Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

Editing Adventures of Mana

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
The story follows a young hero named [[Sumo]] and a young heroine named [[Fuji]] as they go on a journey to thwart the [[Dark Lord]] of [[Glaive]] and his sorcerer assistant, [[Julius]], from destroying the [[Tree of Mana]] and dooming their world.
The story follows a young hero named [[Sumo]] and a young heroine named [[Fuji]] as they go on a journey to thwart the [[Dark Lord]] of [[Glaive]] and his sorcerer assistant, [[Julius]], from destroying the [[Tree of Mana]] and dooming their world.


Sumo has been enslaved within the [[Glaive Castle]] walls along with several other prisoners to battle exotic beasts for the amusement of the Dark Lord. One of the other prisoners, named [[Will]], is dying from injuries sustained while battling one of the beasts, and yet he senses that the Tree of Mana and [[Mana (element)|mana]], the force connecting all living beings to the world and to one another, are in grave peril. With his last breath, Will tells Sumo to seek a man called Sir [[Bogard]], a former knight, who will explain more about mana and its role in recent events. Having had enough of seeing his comrades fall one after another, the young hero decides to escape while the gates are open, only to meet with His Lordship himself accompanied with his mysterious advisor Julius. The sinister duo were discussing a nearby waterfall being the entrance to the holy [[Mana Shrine (Adventures of Mana)|Mana Shrine]]. According to Julius, a young maiden should be able to open the path to the hallowed place. As his trusted advisor vanishes in search of the aforementioned lady, the Dark Lord immediately spots the escapee. The young knight tries to flee but is quickly cornered in a dead end, with the ebony-clad warlord swiftly disposing of him by sending Sumo falling down a cliff in one sword strike.
Sumo has been enslaved within Glaive Castle walls along with several other prisoners to battle exotic beasts to the amusement of the Dark Lord. Having enough of seeing his comrades fall one after another, the young hero decides to escape while the gates are open, only to meet with his Lordship himself accompanied with his mysterious advisor Julius. The sinister duo were discussing a nearby waterfall being the entrance to the holy Mana Shrine. According to Julius, a young maiden should be able to open the path to the hallowed place. As his trusted advisor vanishes in search of the aforementioned lady, the Dark Lord immediately spots the escapee. The young knight tries to flee but is quickly cornered in a dead end, with the ebony clad warlord swiftly disposing of him by sending Sumo falling down a cliff in one sword strike.


The boy miraculously survives his fall and finds himself in the middle of a [[steppe]]. He quickly finds a distressed maiden surrounded by mushbooms, which are easily defeated. Alas, the man the young lady traveled with, named [[Hasim]], was mortally wounded by the onslaught. He pleads with Sumo to escort the maiden named Fuji to a secluded woodcutter named Bogard—the very same man Will had mentioned prior. The young knight accepts and brings the girl to a remote [[Bogard's Cabin|cabin]] near a waterfall, where they find an ill-mannered old man. He first dismisses the visitors, but opens up once glancing at the mysterious necklace the maiden is wearing. He recognizes it as the [[Mana Pendant]], revealing that he was one of the original [[Gemma Knights]] who waged war against the Vandole empire. When all hope seemed lost, a peculiar maiden appeared before the knights wearing the very same pendant and led the resistance to victory. He then asks Sumo to bring Fuji to Sir [[Cibba]] in [[Wendel (Adventures of Mana)|Wendel]], a fellow Gemma Knight, as he might remember more of the fateful battle and the pendant's significance. The old man entrusts his [[Mattock]] to the young warrior for him to break the rocks inside the [[Eastern Cave|eastern cave]] to make a path to the Holy City.
The lad miraculously survives his fall and finds himself in the middle of a [[steppe]]. He quickly finds a distressed maiden surrounded by mushbooms, which are easily defeated. Alas, the man the young lady traveled with named Hasim, was mortally wounded by the onslaught. He pleads Sumo to escort the maiden named Fuji to a secluded woodcutter named Bogard. The young knight accepts and brings the girl to a remote cabin near a waterfall, where they find an ill-mannered old man. He first dismisses the visitors, but opens up once glancing at the mysterious necklace the maiden is wearing. He rekognizes it as the Mana Pendant, revealing that he was one of the original Gemma Knights who waged war against the Vandole empire. When all hope seemed lost, a peculiar maiden appeared before the knights wearing the very same pendant and led the resistance to victory. He then asks Sumo to bring Fuji to sir Cibba in Wendel, a fellow Gemma Knight, as he might remember more of the fateful battle and the pendant's significance. The old man entrusts his Mattock to the young lad for him to break the rocks inside the eastern cave to make a path to the Holy City.


The hero and heroine exit the cave to find themselves in [[Marshes|marshlands]], which prove to be quite tiresome to traverse. The duo decides to rest at the nearby [[Kett Manor|mansion]] for the night, where Fuji shares a book of her curative magic with Sumo. A sinister voice echoes during the night, claiming to smell the blood of a virgin. Upon waking up, Sumo discovers that the maiden is nowhere to be found. He finds no clue after inquiring at the local butler, but hears from the fellow guests that [[Count Lee]], the owner of Kett Manor, hides a peculiar item deep within his locked [[Marsh Cellar|cellar]] able to reveal one's true identity. He discovers the key to the cellar in a [[Lizardmen's Nest]], and heads to the cave. There he meets a [[Mysterious Traveler]] who reveals a rumor he heard about kidnapped maidens being held in caskets deep within the manor. He accompanies the hero in his search for the prized item, helping him defeat foes with his magic. At the end of the cellar, the adventurers confront the fearsome [[Hydra (Adventures of Mana)|Hydra]] guarding the area. Sumo retrieves the [[Moon Mirror]] and a book of Fire magic after defeating the twin-headed dragon, with the scarlet-clad traveler deciding to part ways. Alone again, the young knight returns to Kett Manor, this time exposing the butler to his own reflection and revealing him to be a [[werewolf]]. The hero quickly slays the beast, pressing onward. Deep within the trap-filled basement, the young knight reunites with Fuji in a room filled with coffins. The duo is about to reach the manor's exit when Count Lee retaliates by transforming into a hideous [[Vampire (Adventures of Mana)|vampire]]. The heroes fortunately win the ensuing battle and decide to resume their journey.
The hero and heroine exits the cave to find themselves in a bog, which prove itself to be quite tiresome to traverse. The duo decides to rest at the nearby mansion for the night, where Fuji shares her curative magic to Sumo. A sinister voice echoes during the night, claiming to smell the blood of a virgin. Upon waking up, Sumo discovers that the maiden is nowhere to be found. He finds no clue after inquiring at the local butler, but hears from the fellow guests that Count Lee, the owner of Kett Mansion, hides a peculiar item deep within his locked cellar able to reveal one's true identity. He discovers the key to the cellar in a Lizardmen's Nest, and heads to the cave. There he meets a Mysterious Traveler who reveals a rumor stating kidnapped maiden being held in caskets deep within the manor. He accompanies the hero in his search for the prized item, helping him defeat foes with his magic. At the end of the cellar, the adventurers confront the fearsome Hydra guarding the area. Sumo retrieves the Moon Mirror after defeating the serpentine foe, with the scarlet-clad traveler deciding to part ways. Alone again, the young knight returns to Kett Manor this time exposing the butler to his own reflection, revealing him to be a werewolf. The hero quickly slays the beast, pressing onward. Deep within the trap-filled basement, the young knight reunites with Fuji in a room filled with coffins. The duo is about to reach the manor's exit when Count Lee retaliates by transforming into a hideous vampire. The heroes fortunately win the ensuing battle and decide to resume their journey.


Proceeding southwest, the duo at last is able to reach the cathedral city of Wendel, where they meet with Cibba the sage. He immediately recognizes Fuji's pendant as the same one that was worn by a woman who helped the Gemma Knights in times past, and so he directs Fuji to step into the sigil in the center of the room. An ethereal, yet gentle presence manifests before them. She identifies herself as [[Fuji's mother]]. The figure then acknowledges that she and Fuji are members of the [[Mana Clan]], and explains that Glaive is once again after the Mana Tree as Vandole was in her time; Fuji is then told she must protect it at any cost, and will go with Sumo to fulfill her mission.
Proceeding southwest, the duo at last is able to reach the cathedral city of Wendel, where they meet with Cibba the sage. He immediately recognizes Fuji's pendant as the same one that was worn by a woman who helped the Gemma Knights in times past, and so he directs Fuji to step into the sigil in the center of the room. An ethereal, yet gentle presence manifests before them. She identifies herself as [[Fuji's mother]]. The figure then acknowledges that she and Fuji are members of the Mana Clan, and explains that Glaive is once again after the Mana Tree as Vandole was in her time; Fuji is then told she must protect it at any cost, and will go with Sumo to fulfill her mission.  


Unbeknownst to all, the traveler cloaked in red has been watching events unfold from the shadows and Glaive's forces attack, prompting the man in crimson to escort Fuji to safety. Waves of monsters descend on Wendel, creating enough of a distraction for the traveler to escape with Fuji in tow, after which he reveals himself to be Julius. Stunned and enraged by this apparent betrayal, Sumo scrambles to retake Fuji, but is blasted backwards and knocked out by Julius' dark magic.
Unbeknownst to all, the traveler cloaked in red has been watching events unfold from the shadows and Glaive's forces attack, prompting the man in crimson to escort Fuji to safety. Waves of monsters descend on Wendel, creating enough of a distraction for the traveler to escape with Fuji in tow, after which he reveals himself to be Julius. Stunned and enraged by this apparent betrayal, Sumo scrambles to retake Fuji, but is blasted backwards and knocked out by Julius' dark magic.


After regaining consciousness inside the cathedral, Cibba informs Sumo that Julius brought the maiden to his [[Airship (Adventures of Mana)|airship]]. The sage then gifts the spell of healing before the young knight heads westward. While trying to find a path to [[Westlake]], Sumo finds a strange [[Gaia Pass (Adventures of Mana)|cave]] with a face engraved on its entrance. Upon entering, a deep voice emerges from its mouth, immediately spitting the young knight out. Unsure what to do, the hero ventures into a nearby [[Dwarf Cave (Adventures of Mana)|cave inhabited by dwarves]]. There he learns that one of their adventurous brethren made his way into the [[Forbidden Mines]] in search of valuable mythril silver, the only metal the sentient cavern named [[Gaia (character)|Gaia]] cares to ingest. A rusty mine cart is said to block the path, however. The young knight finds an [[Oil Peddler]] nearby and purchases a tube of [[Rust-B-Gone]].
After regaining consciousness inside the cathedral, Cibba informs Sumo that Julius brought the maiden to his airship. The sage then gifts the spell of healing before the young knight heads westward. While trying to find a path to Westlake, Sumo finds a strange cave with a face engraved on its entrance. Upon entering, a deep voice emerges from its mouth, immediately spitting the young lad out. Usure what to do, the hero ventures in a neaby cave inhabited by dwarves. There he learns that on of their adventurous brethren made his was into the Forbidden Mines in search of valuable Mythril Silver, the only metal the sentient cavern named Gaia care to ingest. A rusty trolley is said to block the path, however. The young knight finds an Oil Peddler nearby and purchases a tub of Rust-B-Gone.


The young knight locates the mine cart upon entering the cave and squirts the lubricant/rust remover on its oxidized wheels, bearings, and axles, loosening it. He then hops inside, but it zooms out of control, all the while following a complex maze of rails and levers, eventually falling inside a hole. There, he meets with [[Watts]], the missing Dwarf in search of Mythril. The stout miner gladly joins the young knight in exploring the mines, eventually reaching the Megapede nest near a large lode of mythril. The pair teams up defeating the oversized annelid, revealing a single chest with a [[Chunk of Mythril]] inside. Overjoyed by his find, the dwarf tells Sumo to come back to Dwarf Cave where he forges a full suit of armor from the ore. He sells it to Sumo, who rushes back to Gaia and makes his way to Westlake.
The young knight locates the minecart upon entering the cave and rubs the oil over the wheels, loosening it. He then hops inside, following a comple maze of rails and levers, eventually falling inside a hole. There, he meets with Watts, the missing Dwarf in search of Mythril. The spry creature glady joins the lad exploring the mines, eventually reaching the Megapede nest watching over a large vein of Silver. The pair teams up defeating the oversized insect, revealing a single chest with a Chunk of Mythril inside. Overjoyed by his founding, the dwarf tells Sumo to come bac to Dwarf Cave where he builds a full suit of armor from the ore. He sells it to Sumo, who rushes back to Gaia and make his way to Westlake.


Moments after exiting the Gaia Pass, Sumo rejoins with Bogard, and both of them team up to find a way to climb on the empire warship currently stationed for refueling. Once onboard, they scout the lower deck, eventually reaching the cell where Fuji is being held. Unfortunately, the door won't budge and Sumo is forced to circle around the ship to reach the window through a narrow catwalk while Bogard stand watch. As the young knight swiftly reaches the other side of the cell, he is immediately caught by Julius while Fuji is lending him her pendant. The devious mage sends a powerful magical blast in his direction, making Sumo lose his balance and sending him plummeting into a secluded village.
Moments after exiting the Gaia Pass, Sumo rejoins with Bogard, and both of them team up to find a way to climb on the empire warship currently stationed for refueling. Once onboard, they scout the lower deck, eventually reaching the cell where Fuji held in. Unfortunately, the door won't budge and Sumo is forced to circle around the ship to reach the window trough a narrow catwalk while Bogard stand watch. As the young knight swiftly reaches the other side of the cell, he is immediately caught by Julius while Fuji is lending him her pendant. The devious mage sends a powerful magical blast in his direction, making Sumo lose his balance and sending him plummeting into a secluded village.


He comes to his senses, swearing to have heard [[Amanda|Amanda's]] voice, a fellow prisoner he befriended during his stay as a gladiator in Glaive Castle. He suddenly realizes that the pendant he was entrusted with is missing. He learns from a villager that he is in a settlement called [[Menos (Adventures of Mana)|Menos]] and that he fell through his friend Amanda's house, who rushed into the [[Palmy Desert]] after caring for him. He also hears of a rare breed of bird roaming the northern woods and decides to investigate. There, he finds a clearing with a large speckled egg, which immediately hatches into a [[Chocobo (character)|chocobo]] The young knight agrees to take care of the giant fowl and hop on his newly acquired steed to gather more information about Amanda.
He comes to his senses, swearing to have heard Amanda's voice, a fellow inmate while his stay as a gladiator in Glave Castle. He suddenly realises that the Mana pendant he fought so hard to retrieve is missing. He learns from a villager he is in Menos village and he fell through his friend Amanda's house, who rushed into Palmy Desert after caring for him. He also hears of a rare breed of bird roaming the northern woods and decide to investigate. The he finds a nest with a lone egg inside, who immediately hatches into a Chocobo. The young knight agrees to take care of the giant fowl and hop on his newly acquired steed to gather more information about Amanda.


After roaming the desert for a while, he stumbles into a large city named [[Jadd (Adventures of Mana)|Jadd]], where the locals claim that the tyrant leader [[Davias]], a mage who can turn people into birds if they defy his orders, has locked his mother in a sealed cave nearby. After exchanging a necklace of [[Saurus Fangs|saurus fangs]] for more information, Sumo learns how to open that cave by looping around two palm trees in a figure-eight motion. The hero makes a last trip to Jadd's [[Old Mansion|old mansion]] before leaving town. He notices an odd-looking parrot, and then meets Davias, who recalls a young girl heading to the [[Shifting Sands]], with an ominous warning that none who venture there return alive. Sumo storms out upon hearing this and heads to the sealed sand cavern.
After roaming the desert for a while, he stumbles into a large city named Jadd, where the locals claim that the tyrant leader Davias has locked his mother into a sealed cave nearby. After exchanging a Saurus's Fangs for more information, Sumo learns how to open that cave by looping around two palm trees in an eight figure. The hero makes a last trip to Jadd's old mansion before leaving town and meets Davias, who recalls a young girl heading to the Shifting Sands. Sumo storms out upon hearing this and heads to the sealed sand cavern.


He unearths the entrance to the cave and rejoins with Amanda, who apologizes for stealing his pendant, as Davias said he would release her captured brother [[Lester]] after giving him the pendant. She foolishly accepted, but the evil wizard turned the bard into a parrot instead. Now, the only way to break the curse is to gather some gorgon tears, which are said to be produced by the [[Medusa (Adventures of Mana)|Medusa]] deep within those tunnels. Sumo and Amanda agree to pair up during their search for the blood-red tears. They meet the Medusa at the end of the maze, who attacks them on sight. The beast is defeated in the end, but not before Amanda being bitten by the foul creature. She explains that they could not gather her tears in time, and she is also fated to become a gorgon herself due to her injuries. She pleads with Sumo to kill her before she becomes a mindless monster, and to take her tears to change her brother back. Sumo reluctantly agrees and slays his friend while gathering a single [[Amanda's Tear|tear]] in a vial before rushing back to Jadd.
He unearth the entrance to the cave and rejoins with Amanda, who apologizes for stealing his pendant, as Davias said he would release her captured brother Lester after giving him the pendant. She foolishly accepted but the evil wizard turned the bard into a parrot instead. Now, the only way to break the curse is to gather some gorgon tears which is said to be produced by the Medusa deep within those tunnels. Sumo and Amanda agree to pair up during their search for the red-blood tears. They meet the Medusa at the end of the maze, who attack them on sight. The beast is defeated in the end, but not before Amanda being bitten by the foul creature. She explains that they could not gather her tears in time, and she is also fated to become a gorgon herself due to her injuries. She pleads Sumo to kill her before she becomes a mindless monster and to take her tears to change her brother back. Sumo reluctantly agrees and slay his friend while gathering a single tear in a vial before rushing back to Jadd.


Back in the old mansion, the young lad trickles some liquid into the parrot's beak, effectively breaking the curse. Lester, now back in his human form, thanks Sumo for his deed and asks if his sister is nearby. The hero reveals the truth to the bard and asks if he would join him taking down the evildoer. Lester agrees and the two of them venture into the mansion to reach its rooftop where Davias lurks. The sorcerer instantly transforms into a [[Mind Flayer (Adventures of Mana)|squid-like creature]] and engages them into battle. The mage is slain after a grueling fight, but reveals before dying that the pendant is already in his pet [[Garuda (Adventures of Mana)|Garuda's]] talons as she is flying across [[Crooked Boulder]] toward Glaive Castle. The two adventurers decide to part ways after the bard creates a path to the north by making the poison mist dissipate. He then gives the Book of [[Silence (ability)|Silence]] for Sumo to learn the spell.
Back in the old mansion, the young lad trinkle some liquid into the parrot's beak, effectively breaking the curse. Lester, now back in his human form, thanks Sumo for his deed and asks if her sister is nearby. The hero reveals the truth to the bard and ask if he would join him taking down the evildoer. Lester agrees and the two of them venture into the mansion to reach its rooftop where Davias lurks. The sorcerer instantly transforms into a squid-like creature and engage them into battle. The mage is slain after a grueling fight, but reveals before dying that the pendant is already in his pet Garuda's talons as she is flying across Crooked Boulder toward Glaive Castle. The two adventurers decide to part ways after the bard creates a path to the north by making the poison mist dissipate. He then gives the Book of Silence for Sumo to learn the spell.


The hero journeys along the long and arduous path through Crooked Boulder, defeating countless beasts along the way, albeit delayed by a [[Metal Crab (Adventures of Mana)|colossal crustacean]], a [[Cyclops (Adventures of Mana)|mace-wielding mutant]] and an [[Grinder (Adventures of Mana)|ancient machine]], picking up the spellbook of [[Thunder (ability)|Thunder]] and the [[Morning Star|morningstar]] left in their wake. He finally crosses a bridge at the end of his trip that immediately collapses upon crossing, noting to himself that he cannot go back. Entering the fortress, Sumo battles with a fire-breathing [[Chimera (Adventures of Mana)|Chimera]] after exiting an underground waterway. Upon destroying the menace, he reunites with Fuji and they team up once again in search of the pendant. Fuji steps back before Sumo ends up confronting the Dark Lord atop the castle's highest tower, where the powerful overlord ultimately bends the knee to Sumo's prodigious swordsmanship. The young knight's celebration is cut short though, as he realizes the pendant is a fake and Fuji has gone missing again. He finds the dazed maiden walking mindlessly toward the Great Waterfall where Julius is revealed to have manipulated her into inverting the cascade flow to reach atop Mt. Illusia in order to carry is bloodline's wishes to plunge the world into an era of despair. Sumo tries to prevent the mage from reaching his goal, but the sorcerer's magic proves to be far too powerful for the young lad and sends him flying into the air.
The hero journeys along the long and arduous path through Crooked Boulder, defeating countless beasts along the way. He finally crosses a bridge at the end of his trip that immediately collapses upon crossing, hinting that he cannot go back. Entering the fortress, Sumo battles with a fire breathing Chimera after exiting an underground waterway. Upon destroying the menace, he reunites with Fuji and they team up once again in search of the pendant. They end up confronting the Dark Lord atop the castle's highest tower, were the powerful overlord utlimately bends the knee to Sumo's prodigious swordsmanship. The young knight's celebration is cut short though, as he realizes the pendant is a fake and Fuji has gone missing again. He finds the dazed maiden walking aimlessly toward the Great Waterfall where Julius is revealed to have manipulated Fuji into inverting the cascade flow to reach atop Mt. Illusia in order to carry is bloodline's wishes to plunge the world into an era of despair. Sumo tries to prevent the mage from reaching his goal, but the sorcerer's magic proves to be far too powerful for the young lad and sends him flying into the air.


Sumo is seen being carried by his chocobo off to the small town of [[Ish (Adventures of Mana)|Ish]], where he reunites with a bedridden Bogard. The old Gemma Knight explains a young local named [[Sarah]] brought him into her house and nursed him back to health. He knew Sumo would be alive since he's the Gemma's last hope, but Sumo doesn't see it that way. He replies he feels like a failure for letting Amanda and Fuji slip away. Bogard tries to reassure the young lad, but this only angers him, escalating the argument until Sumo storms off. He meets with Sarah outside, where she confides in him that Bogard's legs were torn apart due to the fall from the airship. He felt awful since and told the locals of the last hope being the young knight. She adds that his chocobo is currently under [[The Professor|the Professor's]] care and he would do best to hurry to her side. The young knight hurries to the Professor's house only to discover his steed sporting new mechanical legs that allow her to glide on water. Sumo then returns to Bogard's side before leaving, with the old man telling his pupil to seek the legendary sword [[Excalibur]] that put an end to the Vandole empire. His words lead him to Sir Cibba in Wendel.
Sumo is seen being carried by his chocobo off to the small town of Ish where he reunites with a bedridden Bogard. The old Gemma Knight explains a young local named Sarah brought him into her house and nursed him back to health. He knew Sumo would be alive since he's the Gemma's last hope, but Sumo doesn't see it that way. He replies he feels like a failure for letting Amanda and Fuji slip away. Bogard trie to reason the young lad, but this only angers him, escalating the argument until Sumo storms off. He meets with Sarah outside, where she confides in Bogard's legs being torn apart due to the fall from the airship. He felt aweful since and told the locals of the last hope being the young knight. She adds that his chocobo is currently being under the Professor's care and he would do best to hurry at her side. The young knight hurries to the Professor's house only to discover his steed sporting new mechanical legs that allows her to glide on water. Sumo then returns to Bogard's side before leaving, with the old man telling his pupil to seek the legendary sword Excalibur that put an end to the Vandole empire. His words lead him to sir Cibba in Wendel.


Without delay, the young warrior hops on his steed and crosses the ocean to the Holy City. There, he learns that Cibba went to the snowy kingdom of [[Lorim (Adventures of Mana)|Lorim]] after learning of a surge in monsters in the region. The hero decides to travel to the [[Frozen Wastes]] where he discovers a fortress devoid of life as all of its subjects are encased in ice. The only sentient being left is the [[King of Lorim]] himself, telling Sumo that his kingdom is afflicted with a curse laid by a foul demon called the [[Marilith (Adventures of Mana)|Marilith]] living deep within the [[Cara Mountains]] to the east. Sage Cibba tried to break the curse, but was quickly engulfed by the serpent's icy breath. Sumo is now tasked to slay the beast by venturing into the northern mountain range. After a long and grueling journey through an ice cavern, the young knight battles with the snake monster and wins, effectively freeing the land of the curse. The kings thanks the young knight and tells that Cibba is here to see him. There the old sage instructs Sumo to go to the [[Ammonite Coast]] upstream to reach some [[Floatrocks]]. He entrusts him with a [[Skeleton Key|skeleton key]] that opens the door to the [[Subterranean River]] that leads to the [[Undersea Volcano (Adventures of Mana)|Undersea Volcano]], where the fabled blade rests guarded by the mighty [[Ifrit (Adventures of Mana)|Ifrit]].
Without delaying any longer, the young lad hops on his steed and crosses the ocean to the Holy City. There he learns that Cibba went to the snowy kingdom of Lorim after learning of a surge in monsters in the region. The hero decides to set sail to the Frozen Wastelands where he discovers a fortress devoid of life as all of its subjects are encased in ice. The only sentient being left is the King of Lorim himself, telling Sumo that his kingdom is afflicted with a cursed casted by a foul demon called the Marilith living deep within the Cara Mountains to the east. Sage Cibba tried to break the cursed but was quickly engulfed by the Serpents's icy breath. Sumo is now tasked to slay the beast by venturing into the northern mountain range. After a long and grueling journey through an ice cavern, the lad battles with the snake monster and wins, effectively freeing the land of the curse. The kings thanks the young knight and tells that Cibba is here to see him. There the old sage instructs Sumo to go to the Ammonite Coast upstream to reach Floatrocks. He entrusts him with a skeleton key that opens the door to the Subterranean River that leads to the Undersea Volcano, where the fabled blade rests guarded by the mighty Ifrit.


Saddling up once again, the hero crosses the ocean in search of the volcano's entrance. There, he battles with the gigantic [[Kraken (Adventures of Mana)|Kraken]] before heading deeper into the lava-filled grotto, where he crosses paths with the fiery guardian. He slays the demon, obtaining a strange [[Rusty Sword]]. Though bewildered by its dreadful state, Sumo takes the sword and hurries to his next destination.
Saddling up once again, the hero crosses the ocean in search of the volcano's entrance. There, he battle with the gigantic Kraken before heading deeper into the lava filled grotto, where he crosses path with the fiery guardian. He slays the demon, obtaining a strange Rusty Sword.


Back in Lorim, Cibba shares that the area around Glaive in impenetrable and that the [[Dime Tower (Adventures of Mana)|Dime Tower]] must be raised again so the path to the [[Temple of Mana (Adventures of Mana)|Temple of Mana]] can be opened. According to the sage, Sumo must venture into the [[Crystal Desert (Adventures of Mana)|Crystal Desert]] and find the remnants of the Vandole Empire. Then, he should raise the holy sword in the air to make the structure rise from its sandy grave. He adds that the Professor in Ish might know more about the way to find the [[Buried Ruins]].
Back in Lorim, Cibba shares that the area around Glaive in impenetrable and that the Dime Tower must be raised again so the path to the Mana Temple shall be accessible. According to the sage, Sumo must venture into the Crystal Desert and find the remnants of the Glaive Empire. Then, he should raise the holy sword in the air to make the structure erect from its sandy grave. He adds that the Professor in Ish might know more about the way to find the Buried Ruins.


Sumo returns to Ish to find the Professor who tells of a powerful [[Flare|magic]] hidden in a sandy beach up north. The magical grimoire is guarded by a powerful [[Lich (Adventures of Mana)|undead foe]] that Sumo must vanquish in order to master the spell. Fortunately, he succeeds and heads back to Ish to tell the old scientist. He confides in Sumo that the entrance to the ruins has been hidden beneath a giant crystal located in the Crystal Desert. After scouting the wasteland for a bit, the young knight blows the entrance open and ventures inside.
Sumo returns to Ish to find the Professor who tells of a powerful magic hidden in a sandy beach up north. The magical grimoire is guarded by a powerful undead foe that Sumo must vanquish in order to master the spell. Fortunately, he succeeds and go back to Ish to tell the old scientist. He confides in Sumo that the entrance to the ruins has been hidden beneath a giant crystal located in the Crystal Desert. After scouting the wasteland for a bit, the young knight blows the entrance open and venture inside.


The ruins are filled with untold technological wonders and filled with electric traps, but the knight sneaks his way through and slays the [[Mantis Ant (Adventures of Mana)|Mantis Ant]] that was roaming the place, opening a path to a sealed chamber. As instructed by Sir Cibba, Sumo raises the rusty sword in the air to make the fabled tower rise from the sand.
The ruins are filled with unheard technological wonders and filled with electric traps, but the knight sneaks his way through and slay the Mantis Ant that was roaming the place, opening a path to a sealed chamber. As instructed by sir Cibba, Sumo raises the rusty sword in the air to make the fabled tower rise from the sand.


Inside the ancient structure he meets with a strange automaton named [[Marcie|Marcy]], claiming to have been left here by the Professor to translate the many tablets inside the tower. The robot offers to accompany the knight in his ascent and the two of them climb the treacherous structure. They face the  mighty Garuda on its summit, but the oversized bird is no match against the man and robot duo. Upon slaying the monster, Marcy immediately senses the tower being compromised and re-submerging. The bridge connecting to Glaive Castle suddenly breaking, the automaton throws Sumo to safe ground, but is unable to propel itself. Marcy tells the knight that it must collect data within the tower until the Professor recalls it, and bids farewell to Sumo. The Dime Tower plunges deep into Crystal Desert again, leaving Sumo to his own devices.
Inside the ancient structure he meets with a strange automaton named Marcy, claiming to have been left here by the Professor to translate the many tablets inside the tower. The robot offers to accompany the knight in his ascent and the two of them climb the treacherous structure. They face the  mighty Garuda on its summit, but the oversized bird is no match against the man and robot duo. Upon slaying the monster, Marcy immediately senses the tower being compromized and is resubmerging. The bridge connecting to Glaive Castle suddently breaking, the automaton pushes Sumo on safe ground, but is unable to propel itself. Marcy tells the knight that it must collect data within the tower until the Professor recalls it, and bids farewell to Sumo. The Dime Tower plunges deep into Crystal Desert again, leaving Sumo to his own devices.


With no other way than upward, the young knight rides the inverted flow of the Great Waterfall to reach the sacred Temple of Mana. Inside, He slays countless fearsome monsters until he reaches the Mana Shrine. He meets the Motherly Figure he met on his first time in Wendel, telling him the many challenges he completed prove his worth as a Gemma Knight. She pleads with him to put and end to Julius' dark schemes and transforms the Rusty Sword into its former glory, Excalibur.
With no other way than upward, the young knight rides the inverted flow of the Great Waterfall to reach the sacred Temple of Mana. Inside, He slays countless fearsome monsters until he reaches the Mana Shrine. He meets the Motherly Figure he met on his first time in Wendel, telling him the many challenges he completed prove his worth as a Gemma Knight. She pleads him to put and end to Julius darks schemes and transforms the Rusty Sword into its former glory, Excalibur.


Unfortunately, Sumo arrives a step too late as Julius gloats about the ceremony coming to its closure. Julius claims that he and Fuji have been wed and the world will soon bow down to the might of a new Vandole empire. The masterful magician engages the knight in a duel, first by creating clones of himself to disorient the hero. When the wizard finds himself bested, he resorts to transforming into a demonic version of himself to up the ante. The powerful mage is still overmatched by the power of Excalibur, however, and is defeated by Sumo. This breaks Fuji's trance and the two reunite for a brief respite. However, the dark spellcaster has one last trick up his sleeve and challenges the couple in one final fight. He falls for the last time in the end, but destroys the Tree of Mana in his demise.
Unfortunately, Sumo arrives to late as Julius gloats about the ceremony coming to its closure. Julius and Fuji have been wed and the world soon bow down to the might of a new Vandole empire. The masterful magician engages the knight in a duel, firstly by creating clones of himself to disorient the hero. When the wizard fins himself bested, he resorts to tranforming into a demonic version of himself to up the ante. The powerful mage is still overmatched by the power of Excalibur, however and is defeated by Sumo. This breaks Fuji's trance and the two reunite for a brief respite. However, the dark spellcaster has one last trick up his sleeve and challenges the couple in one final fight. He falls for the last time in the end, but destroys the Tree of Mana in its demise.  


Awash with desolation, Sumo and Fuji contemplate helplessly as the very source of life is gone from the world. A familiar voice emerges from the void, telling them not to be afraid. While the Tree of Mana is no more, that does not mean another cannot replace it. As the motherly figure and Fuji are seeds of Mana, they can transform into new Mana Trees once the former is destroyed. Fuji is now left with a dire choice: becoming the new holy tree or return to her former life and await the coming end of the world. The maiden opts for the former and bids farewell to Sumo, reminding him that her heart and soul will live on within her new appearance. Sumo accepts his new Gemma Knight title and swears to protect Fuji from evil. The Motherly Figure's last request is for Sumo to transmit her words of love for her former protector Bogard. Sumo honors her wish and leaves the Mana Shrine.
Awash with desolation, Sumo and Fuji contemplate helplessly as the very source of life is gone from the world. A familiar voice emerges from the void, telling them not to be afraid. While the Tree of Mana is no more, that does not mean another cannot replace it. As the motherly figure and Fuji are seeds of Mana, they can transform into new Mana Trees once the former is destroyed. Fuji is now left with a dire choice: becoming the new holy tree or return to her former life and await the coming end of the world. The maiden opts for the former option and bids farewell to Sumo, reminding him that her heart and soul will live on within her new appearance. Sumo accepts his new Gemma Knight title and swears to protect Fuji from evil. The Moterly Figure's last request is for Sumo to transmit her words of love for her former protector Bogard. Sumo honors her wish and leaves the Mana Shrine.


A new Mana sapling called Gemma has grown deep within the sanctuary and will once again become the towering Mana Tree. Meanwhile, Sumo is seen paying a visit to a recovering Bogard in Ish, then meeting with Watts in the Forbidden Mines, followed by Cibba in Wendel, and Lester in Jadd. Finally, it the new Gemma Knight finds his trusty Chocobot alongside another Chocobo, hinting at the beginnings of a new family. Sumo is now the last of his line, and will need to remain on alert for the Mana Tree as long as he lives.
A new Mana sapling has grown deep within the sanctuary and will once again become the towering Mana Tree. Meanwhile, Sumo is seen paying a visit to a recovering Bogard in Ish, then meeting with Watts in the Forbidden Mines, followed by Cibba in Wendel, and Lester in Jadd. Finally, it the new Gemma Knight finds his trusty Chocobot alongside another Chocobo, hinting at the creating of a new family.


==Gameplay==
==Gameplay==
Line 223: Line 223:
==List of changes from ''Final Fantasy Adventure''==
==List of changes from ''Final Fantasy Adventure''==
===Gameplay changes===
===Gameplay changes===
* Player character can move in 360 degrees rather than the original 4 cardinal directions.
* Player character can move on a 360 degree angle rather than the original 4 cardinal directions.
* The menu for using items and equipping armor is remodeled as an inventory ring in the remake, itself holding four other menu rings.
* The menu for using items and equipping armor is remodeled as an inventory ring in the remake, itself holding four other menu rings.
* The "ASK" function from ''Final Fantasy Adventure'' is now directly accessible on the adventure screen by taping the speech bubble icon.
* The "ASK" function from ''Final Fantasy Adventure'' is now directly accessible on the adventure screen by taping the speech bubble icon.
Line 238: Line 238:
* In ''Final Fantasy Adventure'', the player needs to talk to a certain character to progress the story upon entering certain locations. In the remake, the character will automatically reach Sumo to talk to him.
* In ''Final Fantasy Adventure'', the player needs to talk to a certain character to progress the story upon entering certain locations. In the remake, the character will automatically reach Sumo to talk to him.
* In ''Adventures of Mana'' the room leading to the Glaive arena will contain a treasure chest holding a Candy. This prompts a short explanation on how to use the ring menu that was absent from the orginal game.
* In ''Adventures of Mana'' the room leading to the Glaive arena will contain a treasure chest holding a Candy. This prompts a short explanation on how to use the ring menu that was absent from the orginal game.
* Players can now receive trophies after meeting certain criteria, usually defeating a boss.
* A new weapon makes its appearance, the '''[[Mantis Sickle]]'''. Actually returning from the japanese exclusive mobile version of Seiken Densetsu, this weapon can be obtained once defeating the Mantis Ant in the Buried Ruins.


===Graphical changes===
===Graphical changes===
* All character sprites and environment where black and white and 2D on the original game, whereas they are completely overhauled in 3D and color in the remake.
* All character sprites and environment where black and white and 2D on the original game, whereas they are completely overhauled in 3D and color in the remake.
* All items, gear, & spells have a unique sprite compared to generic ones in the original game.
* Large 3D character renders are superimposed during important cutscences, either showing one or two characters on screen.
* Large 3D character renders are superimposed during important cutscences, either showing one or two characters on screen.
* Some minor npcs were given a more familiar appearance from earlier games, such a The Professor being made identical to [[Professor Bomb]] from ''[[Legend of Mana]]''.
* Some minor npcs were given a more familiar appearance from earlier games, such a The Professor being made identical to [[Professor Bomb]] from ''[[Legend of Mana]]''.
Line 252: Line 249:
** They also flash white instead of black upon taking damage.
** They also flash white instead of black upon taking damage.
** Bosses's dying animation is very similar to the ''[[Secret of Mana]]'' HD version.
** Bosses's dying animation is very similar to the ''[[Secret of Mana]]'' HD version.
* Some enemy models were updated to reflect their modern appearance. For example, the slime model is less spherical and gooey in appearance.
* Item icons obtained in chests are now briefly displayed upon opening the treasure box.
* Short cinematics are added during certain important cutscenes or boss introductions.
* Short cinematics are added during certain important cutscenes or boss introductions.
* In the remake, Sumo will sparkle for a brief period after being cured by Fuji or by the Cure spell.
* In the remake, Sumo will sparkle for a brief period after being cured by Fuji or by the Cure spell.
* Players can input a password to change Sumo's normal outfit to a "Paladin" one. This change is only cosmetic and does not alter stats or skills.


===Story changes===
===Story changes===
* In ''Adventures of Mana'', thanks to less character limitation, more hints are given troughout the story on Sumo developing feelings for Fuji.
* In ''Adventures of Mana'', thanks to less character limitation, more hints are given troughout the story on Sumo developing feelings for Fuji.
** For example, there is a small sexual innuendo during Sumo and Fuji's stay at Kett Manor:
*** '''Fuji''' – ''"Sumo. Now that we've become better acquainted, I was thinking..."''
*** '''Sumo''' – ''"Thinking? I...uh...er..."''
*** '''Fuji''' – ''"...that perharps you could benefit from learning some curative magic."''
*** '''Fuji''' – ''"What do you say?"''
*** '''Sumo''' – ''"Oh! Uh...yeah. I was thinking the exact same thing."''
** Later, upon entering Wendel for the first time, Sumo crosses path with the Mysterious Traveler:
*** '''Mysterious Traveler''' – ''"Our paths cross again! An I see you have found you missing maiden."''
*** '''Sumo''' – ''"She's not my maiden..."''
*** '''Mysterious Traveler''' – ''"Oh? Your flushed cheeks would suggest otherwise."''
*** '''Sumo''' – ''"My what...? Ah!"''
* The Dark Lord's face is revealed in a cutscene after losing to the player in Glaive Castle.
* The Professor from Ish references his japanese name by ending a sentence with "Bon voyage!" after speaking with Bogard for a second time.
* The Professor from Ish references his japanese name by ending a sentence with "Bon voyage!" after speaking with Bogard for a second time.
===Audio changes===
* The original soundtrack received an orchestrated remixing.
* Many sound effects were reused from the SNES version of ''[[Secret of Mana]]''. such as accessing and rotating the inventory ring.


===Minor changes===
===Minor changes===
* Character space in textboxes was severely limited in the original game, so many story elements from the Japanese game were omitted. ''Adventures of Mana'' gives much more room for text with better resolution and smaller character font.
* Character space in textboxes was severely limited in the original game, so many story elements from the japanese game where ommited. ''Adventures of Mana'' gives much more room for text with better resolution and smaller character font.
** Additionally, all unnamed characters in ''Final Fantasy Adventures'' have generic names, like "Woman" or "Elder", appearing in their respective textboxes.
** Additionally, all unnamed characters in ''Final Fantasy Adventures'' have generic names, like "Woman" or "Elder", appearing in their respective textboxes.
* All locations and sub-locations' name are displayed on the upper side of the screen upon entering.
* All locations and sub-locations' name are displayed on the upper side of the screen upon entering.
Line 288: Line 266:
** '''Dr. Bowow'''<sup>FFA</sup> became '''The Professor'''<sup>AoM</sup>
** '''Dr. Bowow'''<sup>FFA</sup> became '''The Professor'''<sup>AoM</sup>
** '''Iflyte'''<sup>FFA</sup> became '''Ifrit'''<sup>AoM</sup>
** '''Iflyte'''<sup>FFA</sup> became '''Ifrit'''<sup>AoM</sup>
** '''Kary'''<sup>FFA</sup> became '''Marilith'''<sup>AoM</sup> although the is referred to as both by King Lorim
** '''Kary'''<sup>FFA</sup> became '''Marilith'''<sup>AoM</sup> although the is refered as both by King Lorim
** '''Marcie'''<sup>FFA</sup> became '''Marcy'''<sup>AoM</sup>
** '''Marcie'''<sup>FFA</sup> became '''Marcy'''<sup>AoM</sup>
** '''Nectar'''<sup>FFA</sup> became '''Bacchus's Wine'''<sup>AoM</sup>
** '''Nectar'''<sup>FFA</sup> became '''Bacchus's Wine'''<sup>AoM</sup>
** The '''Opal'''<sup>FFA</sup> item became '''Diamond Dice'''<sup>AoM</sup>
** The '''Opal'''<sup>FFA</sup> item became '''Diamond Dice'''<sup>AoM</sup>
** '''Willy'''<sup>FFA</sup> became '''Will'''<sup>AoM</sup>
** '''Will'''<sup>FFA</sup> became '''Willy'''<sup>AoM</sup>
* The Chocobo was given male pronouns in the original version, while the bird is referred as female in ''Adventures of Mana''.
* The Chocobo was given male pronouns in the original version, while the bird is referred as female in ''Adventures of Mana''.
* During Sumo's escape from Glaive Castle in the beginning of the game, a vine was added on the wall of the fortress for Sumo to climb down.
* During Sumo's escape from Glaive Castle in the beginning of the game, a vine was added on the wall of the fortress for Sumo to climb down.
* Fuji will no longer randomly face all 4 cardinal directions while in place to simulate panic during Sumo defeating the mushbooms.
* Fuji will no longer randomly face all 4 cardinal directions while in place to simulate panic during Sumo defeating the mushbooms.
* In ''Final Fantasy Adventure'', the game will automatically display the currently equipped weapon between Sumo's and Fuji's bed during their stay at Kett Manor. This is no longer the case in ''Adventures of Mana''.
* The caskets in Kett Manor now harbor a simple white rectangular label instead of the "V" symbol in the american and PAL region, itself a remodel of the cross one from the original japanese game.
{{-}}
{{-}}


Line 792: Line 768:
==Glitches==
==Glitches==
{{See Also|Adventures of Mana glitches}}
{{See Also|Adventures of Mana glitches}}
===Exploit===
* If you have a full item inventory when you try to open one of these chests, the chest will stay closed if it's a common item drop (since your inventory is full). Keep trying to open it until the RNG makes it the rare (armor) drop.<ref>[https://http://www.coronajumper.com/2019/09/adventures-of-mana-finale-last-vestiges.html</ref>


==Gallery==
==Gallery==
Line 814: Line 787:
Excluding [[cannon travel]], this might have ushered a semi-recurring easter egg throughout the series, as other protagonists have been known to survive deadly falls, like [[Randi]] from ''[[Secret of Mana]]'', possibly the entire cast of ''[[Trials of Mana]]'', or [[Keldric]] from ''[[Dawn of Mana]]''.
Excluding [[cannon travel]], this might have ushered a semi-recurring easter egg throughout the series, as other protagonists have been known to survive deadly falls, like [[Randi]] from ''[[Secret of Mana]]'', possibly the entire cast of ''[[Trials of Mana]]'', or [[Keldric]] from ''[[Dawn of Mana]]''.


==References==
==External links==
<references/>
*''[[ffwiki:Adventures of Mana|Adventures of Mana]]'' on the Final Fantasy Wiki


{{Stub}}
{{Stub}}

Please note that all contributions to Wiki of Mana are considered to be released under the Creative Commons Attribution-ShareAlike (see Wiki of Mana:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

View this template

This page is a member of 1 meta category: