Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

Editing Trials of Mana

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 35: Line 35:


''Trials of Mana'' adds several elements new to the series:
''Trials of Mana'' adds several elements new to the series:
*'''Calendar system:''' In-game time is based on a seven-day week, with each day being divided into AM (Wisp) and PM (Shade) periods, which affects the types and numbers of enemies fought as well as altering the flow of the main story. Each day is tuned to one of six Mana Spirits, with their magic becoming stronger on their assigned day without necessarily weakening the others: Salamander, Undine, Jinn, Gnome, Dryad, and Luna. The seventh is the Mana Day, in which all magic is balanced and all inns offer to rest the night at no charge.
*'''Calendar system:''' In-game time is based on a seven-day week, with each day being divided into AM (Wisp] and PM (Shade) periods, which affects the types and numbers of enemies fought as well as altering the flow of the main story. Each day is tuned to one of six Mana Spirits, with their magic becoming stronger on their assigned day without necessarily weakening the others: Salamander, Undine, Jinn, Gnome, Dryad, and Luna. The seventh is the Mana Day, in which all magic is balanced and all inns offer to rest the night at no charge.
*'''Class-change system:''' As the player progresses through the story, they can choose one of several predefined roles for each hero selected; each begins in a default class, then advances through a second intermediate class on a Light or Dark path, and finally evolves through a third advanced class with another Light or Dark selection. Each class choice determines the balance of the chosen hero's stats and provides for them to use more powerful abilities with greater range and accuracy. Players also gain new abilities by selectively augmenting individual stats with every experience level gained.
*'''Class change system:''' As the player progresses through the story, they can choose one of several predefined roles for each hero selected; each begins in a default class, then advances through a second intermediate class on a Light or Dark path, and finally evolves through a third advanced class with another Light or Dark selection. Each class choice determines the balance of the chosen hero's stats and provides for them to use more powerful abilities with greater range and accuracy. Players also gain new abilities by selectively augmenting individual stats with every experience level gained.
*'''[[Class Strike]] system:''' As the player lands different attacks, heroes can now build energy reserves to use special moves that defeat multiple foes with the touch of a button. Up to three moves are learnt by each hero, increasing in power with each class selected. While at first glance an evolution of the Spirit Gauge system of previous titles, the player is now able to control precisely when to use heroes' special moves as they would the use of a spell or item.
*'''[[Class Strike]] system:''' As the player lands different attacks, heroes can now build energy reserves to use special moves that defeat multiple foes with the touch of a button. Up to three moves are learnt by each hero, increasing in power with each class selected. While at first glance an evolution of the Spirit Gauge system of previous titles, the player is now able to control precisely when to use heroes' special moves as they would the use of a spell or item.
*'''Item synthesis:''' Using special seeds obtained in combat, players can utilize [[Magic Pot]]s to grow randomized items while visiting an inn. Each new item is immediately given to the player when sprouted.
*'''Item synthesis:''' Using special seeds obtained in combat, players can utilize [[Magic Pot]]s to grow randomized items while visiting an inn. Each new item is immediately given to the player when sprouted.

Please note that all contributions to Wiki of Mana are considered to be released under the Creative Commons Attribution-ShareAlike (see Wiki of Mana:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

View this template

This page is a member of 1 meta category: