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After regaining consciousness inside the cathedral, Cibba informs Sumo that Julius brought the maiden to his [[Airship (Adventures of Mana)|airship]]. The sage then gifts the spell of healing before the young knight heads westward. While trying to find a path to [[Westlake]], Sumo finds a strange [[Gaia Pass (Adventures of Mana)|cave]] with a face engraved on its entrance. Upon entering, a deep voice emerges from its mouth, immediately spitting the young knight out. Unsure what to do, the hero ventures into a nearby [[Dwarf Cave (Adventures of Mana)|cave inhabited by dwarves]]. There he learns that one of their adventurous brethren made his way into the [[Forbidden Mines]] in search of valuable mythril silver, the only metal the sentient cavern named [[Gaia (character)|Gaia]] cares to ingest. A rusty mine cart is said to block the path, however. The young knight finds an [[Oil Peddler]] nearby and purchases a tube of [[Rust-B-Gone]].
After regaining consciousness inside the cathedral, Cibba informs Sumo that Julius brought the maiden to his [[Airship (Adventures of Mana)|airship]]. The sage then gifts the spell of healing before the young knight heads westward. While trying to find a path to [[Westlake]], Sumo finds a strange [[Gaia Pass (Adventures of Mana)|cave]] with a face engraved on its entrance. Upon entering, a deep voice emerges from its mouth, immediately spitting the young knight out. Unsure what to do, the hero ventures into a nearby [[Dwarf Cave (Adventures of Mana)|cave inhabited by dwarves]]. There he learns that one of their adventurous brethren made his way into the [[Forbidden Mines]] in search of valuable mythril silver, the only metal the sentient cavern named [[Gaia (character)|Gaia]] cares to ingest. A rusty mine cart is said to block the path, however. The young knight finds an [[Oil Peddler]] nearby and purchases a tube of [[Rust-B-Gone]].


The young knight locates the mine cart upon entering the cave and squirts the lubricant/rust remover on its oxidized wheels, bearings, and axles, loosening it. He then hops inside, but it zooms out of control, all the while following a complex maze of rails and levers, eventually falling inside a hole. There, he meets with [[Watts]], the missing Dwarf in search of Mythril. The stout miner gladly joins the young knight in exploring the mines, eventually reaching the Megapede nest near a large lode of mythril. The pair teams up defeating the oversized annelid, revealing a single chest with a [[Chunk of Mythril]] inside. Overjoyed by his find, the dwarf tells Sumo to come back to Dwarf Cave where he forges a full suit of armor from the ore. He sells it to Sumo, who rushes back to Gaia and makes his way to Westlake.
The young knight locates the mine cart upon entering the cave and squirts the lubricant on its oxidized wheels, bearings, and axles, loosening it. He then hops inside, but it zooms out of control, all the while following a complex maze of rails and levers, eventually falling inside a hole. There, he meets with [[Watts]], the missing Dwarf in search of Mythril. The stout miner gladly joins the young knight in exploring the mines, eventually reaching the Megapede nest near a large lode of mythril. The pair teams up defeating the oversized annelid, revealing a single chest with a [[Chunk of Mythril]] inside. Overjoyed by his find, the dwarf tells Sumo to come back to Dwarf Cave where he forges a full suit of armor from the ore. He sells it to Sumo, who rushes back to Gaia and makes his way to Westlake.


Moments after exiting the Gaia Pass, Sumo rejoins with Bogard, and both of them team up to find a way to climb on the empire warship currently stationed for refueling. Once onboard, they scout the lower deck, eventually reaching the cell where Fuji is being held. Unfortunately, the door won't budge and Sumo is forced to circle around the ship to reach the window through a narrow catwalk while Bogard stand watch. As the young knight swiftly reaches the other side of the cell, he is immediately caught by Julius while Fuji is lending him her pendant. The devious mage sends a powerful magical blast in his direction, making Sumo lose his balance and sending him plummeting into a secluded village.
Moments after exiting the Gaia Pass, Sumo rejoins with Bogard, and both of them team up to find a way to climb on the empire warship currently stationed for refueling. Once onboard, they scout the lower deck, eventually reaching the cell where Fuji is being held. Unfortunately, the door won't budge and Sumo is forced to circle around the ship to reach the window through a narrow catwalk while Bogard stand watch. As the young knight swiftly reaches the other side of the cell, he is immediately caught by Julius while Fuji is lending him her pendant. The devious mage sends a powerful magical blast in his direction, making Sumo lose his balance and sending him plummeting into a secluded village.


He comes to his senses, swearing to have heard [[Amanda|Amanda's]] voice, a fellow prisoner he befriended during his stay as a gladiator in Glaive Castle. He suddenly realizes that the pendant he was entrusted with is missing. He learns from a villager that he is in a settlement called [[Menos (Adventures of Mana)|Menos]] and that he fell through his friend Amanda's house, who rushed into the [[Palmy Desert]] after caring for him. He also hears of a rare breed of bird roaming the northern woods and decides to investigate. There, he finds a clearing with a large speckled egg, which immediately hatches into a [[Chocobo (character)|chocobo]] The young knight agrees to take care of the giant fowl and hop on his newly acquired steed to gather more information about Amanda.
He comes to his senses, swearing to have heard Amanda's voice, a fellow prisoner he befriended during his stay as a gladiator in Glave Castle. He suddenly realizes that the pendant he was entrusted with is missing. He learns from a villager that he is in a settlement called [[Menos (Adventures of Mana)|Menos]] and that he fell through his friend Amanda's house, who rushed into the [[Palmy Desert]] after caring for him. He also hears of a rare breed of bird roaming the northern woods and decides to investigate. There, he finds a clearing with a large speckled egg, which immediately hatches into a [[Chocobo (character)|chocobo]] The young knight agrees to take care of the giant fowl and hop on his newly acquired steed to gather more information about Amanda.


After roaming the desert for a while, he stumbles into a large city named [[Jadd (Adventures of Mana)|Jadd]], where the locals claim that the tyrant leader [[Davias]], a mage who can turn people into birds if they defy his orders, has locked his mother in a sealed cave nearby. After exchanging a necklace of [[Saurus Fangs|saurus fangs]] for more information, Sumo learns how to open that cave by looping around two palm trees in a figure-eight motion. The hero makes a last trip to Jadd's [[Old Mansion|old mansion]] before leaving town. He notices an odd-looking parrot, and then meets Davias, who recalls a young girl heading to the [[Shifting Sands]], with an ominous warning that none who venture there return alive. Sumo storms out upon hearing this and heads to the sealed sand cavern.
After roaming the desert for a while, he stumbles into a large city named [[Jadd (Adventures of Mana)|Jadd]], where the locals claim that the tyrant leader [[Davias]], a mage who can turn people into birds if they defy his orders, has locked his mother in a sealed cave nearby. After exchanging a necklace of [[Saurus Fangs|saurus fangs]] for more information, Sumo learns how to open that cave by looping around two palm trees in a figure-eight motion. The hero makes a last trip to Jadd's [[Old Mansion|old mansion]] before leaving town. He notices an odd-looking parrot, and then meets Davias, who recalls a young girl heading to the [[Shifting Sands]], with an ominous warning that none who venture there return alive. Sumo storms out upon hearing this and heads to the sealed sand cavern.
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He unearths the entrance to the cave and rejoins with Amanda, who apologizes for stealing his pendant, as Davias said he would release her captured brother [[Lester]] after giving him the pendant. She foolishly accepted, but the evil wizard turned the bard into a parrot instead. Now, the only way to break the curse is to gather some gorgon tears, which are said to be produced by the [[Medusa (Adventures of Mana)|Medusa]] deep within those tunnels. Sumo and Amanda agree to pair up during their search for the blood-red tears. They meet the Medusa at the end of the maze, who attacks them on sight. The beast is defeated in the end, but not before Amanda being bitten by the foul creature. She explains that they could not gather her tears in time, and she is also fated to become a gorgon herself due to her injuries. She pleads with Sumo to kill her before she becomes a mindless monster, and to take her tears to change her brother back. Sumo reluctantly agrees and slays his friend while gathering a single [[Amanda's Tear|tear]] in a vial before rushing back to Jadd.
He unearths the entrance to the cave and rejoins with Amanda, who apologizes for stealing his pendant, as Davias said he would release her captured brother [[Lester]] after giving him the pendant. She foolishly accepted, but the evil wizard turned the bard into a parrot instead. Now, the only way to break the curse is to gather some gorgon tears, which are said to be produced by the [[Medusa (Adventures of Mana)|Medusa]] deep within those tunnels. Sumo and Amanda agree to pair up during their search for the blood-red tears. They meet the Medusa at the end of the maze, who attacks them on sight. The beast is defeated in the end, but not before Amanda being bitten by the foul creature. She explains that they could not gather her tears in time, and she is also fated to become a gorgon herself due to her injuries. She pleads with Sumo to kill her before she becomes a mindless monster, and to take her tears to change her brother back. Sumo reluctantly agrees and slays his friend while gathering a single [[Amanda's Tear|tear]] in a vial before rushing back to Jadd.


Back in the old mansion, the young lad trickles some liquid into the parrot's beak, effectively breaking the curse. Lester, now back in his human form, thanks Sumo for his deed and asks if his sister is nearby. The hero reveals the truth to the bard and asks if he would join him taking down the evildoer. Lester agrees and the two of them venture into the mansion to reach its rooftop where Davias lurks. The sorcerer instantly transforms into a [[Mind Flayer (Adventures of Mana)|squid-like creature]] and engages them into battle. The mage is slain after a grueling fight, but reveals before dying that the pendant is already in his pet [[Garuda (Adventures of Mana)|Garuda's]] talons as she is flying across [[Crooked Boulder]] toward Glaive Castle. The two adventurers decide to part ways after the bard creates a path to the north by making the poison mist dissipate. He then gives the Book of [[Silence (ability)|Silence]] for Sumo to learn the spell.
Back in the old mansion, the young lad trickles some liquid into the parrot's beak, effectively breaking the curse. Lester, now back in his human form, thanks Sumo for his deed and asks if her sister is nearby. The hero reveals the truth to the bard and ask if he would join him taking down the evildoer. Lester agrees and the two of them venture into the mansion to reach its rooftop where Davias lurks. The sorcerer instantly transforms into a [[Mind Flayer (Adventures of Mana)|squid-like creature]] and engages them into battle. The mage is slain after a grueling fight, but reveals before dying that the pendant is already in his pet [[Garuda (Adventures of Mana)|Garuda's]] talons as she is flying across [[Crooked Boulder]] toward [[Glaive Castle]]. The two adventurers decide to part ways after the bard creates a path to the north by making the poison mist dissipate. He then gives the Book of [[Silence (ability)|Silence]] for Sumo to learn the spell.


The hero journeys along the long and arduous path through Crooked Boulder, defeating countless beasts along the way, albeit delayed by a [[Metal Crab (Adventures of Mana)|colossal crustacean]], a [[Cyclops (Adventures of Mana)|mace-wielding mutant]] and an [[Grinder (Adventures of Mana)|ancient machine]], picking up the spellbook of [[Thunder (ability)|Thunder]] and the [[Morning Star|morningstar]] left in their wake. He finally crosses a bridge at the end of his trip that immediately collapses upon crossing, noting to himself that he cannot go back. Entering the fortress, Sumo battles with a fire-breathing [[Chimera (Adventures of Mana)|Chimera]] after exiting an underground waterway. Upon destroying the menace, he reunites with Fuji and they team up once again in search of the pendant. Fuji steps back before Sumo ends up confronting the Dark Lord atop the castle's highest tower, where the powerful overlord ultimately bends the knee to Sumo's prodigious swordsmanship. The young knight's celebration is cut short though, as he realizes the pendant is a fake and Fuji has gone missing again. He finds the dazed maiden walking mindlessly toward the Great Waterfall where Julius is revealed to have manipulated her into inverting the cascade flow to reach atop Mt. Illusia in order to carry is bloodline's wishes to plunge the world into an era of despair. Sumo tries to prevent the mage from reaching his goal, but the sorcerer's magic proves to be far too powerful for the young lad and sends him flying into the air.
The hero journeys along the long and arduous path through Crooked Boulder, defeating countless beasts along the way, albeit delayed by a [[Metal Crab (Adventures of Mana)|colossal crustacean]], a [[Cyclops (Adventures of Mana)|mace-wielding mutant]] and an [[Grinder (Adventures of Mana)|ancient machine]], picking up the spellbook of Thunder and the [[Morning Star|morningstar]] left in their wake.. He finally crosses a bridge at the end of his trip that immediately collapses upon crossing, noting to himself that he cannot go back. Entering the fortress, Sumo battles with a fire-breathing [[Chimera (Adventures of Mana)|Chimera]] after exiting an underground waterway. Upon destroying the menace, he reunites with Fuji and they team up once again in search of the pendant. They end up confronting the Dark Lord atop the castle's highest tower, where the powerful overlord ultimately bends the knee to Sumo's prodigious swordsmanship. The young knight's celebration is cut short though, as he realizes the pendant is a fake and Fuji has gone missing again. He finds the dazed maiden walking mindlessly toward the Great Waterfall where Julius is revealed to have manipulated her into inverting the cascade flow to reach atop Mt. Illusia in order to carry is bloodline's wishes to plunge the world into an era of despair. Sumo tries to prevent the mage from reaching his goal, but the sorcerer's magic proves to be far too powerful for the young lad and sends him flying into the air.


Sumo is seen being carried by his chocobo off to the small town of [[Ish (Adventures of Mana)|Ish]], where he reunites with a bedridden Bogard. The old Gemma Knight explains a young local named [[Sarah]] brought him into her house and nursed him back to health. He knew Sumo would be alive since he's the Gemma's last hope, but Sumo doesn't see it that way. He replies he feels like a failure for letting Amanda and Fuji slip away. Bogard tries to reassure the young lad, but this only angers him, escalating the argument until Sumo storms off. He meets with Sarah outside, where she confides in him that Bogard's legs were torn apart due to the fall from the airship. He felt awful since and told the locals of the last hope being the young knight. She adds that his chocobo is currently under [[The Professor|the Professor's]] care and he would do best to hurry to her side. The young knight hurries to the Professor's house only to discover his steed sporting new mechanical legs that allow her to glide on water. Sumo then returns to Bogard's side before leaving, with the old man telling his pupil to seek the legendary sword [[Excalibur]] that put an end to the Vandole empire. His words lead him to Sir Cibba in Wendel.
Sumo is seen being carried by his chocobo off to the small town of [[Ish (Adventures of Mana)|Ish]], where he reunites with a bedridden Bogard. The old Gemma Knight explains a young local named [[Sarah]] brought him into her house and nursed him back to health. He knew Sumo would be alive since he's the Gemma's last hope, but Sumo doesn't see it that way. He replies he feels like a failure for letting Amanda and Fuji slip away. Bogard tries to reassure the young lad, but this only angers him, escalating the argument until Sumo storms off. He meets with Sarah outside, where she confides in him that Bogard's legs were torn apart due to the fall from the airship. He felt awful since and told the locals of the last hope being the young knight. She adds that his chocobo is currently under [[The Professor|the Professor's]] care and he would do best to hurry to her side. The young knight hurries to the Professor's house only to discover his steed sporting new mechanical legs that allow her to glide on water. Sumo then returns to Bogard's side before leaving, with the old man telling his pupil to seek the legendary sword [[Excalibur]] that put an end to the Vandole empire. His words lead him to Sir Cibba in Wendel.


Without delay, the young warrior hops on his steed and crosses the ocean to the Holy City. There, he learns that Cibba went to the snowy kingdom of [[Lorim (Adventures of Mana)|Lorim]] after learning of a surge in monsters in the region. The hero decides to travel to the [[Frozen Wastes]] where he discovers a fortress devoid of life as all of its subjects are encased in ice. The only sentient being left is the [[King of Lorim]] himself, telling Sumo that his kingdom is afflicted with a curse laid by a foul demon called the [[Marilith (Adventures of Mana)|Marilith]] living deep within the [[Cara Mountains]] to the east. Sage Cibba tried to break the curse, but was quickly engulfed by the serpent's icy breath. Sumo is now tasked to slay the beast by venturing into the northern mountain range. After a long and grueling journey through an ice cavern, the young knight battles with the snake monster and wins, effectively freeing the land of the curse. The kings thanks the young knight and tells that Cibba is here to see him. There the old sage instructs Sumo to go to the [[Ammonite Coast]] upstream to reach some [[Floatrocks]]. He entrusts him with a [[Skeleton Key|skeleton key]] that opens the door to the [[Subterranean River]] that leads to the [[Undersea Volcano (Adventures of Mana)|Undersea Volcano]], where the fabled blade rests guarded by the mighty [[Ifrit (Adventures of Mana)|Ifrit]].
Without delay, the young warrior hops on his steed and crosses the ocean to the Holy City. There, he learns that Cibba went to the snowy kingdom of [[Lorim (Adventures of Mana)|Lorim]] after learning of a surge in monsters in the region. The hero decides to travel to the [[Frozen Wastes]] where he discovers a fortress devoid of life as all of its subjects are encased in ice. The only sentient being left is the [[King of Lorim]] himself, telling Sumo that his kingdom is afflicted with a curse laid by a foul demon called the [[Marilith (Adventures of Mana)|Marilith]] living deep within the [[Cara Mountains]] to the east. Sage Cibba tried to break the cursed but was quickly engulfed by the serpent's icy breath. Sumo is now tasked to slay the beast by venturing into the northern mountain range. After a long and grueling journey through an ice cavern, the young knight battles with the snake monster and wins, effectively freeing the land of the curse. The kings thanks the young knight and tells that Cibba is here to see him. There the old sage instructs Sumo to go to the [[Ammonite Coast]] upstream to reach some [[Floatrocks]]. He entrusts him with a [[Skeleton Key|skeleton key]] that opens the door to the [[Subterranean River]] that leads to the [[Undersea Volcano (Adventures of Mana)|Undersea Volcano]], where the fabled blade rests guarded by the mighty [[Ifrit (Adventures of Mana)|Ifrit]].


Saddling up once again, the hero crosses the ocean in search of the volcano's entrance. There, he battles with the gigantic [[Kraken (Adventures of Mana)|Kraken]] before heading deeper into the lava-filled grotto, where he crosses paths with the fiery guardian. He slays the demon, obtaining a strange [[Rusty Sword]]. Though bewildered by its dreadful state, Sumo takes the sword and hurries to his next destination.
Saddling up once again, the hero crosses the ocean in search of the volcano's entrance. There, he battles with the gigantic [[Kraken (Adventures of Mana)|Kraken]] before heading deeper into the lava-filled grotto, where he crosses paths with the fiery guardian. He slays the demon, obtaining a strange [[Rusty Sword]]. Though bewildered by its dreadful state, Sumo takes the sword and hurries to his next destination.


Back in Lorim, Cibba shares that the area around Glaive in impenetrable and that the [[Dime Tower (Adventures of Mana)|Dime Tower]] must be raised again so the path to the [[Temple of Mana (Adventures of Mana)|Temple of Mana]] can be opened. According to the sage, Sumo must venture into the [[Crystal Desert (Adventures of Mana)|Crystal Desert]] and find the remnants of the Vandole Empire. Then, he should raise the holy sword in the air to make the structure rise from its sandy grave. He adds that the Professor in Ish might know more about the way to find the [[Buried Ruins]].
Back in Lorim, Cibba shares that the area around Glaive in impenetrable and that the [[Dime Tower (Adcentures of Mana)|Dime Tower]] must be raised again so the path to the [[Mana Temple (Adventures of Mana)|Mana Temple]] can be opened. According to the sage, Sumo must venture into the [[Crystal Desert (Adventures of Mana)|Crystal Desert]] and find the remnants of the Vandole Empire. Then, he should raise the holy sword in the air to make the structure rise from its sandy grave. He adds that the Professor in Ish might know more about the way to find the [[Buried Ruins]].


Sumo returns to Ish to find the Professor who tells of a powerful [[Flare|magic]] hidden in a sandy beach up north. The magical grimoire is guarded by a powerful [[Lich (Adventures of Mana)|undead foe]] that Sumo must vanquish in order to master the spell. Fortunately, he succeeds and heads back to Ish to tell the old scientist. He confides in Sumo that the entrance to the ruins has been hidden beneath a giant crystal located in the Crystal Desert. After scouting the wasteland for a bit, the young knight blows the entrance open and ventures inside.
Sumo returns to Ish to find the Professor who tells of a powerful [[Flare|magic]] hidden in a sandy beach up north. The magical grimoire is guarded by a powerful [[Lich (Adventures of Mana)|undead foe]] that Sumo must vanquish in order to master the spell. Fortunately, he succeeds and heads back to Ish to tell the old scientist. He confides in Sumo that the entrance to the ruins has been hidden beneath a giant crystal located in the Crystal Desert. After scouting the wasteland for a bit, the young knight blows the entrance open and ventures inside.
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==List of changes from ''Final Fantasy Adventure''==
==List of changes from ''Final Fantasy Adventure''==
===Gameplay changes===
===Gameplay changes===
* Player character can move in 360 degrees rather than the original 4 cardinal directions.
* Player character can move on a 360 degree angle rather than the original 4 cardinal directions.
* The menu for using items and equipping armor is remodeled as an inventory ring in the remake, itself holding four other menu rings.
* The menu for using items and equipping armor is remodeled as an inventory ring in the remake, itself holding four other menu rings.
* The "ASK" function from ''Final Fantasy Adventure'' is now directly accessible on the adventure screen by taping the speech bubble icon.
* The "ASK" function from ''Final Fantasy Adventure'' is now directly accessible on the adventure screen by taping the speech bubble icon.
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* In ''Adventures of Mana'' the room leading to the Glaive arena will contain a treasure chest holding a Candy. This prompts a short explanation on how to use the ring menu that was absent from the orginal game.
* In ''Adventures of Mana'' the room leading to the Glaive arena will contain a treasure chest holding a Candy. This prompts a short explanation on how to use the ring menu that was absent from the orginal game.
* Players can now receive trophies after meeting certain criteria, usually defeating a boss.
* Players can now receive trophies after meeting certain criteria, usually defeating a boss.
* A new weapon makes its appearance, the '''[[Mantis Sickle]]'''. Actually returning from the japanese exclusive mobile version of Seiken Densetsu, this weapon can be obtained once defeating the Mantis Ant in the Buried Ruins.


===Graphical changes===
===Graphical changes===
* All character sprites and environment where black and white and 2D on the original game, whereas they are completely overhauled in 3D and color in the remake.
* All character sprites and environment where black and white and 2D on the original game, whereas they are completely overhauled in 3D and color in the remake.
* All items, gear, & spells have a unique sprite compared to generic ones in the original game.
* Large 3D character renders are superimposed during important cutscences, either showing one or two characters on screen.
* Large 3D character renders are superimposed during important cutscences, either showing one or two characters on screen.
* Some minor npcs were given a more familiar appearance from earlier games, such a The Professor being made identical to [[Professor Bomb]] from ''[[Legend of Mana]]''.
* Some minor npcs were given a more familiar appearance from earlier games, such a The Professor being made identical to [[Professor Bomb]] from ''[[Legend of Mana]]''.
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* Short cinematics are added during certain important cutscenes or boss introductions.
* Short cinematics are added during certain important cutscenes or boss introductions.
* In the remake, Sumo will sparkle for a brief period after being cured by Fuji or by the Cure spell.
* In the remake, Sumo will sparkle for a brief period after being cured by Fuji or by the Cure spell.
* Players can input a password to change Sumo's normal outfit to a "Paladin" one. This change is only cosmetic and does not alter stats or skills.


===Story changes===
===Story changes===
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*** '''Mysterious Traveler''' – ''"Oh? Your flushed cheeks would suggest otherwise."''
*** '''Mysterious Traveler''' – ''"Oh? Your flushed cheeks would suggest otherwise."''
*** '''Sumo''' – ''"My what...? Ah!"''
*** '''Sumo''' – ''"My what...? Ah!"''
* The Dark Lord's face is revealed in a cutscene after losing to the player in Glaive Castle.
* The Professor from Ish references his japanese name by ending a sentence with "Bon voyage!" after speaking with Bogard for a second time.
* The Professor from Ish references his japanese name by ending a sentence with "Bon voyage!" after speaking with Bogard for a second time.
===Audio changes===
* The original soundtrack received an orchestrated remixing.
* Many sound effects were reused from the SNES version of ''[[Secret of Mana]]''. such as accessing and rotating the inventory ring.


===Minor changes===
===Minor changes===
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==Glitches==
==Glitches==
{{See Also|Adventures of Mana glitches}}
{{See Also|Adventures of Mana glitches}}
===Exploit===
* If you have a full item inventory when you try to open one of these chests, the chest will stay closed if it's a common item drop (since your inventory is full). Keep trying to open it until the RNG makes it the rare (armor) drop.<ref>[https://http://www.coronajumper.com/2019/09/adventures-of-mana-finale-last-vestiges.html</ref>


==Gallery==
==Gallery==
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Excluding [[cannon travel]], this might have ushered a semi-recurring easter egg throughout the series, as other protagonists have been known to survive deadly falls, like [[Randi]] from ''[[Secret of Mana]]'', possibly the entire cast of ''[[Trials of Mana]]'', or [[Keldric]] from ''[[Dawn of Mana]]''.
Excluding [[cannon travel]], this might have ushered a semi-recurring easter egg throughout the series, as other protagonists have been known to survive deadly falls, like [[Randi]] from ''[[Secret of Mana]]'', possibly the entire cast of ''[[Trials of Mana]]'', or [[Keldric]] from ''[[Dawn of Mana]]''.


==References==
==External links==
<references/>
*''[[ffwiki:Adventures of Mana|Adventures of Mana]]'' on the Final Fantasy Wiki


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