone honoring the new Mana Tree.
The group of friends is finally reunited, as Fuji bids them farewell to replace her mother as the Mana Tree. Sumo swears to protect her as long as he can, and the main replies by saying he will always be in her heart. The new Gemma Knight is lastly seen alone honoring the new Mana Tree.
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In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is a young man with gray eyes and spiky orange hair. He wears a full suit of red armor with a chain mail and a black tight suit underneath.
In ''Final Fantasy Adventure'' and its direct remake ''Adventures of Mana'', Sumo is a young man with gray eyes and spiky orange hair. He wears a full suit of red armor with a chain mail and a black tight suit underneath.


In ''Sword of Mana'' Sumo is a young man with blue eyes and straight blond hair with curvy ends meeting his shoulders. He wears a red tunic with pauldrons of the same color. His hands and feet are covered with red gloves and boots respectively trimmed with white fur. His legs are partly covered with blue tight shorts.
In ''Sword of Mana'' Sumo is a young man with blue eyes and straight blond hair with curvy ends metting his shoulders. He wears a red tunic with pauldrons of the same color. His hands and feet are covered with red gloves and boots respectively trimmed with white fur. His legs are partly coverted with blue tight shorts.


===Personality===
===Personality===
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===''Heavenstrike Rivals''===
===''Heavenstrike Rivals''===
Bogard and Gemma Knight Bogard were units in this British tactical game, defunct as of May 2018. Their ability was ''Will Gauge''. Hero could be promoted to Gemma Knight Hero.
Bogard and Gemma Knight Bogard were units in this British tactical game, defunct as of May 2018 . Their ability was ''Will Gauge''. Hero could be promoted to Gemma Knight Hero.
<br>[[File:HSR Hero.webp|Hero|100px]] [[File:HSR Gemma Knight Hero.webp|Gemma Knight Hero|100px]]
<br>[[File:HSR Hero.webp|Hero|100px]] [[File:HSR Gemma Knight Hero.webp|Gemma Knight Hero|100px]]


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