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Latest revision | Your text | ||
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==Gameplay== | ==Gameplay== | ||
===Field Screen/Town Map Screen=== | |||
Character control and information gathering in fields and towns. | Character control and information gathering in fields and towns. | ||
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|} | |} | ||
===Ring Command Screen=== | |||
Ring commands are displayed when using the den at home, at the Corral, or at the Workshops. | Ring commands are displayed when using the den at home, at the Corral, or at the Workshops. | ||
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|} | |} | ||
===Menu Screen=== | |||
{|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA" | {|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA" | ||
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|} | |} | ||
===World Map Screen=== | |||
On the World Map, land creation and movement between lands is possible. | On the World Map, land creation and movement between lands is possible. | ||
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|} | |} | ||
===Battle Screen=== | |||
Movement buttons during battle can be edited in the Menu Screen. | Movement buttons during battle can be edited in the Menu Screen. | ||
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|style="text-align:center;"|[[File:PlayStation button L2.svg|30px]]<br>L2 button | |style="text-align:center;"|[[File:PlayStation button L2.svg|30px]]<br>L2 button | ||
|- | |- | ||
|} | |} | ||
===Status Abormalities=== | ===Status Abormalities=== | ||
Status conditions appear when enemies successfully use their special attacks on allies | Status conditions appear when enemies successfully use their special attacks on allies. Depending on the monster's attacks, there will be instances when status abnormalities occur during battle. Most of them will fade after a while or after battle. | ||
{|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA" | {|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA" | ||
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|- | |- | ||
|style="text-align:center;"|[[File:Poison menu icon LOM sprite.png|30px]]<br>[[Poison (status)|Poison]] | |style="text-align:center;"|[[File:Poison menu icon LOM sprite.png|30px]]<br>[[Poison (status)|Poison]] | ||
|Prevents gradual HP recovery. Purple bubbles appear above the target's head | |Prevents gradual HP recovery. Purple bubbles appear above the target's head. | ||
|Various tempered equipment. | |Various tempered equipment. | ||
|- | |- | ||
|style="text-align:center;"|[[File:Darkness menu icon LOM sprite.png|30px]]<br>[[Darkness (status)|Darkness]] | |style="text-align:center;"|[[File:Darkness menu icon LOM sprite.png|30px]]<br>[[Darkness (status)|Darkness]] | ||
|Character's defense drops to 0. A black mist clouds the target's vision | |Character's defense drops to 0. A black mist clouds the target's vision. | ||
|Various tempered equipment. | |Various tempered equipment. | ||
|- | |- | ||
|style="text-align:center;"|[[File:Paralysis menu icon LOM sprite.png|30px]]<br>[[Paralysis (status)|Paralysis]] | |style="text-align:center;"|[[File:Paralysis menu icon LOM sprite.png|30px]]<br>[[Paralysis (status)|Paralysis]] | ||
|Character cannot move nor act. A green ring appears above the target's head | |Character cannot move nor act. A green ring appears above the target's head. | ||
|Various tempered equipment. | |Various tempered equipment. | ||
|- | |- | ||
|style="text-align:center;"|[[File:Confusion menu icon LOM sprite.png|30px]]<br>[[Confusion (status)|Confusion]] | |style="text-align:center;"|[[File:Confusion menu icon LOM sprite.png|30px]]<br>[[Confusion (status)|Confusion]] | ||
|Up and down commands & right and left commands will be reversed | |Up and down commands & right and left commands will be reversed. | ||
|Various tempered equipment. | |Various tempered equipment. | ||
|- | |- | ||
|style="text-align:center;"|[[File:Flameburst menu icon LOM sprite.png|30px]]<br>[[Burning (status)|Flameburst]] | |style="text-align:center;"|[[File:Flameburst menu icon LOM sprite.png|30px]]<br>[[Burning (status)|Flameburst]] | ||
|Character will suffer slip damage. Target's body is on fire | |Character will suffer slip damage. Target's body is on fire. | ||
|Various tempered equipment. | |Various tempered equipment. | ||
|- | |- | ||
|style="text-align:center;"|[[File:Sleep menu icon LOM sprite.png|30px]]<br>[[Sleep (status)|Sleep]] | |style="text-align:center;"|[[File:Sleep menu icon LOM sprite.png|30px]]<br>[[Sleep (status)|Sleep]] | ||
|Characters cannot be controlled while asleep, though receiving damage will wake them up | |Characters cannot be controlled while asleep, though receiving damage will wake them up. | ||
|Various tempered equipment. | |Various tempered equipment. | ||
|- | |- | ||
|style="text-align:center;"|[[File:Petrification menu icon LOM sprite.png|30px]]<br>[[Petrify (status)|Petrification]] | |style="text-align:center;"|[[File:Petrification menu icon LOM sprite.png|30px]]<br>[[Petrify (status)|Petrification]] | ||
|Character's body will turn to stone, and cannot be controlled for some time. However, they become invulnerable to all attacks during that state | |Character's body will turn to stone, and cannot be controlled for some time. However, they become invulnerable to all attacks during that state. | ||
|Various tempered equipment. | |Various tempered equipment. Vulnerable to slip damage. | ||
|- | |- | ||
|style="text-align:center;"|[[File:Freeze menu icon LOM sprite.png|30px]]<br>[[Snowman (status)|Freeze]] | |style="text-align:center;"|[[File:Freeze menu icon LOM sprite.png|30px]]<br>[[Snowman (status)|Freeze]] | ||
|Character's body will become a snowman, and cannot be controlled for some time. Vulnerable to slip damage | |Character's body will become a snowman, and cannot be controlled for some time. Vulnerable to slip damage. | ||
|Various tempered equipment. | |Various tempered equipment. | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
==Gallery== | ==Gallery== |