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[[File:Tropics Scorpion Army SeoM screenshot.png|150px|thumb|left|Scorpion Army's hidden paradise]]
[[File:Tropics Scorpion Army SeoM screenshot.png|150px|thumb|left|Scorpion Army's hidden paradise]]
There, they learn from the [[King Amar III|ruler]] that the local oasis has run dry because of the disappearance of the fire seed from the nearby palace. The town’s minister also adds that the elemental spirit [[Salamander|Salamando]] has also been kidnapped. The party finds a Cannon travel center next to the settlement and head to the frozen [[Ice Country|wasteland]] of the north to investigate. They land in [[Todo Village]] where a local [[Walrusker]] talks about a [[Tropics|tropical paradise hidden deep within the [[Crystal Forest]]. While searching the frozen woods, they stumble upon a lone [[Santa’s House|shack]] with a talking [[Rudolph|reindeer]] pleading the party to get his master back from the [[Ice Palace]]. After further exploring, they find a warm settlement devoid of snow and ice in the middle of the frigid plains. In the middle of this peculiar place lies a large heater, holding none other than the fire mana spirit inside. They free the creature, which immediately joins the team, making the whole area freeze.  Turns out the Scorpion Army was behind all this and stole the elemental to attract rich tourists. One of the lackeys blurts out that they saw an old man grabbing the seed while they nabbed Salamando back at the Fire Palace. This gives the party the incentive to explore the Ice Palace lurking at the end of the forest. Inside, they are greeted by an [[Frost Gigas|ice giant]] who is revealed to be none other than [[Santa|Santa Claus]]. He fell for the Mana Seed’s power once he sought to make children believe in him again, and transformed into this hideous gigas instead. He gives the Mana Seed back to the protagonists who return to the desert to put it on the fire altar.
There, they learn from the [[King Amar III|ruler]] that the local oasis has run dry because of the disappearance of the fire seed from the nearby palace. The town’s minister also adds that the elemental spirit [[Salamander|Salamando]] has also been kidnapped. The party finds a Cannon travel center next to the settlement and head to the frozen [[Ice Country|wasteland]] of the north to investigate. They land in [[Todo Village]] where a local [[Walrusker]] talks about a [[Tropics|tropical paradise hidden deep within the [[Crystal Forest]]. While searching the frozen woods, they stumble upon a lone [[Santa’s House|shack]] with a talking [[Rudolph|reindeer]] pleading the party to get his master back from the [[Ice Palace]]. After further exploring, they find a warm settlement devoid of snow and ice in the middle of the frigid plains. In the middle of this peculiar place lies a large heater, holding none other than the fire mana spirit inside. They free the creature, which immediately joins the team, making the whole area freeze.  Turns out the Scorpion Army was behind all this and stole the elemental to attract rich tourists. One of the lackeys blurts out that they saw an old man grabbing the seed while they nabbed Salamando back at the Fire Palace. This gives the party the incentive to explore the Ice Palace lurking at the end of the forest. Inside, they are greeted by an [[Frost Gigas|ice giant]] who is revealed to be none other than [[Santa|Santa Claus]]. He fell for the Mana Seed’s power once he sought to make children believe in him again, and transformed into this hideous gigas instead. He gives the Mana Seed back to the protagonists who return to the desert to put it on the fire altar.
[[File:Dyluck draining Primm SeoM screenshot.png|150px|thumb|Dyluck draining energy from Primm]]
 
This feat did not bring water back to Kakkara, however, and the protagonists press on toward their next destination by taking the cannon aiming to another continent. They arrive in enemy’s territory in a place called [[Southtown]], where they meet an old tasnican undercover agent who gives the party the secret password to the [[Southtown Sewers|sewer]] connecting Southtown to [[Northtown]]. There, they encounter the [[Resistance]] a group of young spies trained to defeat the Empire. Their leader is the young lady called Krissie]] who claims a man named [[Dyluck]] has recently stationed himself in the [[Northtown Ruins|eastern ruins]] to steal people’s energy. They decide to investigate here, and find Pamaela speaking about marrying Dyluck, deeply upsetting Primm, who knocks her out. Krissie brings her to the local doctor while the party enters the old ruins.
This feat did not bring water back to Kakkara, however, and the protagonists press on toward their next destination by taking the cannon aiming to another continent. They arrive in enemy’s territory in a place called [[Southtown]], where they meet an old tasnican undercover agent who gives the party the secret password to the [[Southtown Sewers|sewer]] connecting Southtown to [[Northtown]]. There, they encounter the [[Resistance]] a group of young spies trained to defeat the Empire. Their leader is the young lady called Krissie]] who claims a man named [[Dyluck]] has recently stationed himself in the [[Northtown Ruins|eastern ruins]] to steal people’s energy. They decide to investigate here, and find Pamaela speaking about marrying Dyluck, deeply upsetting Primm, who knocks her out. Krissie brings her to the local doctor while the party enters the old ruins.
The party encounters Dyluck in the deepest part of the ruins, and he tricks Primm by stealing her energy. This betrayal angers Randi, who hits the soldier with his weapon. This momentarily snaps the possessed man out, telling Randi & Popoi to save her beloved friend located in the back room. The lady is found unconscious next to Thanatos who immediately paralyzes the two adventurers upon sight. His plans are thwarted, however, when Dyluck decides to transfer some of his life force the party, resurrecting Primm and freeing Randi and Popoi. The mystic knight retreats, leaving his underling [[Vampire (Secret of Mana)|Vampire]] to deal with them. The party defeats the creature, but do not make it in time enough to save Dyluck.
The party encounters Dyluck in the deepest part of the ruins, and he tricks Primm by stealing her energy. This betrayal angers Randi, who hits the soldier with his weapon. This momentarily snaps the possessed man out, telling Randi & Popoi to save her beloved friend located in the back room. The lady is found unconscious next to Thanatos who immediately paralyzes the two adventurers upon sight. His plans are thwarted, however, when Dyluck decides to transfer some of his life force the party, resurrecting Primm and freeing Randi and Popoi. The mystic knight retreats, leaving his underling [[Vampire (Secret of Mana)|Vampire]] to deal with them. The party defeats the creature, but do not make it in time enough to save Dyluck.

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