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Difference between revisions of "Sanctuberry: Day of Legend"

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(Created page with "'''Chapter 7 | Sanctuberry: Day of Legend''' is a story segment in ''Echoes of Mana''. ==Storyline== ===7-1 Story | Something Good to Come=== Back to the Sanctuary of Mana, Baashear is surprised to see that the protagonist spotted a new fruit ready to be harvested before him. The little fluffball has a sneaking suspicion about something special lurking in that mana fruit. The Mana Goddess appear before them, telling them to make haste to the new echo, sharing that s...")
 
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The main character ends up teleporting in mid-air near a large waterfall alongside Duffle and Honeycomb, all of them plummeting into a lake below. Baashear seems displeased to see them both coming along the rise, angering Honeycomb who tells the tiny sheep that they are just useless echoes to him. Baashear admits that he is glad to see them, which somehow makes amends. Duffle and the fluffball seems excited to get on the expedition to find the real Mana Sword this time. Honeycomb notices that the water from the falls is flowing backwards, with a mysterious traveler intruding on their conversation telling that it's the product of miracles. He adds that once travelers go up the waterfall, they can reach the temple where the Mana Tree is enshrined. Acording to him, this is the perfect chance to pay worship to the goddess, before departing himself. Duffle comments on Baashear and the harvester already having coming from a sanctuary in their world, but the flufball nuances that fact by adding the Mana Tree they know is a mere shadow of its former self, as when fully powered, the sacred tree can easily trace all sources of life and memories, even changing the natural laws within a world. The only thing left to do is to retrieve the legendary blade.
The main character ends up teleporting in mid-air near a large waterfall alongside Duffle and Honeycomb, all of them plummeting into a lake below. Baashear seems displeased to see them both coming along the rise, angering Honeycomb who tells the tiny sheep that they are just useless echoes to him. Baashear admits that he is glad to see them, which somehow makes amends. Duffle and the fluffball seems excited to get on the expedition to find the real Mana Sword this time. Honeycomb notices that the water from the falls is flowing backwards, with a mysterious traveler intruding on their conversation telling that it's the product of miracles. He adds that once travelers go up the waterfall, they can reach the temple where the Mana Tree is enshrined. Acording to him, this is the perfect chance to pay worship to the goddess, before departing himself. Duffle comments on Baashear and the harvester already having coming from a sanctuary in their world, but the flufball nuances that fact by adding the Mana Tree they know is a mere shadow of its former self, as when fully powered, the sacred tree can easily trace all sources of life and memories, even changing the natural laws within a world. The only thing left to do is to retrieve the legendary blade.


===7-3 Story | Climbing the Rising Fall===
===7-3 Quest | Climbing the Rising Fall===
''Note'': All stats are under normal [[Difficulty level|difficulty]].
{| class="wikitable"
|+ Gameplay Stats
|-
!style="width:500px"| Missions !!style="width:200px"| Clear Time
|-
| Achieve Clear Rank: S || rowspan=3 style="text-align:center;"|S
|-
| Clear without a single ally fainting
|-
| Clear without more than 1 single ally fainting
|-
! colspan=2| Collect
|-
| colspan=2| EXP received: 18
|-
| colspan=2| Allies: +108 EXP
|}
 
Duffle comments on that's the goup second mana adventure involving water, since last time they were together they crossed [[Lake Kiyama]]. Baashear isn't very keen on hopping into the waterfall, since he hates getting his fur wet. That won't deter him from doing his mission all the way through though.
 
===7-4 Quest | Promised Threefold===
''Note'': All stats are under normal [[Difficulty level|difficulty]].
{| class="wikitable"
|+ Gameplay Stats
|-
!style="width:500px"| Missions !!style="width:200px"| Clear Time
|-
| Achieve Clear Rank: S || rowspan=3 style="text-align:center;"|S
|-
| Clear without a single ally fainting
|-
| Clear without more than 1 single ally fainting
|-
! colspan=2| Collect
|-
| colspan=2| EXP received: 18
|-
| colspan=2| Allies: +108 EXP
|}
 
Duffle asks the harvester their plans for when this is all over, she asks if they're interested in staying in [[Pinzton]] at her parents' inn. Honeycomb tells his chipper friend she should ask her elders' permission first, saying that the main character could also stay at his house. The trio decides to finish their adventure first before settling on that thought.
 
===7-5 Story | Trial by Temple===
The party enters the Mana Temple, with Honeycomb getting uneasy about the place. He tells Duffle to stay close, but she immediately disobey him by getting sidetracked by a magic circle. The young mage tries to get her out of it in time, but both are teleported away, effectively sealing the portal. Baashear and the harvester cannot use the teleporter, with the fluffball telling his compadre they must look for their friends by looking around. The magic circle suddently starts flashing, with Blainchet and Raxa emerging from it. Raxa tells the group they just minding their own business when they just got warped here. She is surprised to see the main character all alone, so Baashear take it upon himself to explain everytghing that happened. The newly formed trio decides to go search for the missing companions.
 
===7-6 Scout Quest | Follow the Magic Circles===
''Note'': All stats are under normal [[Difficulty level|difficulty]].
{| class="wikitable"
|+ Gameplay Stats
|-
!style="width:500px"| Missions !!style="width:200px"| Clear Time
|-
| Achieve Clear Rank: S || rowspan=3 style="text-align:center;"|S
|-
| Clear without a single ally fainting
|-
| Clear without more than 1 single ally fainting
|-
! colspan=2| Collect
|-
| colspan=2| EXP received: 18
|-
| colspan=2| Allies: +108 EXP
|}
 
While Blainchet is reticent to use the magic circles, Raxa says there's no other way, and no knowing where it will lead you is half the fun. After wandering aimlessly inside the structure, Raxa ponders about the Mana Tree being able to grant whishes by simply touching it. Baashear objects to this greedy perspective, since the whole reason they are on this journey is to save their world. Raxa then asks Blainchet why he is still hanging with them if he's supposed to be searching for his people. He replies that he feels helping others is more important than his own personal goals. Raxa then comments being selfish is less dangerous to one's health.
 
===7-7 Story | Parting to Encounter===
The group approaches another magic circle, with Baashear having a bad feeling about it. The team cannot seem to make up its mind whether or not using the teleporter, so Raxa pushes Blainchet, the harvester, and Baashear into it. The whole team is separated again, but the main character quickly meets with a lone knight called Sumo. The lad tells the duo that he has a strange feeling that they are being guided by that same fate.
 
===7-8 Quest | Onward to the Mana Tree===


{{EoM story}}
{{EoM story}}
[[Category:Echoes of Mana story]]
[[Category:Echoes of Mana story]]

Revision as of 00:11, December 16, 2022

Chapter 7 | Sanctuberry: Day of Legend is a story segment in Echoes of Mana.

Storyline

7-1 Story | Something Good to Come

Back to the Sanctuary of Mana, Baashear is surprised to see that the protagonist spotted a new fruit ready to be harvested before him. The little fluffball has a sneaking suspicion about something special lurking in that mana fruit. The Mana Goddess appear before them, telling them to make haste to the new echo, sharing that she too senses something good out of it. Their twin is excited to see that both Baashear and the goddess seem to share mutual good luck in that particual echo, hinting that the protagonist might find the Mana Sword this time.

7-2 Story | An Upward Waterfall

The main character ends up teleporting in mid-air near a large waterfall alongside Duffle and Honeycomb, all of them plummeting into a lake below. Baashear seems displeased to see them both coming along the rise, angering Honeycomb who tells the tiny sheep that they are just useless echoes to him. Baashear admits that he is glad to see them, which somehow makes amends. Duffle and the fluffball seems excited to get on the expedition to find the real Mana Sword this time. Honeycomb notices that the water from the falls is flowing backwards, with a mysterious traveler intruding on their conversation telling that it's the product of miracles. He adds that once travelers go up the waterfall, they can reach the temple where the Mana Tree is enshrined. Acording to him, this is the perfect chance to pay worship to the goddess, before departing himself. Duffle comments on Baashear and the harvester already having coming from a sanctuary in their world, but the flufball nuances that fact by adding the Mana Tree they know is a mere shadow of its former self, as when fully powered, the sacred tree can easily trace all sources of life and memories, even changing the natural laws within a world. The only thing left to do is to retrieve the legendary blade.

7-3 Quest | Climbing the Rising Fall

Note: All stats are under normal difficulty.

Gameplay Stats
Missions Clear Time
Achieve Clear Rank: S S
Clear without a single ally fainting
Clear without more than 1 single ally fainting
Collect
EXP received: 18
Allies: +108 EXP

Duffle comments on that's the goup second mana adventure involving water, since last time they were together they crossed Lake Kiyama. Baashear isn't very keen on hopping into the waterfall, since he hates getting his fur wet. That won't deter him from doing his mission all the way through though.

7-4 Quest | Promised Threefold

Note: All stats are under normal difficulty.

Gameplay Stats
Missions Clear Time
Achieve Clear Rank: S S
Clear without a single ally fainting
Clear without more than 1 single ally fainting
Collect
EXP received: 18
Allies: +108 EXP

Duffle asks the harvester their plans for when this is all over, she asks if they're interested in staying in Pinzton at her parents' inn. Honeycomb tells his chipper friend she should ask her elders' permission first, saying that the main character could also stay at his house. The trio decides to finish their adventure first before settling on that thought.

7-5 Story | Trial by Temple

The party enters the Mana Temple, with Honeycomb getting uneasy about the place. He tells Duffle to stay close, but she immediately disobey him by getting sidetracked by a magic circle. The young mage tries to get her out of it in time, but both are teleported away, effectively sealing the portal. Baashear and the harvester cannot use the teleporter, with the fluffball telling his compadre they must look for their friends by looking around. The magic circle suddently starts flashing, with Blainchet and Raxa emerging from it. Raxa tells the group they just minding their own business when they just got warped here. She is surprised to see the main character all alone, so Baashear take it upon himself to explain everytghing that happened. The newly formed trio decides to go search for the missing companions.

7-6 Scout Quest | Follow the Magic Circles

Note: All stats are under normal difficulty.

Gameplay Stats
Missions Clear Time
Achieve Clear Rank: S S
Clear without a single ally fainting
Clear without more than 1 single ally fainting
Collect
EXP received: 18
Allies: +108 EXP

While Blainchet is reticent to use the magic circles, Raxa says there's no other way, and no knowing where it will lead you is half the fun. After wandering aimlessly inside the structure, Raxa ponders about the Mana Tree being able to grant whishes by simply touching it. Baashear objects to this greedy perspective, since the whole reason they are on this journey is to save their world. Raxa then asks Blainchet why he is still hanging with them if he's supposed to be searching for his people. He replies that he feels helping others is more important than his own personal goals. Raxa then comments being selfish is less dangerous to one's health.

7-7 Story | Parting to Encounter

The group approaches another magic circle, with Baashear having a bad feeling about it. The team cannot seem to make up its mind whether or not using the teleporter, so Raxa pushes Blainchet, the harvester, and Baashear into it. The whole team is separated again, but the main character quickly meets with a lone knight called Sumo. The lad tells the duo that he has a strange feeling that they are being guided by that same fate.

7-8 Quest | Onward to the Mana Tree