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Notebook (Heroes of Mana)

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The Notebook is an important item in Heroes of Mana. It automatically records all events, characters, terminology, and units encountered throughout the game.

Record
# Chapter Name Description
01 Ch. 1 Night Raid Ferolia, the kingdom of Beastmen, is reported to be planning a war on humans. Roget and the reconnaissance crew had left Pedda to see if there was any truth to this rumor. But a sudden raid by the Beastmen has sent the party's ship crashing into the woods. To make matters even worse, the ship's carrier, the Splendere, has abandonned them amidst the chaos. Will the crew of five scouts succeed in their mission? Will they even make it out alive... ?
02 Ch. 2 Forest of Beasts Roget has fended off the initial threat by learning the Nightswan's abilities and summoning ally units. But the crew is soon surrounded by Ferolian troops led by their king, Gauser. The crew is then shocked to hear that Peddan forces have commenced an attack on the Peddan forces have commenced an attack on the Beastmen's kingdom. The Nightswan crew decide to head for Lowenburg in order to uncover the truth, not knowing what awits them...
03 Ch. 3 Lowenburg Falls Pedda's attack on the kingdom of Beastmen was true! In charge of the attack is General Baxillios. The crew learns of two enigmas: Esina's black mirror and Operation Psi. Now labelled as traitors, the crew's lives are in danger. Narrowly rescued by Gauser, Roget and crew hurry to Pedda's next target, a village of Beastmen...
04 Ch. 4 Mintas in Flames As the crew arrives at Mintas, Peddan troops press Gauser to surrender. The king of the Beastmen refuses to comply. Peddan soldiers threaten violence as they mercilessly set fire to the village. After fighting the enemy and rescuing the villagers, Gauser decides to leave the burned-down village to accompany Roget and crew and inform other other states about Pedda's atrocities. They must reach Laurent, the impregnable aerial citadel and next likely target, to warn and prepare against Pedda's looming invasion...
05 Ch. 5 Reunion Roget and crew try to convince Laurent to take action, but to no avail. Meanwhile, Peddan forces arrive earlier than expected. The Peddans had formed a hasty alliance with Nevarl of the Burning Sands. After a bloody battle, Laurent falls into the hands of the Peddan-Nevarlan alliance. Laurent's matriarch, Galura, is murdered; her daughter, Minerva, is taken hostage. Powerless and dejected, Roget and crew head for Wendel, the sacred capital, to ask for help from the Priest of Light...
06 Ch. 6 Burning Sands In Wendel, Roget and crew heard about defectors in the Burning Sands of Nevarl. Joined by Belgar, the Oracle of Shadows, the crew heads for the desert land. There they meet Falcon, a Nevarlan secret agent, who joins the party. They also encounter a Mana Stone, thus successfully employing the powers of the elemental spirit and the benevodon. Now armed with a chance of fighting back against the Peddan forces, Roget and crew head back to Wendel...
07 Ch. 7 Ambush Roget and the crew of the Nightswan head for Valsena, the kingdom of green fields, to prevent further incursions by the Peddan-Nevarlan allied forces. Standing in their way, however, is Juhani, brother of Roget's fiancée. Juhani calls Roget a traitor and cannot be reasoned with. Roget has no choice but to fight a dear friend. At the end of the fight, Juhani falls down a ravine. A heartbroken Roget must continue on to Valsena...
08 Ch. 8 Clashes & Quakes Prince Richard of Valsena leads the battke on Molebear Moors. Leading the fight against Roget and Richard is Celestan, who seems to have a history with Yurchael. A victorious Roget and crew are joined by Gnome, the spirit of the earth. But while it momentarily looks as though the Peddan forces are in retreat, they resume their advance assisted by dragons. The showdown must take place in Castle Valsena.
09 Ch. 9 Valsena Falls The battle rages on betwen the Altenish-Valsenan intercontinental alliance and the Peddan-Nevarlan forces who are supported by powerful dragons. The victory for the intercontinental alliance is fleeting; Castle Valsena falls under the crushing power of General Baxillios. Operation Psi continues to move forward as a third Esina's mirror starts to shine. Roget and crew are forced to retreat to Altena, the kingdom of sorcery...
10 Ch. 10 Frozen in a Chant Peddan forces are now advancing on Altenish soil. The Queen of Altena casts magic powers of the Mana Goddess to freeze Peddan troops in their tracks, but when General Baxillios arrives and Esina's mirror unleashes its power, the Mana Goddess's spell is broken. Peddan troops rush into the castle. Princess Valda and the Nightswan crew are persuaded to make their escape as the Queen of Altena accepts her own fate...
11 Ch. 11 White Flames A relentless pursuit by Peddan forces brings the Nightswan to Frostbite Fields. Roget and crew narrowly survive as the forces are beaten back by Valda's wrathful sorcery. But as they raise their eyes to the light that emanates from Esina's mirror in Castle Altena, they face the fact that five out of the six major powers of the land have now fallen under Pedda's rule. The Nightswan heads for the last surviving state, Wendel...
12 Ch. 12 Lights of Old At Wendel, the Priest of Light tells the crew that the only way to counter the Peddan forces would be to gain the elemental spirits as allies. Whle seeking the Mana Stone of light at the Shimmering Ruins, the crew encounters Inath, the king of Pedda. Inath talks to Roget as though they have known each other for a long time. Inath invites Roget to join his side; Roget refuses. With the help of the spirit of light, the crew continues on a search for the remaining Mana Stones.
13 Ch. 13 Have-nots Roget and crew arrive at the Woods of Wandara in their ongoing search for Mana Stones. But Flamekhan, Falcon's father, stands in their way. Flamekhan allies himself with Pedda out of love for his people. Falcon seeks coexistence and co-prosperity with other nations. The fight between father and daughter seems as though is would end with the daughter's defeat, when the Mana Stone of wood appears. Flamekhan leaves without finishing the fight. The party continues on the Altenish territory in search of Mana Stones...
14 Ch. 14 Ambivalence A battle ensues with Celestan, who was waiting for the crew in the Labyrinth of Ice. Awakened for its long sleep is not only the Mana Stone of water, but also the Luzio Malis, an ancient Altenish fortress. As the crew narrowly escapes from the cave collapsing on them, Celestan also retreats from the chaos. All of the remaining Mana Stones are in enemy territory. The crew decides to return to Wendel...
15 Ch. 15 Holy Capital Roget and crew arrive at Wendel as Pedda's attack on the holy capital commences. An all-out defensive battle begins. The warp cannon on the magic fortress sinks the Peddan warship, and Wendel is saved. The crew must now head to Gusthall in Laurent...
16 Ch. 16 Wind's Requiem The Nevarlan chief, Olbex, was waiting for the crew at Gusthal. Cornered after a fierce battle, Olbex kills himself by detonating a suicide bomb. The crew rescues Minerva, and recruits the wind spirit Jinn. Now only the spirit of te moon and the spirit of shadow remain. They head for Chartmoon Tower in Ferolia, land of the Beastmen, where they know the Mana Stone of the moon can be found. Luna is the last of the elemental spirits whose whereabouts are known...
17 Ch. 17 Moon's Echoes At Chartmoon Tower, Luna, the spirit of the moon, joins the party. The time has come to attack Lowenburg, now a stronghold on Pedda's front line. The enemy will most likely fight without mercy. Could this be the last battle... ?
18 Ch. 18 Lowenburg Rises Roget and crew win the battle at Lowenburg. But the enemy uses the battle as a diversion to place another mirror of Esina in Wendel. Peddan King Inath orders his troops to retreat and utters omniously: "The real battle has yet to begin." Inath's words weigh heavily on the minds of Roget and crew even as the people rejoice in victory...
19 Ch. 19 Falling Sands With the Pedan forces having pulled back, the only other remaining threat in the land are the Nevarlans. A battle ensues against the Nevarlan troops led by Flamekhan. Falcon's feud with her father is settled and an armistic is reached with Nevarl. The fragile bond between father and daughter is restored...
20 Ch. 20 White Wings Esina's mirrors shine menacingly in every country. Roget and crew decide they must go to Pedda in order to achieve true pece. But the Nightswan cannot handle the long-distance flight. The crew heads for the Celestial Peaks to see if the guardian spirit would be willing to help them. Waiting for them in ambush is Celestan. The crew defeats him once again, and succeds in meeting the winged defender. Roget and crew are now headed for Pedda, oblivious to what awaits them...
21 Ch. 21 Vuscavs En route to Pedda, Roget is met bt his fiancée, Elena, who awaits him above the sea. Elena cannot forgive Roget who not only betrayed their country, but also drove her brother to his death. After a battle with the mighty Vuscavs, Elena senses defeat, and crashes her ghost warship--and herself--into the magic fortress. Roget is stricken with grief as the crew finally arrives at Pedda...
22 Ch. 22 Tango Roget and crew fight against Pedda's main forces at the royal castle. They finally surround and corner Inath. Just as it seems they could bring the king to surrender, Esina's mirrors come to life all over the land. As the mirrors absorb Mana, every living thing in nature is altered. Inath calls for the giant warship, the Vel Vimana, and fires its cannons at the castle, with Roget and crwe still inside. The royal castle falls into ruin. The Vel Vimana departs for Mirage Palace, where the real Esina's mirror is supposed to be...
23 Ch. 23 Rhapsody D'Kelli leads Roget and crew to the Jungle of Visions. By destroying the mirror shards, they arrive at Mirage Palace. There they find the real Esina's mirror, as if it were waiting for them. With an errie gleam, a man emerges from inside the mirror. He looks identical to Roget. And as he smiles, the eight spirits are pulled into the mirror...
24 Ch. 24 Nocturne The strange man is the Mirage Bishop, and Roget's elder twin. The powers from Esina's mirrors all over the land join as one, awakening the real mirror to its true power. Mana's Sanctuary is dragged out by the mirror's force; Mana from the Sanctuary rushes into Esina's mirror. As "Psi" appears and glows in the sky, the world inside the mirror becomes clear. Esina was a mirror immage of the real name--Anise. The mirror was of the the great witch. And as unknown powers grom into a fierce maelstrom, Roget and the party are pulled into the mirror...
25 Ch. 25 A Dark New World Roget and party have been sucked into a world inside the mirror. The dark world is separate from Mana's realm of power. Surrounded by swarming enemiesm the party's fate seems sealed. But then the winged guardian opens a tear in the dark skiesm when the Sword of Mana flies down. Along with the sword, the eight elemental spirits are also back. Equipped with the Mana Sword, Roget defeats the enemies one by one. But the bishop stills smiles, and tells Roget of his plans to create a new world using the powers of Anise's mirror. The bishop walks away as he suggests a change of venue for the showdown...
26 Ch. 26 Anise's Paradise The trio awaits Roget and party. Baxillios wants the merciless world to atone for its past. Inath childishly talks about the fun he is having in building another kingdom. And the bishop, enchanted by the mirror, shares his dark dreams of a new cosmos. The battke with the mirages begins. Roget rips through the mirages with the power of the Mana Sword. Sensing defeat, Baxillios unleashes the power of the mirror, wishing the destruction of the world, just as the great witch once did. The mirror changes form as it devours the world. Inath is swallowed by the world that melts down around them. Any by the the great witch's curse, Baxilios becomes a black goddess of doom. In order to stop the world from falling into ruin, the last battle must begin...
27 Ch. 27 To be added To be added
Example Bonus Map 1 Duskmoon Shadows Shadow zeds in Duskmoon Forest! They had taken advantage of the dark to wreak havoc in the woods. WIth time working against them, the party manages to exterminate the pesky zeds...
Example Bonus Map 2 Twin Fangs in Lowenburg Two menacing weapons in front of the gates of Lowenburg! The killing machines would fire at anything that moved! The party dodges the raining missiles and succeeds in destroying them...
Example Bonus Map 3 Arrows in the Moonlight Goblins running amok in Mintas! Arrows shoot across the night sky in moonlit arcs. It looks as though it would be a battle of attrition, but the Peddan troops who lead the goblins pull back, bringing peace back to the village once again...
Example Bonus Map 4 Nevarlans to the Citadel Nevarlan shadows creep in the tranquility of Citadel Laurent! The Nevarlans are agile, but the party manages to defend the castle...
Example Bonus Map 5 Serpents in the Sands Venomous snakes hiding in the Burning Sands! There seems to be a leader among the cobras, but who could tell them apart? At the end of a frantic battle, they manage to drive the snakes away...
Example Bonus Map 6 At the End of the Bridge Peddan troops waiting in ambush on the Golden Road! They wait on the other end of the bridge. Down below in the ravine are goblins. The enemies' swords and arrows hinder an easy crossingm but the party has managed to defeat the Peddan troops and cross the bridge...
Example Bonus Map 7 Spying Molebears Licking their lips are different types of units all over Molebear Moors! The party uses a molebear to scout the area as it defeats the various units one by one...
Example Bonus Map 8 In the Valsenan Sky Castle Valsena is under attack by an enemy carrier! Summoned one after another, enemy units unfiltrate the castle. The party utilizes the Nightswan and sinks the enemy ship...
Example Bonus Map 9 Archers in Altena Castle Altena has been seized by Peddan trops! The enemy prepares to defend their stronghold with missil units at the ready. But the party, aided by Richard, takes back the castle...
Example Bonus Map 10 Frostbite Frenzy At the end of the blizzard, the party finds itself in the middle of the enemy camp! Under the extreme conditions in Frostbite Fields, the party barely escapes out of the tightening noose of Peddan troops...
Example Bonus Map 11 Wicked Wings Awaiting the party who stepped onto the grounds of the ancient ruins was a mod of winged and dangerous units. After a fierce battle, the party manages to destry the ship that was summoning the units...
Example Bonus Map 12 Nevarlans in the Woods Nevarlan troops hold their breath in the deep forest, the nattack from the party's blind side! In a race against time, teh party manages to defeat the enemy's leader units, bringing peace to woods once again...
Example Bonnus Map 13 The Frozen Maze Enemies are hiding in the Labyrinth of Ice! Resources are limited without access to the Nightswan. With the clock ticking, the battle of attrition ends with the party bringing silence to the caves once again...
Example Bonus Map 14 War over Wendel Ravages of war sweep through Wendel as the holy capital comes under attack! While the enemy carrier summons units, the party readies for a counterattack. Through a chaotic battle, they succeed in defending the city once again...
Example Bonus Map 15 Disturbing the Winds Nevarlans arrive at Gusthall! Their carrier, the Borledoon, summons troops that disturb the winds. As the party successfully defeats the Nevarlan leader units, a mild breeze brings peace back to the passage...
Example Bonus Map 16 The Tower of Shadows An enemy carrier hides in the shadow of Chartmoon Tower as its units carry out a secret operation! An eerily quiet battle ensues; the Nightswan crew is victorious. The tower stands as is nothing happed that night...
Example Bonus Map 17 Kings of Lowenburg Apparitions of the line of Beastmen kings disturb the sublimity of Lowenburg! Gauser must face the phantoms' trials. The punishing battle leaves the reigning king of Beastmen stronger than ever...
Example Bonus Map 18 Skirmish in the Sands The Nevarlan troops have barricaded themselves inside their own fortress. After a fierce battle, the party succeeds in sinking the enemy ship and achieving victory...
Example Bonus Map 19 Guardians of Laurent Diabolical weapons appear on the sacred mountain! Merciless violence spills blood on holy grounds. But Laurent's guardians deal a crushing blow to the weapons of destruction...
Example Bonus Map 20 Return of the Vuscavs Vuscavs rise again! Four of them rise from the sea and attack the party. The party must free the Vuscavs from the cursed shackles place on the by Pedda. The horrific battle drives the mighty creatures back to the sea. May they rest in peace...
Example Bonus Map 21 Memories of a Friendship It was a long time ago when three friends in Pedda were united by a strong bond. They would use real-life targets to practice maneuvers and cooperate in battle. Those days are never to return...
Example Bonus Map 22 D'Kelli's Homecoming D'Kelli is on her way home, but she's gotten herself lost in the jungle again! It must be those cursed mirror shards. She manages to break all the shards within the limited time. It looks like a disheveled D'Kelli can finally go home...
Example Bonus Map 23 Saving Light and Shadow The Priest of Light and The Oracle of Shadows are trapped inside Mirage Palace! The party arrives to rescue them. Though the battle with the mirages is rough, they are able to save the two great leaders of the world...
Example Bonus Map 24 The Unholy Garden A terrible carnival is taking place in Mirage Garden. The party arrives to defeat the visitors from hell, and to appease the souls that could not be saved...
Example Bonus Map 25 Horrors in the Castle Demons have taken possession of Mirage Castle and act as though it belongs to them. The party fights them and succeeds in purifying the castle...
Example Bonus Map 26 Warship of Doom A ghost warship floats in the sea of chaos. A fierce battle rages on in the midst of a maelstrom of dark forces. The party devotes its full strength to win the battle...
Example Bonus Map 27 Ground Units Rule! Cascade Caverns ties the route between Wendel and the castle city of Jadd. Evil ground units have conglomerated there and started wreaking havcoc. An extermination mission by the party turns into a large-scale melee in the caverns. But thanks to the party's heroics, the caverns are peaceful again...
Example Bonus Map 28 Missile Units Rule! Beiser is a merchant town where one may find rare goods from all over the world. A black market shipment contains magical beasts that start running amok all around town! The party somehow quells the riot, but causes irreparable damage to the merchants Of course, that won't stop them from trying to strike it rich tonight...
Example Bonus Map 29 Flying Units Rule! Beyond the Burning Sands is the Fiery Gorge, where the groud spews magma. There seem to be vicious flying units in the Fiery Gorge. The party heads there to exterminate the menace. The gorge has now returned to its plain, fiery self once again...
Example Bonus Map 30 Rock and Steel Deep beyond the Molebear Moors is Daria, otherwise known as the Valley of gems, where light brilliantly shines off of the ores that protrude from the rock surface. The party finds missile units swarming in the area, and becomes embroiled in a battle. They sink the ship the was summoning the units, and the beautiful view is once again restored...
Example Bonus Map 31 Lost in Lampbloom Lampbloom Woods, located south of Altena, is known as a fantastic forest where the flowers start to glow like lamps at night. The party gets word that Peddan troops are wreaking havoc in these woods, but the party is spit up before they arrive. They manage to find each other while fighting along the way. With the Peddan troops grone, the forest is back to its glowing splendor...
Example Bonus Map 32 Lord of the Dragons The Dragon Folk begin an assault on Valsena! Richard, Loki, and Valda come to the castle's defense, but against the battle is a struggle for survival. In the midst of this battle appears the Dragon Lord, head of the Dragon Folk. After a fierce battle, it looks as though they have the Dragon Lord surrounded, but just then it lets out one last breath of fire, easily dispersing the encirclement, ans retreats. A close encounter with one of humanity's most feared threats leaves both Richard and Loki vowing to one day slay the mighty Dragon Lord...
Example Bonus Map 33 One Hundred Zeds An outbreak of shadow zeds in the Shimmering Ruins! The party commences a furious battle against a frightening number of zeds. The ruins regain their tranquilityafter the melee. But where ther is light, there is also shadow. A that remains a truth that cannot be reversed by anyone...
Example Bonus Map 34 The Treasure Hunt Qucas and Gemière are on a treasure hunt. They deftly find the treasures while managing to work unseen. But when the time comes to split their gains, a Nevarlan soldier sneaks up on them and snatches the treasures away! Qucas's plans for his riches were to be but a fleeting dream...
Example Bonus Map 35 Snowman Slayers Valda remembers her childhood days as she makes snowmen in the Labyrinth of Ice. Roget comes up with a friendly competition against their doppelgangers to destroy all the snowmen. The party is all smiles as they frolic in the snow, enjoying a rare break...
Example Bonus Map 36 Quest for the Elixir Falcon arrives at Gusthall all by herself. She is on a mission to find one berry from Treant to treat her son's illness. The road is treacherous, and she also has the iron will of a mother trying to help her son. Having found what she was looking for, Falcon lets out a sigh of relief on her way back home...
Example Bonus Map 37 The Dragon's Scheme? Belgar sensed something strange as he arrived at Mirage Palace. What he saw was the black mirrors that they had once destroyed. Fighting together with the Dragon Folk who also sensed the presence of the mirrors, Belgar succeeds in destroying them. Before he knows it, the dragons are gone. What could have been their motive? Heving witnessed their overwhelming power so close at hand, Belgar swears to himself that he should avoid any direct confrontation with the Dragon Folk at all costs...
Example Bonus Map 38 The Greatest Battle The world still has remnants of Anise's curse, embodied in the most powerful beasts the party has yet to face. A desperate battle ensues, as our heroes pray that a threat so woeful would never envelop the world again...
Example Bonus Map 39 Crabs in the Cascades Giant crablike creatures appear in Cascade Caverns! They will supposedly grow even larger if the situation is left as is. Wendel's oracles give the party a mission to exterminate the mosnter. They did not expect one crab to appear after another, but they manage to defeat them all. Peace is restored to the caverns without the threat of growing crabs...
Example Bonus Map 40 Nemeses Never Die Yurchael and Celestan meet again at Beiser, the merchant town. Their fateful confrontation cannot be avoided; the resulting street battle is brutal. In the end, it seems as though Yurchael finally corners Celestan, but Celestan manages to get away yet again...
Example Bonus Map 41 Dancing Flames Xan Bie, the benevodon of fire, is after the Sword of Mana! Normal attacks cannot even leave a scratch, The party employs the help of other benevoons to remove the barrier of flames. After the earth-shattering battle, Xan Bie lies dormant once again...
Example Bonus Map 42 Benevodon Berserk Land Umber, the benevodon of earth has suddenly gone berserk! The party panics as nobody can explain his behavior. The battle to stop the benevodon to stop the benevondon's rampage begins. The benevodon's overwhelming force is tamed, and sealed into the Mana Stone once again, with the help of the other benevondons. The battle is over, but questions remain on everyone's minds. Only Belgar has a knowing look of concern on his face.
Example Bonus Map 43 Spirits Gone Wild The spirits are so bored out of their minds, they decide to cometet on the number of Treant's berriesthey can gather! Exploited without purposes, Treants wither one by one. Unhappy with the results, and ignorant of the outrage they are committing, the spirits fly off in search of another venue for their peaceful and wasteful frolicking...