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{{Game infobox | {{Game infobox | ||
|image=[[File:Final Fantasy Adventure | |image=[[File:Final Fantasy Adventure box art.jpg|250px]] | ||
|developer=[[Square]] | |developer=[[Square]] | ||
|publisher=Square<br>[[Sunsoft]] (Game Boy re-release) | |publisher=Square<br>[[Sunsoft]] (Game Boy re-release) | ||
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==Interactable Objects & Services== | ==Interactable Objects & Services== | ||
===Topography of the Fields=== | ===Topography of the Fields=== | ||
* | *'''Meadow''': low grass can be traversed easily in all directions. | ||
* | *'''Bush''': large leafy plants that cannot be crossed over nor cut through. | ||
* | *'''Forest''': trees are obstacles that can be cut with an Axe, but remaining tree stumps cannot be walked on. | ||
* | *'''Marsh''': swamps are walkable but often hide enemies. | ||
* | *'''Desert''': sandy areas can be traversed easily in every directions. | ||
*'''Oasis''': small bodies of water in desert areas that cannot be walked on. One is fabled to hide a secret. | *'''Oasis''': small bodies of water in desert areas that cannot be walked on. One is fabled to hide a secret. | ||
* | *'''Snowfield''': snowy areas are walkable by Sumo, but not by Chocobo. | ||
* | *'''Field of Floatrocks''': hovering rocks that can be smashed by a mattock or the morning star. | ||
* | *'''Desert of Crystal''': crystal formations that makes a sound when struck with a weapon. Can only be destroyed with the nuke spell. | ||
* | *'''Rockwall (Vines)''': mountain walls that host climing vegetation. The vines can be climbed up and down, even sideways. | ||
* | *'''Oceans''': immense body of water that can only be crossed by Chocobot. | ||
* | *'''River/Lake''': rivers and lakes cannot be walked on by Sumo but riding Chocobot allow him to glide on them. | ||
* [[ | * [[FileBridge FFA sprite.png|10px]] '''Bridge''': wooden bridges are the only way for Sumo to cross rivers for most of the game. | ||
===Dungeons=== | ===Dungeons=== | ||
* | *'''Staircases''': staircases can do either upward or downward and can lead Sumo to another floor. | ||
* | *'''Rocks''': rocks cannot be walked on, but can be destroyed with a mattock or the morning star. | ||
* | *'''Pots''': pots behave the same ways as rocks. | ||
* | *'''Ferns''': ferns are obstacles that can easily be cut with the sickle. | ||
* | *'''Thorns''' thorns are obstacles that can be cut through with the axe. | ||
* | *'''Switch-Floors''': Sumo must step on these to activate something in a room. | ||
* | *'''Doors''': doors can be opened by walking through, though some are locked are require keys. | ||
* | *[[File:Barrier FFA sprite.png|10px]] '''Lava/Barrier/Spikes''': those tiles are walking hazards that will hurt Sumo if stepped on. | ||
*'''Walls''': breakable walls emit a distinctive sound upon being struck by a weapon. They can by destroyed with the mattock and the morning star. | *'''Walls''': breakable walls emit a distinctive sound upon being struck by a weapon. They can by destroyed with the mattock and the morning star. | ||
* | *'''Treasure Chests''': chests often hold valuable treasure, but can also be used as weight for switch-floors. | ||
* | *'''Snowmen''': you can turn enemies into still snowmen with the ice spell or the Blizrd or Frost items. Once frozen, they can be used as weights for switch-floors. | ||
===Towns & Overworld=== | ===Towns & Overworld=== | ||
* | *'''Inns''': Sumo can rest at inns for a small fee to restore its HP and MP. | ||
* | *'''Shops''': Sumo can stock on items and buy weapons in various sundries scattered inside towns and across the overworld. | ||
==Items== | ==Items== |