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Adventure Log (Trials of Mana)

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Revision as of 00:20, June 22, 2022 by Rabillion (talk | contribs)
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The Adventure Log is a menu feature exclusive to Trials of Mana HD. It automatically records story progression, new characters, and gameplay elements.

Name Description
Duran Sets Out Duran, a talented young soldier from Valsena, wins the kingdom's swordsmanship competition. His triumph is short-lived, however, when a strange intruder attacks the castle during his guard duty that very night...
Angela Sets Out In Altena, the True Queen is able to keep the bitter cold away from the castle with her awesome powers while Angela, the queen's only daughter, continues to struggle with her lack of magical talent.
Kevin Sets Out Beastmen fled into Duskmoon Forest and created the Kingdom of Ferolia in order to live free from persecution by humans. Kevin, son of the King of Ferolia, finally finds a friend in the wolf pup Karl, until...
Charlotte Sets Out In the Holy City Wendel, the Priest of Light and a young follower named Heath discuss the troubling shift in the world's mana. Charlotte decides to chase after Heath on his mission to investigate the evil presence.
Hawkeye Sets Out The leader of a guild of noble thieves, Flamekhan, suddenly declares the desert fortress Nevarl an independent nation. Hawkeye, one of the thieves, doubts the intentions of Flamekhan's second in command, Isabella.
Riesz Sets Out The impregnable Citadel Laurent is protected by the mountainous terrain as well as the elite Amazons led by Riesz, captain of the guard and princess of Laurent. No one has ever breached Laurent, until...
To Holy City Wendel {Player0} sets out for Wendel to seek guidance from the Priest of Light.
To Holy City Wendel Heath is taken away by a mysterious man. Charlotte decides to hurry back to Wendel to report what she saw.
Lumina, Elemental of Light If they can get the Sword of Mana, their wishes may come true... In order to open the sanctuary, the party decides to go to Cascade Cavern and search for Lumina, the elemental of light.
Escape from Jadd After escaping the prison in Jadd, the party plans to board a ship to take them away from the beastman invasion.
To Valsena Having escaped Jadd, the party starts searching for the Mana Stones and the elementals that guard them. For guidance on their journey, they hurry to Valsena.
Getting to Valsena The Machine Golems in Stonesplit Gap collapse the bridge to Valsena. In order to find a way around, the party heads to Maia.
Von Boyage's Invention The party meets Von Boyage in Maia. They realize that his strange cannon may be the only way to get to Valsena. Unfortunately, the necessary nitromyte fuel can only be found in Dwarf Village.
Hero King in Danger Von Boyage's cannon shoots the party onto Molebear Moors. They hurry to see the Hero King, but something seems wrong in Valsena...
To Laurent Safe from harm, the Hero King tells the party about the Mana Stones. In order to find the elemental of wind, the party heads to Laurent.
Great Sage Domperi After realizing they must retake Laurent from the invading Nevarl forces, the party goes in search of the great sage known as Domperi. The koropokkur village is said to be in Rabite Forest.
Sylphid, Elemental of Wind Domperi's advice is to find Sylphid and use his powers to take back Laurent. The party heads to Gusthall.
Retaking Laurent With Sylphid on their side, the party joins the Amazons in their fight to reclaim Citadel Laurent from the Nevarlan invaders.
Back to Valsena Laurent is saved. The party decides to return to Valsena to ask the Hero King for more leads on the remaining Mana Stones.
Ghost Ship En route to Valsena, the party takes a boat from Palo Port. When they awaken from their nap, the party realizes they've boarded a haunted Ghost Ship.
Beuca Island The Ghost Ship crashes on Beuca Island just as its volcano is about to erupt. The party must search for the ruler of the seas in order to escape the island.
Find the Rest of the Mana Stones With help from Vuscav, the party escapes the volcano. They return to the Hero King to ask for more help finding the remaining elementals.
Fire and Water Elementals The party learns about the fire and water elementals from the Hero King. They set off for Fiery Gorge and the Labyrinth of Ice.
Luna, Elemental of the Moon Now allies with the fire and water elementals, the party heads for the Moonstone in Duskmoon Forest. They must switch classes before they can confront the powerful beastmen who live there.
To the Elfin Elder The party becomes allies with Luna, the elemental of the moon. They travel to the elfin kingdom of Dior to talk to the elder about the Woodstone's whereabouts.
Dryad, Elemental of Wood The Elfin Elder tells the party how to find the Mana Stone of wood. With help from Luna, they travel further into Lampbloom Woods to search for the Woodstone.
Portal to the Sanctuary Finally, the party has found all the elementals. They must travel to Oblivisle in order to use mana power to open the portal to the Sanctuary of Mana.
Winged Defender The energy from the Mana Stones is so powerful that the portal opens up high in the sky above Oblivisle. The party must return to the mountains of Laurent to ask for help from the Winged Defender.
To the Mana Sanctuary With help from Flammie, the party can finally enter the Sanctuary of Mana. They hurry inside to find the Sword of Mana.
Rescuing Faerie The Goddess of Mana tells the party that Faerie has been kidnapped. The evil forces who took her are waiting in Altena, Kingdom of Magicians.
Rescuing Faerie The Goddess of Mana tells the party that Faerie has been kidnapped. The evil forces who took her are waiting in Ferolia, Beast Kingdom.
Rescuing Faerie The Goddess of Mana tells the party that Faerie has been kidnapped. The evil forces who took her are waiting in Nevarl Fortress.
Ancient Capital Pedda With seven of the eight Benevodons defeated, the party decides to search for leads on the Benevodon of Darkness in Pedda.
Benevodon of Darkness The party has just one Benevodon left to defeat. They head to Crystal Desert in search of the lost Darkstone.
Benevodon of Darkness The party has just one Benevodon left to defeat. They head to the Jungle of Visions in search of the lost Darkstone.
Benevodon of Darkness The party has just one Benevodon left to defeat. They head to Night Cavern in search of the lost Darkstone.
Into the Enemy's Lair Though the party manages to defeat the Benevodon of Darkness, the Dragon Lord absorbs the power from the defeated Benevodons. With no other option, the party heads to Dragonsmaw to confront the enemy.
Into the Enemy's Lair Though the party manages to defeat the Benevodon of Darkness, the Masked Mage absorbs the power from the defeated Benevodons. With no other option, the party heads to Mirage Palace to confront the enemy.
Into the Enemy's Lair Though the party manages to defeat the Benevodon of Darkness, Dark Majesty absorbs the power from the defeated Benevodons. With no other option, the party heads to Dark Castle to confront the enemy.
Final Battle The party must save the Goddess of Mana and stop the enemy's evil plan. They prepare to fight their final battle at the Sanctuary of Mana.
Final Battle The party must save the Goddess of Mana and stop the enemy's evil plan. They prepare to fight their final battle at the Sanctuary of Mana...

...Little do they know that another evil in the world is about to awaken...