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Editing Adventures of Mana
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* In the original game, bosses could still deal damage to Sumo during their death animation, which could lead to the player character dying thereafter. The remake eliminates the issue by freezing the player character in place during a boss's death animation. | * In the original game, bosses could still deal damage to Sumo during their death animation, which could lead to the player character dying thereafter. The remake eliminates the issue by freezing the player character in place during a boss's death animation. | ||
* A mini map can be displayed in the screen's upper left corner. It can also be turned off by accessing the "System" menu. | * A mini map can be displayed in the screen's upper left corner. It can also be turned off by accessing the "System" menu. | ||
* In ''Final Fantasy Adventure'', the player needs to talk to a | * In ''Final Fantasy Adventure'', the player needs to talk to a party character to progress the story upon entering certain locations. In the remake, the character will automatically reach Sumo to talk to him. | ||
* In ''Adventures of Mana'' the room leading to the Glaive arena will contain a treasure chest holding a Candy. This prompts a short explanation on how to use the ring menu that was absent from the orginal game. | * In ''Adventures of Mana'' the room leading to the Glaive arena will contain a treasure chest holding a Candy. This prompts a short explanation on how to use the ring menu that was absent from the orginal game. | ||
* Players can now receive trophies after meeting certain criteria, usually defeating a boss. | * Players can now receive trophies after meeting certain criteria, usually defeating a boss. |