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Notebook (Heroes of Mana)
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The Notebook is an important item in Heroes of Mana. It automatically records all events, characters, terminology, and units encountered throughout the game.
# | Chapter | Name | Description |
---|---|---|---|
01 | Ch. 1 | Night Raid | Ferolia, the kingdom of Beastmen, is reported to be planning a war on humans. Roget and the reconnaissance crew had left Pedda to see if there was any truth to this rumor. But a sudden raid by the Beastmen has sent the party's ship crashing into the woods. To make matters even worse, the ship's carrier, the Splendere, has abandonned them amidst the chaos. Will the crew of five scouts succeed in their mission? Will they even make it out alive... ? |
02 | Ch. 2 | Forest of Beasts | Roget has fended off the initial threat by learning the Nightswan's abilities and summoning ally units. But the crew is soon surrounded by Ferolian troops led by their king, Gauser. The crew is then shocked to hear that Peddan forces have commenced an attack on the Peddan forces have commenced an attack on the Beastmen's kingdom. The Nightswan crew decide to head for Lowenburg in order to uncover the truth, not knowing what awits them... |
03 | Ch. 3 | Lowenburg Falls | Pedda's attack on the kingdom of Beastmen was true! In charge of the attack is General Baxillios. The crew learns of two enigmas: Esina's black mirror and Operation Psi. Now labelled as traitors, the crew's lives are in danger. Narrowly rescued by Gauser, Roget and crew hurry to Pedda's next target, a village of Beastmen... |
04 | Ch. 4 | Mintas in Flames | As the crew arrives at Mintas, Peddan troops press Gauser to surrender. The king of the Beastmen refuses to comply. Peddan soldiers threaten violence as they mercilessly set fire to the village. After fighting the enemy and rescuing the villagers, Gauser decides to leave the burned-down village to accompany Roget and crew and inform other other states about Pedda's atrocities. They must reach Laurent, the impregnable aerial citadel and next likely target, to warn and prepare against Pedda's looming invasion... |
05 | Ch. 5 | Reunion | Roget and crew try to convince Laurent to take action, but to no avail. Meanwhile, Peddan forces arrive earlier than expected. The Peddans had formed a hasty alliance with Nevarl of the Burning Sands. After a bloody battle, Laurent falls into the hands of the Peddan-Nevarlan alliance. Laurent's matriarch, Galura, is murdered; her daughter, Minerva, is taken hostage. Powerless and dejected, Roget and crew head for Wendel, the sacred capital, to ask for help from the Priest of Light... |
06 | Ch. 6 | Burning Sands | In Wendel, Roget and crew heard about defectors in the Burning Sands of Nevarl. Joined by Belgar, the Oracle of Shadows, the crew heads for the desert land. There they meet Falcon, a Nevarlan secret agent, who joins the party. They also encounter a Mana Stone, thus successfully employing the powers of the elemental spirit and the benevodon. Now armed with a chance of fighting back against the Peddan forces, Roget and crew head back to Wendel... |
07 | Ch. 7 | Ambush | Roget and the crew of the Nightswan head for Valsena, the kingdom of green fields, to prevent further incursions by the Peddan-Nevarlan allied forces. Standing in their way, however, is Juhani, brother of Roget's fiancée. Juhani calls Roget a traitor and cannot be reasoned with. Roget has no choice but to fight a dear friend. At the end of the fight, Juhani falls down a ravine. A heartbroken Roget must continue on to Valsena... |
08 | Ch. 8 | Clashes & Quakes | Prince Richard of Valsena leads the battke on Molebear Moors. Leading the fight against Roget and Richard is Celestan, who seems to have a history with Yurchael. A victorious Roget and crew are joined by Gnome, the spirit of the earth. But while it momentarily looks as though the Peddan forces are in retreat, they resume their advance assisted by dragons. The showdown must take place in Castle Valsena. |
09 | Ch. 9 | Valsena Falls | The battle rages on betwen the Altenish-Valsenan intercontinental alliance and the Peddan-Nevarlan forces who are supported by powerful dragons. The victory for the intercontinental alliance is fleeting; Castle Valsena falls under the crushing power of General Baxillios. Operation Psi continues to move forward as a third Esina's mirror starts to shine. Roget and crew are forced to retreat to Altena, the kingdom of sorcery... |
10 | Ch. 10 | Frozen in a Chant | Peddan forces are now advancing on Altenish soil. The Queen of Altena casts magic powers of the Mana Goddess to freeze Peddan troops in their tracks, but when General Baxillios arrives and Esina's mirror unleashes its power, the Mana Goddess's spell is broken. Peddan troops rush into the castle. Princess Valda and the Nightswan crew are persuaded to make their escape as the Queen of Altena accepts her own fate... |
11 | Ch. 11 | White Flames | A relentless pursuit by Peddan forces brings the Nightswan to Frostbite Fields. Roget and crew narrowly survive as the forces are beaten back by Valda's wrathful sorcery. But as they raise their eyes to the light that emanates from Esina's mirror in Castle Altena, they face the fact that five out of the six major powers of the land have now fallen under Pedda's rule. The Nightswan heads for the last surviving state, Wendel... |
12 | Ch. 12 | Lights of Old | At Wendel, the Priest of Light tells the crew that the only way to counter the Peddan forces would be to gain the elemental spirits as allies. Whle seeking the Mana Stone of light at the Shimmering Ruins, the crew encounters Inath, the king of Pedda. Inath talks to Roget as though they have known each other for a long time. Inath invites Roget to join his side; Roget refuses. With the help of the spirit of light, the crew continues on a search for the remaining Mana Stones. |
13 | Ch. 13 | Have-nots | Roget and crew arrive at the Woods of Wandara in their ongoing search for Mana Stones. But Flamekhan, Falcon's father, stands in their way. Flamekhan allies himself with Pedda out of love for his people. Falcon seeks coexistence and co-prosperity with other nations. The fight between father and daughter seems as though is would end with the daughter's defeat, when the Mana Stone of wood appears. Flamekhan leaves without finishing the fight. The party continues on the Altenish territory in search of Mana Stones... |
14 | Ch. 14 | Ambivalence | A battle ensues with Celestan, who was waiting for the crew in the Labyrinth of Ice. Awakened for its long sleep is not only the Mana Stone of water, but also the Luzio Malis, an ancient Altenish fortress. As the crew narrowly escapes from the cave collapsing on them, Celestan also retreats from the chaos. All of the remaining Mana Stones are in enemy territory. The crew decides to return to Wendel... |
15 | Ch. 15 | Holy Capital | Roget and crew arrive at Wendel as Pedda's attack on the holy capital commences. An all-out defensive battle begins. The warp cannon on the magic fortress sinks the Peddan warship, and Wendel is saved. The crew must now head to Gusthall in Laurent... |
16 | Ch. 16 | Wind's Requiem | The Nevarlan chief, Olbex, was waiting for the crew at Gusthal. Cornered after a fierce battle, Olbex kills himself by detonating a suicide bomb. The crew rescues Minerva, and recruits the wind spirit Jinn. Now only the spirit of te moon and the spirit of shadow remain. They head for Chartmoon Tower in Ferolia, land of the Beastmen, where they know the Mana Stone of the moon can be found. Luna is the last of the elemental spirits whose whereabouts are known... |
17 | Ch. 17 | Moon's Echoes | At Chartmoon Tower, Luna, the spirit of the moon, joins the party. The time has come to attack Lowenburg, now a stronghold on Pedda's front line. The enemy will most likely fight without mercy. Could this be the last battle... ? |
18 | Ch. 18 | Lowenburg Rises | Roget and crew win the battle at Lowenburg. But the enemy uses the battle as a diversion to place another mirror of Esina in Wendel. Peddan King Inath orders his troops to retreat and utters omniously: "The real battle has yet to begin." Inath's words weigh heavily on the minds of Roget and crew even as the people rejoice in victory... |
19 | Ch. 19 | Falling Sands | With the Pedan forces having pulled back, the only other remaining threat in the land are the Nevarlans. A battle ensues against the Nevarlan troops led by Flamekhan. Falcon's feud with her father is settled and an armistic is reached with Nevarl. The fragile bond between father and daughter is restored... |
20 | Ch. 20 | White Wings | Esina's mirrors shine menacingly in every country. Roget and crew decide they must go to Pedda in order to achieve true pece. But the Nightswan cannot handle the long-distance flight. The crew heads for the Celestial Peaks to see if the guardian spirit would be willing to help them. Waiting for them in ambush is Celestan. The crew defeats him once again, and succeds in meeting the winged defender. Roget and crew are now headed for Pedda, oblivious to what awaits them... |
21 | Ch. 21 | Vuscavs | En route to Pedda, Roget is met bt his fiancée, Elena, who awaits him above the sea. Elena cannot forgive Roget who not only betrayed their country, but also drove her brother to his death. After a battle with the mighty Vuscavs, Elena senses defeat, and crashes her ghost warship--and herself--into the magic fortress. Roget is stricken with grief as the crew finally arrives at Pedda... |
22 | Ch. 22 | Tango | Roget and crew fight against Pedda's main forces at the royal castle. They finally surround and corner Inath. Just as it seems they could bring the king to surrender, Esina's mirrors come to life all over the land. As the mirrors absorb Mana, every living thing in nature is altered. Inath calls for the giant warship, the Vel Vimana, and fires its cannons at the castle, with Roget and crwe still inside. The royal castle falls into ruin. The Vel Vimana departs for Mirage Palace, where the real Esina's mirror is supposed to be... |
23 | Ch. 23 | Rhapsody | D'Kelli leads Roget and crew to the Jungle of Visions. By destroying the mirror shards, they arrive at Mirage Palace. There they find the real Esina's mirror, as if it were waiting for them. With an errie gleam, a man emerges from inside the mirror. He looks identical to Roget. And as he smiles, the eight spirits are pulled into the mirror... |
24 | Ch. 24 | Nocturne | The strange man is the Mirage Bishop, and Roget's elder twin. The powers from Esina's mirrors all over the land join as one, awakening the real mirror to its true power. Mana's Sanctuary is dragged out by the mirror's force; Mana from the Sanctuary rushes into Esina's mirror. As "Psi" appears and glows in the sky, the world inside the mirror becomes clear. Esina was a mirror immage of the real name--Anise. The mirror was of the the great witch. And as unknown powers grom into a fierce maelstrom, Roget and the party are pulled into the mirror... |
25 | Ch. 25 | A Dark New World | Roget and party have been sucked into a world inside the mirror. The dark world is separate from Mana's realm of power. Surrounded by swarming enemiesm the party's fate seems sealed. But then the winged guardian opens a tear in the dark skiesm when the Sword of Mana flies down. Along with the sword, the eight elemental spirits are also back. Equipped with the Mana Sword, Roget defeats the enemies one by one. But the bishop stills smiles, and tells Roget of his plans to create a new world using the powers of Anise's mirror. The bishop walks away as he suggests a change of venue for the showdown... |
26 | Ch. 26 | Anise's Paradise | The trio awaits Roget and party. Baxillios wants the merciless world to atone for its past. Inath childishly talks about the fun he is having in building another kingdom. And the bishop, enchanted by the mirror, shares his dark dreams of a new cosmos. The battke with the mirages begins. Roget rips through the mirages with the power of the Mana Sword. Sensing defeat, Baxillios unleashes the power of the mirror, wishing the destruction of the world, just as the great witch once did. The mirror changes form as it devours the world. Inath is swallowed by the world that melts down around them. Any by the the great witch's curse, Baxilios becomes a black goddess of doom. In order to stop the world from falling into ruin, the last battle must begin... |
27 | Ch. 27 | Beyond | Roget and party finally come face to face with the black goddess of doom. In the midst of battle, Cecilia Baxilios and Yurchael meet in their minds. Cecilia says the Sword of Mana can break Anise’s mirror. Roget successfully destroys the mirror with the holy sword. Darkness overflows from the goddess. Roget and party cut through and clear the darkness with all their might…
And then it is all over. What is left is a whirlpool of realms. Beyond it, they learn that there are countless other realms where Mana and Anise are fighting. Roget and the Nightswan crew vow to continue battling Anise as they depart for the realms beyond… |
28 | Bonus Map 1 | Duskmoon Shadows | Shadow zeds in Duskmoon Forest! They had taken advantage of the dark to wreak havoc in the woods. WIth time working against them, the party manages to exterminate the pesky zeds... |
29 | Bonus Map 2 | Twin Fangs in Lowenburg | Two menacing weapons in front of the gates of Lowenburg! The killing machines would fire at anything that moved! The party dodges the raining missiles and succeeds in destroying them... |
30 | Bonus Map 3 | Arrows in the Moonlight | Goblins running amok in Mintas! Arrows shoot across the night sky in moonlit arcs. It looks as though it would be a battle of attrition, but the Peddan troops who lead the goblins pull back, bringing peace back to the village once again... |
31 | Bonus Map 4 | Nevarlans to the Citadel | Nevarlan shadows creep in the tranquility of Citadel Laurent! The Nevarlans are agile, but the party manages to defend the castle... |
32 | Bonus Map 5 | Serpents in the Sands | Venomous snakes hiding in the Burning Sands! There seems to be a leader among the cobras, but who could tell them apart? At the end of a frantic battle, they manage to drive the snakes away... |
33 | Bonus Map 6 | At the End of the Bridge | Peddan troops waiting in ambush on the Golden Road! They wait on the other end of the bridge. Down below in the ravine are goblins. The enemies' swords and arrows hinder an easy crossingm but the party has managed to defeat the Peddan troops and cross the bridge... |
34 | Bonus Map 7 | Spying Molebears | Licking their lips are different types of units all over Molebear Moors! The party uses a molebear to scout the area as it defeats the various units one by one... |
35 | Bonus Map 8 | In the Valsenan Sky | Castle Valsena is under attack by an enemy carrier! Summoned one after another, enemy units unfiltrate the castle. The party utilizes the Nightswan and sinks the enemy ship... |
36 | Bonus Map 9 | Archers in Altena | Castle Altena has been seized by Peddan trops! The enemy prepares to defend their stronghold with missil units at the ready. But the party, aided by Richard, takes back the castle... |
37 | Bonus Map 10 | Frostbite Frenzy | At the end of the blizzard, the party finds itself in the middle of the enemy camp! Under the extreme conditions in Frostbite Fields, the party barely escapes out of the tightening noose of Peddan troops... |
38 | Bonus Map 11 | Wicked Wings | Awaiting the party who stepped onto the grounds of the ancient ruins was a mod of winged and dangerous units. After a fierce battle, the party manages to destry the ship that was summoning the units... |
39 | Bonus Map 12 | Nevarlans in the Woods | Nevarlan troops hold their breath in the deep forest, the nattack from the party's blind side! In a race against time, teh party manages to defeat the enemy's leader units, bringing peace to woods once again... |
40 | Bonnus Map 13 | The Frozen Maze | Enemies are hiding in the Labyrinth of Ice! Resources are limited without access to the Nightswan. With the clock ticking, the battle of attrition ends with the party bringing silence to the caves once again... |
41 | Bonus Map 14 | War over Wendel | Ravages of war sweep through Wendel as the holy capital comes under attack! While the enemy carrier summons units, the party readies for a counterattack. Through a chaotic battle, they succeed in defending the city once again... |
42 | Bonus Map 15 | Disturbing the Winds | Nevarlans arrive at Gusthall! Their carrier, the Borledoon, summons troops that disturb the winds. As the party successfully defeats the Nevarlan leader units, a mild breeze brings peace back to the passage... |
43 | Bonus Map 16 | The Tower of Shadows | An enemy carrier hides in the shadow of Chartmoon Tower as its units carry out a secret operation! An eerily quiet battle ensues; the Nightswan crew is victorious. The tower stands as is nothing happed that night... |
44 | Bonus Map 17 | Kings of Lowenburg | Apparitions of the line of Beastmen kings disturb the sublimity of Lowenburg! Gauser must face the phantoms' trials. The punishing battle leaves the reigning king of Beastmen stronger than ever... |
45 | Bonus Map 18 | Skirmish in the Sands | The Nevarlan troops have barricaded themselves inside their own fortress. After a fierce battle, the party succeeds in sinking the enemy ship and achieving victory... |
46 | Bonus Map 19 | Guardians of Laurent | Diabolical weapons appear on the sacred mountain! Merciless violence spills blood on holy grounds. But Laurent's guardians deal a crushing blow to the weapons of destruction... |
47 | Bonus Map 20 | Return of the Vuscavs | Vuscavs rise again! Four of them rise from the sea and attack the party. The party must free the Vuscavs from the cursed shackles place on the by Pedda. The horrific battle drives the mighty creatures back to the sea. May they rest in peace... |
48 | Bonus Map 21 | Memories of a Friendship | It was a long time ago when three friends in Pedda were united by a strong bond. They would use real-life targets to practice maneuvers and cooperate in battle. Those days are never to return... |
49 | Bonus Map 22 | D'Kelli's Homecoming | D'Kelli is on her way home, but she's gotten herself lost in the jungle again! It must be those cursed mirror shards. She manages to break all the shards within the limited time. It looks like a disheveled D'Kelli can finally go home... |
50 | Bonus Map 23 | Saving Light and Shadow | The Priest of Light and The Oracle of Shadows are trapped inside Mirage Palace! The party arrives to rescue them. Though the battle with the mirages is rough, they are able to save the two great leaders of the world... |
51 | Bonus Map 24 | The Unholy Garden | A terrible carnival is taking place in Mirage Garden. The party arrives to defeat the visitors from hell, and to appease the souls that could not be saved... |
52 | Bonus Map 25 | Horrors in the Castle | Demons have taken possession of Mirage Castle and act as though it belongs to them. The party fights them and succeeds in purifying the castle... |
53 | Bonus Map 26 | Warship of Doom | A ghost warship floats in the sea of chaos. A fierce battle rages on in the midst of a maelstrom of dark forces. The party devotes its full strength to win the battle... |
54 | Bonus Map 27 | Ground Units Rule! | Cascade Caverns ties the route between Wendel and the castle city of Jadd. Evil ground units have conglomerated there and started wreaking havcoc. An extermination mission by the party turns into a large-scale melee in the caverns. But thanks to the party's heroics, the caverns are peaceful again... |
55 | Bonus Map 28 | Missile Units Rule! | Beiser is a merchant town where one may find rare goods from all over the world. A black market shipment contains magical beasts that start running amok all around town! The party somehow quells the riot, but causes irreparable damage to the merchants Of course, that won't stop them from trying to strike it rich tonight... |
56 | Bonus Map 29 | Flying Units Rule! | Beyond the Burning Sands is the Fiery Gorge, where the groud spews magma. There seem to be vicious flying units in the Fiery Gorge. The party heads there to exterminate the menace. The gorge has now returned to its plain, fiery self once again... |
57 | Bonus Map 30 | Rock and Steel | Deep beyond the Molebear Moors is Daria, otherwise known as the Valley of gems, where light brilliantly shines off of the ores that protrude from the rock surface. The party finds missile units swarming in the area, and becomes embroiled in a battle. They sink the ship the was summoning the units, and the beautiful view is once again restored... |
58 | Bonus Map 31 | Lost in Lampbloom | Lampbloom Woods, located south of Altena, is known as a fantastic forest where the flowers start to glow like lamps at night. The party gets word that Peddan troops are wreaking havoc in these woods, but the party is spit up before they arrive. They manage to find each other while fighting along the way. With the Peddan troops grone, the forest is back to its glowing splendor... |
59 | Bonus Map 32 | Lord of the Dragons | The Dragon Folk begin an assault on Valsena! Richard, Loki, and Valda come to the castle's defense, but against the battle is a struggle for survival. In the midst of this battle appears the Dragon Lord, head of the Dragon Folk. After a fierce battle, it looks as though they have the Dragon Lord surrounded, but just then it lets out one last breath of fire, easily dispersing the encirclement, ans retreats. A close encounter with one of humanity's most feared threats leaves both Richard and Loki vowing to one day slay the mighty Dragon Lord... |
60 | Bonus Map 33 | One Hundred Zeds | An outbreak of shadow zeds in the Shimmering Ruins! The party commences a furious battle against a frightening number of zeds. The ruins regain their tranquilityafter the melee. But where ther is light, there is also shadow. A that remains a truth that cannot be reversed by anyone... |
61 | Bonus Map 34 | The Treasure Hunt | Qucas and Gemière are on a treasure hunt. They deftly find the treasures while managing to work unseen. But when the time comes to split their gains, a Nevarlan soldier sneaks up on them and snatches the treasures away! Qucas's plans for his riches were to be but a fleeting dream... |
62 | Bonus Map 35 | Snowman Slayers | Valda remembers her childhood days as she makes snowmen in the Labyrinth of Ice. Roget comes up with a friendly competition against their doppelgangers to destroy all the snowmen. The party is all smiles as they frolic in the snow, enjoying a rare break... |
63 | Bonus Map 36 | Quest for the Elixir | Falcon arrives at Gusthall all by herself. She is on a mission to find one berry from Treant to treat her son's illness. The road is treacherous, and she also has the iron will of a mother trying to help her son. Having found what she was looking for, Falcon lets out a sigh of relief on her way back home... |
64 | Bonus Map 37 | The Dragon's Scheme? | Belgar sensed something strange as he arrived at Mirage Palace. What he saw was the black mirrors that they had once destroyed. Fighting together with the Dragon Folk who also sensed the presence of the mirrors, Belgar succeeds in destroying them. Before he knows it, the dragons are gone. What could have been their motive? Heving witnessed their overwhelming power so close at hand, Belgar swears to himself that he should avoid any direct confrontation with the Dragon Folk at all costs... |
65 | Bonus Map 38 | The Greatest Battle | The world still has remnants of Anise's curse, embodied in the most powerful beasts the party has yet to face. A desperate battle ensues, as our heroes pray that a threat so woeful would never envelop the world again... |
66 | Bonus Map 39 | Crabs in the Cascades | Giant crablike creatures appear in Cascade Caverns! They will supposedly grow even larger if the situation is left as is. Wendel's oracles give the party a mission to exterminate the mosnter. They did not expect one crab to appear after another, but they manage to defeat them all. Peace is restored to the caverns without the threat of growing crabs... |
67 | Bonus Map 40 | Nemeses Never Die | Yurchael and Celestan meet again at Beiser, the merchant town. Their fateful confrontation cannot be avoided; the resulting street battle is brutal. In the end, it seems as though Yurchael finally corners Celestan, but Celestan manages to get away yet again... |
68 | Bonus Map 41 | Dancing Flames | Xan Bie, the benevodon of fire, is after the Sword of Mana! Normal attacks cannot even leave a scratch, The party employs the help of other benevoons to remove the barrier of flames. After the earth-shattering battle, Xan Bie lies dormant once again... |
69 | Bonus Map 42 | Benevodon Berserk | Land Umber, the benevodon of earth has suddenly gone berserk! The party panics as nobody can explain his behavior. The battle to stop the benevodon to stop the benevondon's rampage begins. The benevodon's overwhelming force is tamed, and sealed into the Mana Stone once again, with the help of the other benevondons. The battle is over, but questions remain on everyone's minds. Only Belgar has a knowing look of concern on his face. |
70 | Bonus Map 43 | Spirits Gone Wild | The spirits are so bored out of their minds, they decide to cometet on the number of Treant's berriesthey can gather! Exploited without purposes, Treants wither one by one. Unhappy with the results, and ignorant of the outrage they are committing, the spirits fly off in search of another venue for their peaceful and wasteful frolicking... |
# | Faction | Name | Description |
---|---|---|---|
01 | Roget | A former Peddan soldier who now fights against his own country that has become a threat to the world. Nothing about his family or past is known. He is good-natured and has a strong sense of justice, but at times his demeanor hints at a sad and lonely disposition. | |
02 | Yurchael | A former Peddan soldier who now fights against his own country that has become a threat to the world. Calm, cool, and collected, he seems to possess a sharp mind, but most have a hard time reading into what he is really thinking. | |
03 | Qucas | A former Peddan soldier who now fights against his own country that has become a threat to the world. He was a mercenary who used to wander the land, but is now a hired gun in the Peddan army. He is rough around the edges, but still gets the job done... as long as he gets paid. | |
04 | D'Kelli | A former Peddan soldier who now fights against his own country that has become a threat to the world. She is a child of the minority race the lives in the mysterious Jungle of Visions. Her sunny disposition hides the fact that she was bereaved of her parents. Her naïveté seems to occasionaly draw ire from her crewmates, but at her core is an innate toughness. | |
05 | Gemière | A former Peddan soldier who now fights against her own country that has become a threat to the world. She is the niece of the recently deceased Peddan chancellor. Deft with her daggers, her skills beong on the battlefield. Usually taciturn, her short fuse becomes more apparent when the topic of conversation is battle. Her crewmates are often the targets of her verbal grenades. | |
06 | Gauser | King of the Beastmen of Ferolia. A capable leader who is passionate about his country and people. Beastmen in general have hard feelings towards humans, but this does not seem to apply to Gauser. | |
07 | Joster | A warrior of Laurent, and Minerva's financée. He is worried about the kidnapped Minerva, but feels chagrined at being powerless to help her. | |
08 | Alma | The most powerful Amazon in Laurent. She secretly admires Joster, but keeps her feelings to herself after finding out about Joster and Minerva's relationship. | |
09 | Galura | Chief of Laurent's governing tribe. Her constant diplomatic efforts were crucial in uniting neighboring tribes towards the goal of building a nation. Her ambitions were cut short when Olbex took her life. | |
10 | Minerva | A leader of Laurent's Amazons, and daughter of Galura. As Joster's fiancée, they share a dream of building the nation of Laurent. Her mother was mercilessly killed; she herself has been taken hostage by Olbex. | |
11 | Priest of Light | Governs the holy capital of Wendel. Wielding the Mana Goddess's magic, he offers salvation to the masses with his healing hands. Though not one to use it on the battlefield, her wizardry is impressive. | |
12 | Belgar | The Oracle of Shadows at Wendel. Prone to blaming himself whenever he encounters difficulties. This lends to a rather forceful personality that takes any measure to accomplish the task at hand. | |
13 | Falcon | A former commanding officer in Nevarl. Unhappy with Olbex's decision to join forces with Pedda and start the war, she took her troops and deserted her chief. She was rescued by Roget and crew when she was conrnered by Nevarl's main units. | |
14 | Larkbone | A deserter from Nevarl. In spite of his wounds, he arrived at Wendel to tell Roget and crew of Falcon's dire straits. | |
15 | Sandarrow | A warrior of Nevarl and Falcon's husband. An idealist who is against warfare himself, he deserted the Nevarlans together with Falcon. | |
16 | Hawkeye | Falcon and Sandarrow's child, hence Flamekhan's grandchild. In a future world, he would become one of the six heroes destined to save the world from a certain doom. | |
17 | Richard | Prince of Valsena. His hot-blooded nature sees him spearheading the battles he fights. He is well respected as a capable swordsman; some even call him a national hero. | |
18 | Loki | The leader of the Silver Knights of Valsena. Known as the Golden Knight himself, he is the premier swordsman in the kingdom. A friend and brother in arms of Prince Richard, he has a hard time controlling the prince, who seems to have little respect for his royal upbringing. | |
19 | Valda | The First Princess of Altena. Though she has feelings for Prince Richard of Valsena, she refrains from acting on them out of respect for her position as heir to Altena's throne. Her royal blood has given her extraordinary magical powers, but she has yet to learn how to control them. | |
20 | Queen of Altena | A wielder of the Mana Goddess's magic, she had the power to control the weather, including the constant blizzards that covered her country. But even those powers were no match for Esina's mirror. She was killed in the battle to defend her own castle. | |
21 | Beastman Ghost | The ghost of an ancestor of the Beastmen. Has guarded Chartmoon Tower for hundreds of years. Looks down on humans as an inferior race. | |
22 | Bautcher | Younger brother of Olbex, leader of Nevarl. Dead as of five years ago. During a diplomatic meeting between Nevarl and Laurent, his rude conduct towards Miverna resulted in a riot, and ultimately his own death at Qucas's hands. Qucas was forced to leave Laurent after the incident. | |
23 | Olbex | he leader of Nevarl. He joined hands with Pedda to start the war against the world He has been after Qucas to avenge his brother who was killed five years ago. | |
24 | Flamekhan | The great warrior of Nevarl, right-hand man to Olbex, and Falcon's father. He tried to carry out the sentence of death against his own daughter for the crime of deserting Nevarl, but in the brawl saw in her eyes the strength of her own convictions. He then promised to look after Hawkeye in Falcon were ever to to lose her life in battle--but only as an orphan, not as his own grandchild... | |
25 | Celestan | An officer in the Pedan military. He faithfully does what he is told, but his hedonistic tendencies lead to occasionally slapdash results. He has known both Yurchael and Baxilios for a long time. He took flight from the battle at the Celestial Peak, and has since been on the run. | |
26 | Juhani | A Peddan warrior, and younger brother of Elena. Roget's fiancée. He used to look up to Roget like an older brother, but upon learning of Roget's betrayal to their homeland, his affection turned into hatred. He tried to vanquish Roget for being a traitor, but died in the battle at Chartmoon Tower. | |
27 | Elena | A soldier of Pedda, and Roget's fiancée. She was taught the Peddan spell to control the Zombie Vuscavs by Baxilios, who took advantage of their relationship. Elena challlenged Roget to a battle for betraying Pedda and to avenge her brother's death, but was defeated in the crash of her ghost warship. | |
28 | Baxilios | Female general of Pedda. Born in a long line of generals, she recieved a military education since childhood. Thus, she became a charismatic commander in spite of her youth. She and Yurchael were once in love. By releasing the energy in Anise's mirror, she has become the black goddess of doom, and wishes for the end of the world as Anise once did. | |
29 | Inath | The young king of Pedda. Carefree and completely lacking in any sense of responsibility, his words and actions are very much those of a child. Somewhere in his immature mind, he seems to even take delight in the fact that people are dying in the war. He is a childhood friend of both Roget and the Mirage Bishop. The war seemed to have kept him amused, but in the end he was swallowed by the sea of chaos that was born out of the release of powers in Anise's mirror. | |
30 | Mirage Bishop | Roget's elder twin brother. Possessed by the mirror, he proposed Operation Psi to Inath and Baxilios. Unlike Roget, who is skilled with the sword, the bishop uses a variety of wizardry unique to Pedda. He had dark dreams of creating a new cosmos, but in the end he was swallowed by the sea of chaos that was born out of the release of powers in Anise's mirror. | |
31 | Luna | The spirit who controls the power of the gentle yet mysterious moon. A possessor of ephemeral beauty, she treats everyone with the same kindness. | |
32 | Salamander | The spirit who controls the power of scorching fire. Hot-blooded and prone to action. He acutely senses the world's danger, and decides to accompany Roget and crew to lend his fiery strength. | |
33 | Undine | The spirit who controls the power of shimmering waters. One may find her style of straight talk to be abrasive, but she is actually the caring, big-sister type. | |
34 | Dryad | The spirit who controls the power of rustling trees. She may not seem entirely dependable due to her timid nature, but her connection to the Mana Tree gives her immeasurable powers. | |
35 | Jinn | The spirit who controls the power of raging winds. Mellow and easy-going, just like the breeze. | |
36 | Gnome | The spirit who controls the power of the earth. A caring old man with tidbits of wisdom always at the ready. Seems most concerned about the future of the world. | |
37 | Wisp | The spirit who controls the power of radiant light. A straight arrow who acts with modesty towards everyone. | |
38 | Shade | The spirit of shadows, with dark powers that can envelop all. There is no malicious intent behind the creepy pompousness he exudes. | |
39 | Winged Defender | A guardian spirit who lives on the tallest mountain in Laurent. Never one to involve himself with human conflicts, he senses the world's danger and decides to aid Roget and crew. | |
40 | Shade | The benevodon of fire. Though it looks like a bird engulfed in flames, no benevodon actually has a finite form; rather, each can change into whatever form it wills. Xan Bie decides to help Roget and crew because it finds Esina's mirror annoying, not necessarily out of a desire to save the world. |
# | Type | Name | Description |
---|---|---|---|
01 | Mana | The source of all things. Everything, living or inanimate, is made from Mana. What is born of Mana will someday return to Mana. Mana is the element that comprises and flows around the world. | |
02 | Mana Tree | The tree that is said to be a metamorphosis of the Mana Goddess. Legend has it that it silently watches over the world from Sanctuary. | |
03 | Mana Goddess | The creator of Fa'Diel who now inhabits the Mana Tree. In ancient times, she used the Sword of Mana to defeat the benevodons who wreaked havoc on the world, then sealed them into eight stones. She then metamorphosed into the Mana Tree, and has since watched over the world from Sanctuary. | |
04 | Sanctuary of Mana | A forbidden and sacred place where the Mana Tree is said to reside. It is told that the place exists nowhere, yet everywhere, in the world. | |
05 | Anise | A great witch who brought darkness upon the ancient world, long before the Mana Goddess was born. She was defeated by the Guardian of the Tree, but her curse is said to live on, seeping through multiple realms and spreading to other worlds. | |
06 | Fa'Diel | The world in which this adventure takes place. The land of Fa'Diel is said to have been created by the Mana Goddess. | |
07 | Humans | The most populous race inhabiting the world of Fa'Diel. | |
08 | Beastmen | One of the races of Fa'Diel, but limited to Ferolia. So named by humans, Beastmen had long ago been treated with contempt and driven away to remote regions of the land. Tales live on about them turning into wild beasts at night. | |
09 | Pedda | An island kingdom in the southern sea. Lacking diplomatic relations with other countries, hte nation of Pedda is widely perceived as an enigma. The people have a highly developped culture of their own, and are rumored to possess knowledge of strange sorcery. Having changed little over hundreds of years without outside influence, Pedda is otherwise known as the Ancient Kingdom. | |
10 | Ferolia | The land of the Beastmen that has been blessed by the moon. Morning never comes upon this land; It is permanently evelopped by the darkness of night. | |
11 | Splendere | A large-class Peddan air carrier intended primarily for transportation. Built large for mass transport, its maneuverability is rather limited. The improved Splendere Mark II is primarily used now. | |
12 | Nightswan | A mid-class Peddan air carrier. As the only existing prototype, the Nightswan is one of a kind. Facilities to summon units can be built inside. Formerly the properity of the Peddan military, it is now the trusty carrier for Roget and crew. | |
13 | Eagle Ship | A series of air carrier used by the Beastmen. Built primarily for transportation, it is not necessarily suited for combat, but its exceptionnal maneuverability lends itself well for use in surprise attacks. | |
14 | Vel Vimana | The latest destroyer-class Peddan warship, unsurpassed in its maneuverability, firepower, and ability to deploy troops. Designed and built by the island kingdom primarily for invading countries in distant lands. | |
15 | Gaia | A giant geological lifeform that produces Gaia's stones. It is told that a matrix Gaia exists somewhere in the word, but this is as yet unconfirmed. | |
16 | Treant | A botanical lifeform that produces Treant's berries. It is told that a matrix Treant exists somewhere in the world, but it is as yet unconfirmed. | |
17 | Duskmoon Forest | A forest where dawn never breaks and the thick mist never clears. | |
18 | Lowenburg | The capital of Ferolia from which Gauser, King of the Beastmen, rules. Peddan forces had taken over the castle as a foothold in their invasion strategy, but it was liberated by the intercontinental alliace. The defeated Peddan troops pulled back, but Esina's mirror was left in place. It seems to be protected by unknown forces, making any attempt to remove it impossible. | |
19 | Operation Psi | The plan to conceive a new world by using people's negative emotions as a dark energy, collected by Anise's mirror. | |
20 | Anise's Mirror | What has become known as Esina's mirror was in fact Anise's mirror. The name "Anise" was incorrectly read in the mirror as "Esina" by the world of Fa'Diel. The five mirrors of the land absorbed negative emotions from its people, channeling them into the real mirror. Now Anise's mirror holds within it enough power to destroy the world. | |
21 | Mintas | A farming village which was mainly inhabited by the more docile of the Beastmen. It was burned down by Peddan troops and is now in ruins. The surviving villagers are taking refuge in Wendel. | |
22 | Wendel | A permanent neutrale state governed by the Priest of Light and the Oracle of Shadows. The sick and injured from many parts of the world gather seeking the grace of the Mana Goddess. It is also well known as the ground where the Mana Goddess supposedly first descended on this world. | |
23 | Laurent | A country situated on a mountainside of the Celestial Peak. Laurent was believed to be impregnable thanks to its Amazons and raging windsom, but now has now fallen into the hands of the Peddan-Nevarlan alliance. The second of Esina's mirrors has been placed here. | |
24 | Nevarl | A country with a fortress in the middle of the desert. Originally a band of thieves, the Nevarlans were led by Olbex. After his death, they are now led by Flamekhan, Falcon's father. Their extrme discipline forgives traitors only through death. | |
25 | Burning Sands | A desert in which a Mana Stone is buried. It is said that if you are caught in the constantly swirling quicksand, you will never see the sun again. | |
26 | Spirits | Keepers of the Mana Stones, the spirits rule the eight elements of the world: the moon, fire, water, wood, wind, earth, light, and shadow. The company of an elemental spirit enables one to use magic. | |
27 | Magic | Extraordinary skills enabled by the powers of the spirits and the Mana Goddess. | |
28 | Benevodons | Monsters that would destroy the world someday, sealed in Mana Stones by the Mana Goddess in ancient times. Though it is not yet their time to awaken, they find the presence of Esina's mirrors disturbing, and decide to lend their powers so Roget and party might put and end to the threat. | |
29 | Mana Stones | Benevodons were sealed into these stones by the Mana Goddess. Spirits keep guard of all eights benevodons. | |
30 | Valsena | A country blessed with a mild climate and green fields. The people are known for their swordmanship. Especially famous are the Silver Knights led by Loki, who is known as the Golden Knight himself. | |
31 | Altena | The queen's sorcery allows this kingdom to thrive in serenity within its domain, despite its frigid location. Rare magical powers are passed down through generations of the royal family. | |
32 | Golden Road | The most well-known road in Valsena and a key point in transportation. The name could have come from the fact that so many merchants travel this road, or for the green fields that beautifully reflect the light from the setting sun. | |
33 | Dragon Folk | Followers of the Dragon Lord, this race of giant, powerful dragons inhabits the Quon continent. | |
34 | Molebear Moors | A plateau populated by monsters called Molebears. One must use caution when walking the rugged, hole-covered terrain, of risk falling in. Some have hypothesized that the moors were formed by the molebears accumulating the dirt they dug up themselves. | |
35 | Frostbite Fields | A land of extreme cold, with silver frost on snowfields as far as the eye can see. Its road lead to seashores coverted in thin ice. | |
36 | Shimmering Ruins | Ruins where the Mana Stone of light is hidden. Situated in the mountains after passing through the Cascade Caverns from Wendel. | |
37 | Woods of Wandara | A deep forest where the Mana Stone of wood is hidden. Nobody dares to enter these woods. | |
38 | Labyrinth of Ice | A frozen cave where the Mana Stone of water is hidden. A natural maze covered in perpetual ice. | |
39 | Chartmoon Tower | A tall tower that is visible from anywhere in Duskmoon Forest. As the Mana Stone of the moon is hidden there, this is sacred ground for the Beastmen. | |
40 | Gusthall | A mountain road where the Mana Stone of wind is hidden. The passage twists and turns through the treacherous mountains of Laurent. | |
41 | Luzio Malis | A giant flying fortress controllable only by descendents of pure Altenish royal blood. The magic fortress is equipped with a powerful warp cannon, but it needs a tremendous amount of resources to function. | |
42 | Celestial Peak | The tallest mountain in the world. It is said that the guardian spirit of the sky and mountains lives on its peak. | |
43 | Beuca Sea | An ocean where Vuscavs, the mighty sea monsters, live. Their burial grounds are said to lie on the bottom of the sea. | |
44 | Mana Stone of Shadow | A long-lost Mana Stone According to Shade, the shadow spirit, a global war in ancient times caused its seal to be broken, unleashing Zable Fahr, the benevodon of shadow. The world was on the verge of total annihilation when the benevodon suddenly vanished for reasons unknown. It seems Zable Fahr has since become a Mana Stone in another realm, and though it still casts its shadow on this world, finding it seems virtually impossible. | |
45 | Pedda | The royal capital of Pedda, the island kingdom in the southern sea. Isolated from the outside world, Pedda had developped its own perspective on civilization. Inath, the king of Pedda, ordered cannon on the Vel Vimana to be fired at the capital, reducing it to ruins. | |
46 | Jungle of Visions | A sprawling forest on the northeastern part of the Peddan island. A powerful spell permeates the woods, driving anyone who enters into confusion. A small tribe lives in the junglem but even they have a diffult time navigating through the illusions. | |
47 | Mirage Palace | A palace quietly nestled within Pedda's Jungle of Visions. This is where the Mirage Bishop lives and performs rituals. Only select Peddan royalty know about this place. Pedda's unique sorcery has maintained its secrecy due to the fact that it may only be handled down within the palace walls. | |
48 | Mirage Garden | A world inside the mirror. Fragments of Mirage Palace have been swallowed into the dark and chaotic world. | |
49 | Sword of Mana | A legendary sword, also known as the Holy Sword of Mana. Symbolizing the ancient power that governs the spirits, it is the alternate form of the golden staff used by the Mana Goddess when creating the world. It was said to be lying dormant at the bottom of the Mana Tree. | |
50 | Mirage Castle | A dark castle in the world inside the mirror. It was conjured by the Mirage Bishop through the powers of Anise's mirror. | |
51 | Anise's Children | The populace's negative emotions absorbed and materialized by the powers of Anise's mirror. |
# | Type | Image | Name | Description |
---|---|---|---|---|
001 | Rabite | An animal with a round body and a big bucktooth. It's a hard worker that can carry its weight. | ||
002 | Tonpole | This younger version of a lizardon can hop on land with its tiny fins. | ||
003 | Lizardon | Although able to eat anything, it can resist tempation and transport goods responsibly. | ||
004 | Bebe | A gigantic bee the size of a human that uses its poisonous stinger only as a last resort. | ||
005 | Mushboom | A sentient mushroom, born of a mutation, that uses its cap like a boomerang. | ||
006 | Cockatrice | A foul fowl monster with the tail of a snake. Its potent proboscis has the power to petrify. | ||
007 | Pincer Crab | A crustacean with giant scissor-like claws sharp enough to cut almost anything in half. | ||
008 | Chess Knight | A sculpture brought to life by evil. It attacks opponents with its deadly accurate pointed horn. | ||
009 | Big Baby | This dinosaur spends most of its life in the water. An outstanding swimmer for a creature so heavy. | ||
010 | Gray Ox | A great big bovine with humongous horns. Its charge is a moving sight to behold. | ||
011 | Boreal Hound | A wolf in a gorgeous fur couat. Its lightning-fast moves leave enemies dazed and confused. | ||
012 | Du'Cate | The king of the simians. Golden fur attests to his lineage, and meaty arms uphold his claim to rule. | ||
013 | Silkspitter | A gargantuan caterpillar known for its spinning. It spews sticky thread to ensare hapless prey. | ||
014 | Wooding | A huge tree with a brain. It uses its branches like arms when it fights. | ||
015 | Golem | A magic robot that was researched and developed in the kingdom of Altena. | ||
016 | Needlebeak | A bird that pricks prey with pinpoint accuracy. Oversized eyes ally it to find foes in the dark. | ||
017 | Beelancer | A humanoid bee that fights with a long lance. It taunts terrified foes with its toxic tail. | ||
018 | Blood Owl | A creature of the night cloaked in crimson. It swoops down mercilessly upon the unsuspecting. | ||
019 | Garuda | A majestic eagle named after an avian divinity. Venerated as a sacred bird by theBeastmen. | ||
020 | Sky Dragon | A massive, winged dragon known for its gliding aerial assaults. | ||
021 | Chobin Hood | A humanoid creature that looks like a cross between a mouse and a squirrel. He is an accomplished archer. | ||
022 | Sahagin | A rotund merman whose trident rarely misses its mark. | ||
023 | Duck GI | a duck soldier, complete with helmet, that can hit enemies from a distance with its slingshot. | ||
024 | Tortoise Shelly | A warring turtle looking for an excuse to throw its huge javelin. | ||
025 | Denden | A smail with wings growing out of its shell. Sensitive about its inability to fly. | ||
026 | Molebear | A huge mole with thorns on its back. With expertise in tunneling, it's perfect for reconnaissance. | ||
027 | Retiolon | A magic weapon that's the pride of Wendel. It uses glass bombs for ammunition. | ||
028 | Malboro | A man-eating plant with a small bloom on its head. It'll set off stink bombs if you get too close. | ||
029 | Shadow Zed | A manifestation of negative human sentiment. It can transform itself into pure shadow at will. | ||
030 | Tezla | A jellyfish that floats through the air. It can harvest supplies, but gets them all gooey. | ||
031 | Iffish | A flashy yet toxic aquatic creature known to lunge at a target with the full force of its slimy body. | ||
032 | Batmo | A carnivorous bat that loves the dark and is always ready to sink its fangs into fresh flesh. | ||
033 | Cobra | A venomous snake at home in the desert of on the plain. Snaps at anything in its reach. | ||
034 | Basilisk | An ornery lizard with the ability to turn all who oppose it to stone. | ||
035 | Sea Dragon | A sea horse that ran wild and headed for dry land. | ||
036 | Ape Mummy | An animated simian corpse. It pursues the living in the hope of snatching a spark of life. | ||
037 | Land Shark | A sea predator that tired of the life aquatic and now wreaks havoc by stalking prey on terra firma. | ||
038 | Earth Dragon | A powerful behemoth covered by scales as hard as nails. | ||
039 | Axe Beak | A flightless but ambulatory bird that vents frustration by slashing enemies with its keen-edged muzzle. | ||
040 | Razorback | A ferocious, omnivorous tiger born of reckless experimentation by a wicked wizard. | ||
041 | Great Scorpion | An adroit arachnid that packs pernicious poison in its sturdy stinger. | ||
042 | Tyrranos | A small dinosaur whose sinewy legs and bone-crushing jaws spell trouble for opponents. | ||
043 | Demon | A wily devil imbued with the powers of darkness. The will for destruction is his guiding principle. | ||
044 | Specter | An incorporeal soul that wanders the world. It longs to experience life on a material plane. | ||
045 | Harpy | A humanoid form of fowl. The flapping of its wings can create a whirlwind. | ||
046 | Spined Devil | This unattractive amalgam of a pig and a bat is a mid-level devil. When it shouts, evil sounds reverberate. | ||
047 | Gloom Moth | A big an beautiful moth that emits a paralizing poweder to neutralize immediate threats. | ||
048 | Cacodemon | A big, ugly, high-level devil. It pulverizes all interlopers by means of its supernatural strength. | ||
049 | Goblin | This ogre is lazy by nature but will, when provoked, fight, like a house afire. | ||
050 | Imp | A low-level devil in childlike form who delights in skewering foes with its fork. | ||
051 | Skeleton Archer | A cursed corpse that's manipulated by magic. Its pre-mortem skills as a bowman are evident. | ||
052 | Presbyteer | A cleric of darkness who sits atop a mystical urn. His mastery of black magic is legendary. | ||
053 | Beholder | A one-eyed magic robot specializing in surveillance. It obliterates intruders with a searing lightbeam. | ||
054 | Cumulus | Unknown forces caused a concentration of gases to morph into a surprisingly sagacious cloud. | ||
055 | Gorgaskal | A magic weapon that's the pride of Pedda. It uses skulls for ammunition. | ||
056 | Bumpkin | A demonic pumpkin that lets out a freakish laugh before blowing itself up. | ||
057 | Peddan Soldier (Sword) | A regular soldier in the Peddan army trained in the ways of the sword. | ||
058 | Peddan Sergeant (Sword) | A high-ranking soldier in the Peddan army who has mastered numerous special sword attacks. | ||
059 | Peddan Soldier (Bow) | A regular soldier in the Peddan army trained in the ways of the bow. | ||
060 | Peddan Sergeant (Bow) | A high-ranking soldier in the Peddan army who has mastered numerous special bow attacks. | ||
061 | Peddan Soldier (Spear) | A regular soldier in the Peddan army trained in the ways of the spear. | ||
062 | Peddan Sergeant (Spear) | A high-ranking soldier in the Peddan army who has mastered numerous special spear attacks. | ||
063 | Altenish Soldier | A regular soldier in the Altenish army trained in the ways of fire magic. | ||
064 | Altenish Sergeant | A high-ranking soldier in the Altenish army who has mastered the ways of both fire and ice magic. | ||
065 | Beastman Soldier | A regular soldier in the Beastman army trained in the ways of martial arts. | ||
066 | Beastman Sergeant | A high-ranking soldier in the Beastman army who has mastered many devastating kicks and punches. | ||
067 | Nevarlan Soldier | A regular soldier in the Nevarlan army trained in the ways of the shuriken. | ||
068 | Nevarlan Sergeant | A high-ranking soldier in the Nevarlan army who has mastered many techniques and doesn't miss a thing. | ||
069 | Valsenan Soldier | A regular soldier in the Valsenan army who was knighted by the king. | ||
070 | Valsenan Sergeant | A high-ranking soldier in the Valsenan army who has mastered special attacks learned from the king. | ||
071 | Wendellan Soldier | A regular soldier in the Wendellan army who fights evil with divine power. | ||
072 | Wendellan Sergeant | A high-ranking soldier in the Wendellan army who who has mastered the ways of healing. | ||
073 | Laurentian Soldier | A regular soldier in the Laurentian army who belongs to an elite group of Amazons. | ||
074 | Laurentian Sergeant | A high-ranking soldier in the Laurentian army who weathers the mighty winds of her homeland. | ||
075 | Red Dragon | A regular warrior of the Dragon Folk whose sharp claws terrify its foes. | ||
076 | Black Dragon | A high-ranking warrior of the Dragon Folk who lays waste to enemies by the power of its breath. | ||
077 | Black Dragon | A high-ranking warrior of the Dragon Folk who lays waste to enemies by the power of its breath. | ||
078 | Mattoppe | A magic weapon that's the pride of Altena. It uses ice hexorbs for ammunition. | ||
079 | Batchette | A magic weapon that's the pride of Ferolia, land of the Beastmen. It uses logs for ammunition. | ||
080 | Fierdan | A magic weapon that's the pride of Nevarl. It uses scorching flames for ammunition. | ||
081 | Trallda | A magic weapon that's the pride of Valsena. It uses drill bits for ammunition. | ||
082 | Quazmo | A magic weapon that's the pride of Laurent. It uses flare hexorbs for ammunition. | ||
083 | Nightswan | A unique carrier of the Peddan army. Currently owned by Roget and crew. | ||
084 | Eagle Ship | The carrier of the Beastman army. | ||
085 | Borledoon | The carrier of the Nevarlan army. | ||
086 | Gulbatte | The standard carrier of the Peddan army. | ||
087 | Guldrea | The flagship carrier of the Peddan army. | ||
088 | Luzio Malis | The mystical fortress of the kingdom of Altena, armed with incredibly destructive artillery. | ||
089 | Ghost Warship | A cursed carrier of the Peddan army. | ||
090 | Stealth Burrow | A tunnel used by Nevarlan soldiers to move troops. | ||
091 | Beastman Ghost | The apparition of an old Beastman king who guards the sanctified grounds of Chartmoon Tower. | ||
092 | Mirror Shard (Ground) | A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror. | ||
093 | Mirror Shard (Heavy) | A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror. | ||
094 | Mirror Shard (Flying) | A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror. | ||
095 | Mirror Shard (Missile) | A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror. | ||
096 | Mirror Shard (Special) | A device that produces mirages in the Jungle of Visions. It is a replica of Esina's black mirror. | ||
097 | Dark Altenish Soldier | An illusionary soldier born of a mirror shard. | ||
098 | Dark Beastman Soldier | An illusionary soldier born of a mirror shard. | ||
099 | Dark Nevarlan Soldier | An illusionary soldier born of a mirror shard. | ||
100 | Dark Valsenan Soldier | An illusionary soldier born of a mirror shard. | ||
101 | Dark Wendellan Soldier | An illusionary soldier born of a mirror shard. | ||
102 | Dark Laurentian Soldier | An illusionary soldier born of a mirror shard. | ||
103 | Black Mirror | A black mirror that produces mirages. | ||
104 | Black Mirror | A black mirror that produces mirages. | ||
105 | Black Mirror | A black mirror that produces mirages. | ||
106 | Black Mirror | A black mirror that produces mirages. | ||
107 | Dark Roget | An illusionary Roget born of a black mirror. | ||
108 | Dark Yurchael | An illusionary Yurchael born of a black mirror. | ||
109 | Dark Qucas | An illusionary Qucas born of a black mirror. | ||
110 | Dark D'Kelli | An illusionary D'Kelli born of a black mirror. | ||
111 | Dark Gemière | An illusionary Gemière born of a black mirror. | ||
112 | Dark Loki | An illusionary Loki born of a black mirror. | ||
113 | Dark Gauser | An illusionary Gauser born of a black mirror. | ||
114 | Dark Valda | An illusionary Valda born of a black mirror. | ||
115 | Dark Belgar | An illusionary Belgar born of a black mirror. | ||
116 | Dark Alma | An illusionary Alma born of a black mirror. | ||
117 | Dark Falcon | An illusionary Falcon born of a black mirror. | ||
118 | Dark Richard | An illusionary Richard born of a black mirror. | ||
119 | Dark Olbex | An illusionary Olbex born of a black mirror. | ||
120 | Dark Flamekhan | An illusionary Flamekhan born of a black mirror. | ||
121 | Dark Juhani | An illusionary Juhani born of a black mirror. | ||
122 | Dark Elena | An illusionary Elena born of a black mirror. | ||
123 | Dark Celestan | An illusionary Celestan born of a black mirror. | ||
124 | Zombie Vuscav A | A sea monster who was turned into a zombie by a Peddan spell. | ||
125 | Zombie Vuscav B | A sea monster who was turned into a zombie by a Peddan spell. | ||
126 | Black Vines | A dark plant that has lost all Mana due to Anise's curse. | ||
127 | Mirror of Doom | Anise's mirror that absorbs Mana gathered from all over the world. | ||
128 | Wings of Doom | A bringer of destruction born of the Mirror of Doom. | ||
129 | Wings of Doom | A bringer of destruction born of the Mirror of Doom. | ||
130 | Juhani | A warrior in the Peddan army and like a brother to Roget. He wields his sword with great finesse. | ||
131 | Olbex | The commander of Nevarl Fortress and an assassin who abides in darkness. | ||
132 | Flamekhan | A fierce defender of Nevarl Fortress and Falcon's father. He is handy with a dagger. | ||
133 | Elena | A talented warrior in the Peddan army. She is engaged to Roget. | ||
134 | Celestan | An aloof officer in the Peddan army. He knows many powerful sword techniques. | ||
135 | Baxilios | The shrewd leader of the Peddan army. Her skills with a sword is second to none. | ||
136 | Baxilios | The shrewd leader of the Peddan army. Her skills with a sword is second to none. | ||
137 | Inath | The ruler of the kingdom of Pedda. He visits the battlefield to alleviate his boredom. | ||
138 | Inath | The ruler of the kingdom of Pedda. He visits the battlefield to alleviate his boredom. | ||
139 | Mirage Bishop | Lord of Mirage Castle and Roget's twin brother. He is proficient in the ways of visions. | ||
140 | Goddess of Doom | The bringer of doom born when powers of the great witch Anise took over Baxilios's body. | ||
141 | Goddess of Doom | The bringer of doom born when powers of the great witch Anise took over Baxilios's body. | ||
142 | Anise | The bringer of doom born when powers of the great witch Anise took over Baxilios's body. | ||
143 | Black Rabite | A variety of rabite with an ebony coat. It's unusually strong for its king and seems to bear a grudge. | ||
144 | Fullmetal Hugger | A steel-shelled crab that is astonishingly large and has a long life span. | ||
145 | Magmite | A condensed form of high-intensity fire that consitutes part of Xan Bie. | ||
146 | Xan Bie | The benevodon of fire. The extreme temperature surrounding its presence makes it unapproachable. | ||
147 | Land Umber | The benevodon of earth. Only the most powerful attacks can penetrate its sturdy outer shell. | ||
148 | Dragon Lord | Leader of the Dragon Folk from the continent of Quon. He rules the skies with his gigantic wings. |