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Difference between revisions of "Epicorn: Legend on the Lake"

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On the way to the Lake Riyama, Heonycomb asks the group how will they be able to get back home once the quest is over. Duffle speculates that the Mana Goddess should be able to whisk us back home when they are all done. Baashear confirms that hypothesis but confides in the protatonist that this is not entirely true.
On the way to the Lake Riyama, Heonycomb asks the group how will they be able to get back home once the quest is over. Duffle speculates that the Mana Goddess should be able to whisk us back home when they are all done. Baashear confirms that hypothesis but confides in the protatonist that this is not entirely true.
===3-5 Story | A Lakeside View of the Ruins===
The party finally gets a better glimpse of the lake ruins, with Duffle commenting on the adventurers needing a boat to reach the entrance. A shady [[Catfolk]] merchant named Nicco appears out of nowhere claiming he's got the deal they've been looking for, adding that he'll even throw a discount for the ruin tour. Duffle seems ecstatic about the idea, but a mysterious wolfman named Blainchet interrupt the sketchy merchant, claiming that he is trying to ripping the party off by selling them a poorly run embarcation that isn't even his.


{{EoM story}}
{{EoM story}}
[[Category:Echoes of Mana story]]
[[Category:Echoes of Mana story]]

Revision as of 21:42, December 13, 2022

Chapter 3 | Epicorn: Legend on the Lake is a story segment in Echoes of Mana.

Storyline

3-1 Story | Mana Sword Memories

The protagonist and Baashear return to the Mana Sanctuary where they report what they've discovered in Verdigourd to the Mana Goddess and their twin. The doppelganger seems perplex as to how the protagonist will be able to decipher the real Mana Sword from other artifacts that belong to their respective worlds. The Mana Goddess replies that while finding the real Mana Sword is important, gaining insights and experience from their journey is also a crucial part of the puzzle. She apologizes for being powerless, as it would make the whole search a lot easier for them. According to her, the mana fruits themselves are a patchwork of memories assembled together. She then encourages the main character to no give up, then disappears into thin air. The twin states that they would like to hear more stories about the protagonist's adventures. Baashear urges the main character to press on to the next world by harvesting the most recent mana fruit.

3-2 Quest | The Adventurous Tales We Spin

Note: All stats are under normal difficulty.

Gameplay Stats
Missions Clear Time
Achieve Clear Rank: S S
Clear without a single ally fainting
Clear without more than 1 single ally fainting
Collect
EXP received: 10
Allies: +43 EXP

The duo is teleported to an open field by a lake after harvest the third mana fruit, immediately reuniting with Duffle and Honeycomb. Baashear tries to inquiry about the whereabouts, but neither soldier is aware of it. It seems that the protagonist is able to wish for companions to help them on their various adventures on a whim, to which the full ball hopes that this ability might proves itself useful with the sacred blade. Duffle suddently recalls the place as being called Lake Riyama. Heonycomb explains to the unaware protagonist that this is where a mystical sword lies deep within its ruins according to the Legend of the Mana Tree. The Mana Swordsman is therefore destined to remove the weapon from its slab. The team decides to pair up to find the real Mana Sword.

3-3 Quest | Cotton Candy Trail Mixup

Note: All stats are under normal difficulty.

Gameplay Stats
Missions Clear Time
Achieve Clear Rank: S S
Clear without a single ally fainting
Clear without more than 1 single ally fainting
Collect
EXP received: 10
Allies: +43 EXP

Excited about their expedition, Duffle tries to rally the main character and Honeycomb to create special poses, but the latter seems unwilling to comply.

3-4 Quest | The Road to the Lake

Note: All stats are under normal difficulty.

Gameplay Stats
Missions Clear Time
Achieve Clear Rank: S S
Clear without a single ally fainting
Clear without more than 1 single ally fainting
Collect
EXP received: 10
Allies: +43 EXP

On the way to the Lake Riyama, Heonycomb asks the group how will they be able to get back home once the quest is over. Duffle speculates that the Mana Goddess should be able to whisk us back home when they are all done. Baashear confirms that hypothesis but confides in the protatonist that this is not entirely true.

3-5 Story | A Lakeside View of the Ruins

The party finally gets a better glimpse of the lake ruins, with Duffle commenting on the adventurers needing a boat to reach the entrance. A shady Catfolk merchant named Nicco appears out of nowhere claiming he's got the deal they've been looking for, adding that he'll even throw a discount for the ruin tour. Duffle seems ecstatic about the idea, but a mysterious wolfman named Blainchet interrupt the sketchy merchant, claiming that he is trying to ripping the party off by selling them a poorly run embarcation that isn't even his.