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==Story==
==Story==
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;Title screen
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;Prologue
;Prologue
''Using the power of Mana, a civilization had grown strong… In time, Mana was used to create the ultimate weapon: the Mana Fortress… This angered the gods. The sent their beasts to destroy the Fortress… A violent war rock the world, and Mana seemed to disappear… Before all was lost, a hero with the Mana Sword smashed the Fortress… Though the civilization had been destroyed, the world was peaceful again. But time flows like a river… and history repeats…''</blockquote>
''Using the power of Mana, a civilization had grown strong… In time, Mana was used to create the ultimate weapon: the Mana Fortress… This angered the gods. The sent their beasts to destroy the Fortress… A violent war rock the world, and Mana seemed to disappear… Before all was lost, a hero with the Mana Sword smashed the Fortress… Though the civilization had been destroyed, the world was peaceful again. But time flows like a river… and history repeats…''</blockquote>
[[File:Randi sword pull SeoM screenshot.png|150px|thumb|Randi pulling out the Mana Sword]]
Upon hearing a villager mentioning something shiny lurking near the local falls, [[Elliot]], [[Timothy]], and [[Randi]] go there to investigate despite knowing all too well the area was off limit. While crossing a large waterfall on a narrow catwalk, Randi slips and falls into the basin far below, leaving his two friends scurrying back to the [[Potos Village|village]]. While exploring the lower grounds, the young lad starts hearing a mysterious voice beckoning him. He eventually finds a rusty [[Mana Sword|sword]] wedged inside a rock. Prompted by the otherworldly echoes, he pulls out the weapon, all the while the voice coalesces into a ghostly knight. The apparition declares he entrusts the sword to Randi and disappears in a blinding light.
[[File:Randi banished SeoM screenshot.png|150px|thumb|left|Randi being banished from Potos]]
With his new cutting tool at hand, the young man disposes of the overgrown weed previously blocking his path and made his way back to his hometown. He finds  the populace in disarray, complaining about the light coming from the waterfall and the recent surge of monsters swarming the village’s outskirts. Upon reuniting with his mates and meeting with the [[Potos Elder|elder]], he learns that pulling out the Mana Sword from its pedestal has made monsters appears all over the area, dooming the town. Hearing the news, Elliot starts pummeling the poor boy backwards, blaming him from all that happened. A sudden earthquake is felt, creating a hole below the two boys, sending them several feet under the earth. There, Randi is forced to defeat a giant [[Mantis Ant (Secret of Mana)|praying mantis]] while being assisted by a travelling swordsman. After taking care of it, the boys are hoisted back up and the older man introduces himself as [[Gemma (Sword of Mana)|Jema]] and directs him to the [[Water Palace]] to seek out the aid of [[Luka|Sage Luka]]. After him leaving the village, Randi is asked by Timothy to go to the Elder’s house for an emergency meeting. There, the villagers are all gathered to coerce the village chief into banishing Randi from Potos for his crimes. The old man obliges and tells the young lad to leave the village after he finishes his business here. He later confides in the young lad that her mother brought him up to Potos when he was just a baby, and he raised him as his own. After parting with his adoptive father, Randi leaves his hometown for good and makes his way to the Water Palace.
[[File:Meeting Luka SeoM screenshot.png|150px|thumb|Randi meeting Luka for the first time]]
After taking the [[Cannon Travel]] center, the boy lands near the Water Palace where a small troop of soldiers from [[Pandora]] were stationed in. He learns that their commander [[Dyluck]] was sent to eliminate a [[Elinee|witch]] from the [[Haunted Forest]]. Moments after, he crosses path again with Jema who waited at the Palace’s entrance to greet him. During his audience with Sage Luka, he learns him pulling out the Mana Sword caused a shift in [[Mana (element)|Mana]] all over the world, causing monsters to appear. Should he defeat monsters and obtain their [[Orb|orbs]] he could reforge the holy blade back to full power. The [[Empire]] also seeks to revive the [[Mana Fortress]] of yore by breaking the seals of each Mana Palace. Luka then entrusts Randi to seek out the eight temples’ [[Mana Seed|Mana Seeds]] and receive their power. Jema leaves for the town of Pandora to seek an audience with the king while Randi is tasked to head to [[Gaia’s Navel]] to gain the [[Dwarfs]]’ help. The seeress gives the adventurer a [[Spear|spear]] as a parting gift.
[[File:Goblin Camp SeoM screenshot.png|150px|thumb|left|Randi at the Goblin Camp]]
While heading to his next destination, Randi is ambushed by [[Kid Goblin (Secret of Mana)|goblins]] and put in a boiling stew for their main dish. Shouting for help, he grabs the attention of a [[Primm|female bystander]], who quickly lets him out of his gloomy demise. As he is about to thank her, however, she claims she mistook him for someone else, and quickly leave the premises without disclosing her name.


Later, Randi reaches the town of Pandora, where he is advised by a standing guard to refrain from talking to people. He soon learns the realm is plagued by a curse turning citizens into zombies, wandering aimlessly. While exploring the castle, Randi bumps into the girl from earlier storming out of an arranged marriage meeting. Upon learning he is a swordsman, the lady going by Primm urges him to go to the Haunted Forest to deliver her fiancé Dyluck from the evil witch’s clutches and the two of them decide to team up. However, after deciding to follow his initial plan to explore Gaia’s Navel, Primm leaves to look for her lover by herself, angered at his stubbornness to head to the cave first.
The story starts with three boys walking on a fallen tree trunk. On of them, called [[Randi]] is lagging behind and is pleading the other two to slow down, as he isn’t comfortable walking at such height. The hefty one named [[Elliott]] tries to shush him, as the village [[Elder]] might find us here and be angry at them. The last boy, [[Timothy]] adds that they are not supposed to be here since there’s a ghost around. amused by his friend’s comment, Elliott turns to his shorter friend and tells him that people only say that to scare them away from those woods. He then adds that he heard his grandma talking about a shiny object near the falls. Excited, Timothy gleefully suggests that this must be a treasure and that they should go find it. While the other two rascals happily venture away to find said treasure, Randi loses his balance and warns his friends that he’s about to fall. The two friends can’t catch up to him in time, unfortunately, and the young lad finally plummet down the steep valley. Visibly shaken by the incident, the remaining boys rushes back to the [[Potos|village]].
[[File:Dwarf Elder Show SeoM screenshot.png|150px|thumb|The Dwarf Elder's show]]
Randi finds the [[Dwarf Village (Secret of Mana)|Dwarf Village]] in the deepest part of the subterranean maze, where he encounters [[Watts]] the blacksmith who offers to forge his sword for 100 GP. Upon touching the holy blade, the dwarf’s hammer gains the ability to forge orbs into weapons. Overjoyed, he tells the boy to come later to receive another weapon. Randi decides to explore the village to pass time and comes across a shoddy sideshow run by the [[Dwarf Elder]]. He ends up paying a hefty sum of money for falling for the whole charade which involves helping a stray [[Popoi|sprite]] pay back their debt. After discovering their ruse, he gets his money back, but is immediately whisked away by a rumble, sending them right in front of a giant [[Tropicallo (Secret of Mana)|carnivorous plant]] monster. After getting rid of the threat, the Dwarf Elder reveals that the beast has unearthed the entrance to the [[Underground Palace]]. However, it is still sealed by lava and the protagonist must ask Elinee the witch to undo the chant. The young sprite named Popoi is said to have washed up in Gaia’s Navel after a great storm flooded the area, losing their memory in the process. They decide to join Randi after hearing they may regain their memory should they come in contact with the Mana seeds. After receiving a bow from the Dwarf Elder, the team returns to Watts who gives them an axe and makes a shortcut to the surface.
[[File:Elinee Dyluck SeoM screenshot.png|150px|thumb|left|Elinee sending Dyluck to Thanatos]]
The party ventures into the Haunted Forest only to find a distressed Primm fighting two [[Werewolf (Secret of Mana)|werewolves]]. The young lady reunites with Randi and they resume their search for the [[Witch’s Castle]]. They found the old crone deep within her lair, about to teleport Dyluck to her master [[Thanatos]] at the [[Pandora Ruins|ruins]] in Pandora. She claims her magic didn’t work properly on her and that the Mystic Knight from the Empire will invade Pandora once they’ll be no more sane troops to defend the realm. She then release her pet [[Spikey Tiger (Secret of Mana)|tiger]] to feast on the adventurers. The trio takes care of the furry beast, breaking the enchantment on Elinee. She reverts back to a regular old woman, telling them the magical herbs she once gathered in the forest withered. She made an oath with Thanatos and exchanged the souls of the villagers to maintain her powers. She adds that the Pandoran commander has already been warped to the ruins, and then advises the party to gain the magic of ice to neutralize the Underground Palace seal. Elinee finally gives the trio a whip as an apology before they head for their next destination. Back outside the castle, they hear Luka speaking to them telepathically, telling them to come to the Water Palace at once.


Returning to the temple, Sage Luka informs the party that [[Undine]], the [[Mana Spirit|elemental]] of water might be in trouble as the barrier around her hideout has disappeared as of late. The adventurers venture into the [[Undine’s Cave|cave]], where they battle an overgrown [[Biting Lizard (Secret of Mana)|reptile]] guarding the entrance to the water spirit room. There, Undine bestow upon Primm and Popoi defensive and offensive magic respectively. Randi asks what about him, but she replies the Mana Sword will once wield magic unrivaled by any other spells. She then gifts a polearm to the party before officially joining the party.
Meanwhile, Randi is seen landing in shallow waters at the base of the waterfall. Miraculously unscathed by the accident, he looks back briefly at his falling site and bemoans the fact that he cannot go back up and starts searching for an alternate path. While scouting the area, the boy comes across a strange voice calling him by his name accompanied with a bright light. Bemused by this strange phenomenon, the lad cannot seem to accurately locate its source. Continuing forward, Randi discovers a patch of tall grass blocking the way back to the village and deduces that he needs to find something to cut through. His search is fortunately short-lived as the boy discovers an old sword stuck in a boulder. Moments after this finding, the voice he heard previously echoes again, this time beckoning him to remove the sword from its rocky bed. Unsure of what to do, Randi answers back by questioning the voice’s identity and wondering why is there a sword here. Silence was his only answer, sadly. Undeterred, Randi successfully pulled the blade out only to be greeted by a blinding light. As the brightness receded, the boy found himself face to face with a [[Serin|ghost]] where the sword was moments ago. Tetanized by fear, the boy could only hear the faint whispers of the specter telling him that it was him who asked for the sword. Randi couldn’t make any sense of what the ghost had said to him but wasn’t able to ask him for more explanation before it vanishing in another blast of light. Holding the sword up in the air, Randi regains his senses and decides to head back to the village. Cutting the grass blocking his way to the settlement, the young hero is surprised to find a [[Rabite|yellow leporine creature]] in front of him, as these parts of the woods are generally void of monsters. Forcing his way through the woods, he soon discovers that the cutesy appearance of the enemies hides a vicious nature that needs to be taken care of.
[[File:Meeting Gnome SeoM screenshot.png|150px|thumb|Meeting Gnome]]
Now infused with ice magic, the party returns to Dwarf Village where the entrance to the Underground Palace lies and break the seal by casting and ice spell. There, they proceed deeper into the vestiges when they meet with an irate magical [[Gnome|creature]], shouting at them from barging into the altar room. Popoi tries to brawl with them, awakening a [[Fire Gigas (Secret of Mana)|fiery giant]] the party needs to take down. The earth spirit Gnome thanks them afterwards and decides to join the group. Randi then synchronizes the Mana Sword with the seed to gain its power, then Popoi tries to focus their mind into it to regain some of their memories. They claim to hail from the forest in the [[Upperland]], gaining new clue as to where the party might explore next.
[[File:Meeting Thanatos SeoM screenshot.png|150px|thumb|left|Meeting Thanatos]]
Sage Luka, however, is worried about Jema not coming back from his audience with the king in Pandora, and ask the adventurers to look into it. While wandering around Pandora, they find a dazed friend of Primm named [[Pamaela]], who immediately disappears upon talking to her. The team finds her near the ruins’ entrance excited about the idea of being sacrificed. Primm tries to snap her out of it, but Pamaela slaps her in retaliation, and then storms into the ancient structure. The party chases after her all the way to the back of the ruins, where they finally meet with Thanatos, who already drained Primm’s friend & Dyluck of their energy. He then activates a trap under their feet, sending them crashing down into a sacrifice chamber where they must defeat the very source [[Wall Face|source]] who drained all the souls of Pandora. They succeed, but are too late to confront the Mystic Knight who eloped along with Dyluck & Pamaela, but not after lifting the curse on the kingdom. They find Jema amidst the victims, who explains that Thanatos is one of the best officers of the Empire. He then entrusts the party to revisit Luka while he’s investigating the Underground Palace.
[[File:Meeting Scorpion Army SeoM screenshot.png|150px|thumb|Meeting the Scorpion Army]]
Back to the Water Palace, they learn to their horror that the Mana Seed has been stolen. According to Luka, however, doesn’t seem to have been perpetrated by the Empire. She has a vision of the water seed in the confines of Gaia’s Navel, where the party decides to investigate. There, they find Jema and the Dwarf Elder overlooking a large hole in the middle of Dwarf Village. Randi’s mentor explains that the thieves are drilling a hole toward the Underground Palace as they are after its Mana Seed. He entrusts the trio to chase after the thieves while he’s defending the palace. The party agrees and sneak into the [[Thieves’ Ship]], where they meet face to face with the robbers calling themselves the [[Scorpion Army]]. Their leader, the [[Scorpion Boss]] claims they will someday rule the world with the power of the Mana seeds. They jump into their mechanical robot [[Kilroy (Secret of Mana)|Kilroy]] to confront the protagonists, but end up overpowering their machine thanks to the energy of the stolen Mana seed. The trio thwarts their plans and the odd gang is forced to retreat. Once back in Dwarf Village, the elder thank them for their hard work, mentioning Jema retreated along with Pandoran soldiers. He gives the party a peculiar [[Midge Mallet|mallet]] as a reward.
[[File:Meeting Geshtar SeoM screenshot.png|150px|thumb|left|Meeting Geshtar]]
Heading back to the Water Palace, they find the whole area infested with monsters, with Sage Luke being held hostage by the Empire. The commanding officer of the operation introduces himself as [[Geshtar]] of the [[Emperor Vandole|Vandole]] Empire. He threatens the party to hand over the Water Seed lest they want Luka to suffer a dire fate, but the protagonists are either way forced to yield to the general. Geshtar breaks the Mana seed’s seal, then pits the party against his personal pet [[Jabberwocky (Secret of Mana)|Jabberwocky]]. The trio defeats the two-headed dragon, then seal the Water Seed back as instructed by Luka. Jema, who came into the scene a moment ago, explains that the imperial forces have drawn back from the region as he was busy fighting them in Pandora. He adds he’ll be returning to his home country of [[Tasnica]] to see what he can do to stop the Empire and urges the protagonists to continue their mission by heading to the Upperland with the help of the nearby Cannon Travel center. Sage Luka adds to seek out the wisdom of [[Sage Joch]] living atop the [[Lofty Mountains]].
[[File:Sprite Village event SeoM screenshot.png|150px|thumb|Popoi returning to Sprite Village]]
Following Jema’s advice, the party made their way to the Upperland by taking a cannon and landed right in middle of the [[Forest of Seasons]], hitting Popoi’s head in the process. This caused them to lose some its memory they had retrieved prior in the Underground Palace, forcing the party to further explore the premises. They met with a strange flock of bear-like creature called [[Moogles]] who claimed, according to the sprite, that they village has been invaded by [[Pebbler (Secret of Mana)|Pebblers]]. The party decides to investigate the area, soon finding the aforementioned place swarming with the spiky moles. They quickly get rid of them, allowing the Moogles to take back their turf. Talking to one of them triggers a headache to Popoi, who suddenly remembers everything again. The creature reveals the secret to finding the hidden [[Sprite Village]].  


The party follows the instructions only to find the settlement to be deserted. A piercing cry echoes from afar, leading up to an overgrown [[Spring Beak (Secret of Mana)|fowl]] rampaging in the area. The giant bird is easily defeated and the party find a small [[Wind Palace|temple]] behind the village. There, they find Popoi’s [[Grandpa]] who explains the recent attack from the Empire decimated the village’s population and made him lose his sight. The fact he laid low in the palace made him the sole survivor. He adds the sprites like him and Popoi are dependent of the Mana flow and should the imperial forces release the seals on each Mana seed, the ancient [[Mana Beast|beast]] will be released once again. If that happens, sprites wille disappear from the face of the world. Popoi swears to protect the seals and take the [[Jinn|wind elemental]] along with them not before his elder advises the party to seek the aid of the [[Flammie (Secret of Mana)|white dragon]] in a cave not too far from here.
After reaching Potos village, he is informed by a young bystander that a strange newcomer headed to the local pub. Trying to talk to him doesn’t yield any meaningful answer, however. Randi then decides to speak to the [[Potos Elder|village elder]] as he sees his friends from the falls having a chat together. The elder seems relieved to see that Randi is all in one piece but scolds the youngsters from venturing so far into the forest. The Elder drastically changes his composure as he sees the sword our young hero is holding in his hand. Horrified, he is puzzled to see that Randi was able to pull out the legendary [[Mana Sword]]. Elliott adds that by pulling it out of its resting place, legend said that their village would be finished. The Elder continues by telling the boys that this sword has been protecting Potos village from disaster. The hefty kid interrupts the wiser figure again by turning against Randi for realizing why the monsters are surrounding the village. Elliott then puts the blame on the young hero for bringing doom to all the townsfolk, calling him an outsider, all the while attacking him. Backing up with each successive hit, Randi pleads for his antagonistic friend to cease but to no avail. During their argument, the earth suddenly starts to rumble, opening a large hole right below the two boys, sending them below. The duo finds themselves near the nest of a [[Mantis Ant|giant insectoid monster]] seemlingly reading to dish out serious damage. Terrorized, Elliott hides in a corner ordering Randi to use its sword to defeat the creature. A voice belonging to a mysterious adventurer from the bar echoes from above, instructing Randi to watch the enemy’s movements before attacking. The hero acquiesces and, after a grueling fight, emerges victorious as the large monster suddenly vanishes in a blinding explosion, only leaving a single [[Orb|sword orb]] behind. After being pulled up by the mysterious man, Elliott immediately storms off crying loudly. The adventurer notes that Randi is effectively holding the Mana Sword and is also confused as how the teenager was able to pull it off so easily as this feat is supposed to be coming from a knight in times of great trouble instead. He presumes that something must have happened to the legendary sword. Randi tries to hand the weapon over to the man, but the latter replies that the sword has lost too much power and must be re-energized by the one that pulled the sword only. He then suggests to the young boy to visit [[Luka|sage Luka]] in the [[Water Palace]] as she has been protecting the neighboring lands for over 200 years. The conversation is cut short by Timothy announcing that the Elder wants to see him. Hearing that, the man introduces himself as [[Gemma]] and heads to the Water Palace himself. Coming inside the Elder’s house, Randi is surprised to see he is holding a meeting with a couple of villagers. The wise man notices the boy, tells him that he’s really done it this time since the reason why monsters appeared is that he removed the sword. An old woman interjects by saying that they cannot let Randi stay in the village anymore since monsters may roam in even more numbers. After each villager yells at the boy to scram, the Elder says that it pains him to say that he must oblige and order Randi to leave Potos village. He adds that the boy can take what’s in the [[Treasure Chest|treasure chest]] downstairs. After earning a small amount of [[Lucre|gold pieces]] from the chest, Randi returns to the main room where he finds a lone elder. The wise man confides in him that he took the young orphan in and raise him as his own, but now there is nothing that he can do. He then adds that he never told him that his mother brought him to this village when he was a baby and then disappeared. The elder’s last words being that he hopes Randi finds him mother someday. After leaving the premises, the young hero heads down to the village southern exit, where he is officially banned from Potos forever by the gatekeeper.
[[File:Matango legend SeoM screenshot.png|150px|thumb|left|The matangese legend]]
Using a wind spell on a nearby [[orb]] in the [[Great Forest]] allow the adventurers to make their way into uncharted territory, where they stumble on a [[Mushboom (Secret of Mana)|mushboom]] village called [[Matango]]. There, they meet with [[King Truffle]] inside [[Fung Castle]] who immediately recognizes Randi as the legendary hero. According to a legend, a mighty hero would wield the hold blade riding a white dragon and save the world. He then adds one of his folk saw a white dragon fighting a huge snake inside the [[Cave of the White Dragon|cave]] up north. The king promises to share the next palace location should the party bring the dragon unscathed here in the castle. On that note, the protagonists make their way up to the northern cave to find the elusive creature. They find the lone dragon after killing off a [[Great Viper (Secret of Mana)|viper]] who probably defeated its parents. The party asks Truffle for help carrying it all the way to the castle. There, the king thanks the heroes for rescuing the creature and decides to call it “Flammie”. The young dragon shall stay at his side while the adventurers are directed to [[Kakkara Desert]] where the next [[Fire Palace|palace]] is said to be.
[[File:Imperial ambush Sandship SeoM screenshot.png|150px|thumb|Imperial ambush on the Sandship]]
The trio takes the nearest Cannon travel center who blasts them in the middle of the desert. They find a [[Sandship]] after some wandering, but are immediately taken for imperial spies and are separated from each other. As each of them is forced to repay their debt for being rescued, they are dispatched around the ship to do manual work. Randi is taken down the engine room and meets with a fellow worker named [[Sergo]], claiming he’s a pirate. He offers to make a diversion to distract the guards while the boy tries to reunites with his friends. The operation is successful, leading Randi to explore the vessel. He then finds Popoi rummaging the kitchen. An old man complains they ate all food in the hold. Randi and Popoi teams up to find Primm in the captain’s quarters, with [[Commander Morie]] ordering her to massage his back. She refuses, exchanging some banter with him, but [[Admiral Meria]] storms in and starts scolding his grandson for his rude behavior. The older general tries to capture the adventurers, but are interrupted by a surprise imperial assault led by Geshtar. The imperial knight hops on his mechanical hover bike and engage the party into a fight. He is forced to retreat in the end, leading the whole sandship crew to be stranded in the desert. Meria apologizes for his actions upon learning the party’s conection with Jema, and a soldier help them find their way to the town of [[Kakkara]].
[[File:Tropics Scorpion Army SeoM screenshot.png|150px|thumb|left|Scorpion Army's hidden paradise]]
There, they learn from the [[King Amar III|ruler]] that the local oasis has run dry because of the disappearance of the fire seed from the nearby palace. The town’s minister also adds that the elemental spirit [[Salamander|Salamando]] has also been kidnapped. The party finds a Cannon travel center next to the settlement and head to the frozen [[Ice Country|wasteland]] of the north to investigate. They land in [[Todo Village]] where a local [[Walrusker]] talks about a [[Tropics|tropical paradise hidden deep within the [[Crystal Forest]]. While searching the frozen woods, they stumble upon a lone [[Santa’s House|shack]] with a talking [[Rudolph|reindeer]] pleading the party to get his master back from the [[Ice Palace]]. After further exploring, they find a warm settlement devoid of snow and ice in the middle of the frigid plains. In the middle of this peculiar place lies a large heater, holding none other than the fire mana spirit inside. They free the creature, which immediately joins the team, making the whole area freeze.  Turns out the Scorpion Army was behind all this and stole the elemental to attract rich tourists. One of the lackeys blurts out that they saw an old man grabbing the seed while they nabbed Salamando back at the Fire Palace. This gives the party the incentive to explore the Ice Palace lurking at the end of the forest. Inside, they are greeted by an [[Frost Gigas|ice giant]] who is revealed to be none other than [[Santa|Santa Claus]]. He fell for the Mana Seed’s power once he sought to make children believe in him again, and transformed into this hideous gigas instead. He gives the Mana Seed back to the protagonists who return to the desert to put it on the fire altar.
[[File:Dyluck draining Primm SeoM screenshot.png|150px|thumb|Dyluck draining energy from Primm]]
This feat did not bring water back to Kakkara, however, and the protagonists press on toward their next destination by taking the cannon aiming to another continent. They arrive in enemy’s territory in a place called [[Southtown]], where they meet an old tasnican undercover agent who gives the party the secret password to the [[Southtown Sewers|sewer]] connecting Southtown to [[Northtown]]. There, they encounter the [[Resistance]] a group of young spies trained to defeat the Empire. Their leader is the young lady called Krissie]] who claims a man named [[Dyluck]] has recently stationed himself in the [[Northtown Ruins|eastern ruins]] to steal people’s energy. They decide to investigate here, and find Pamaela speaking about marrying Dyluck, deeply upsetting Primm, who knocks her out. Krissie brings her to the local doctor while the party enters the old ruins.
The party encounters Dyluck in the deepest part of the ruins, and he tricks Primm by stealing her energy. This betrayal angers Randi, who hits the soldier with his weapon. This momentarily snaps the possessed man out, telling Randi & Popoi to save her beloved friend located in the back room. The lady is found unconscious next to Thanatos who immediately paralyzes the two adventurers upon sight. His plans are thwarted, however, when Dyluck decides to transfer some of his life force the party, resurrecting Primm and freeing Randi and Popoi. The mystic knight retreats, leaving his underling [[Vampire (Secret of Mana)|Vampire]] to deal with them. The party defeats the creature, but do not make it in time enough to save Dyluck.
[[File:Vandole Imperial Palace SeoM screenshot.png|150px|thumb|left|Imperial Palace confrontation]]
With nowhere else to go, the protagonists return to the Resistance headquarters and tell Krissie what has happened. She then informs the Emperor claims he wants a truce and disbands the imperial army, but the Resistance is highly skeptical of his true motives. They still agree to come to Vandole’s meeting in the [[Imperial Palace]], but it is quickly revealed to be a trap. The party is put to jail along with the entire Resistance, and a destined to be mauled by powerful mechanical bioweapons. The adventurers fortunately escape and try to settle their argument with the Emperor. As they storm the throne room, they are greeted with Vandole surrounded by three of his four imperial generals: Geshtar, [[Sheex]], and [[Fanha]]. Geshtar pleads the Emperor for a rematch, and fights the trio atop the palace while the others escape. He is killed off by them, but not before the mechanical genius burns the whole place to the ground. The party is saved in the nick of time by King Truffle riding a fully grown Flammie. He gives its favorite [[Flammie Drum|toy drum]] to the party, saying they can call him anytime, then escape the palace by flying toward Matango. Truffle directs them to the Lofty Mountains, where Sage Joch awaits.
[[File:Meeting Shade SeoM screenshot.png|150px|thumb|Meeting Shade]]
The protagonists head there and climb the tallest peak to where the wizened old man is said to live. Inside a cave, they only find a strange [[Jehk|humanoid bird]] telling them His Sageness went to the [[Palace of Darkness]]. The adventurers headed into the temple, synchronized the Mana Sword with its Mana seed, and befriended its elemental [[Shade]]. Upon heading back to the hermit’s cave, they learn Sage Joch went to [[Gold Isle]]. The party has no other choice but to comply and head for the aforementioned place. There, they learn about the ruler of the isle [[King Mammon]] has used the [[Wisp light elemental]]’s power to turn its [[Gold City|city]] into gold, and locked it inside [[Gold Tower]]. The key to the tower was stolen by a Tasnican spy. It turns out the spy was Mara’s late husband and she’s been keeping it safe inside a box as a memento. She gives the key to the party and they return to the Light Tower to investigate. They rescue Lumina at the top of the structure and fuse the Mana Seed with the Holy Blade. Upon returning to Sage Joch, his pupil claims he is gone yet again, this time exploring the [[Moon Palace]] near Kakkara Desert. After flying to the aforementioned location, they meet with a friendly [[Robin Foot (Secret of Mana)|Robin Foot]] monster named [[Karon]] who let them cross the [[Sea of Wonder]] with his ferry. There, they go inside the palace with [[Luna]] the Moon elemental awaiting them. Randi draws out his blade once again before the Mana Seed before heading back to the Lofty Mountains. To no one’s surprise, Jehk discloses yet another location his master has gone to and the trio has no other choice but to go there as well.
[[File:Test of Courage SeoM screenshot.png|150px|thumb|left|The Test of Courage]]
They arrive as the [[Lemlian Castle]] of the Tasnican republic following Jehk’s instructions, where they learn form Jema about an imperial spy hiding amidst the castle. He is out for the [[Tasnican Chancellor|chancellor]] according to the old knight, pleading the protagonists to stay alert. After searching the castle through and through, they finally enter the audience room to meet with the chancellor. To their utter shock, he frames them as imperial spies and tries to arrest them on the spot. Jema erupts into the scene, claiming the chancellor is a fake since he doesn’t cast any shadow, foiling the usurper’s plans. He reveals himself to be Sheex in disguise and attack the party, but they are no match for him and he is forced to retreat. The true chancellor thanks the adventurers for saving the republic and Jema instructs them to go learn true courage from Sage Joch before the Empire becomes unstoppable.


Back atop the Lofty Mountains, the party finally meet the old sage, who shall declare them worthy should they succeed in overcoming his [[Passage of Trials]]. The party accepts the challenge and the way opens next to them. They defeat the monsters on their way to the end one by one, until they come face to face with their final task: defeating their doppelgangers. They manage to do so, and return to the cave’s entrance with Sage Joch nowhere to be found. The mischievous bird is revealed to be the true Joch, as the old man was merely an illusion, stating he has been waiting for them to find their inner strength before unveiling the truth. He then directs them to the [[Sunken Continent]] where the last [[Mana Palace|palace]] is said to be as well as the last remnants of the Mana Fortress.
Upon reaching the village’s outskirts, our hero happens to notice a crossroad where a sign pointing to the right reads “[[Cannon Travel]] Center”. Heading to the new location, he meets a [[Cannon Brothers|Cannon Travel brother]] that speaks of building a global transportation network along with his brothers. The bespectacled man adds that should Randi head to the Water Palace by cannon, Gemma already paid his way in. The young lad accepts and is shot away near the temple in no time. Our hero notices a bunch of soldiers near its landing area and learns that the blonde major named [[Dyluck]] has been asked by the king of [[Pandora]] to defeat the witch [[Elinee]] that’s been causing antics in the kingdom. The small troop marches to a small teleporter due west leading to the [[Witch’s Castle]] located in the [[Haunted Forest]]. Ignoring them and going north instead, Randi arrives at the Water Palace where Gemma awaits near the main entrance. While exploring the temple, the young hero seems lost and decides to ask a young maiden Luka’s whereabouts. Gemma reprimands the lad for being so casual and properly introduces Luka to Randi, who is shocked to see a young girl being at least 200 years old. Gemma then informs the sage that monsters are invading villages. Luka replies that she is aware of that since the ebb and flow of water brings me news from around the world. It’s because Mana’s power is growing weak that the young hero was able to remove the sword and when he did, the balance of Mana in this area shifted and made monsters reappear. Luka adds that there are enemies that seek to steal away the power of the legendary blade. By defeating those creatures, Randi can restore the power inside the sword kept inside orbs, just like the one the young lad found upon defeating Mantis Ant. The sage continues by telling Randi to seek the hidden orbs that can power up the blade and find someone that can forge the sword by releasing its stored power. She then wishes Gemma goodbye as he heads out to Pandora to seek an audience with the king and warns him about the [[Empire]]’s schemes to revives the [[Mana Fortress]]. Randi is surprised to hear about the same name mentioned in fairy tales, but Luka reframes it by telling him that the Mana Fortress is real. She adds that the Empire is going to unlock the seals from the world’s eight [[Mana Seeds]], remarking that strangers have already been lurking around the Water Palace. Before leaving, Gemma advises Randi to head for [[Gaia’s Navel]] where he will find [[Dwarf|Dwarves]] that are knowledgeable about weapons. After the old knight exits the temple, Randi finds himself alone with Luka, where he inquires about the Mana Sword’s purpose and the Fortress. He learns that he must become a hero worthy of the sword and that eons ago, ancients used the Mana Fortress in their final battle but failed to do so because of the inability to control Mana. Only the Mana Sword saved the world in the end. Luka then orders Randi to hold up the sword against the Mana Seed of water located behind her to synchronize its power within the blade. With a blinding flash of light, the Seed gives its power to the sword just as the sage mentioned. Sage Luka then prompts the young hero to visit the eight palaces throughout the world and gain their respective Mana Seeds’ power. She also entrusts a [[Spear]] to Randi, noting that other weapons gain also gain power upon forging with orbs. She finally gives her last advice to the lad be telling him to search for the [[Underground Palace]] in Gaia’s Navel. The Mana Sword wielder agrees and heads to his next destination.
[[File:Mana Palace Vandole SeoM screenshot.png|150px|thumb|Vandole ambushing the party]]
The trio calls Flammie and fly to the deserted island, but is cornered by Emperor Vandole and his crew as they enter the temple. He declares the last seal to remain here, having visited all previous palaces to undo them behind the heroes’ back. He flees to the last altar with Fanha, leaving Sheex to transform into his [[Mavolia|mavolian]] form to take care of them. The general is eventually defeated, but the seal is broken before they could do anything. The party nabs the last [[Dryad|elemental]] and escape the raising continent by calling the white dragon. Fearing the worst, they go back to Water Palace only to find Luka behind bars. She claims the imperials army unsealed the Water Seed and put her in jail. The then adds that the seal cannot be restored with the Mana Sword anymore and her last resort is now to pray for a miracle.
[[File:Sunken Continent emerging SeoM screenshot.png|150px|thumb|left|Emerging Sunken Continent]]
Back on the emerged continent, the party finds the areas swarming with monsters, with the Tasnican forces amidst the brawl. Jema is among them, telling the heroes that troops around the world are fighting to stop the Empire from resurrecting the fortress. He tells them to go underground and make their way to the palace there. The party accepts and ventures into the bowels of the earth to chase after Emperor Vandole. They are stalled on the way by the Scorpion Army, now seeking to grab the Mana Sword by force. They activate their new & improved [[Kettle Kin (Secret of Mana)|robot]], but are defeated once again. After a never-ending trek around the [[Underground City]], they finally reach the altar room where they find a dead Vandole to their bewilderment. They quickly learn that it was Fanha who betrayed the Emperor, gloating about controlling the Mana Fortress and soon the world itself together with Thanatos. The mystic knight discloses that Dyluck’s body is needed for his transfer ritual, and escape to the fortress while Fanha transforms into her [[Hexas (Secret of Mana)|serpentine]] alter ego to confront the party. She perishes along with Geshtar, who was revived by Thanatos to stall the heroes even further.
[[File:Scorpion Army Underground City SeoM screenshot.png|150px|thumb|Scorpion Army in the Undergroun City]]
They escape the structure right as the Mana Fortress is about to lift off. As they land on the resubmerged island, they speak with Jema, who is deeply distraught at the idea of not having prevented the resurrection of the fortress. He then recalls of a distant [[Pure Land|land]] hosting the [[Mana Tree]]. The thick fog surrounding it has recently subsided due to the fortress consuming Mana at an alarming rate. Should Randi synchronizes the Mana Sword with the Sacred Tree, he should be able to bring the blade back to its full power. The party looks around the island before departing and finds Primm’s best friend Pamaela inside the palace. She deeply regrets behaving the way she did prior, but Primm comforts her, saying she was under the Thanatos’s spell. Pamaela reveals that she was jealous of Dyluck and her being an item and that was how the evil sorcerer was able to manipulate her so easily. The two friends make amends and the party heads to the hallowed sanctuary.
[[File:Mana Tree destruction SeoM screenshot.png|150px|thumb|left|Destruction of the Mana Tree]]
Upon landing there, they hear a mysterious voice telling them to come hither. The heroes hack through the thick greenery and destroy many fearsome beasts to finally pinpoint the Mana Tree in the distance. Their rejoice is short-lived, however, as they see the Mana Fortress firing a missile at the Tree.  The party awakes before the destroyed Mana Tree, telling Randi she has been awaiting his arrival. She tells them that the resurrection of the fortress has used up most of the world’s Mana, meaning that soon all the Mana beasts of this land will coalesce into one humongous [[Mana Beast (Secret of Mana|creature]], bringing Mana back to the planet. However, the recent decrease in Mana will cause the Mana Beast to enter an unbridled frenzy, destroying the world. The only way to prevent this is to defeat the beast with the Mana Sword. Randi is the last surviving member of the [[Mana Clan]] able to do this as the Mana Tree reveals she and the legendary tasnican knight Serin are his parents. He once challenged the Empire fifteen years ago, but was left badly wounded. With the last of its strength, he journeyed to Potos to retrieve the Mana Sword but never made it in time. She transformed into the Mana Tree afterwards to protect the world from evil. The Mana Tree bids her son farewell, then reseals the eight Mana Seeds of the world into the Holy blade before dying. Primm & Popoi are supportive of his loss, telling Randi not to give up as they got him covered.
[[File:Mana Tree spoiler SeoM screenshot.png|150px|thumb|Mana Tree telling Randi the truth about his past]]
After making last-moment preparations, they fly toward the ominous fortress for the final battle. They traverse the mechanical maze laid out in front of them, leading all the way to some familiar faces. The evil sorcerer reveals that his own body has reached its limit and needs another worthy vessel to house his spirit. As he couldn't take a normal human because his earthly envelope would tear apart, he went on a search for a human born in the shadow of darkness every few decades. It happens that Dyluck's body is one of them and is capable of augmenting his powers beyond comprehension. While the young soldier's powers were sealed as a child, he is no more than a puppet to Thanatos now and will be housing his evil soul and using the Mana Fortress to rule the world. The magic knight is suddently growing weaker by the minute and must now inhabit his new vessel before collapsing. Primm then lunges towards Dyluck as a way to prevent his possession going further attacking the evildoer in the process. The latter's body vanishes almost instantly but unfortunately, Thanatos's soul has become one with the major's body. Gloating about his newfound vessel, the possessed Dyluck tries to further his modus operandi, but suddently finds himself unable to do anything. An otherworldly but familiar voice resonates across the room, telling Primm to listen to it as it is Dyluck's spirit. His echo says that he cannot speak for too long since Thanatos's energy is too strong, but he knows a way to defeat the sorcerer. He reveals to the party that Thanatos was once an ancient sorcerer who sold his soul to Maviola in exchange for eternal life. While his spirit became eternal, his body slowly decayed and he must periodically find a new suitable host to possess. With each new body, his spirit grows ever darker as it feeds on hatred and destruction. Dyluck's spirit then apologizes to Primm, as he cannot join her in the mortal realm anymore and entrust Randi to take care of her. As he finishes his speech, Dyluck uses his last bit of strength to destroy his body, leaving Thanatos without a host and revealing his true face. Desperate to find a new host, the dark entity heads for the heroes in vain as he is eventually defeated.
[[File:Mana Beast appearing SeoM screenshot.png|150px|thumb|left|The Mana Beast appearing]]
His death triggers the emergence of the Mana Beast, forcing the heroes to head at the top of the fortress to confront it. Randi is afraid, however, that Popoi would disappear along with Mana should they slay the creature. The sprite retaliates by stating that the world of sprites and elementals are separate from the human world, meaning that they will just not see Randi and Primm again. According to them, the fate of the world is much more pressing than sprites, so they better take care of the Mana Beast quickly since Randi promised his mother to do so. The three of them advance toward the towering being, with Popoi and Primm casting [[Mana Magic]] to fill the Holy Blade with power. A grueling and arduous battler ensues, eventually making the party victorious as the Mana Beast vanishes into snow.


With Mana disappearing, Popoi is no more, leaving Randi & Primm to mourn over they sprite friend. They swear before each other to never forget them, and return to previous locations to visit their acquaintances form all over the world. Randi leaves Primm to her father in Pandora before departing to his hometown of Potos, where he is seen putting the Mana Sword back into its original resting place. Popoi’s spirit is seen visiting the Sprite Village, before glancing at the moonlit sky atop a tree.
During his trip to the kingdom of Pandora, Randi is ambushed by two [[Goblins]]. After regaining consciousness, the poor boy finds himself in a giant boiling cauldron in the middle of a [[Goblin Camp]]. Crying for help, one of the nearest goblins tell him to stay still and that he will become their main dish. Fortunately for Randi, the dancing ritual has already begun, prompting all the Goblins to merrily join the celebration. After leaving, a lone [[Primm|girl]] appears behind Randi asking what he is doing here. Pleading for help, the boy is finally saved by the young maiden as the two scurry away from the premises. After thanking her for rescuing him, Randi tries to know the reason why she was around here in the first place. The girl responds by saying that she was searching for someone and mistook the lad for that person. Unfortunately, she then adds that she is in a hurry and quickly leaves Randi alone before telling her name.
 
After finally reaching Pandora, our hero is greeted by a soldier who tells him he was to let him pass through if he arrived and that Gemma was already inside the castle speaking with the king. The guard then advises Randi to no converse with the townsfolk. This strange remark is quickly explained to the boy, as most of town’s inhabitant doesn’t seem to respond to him upon being interacted. Investigating the castle yields more results as Randi learns from someone that the witch up north might have something to do with people acting strange recently. Another person talks about some folks are gathering in the [[Pandora Ruins|southern ruins]]. As Randi reaches the castle’s uppermost floor, he is greeted by the same girl who saved him in the woods storming off from her [[Elman|dad]] forcing her to an arranged marriage. She then recognizes the young boy and notices he’s a swordsman. This gives her the idea to coerce the boy into joining forces to defeat the evil witch Elinee and rescue her boyfriend Dyluck. Randi tries to explain to her that he needs to go the Underground Palace first but she’s having none of it. The maiden introduces herself as Primm and the party decides to go into the throne room. There they meet Gemma who explains that Elinee is draining pandoran folk’s energy, prompting them to cluster around the ruins in the southern part of town. He then advises Randi to go to Gaia’s Navel while he explores the area before leaving. Speaking to the king reveals that he is distressed by the fact that not only people are acting like zombies, but troops lead by Dyluck who were sent to the Wich’s Castle were captured. This angers Primm who realizes that his father and the king agreed to send his fiancé to this dangerous mission, leaving her available for her arranged marriage. The party then heads out to their next destination.
 
The party eventually reaches Gaia’s Navel, a large, flooded depression in which they find the entrance to a [[Dwarf Cave|cave]]. Upon entering, Primm comments that this isn’t the way to the Witch’s castle and will ask Randi where he is headed. Should he answer the Underground Palace, she adds that she doesn’t want to go in there and if he is going by himself. If Randi answers ‘Yes’, then she leaves the party to head to the haunted forest. If the boy answers he is going to the forest, then they both venture outside the cavern all the way to the forest northeast. Minutes before entering the misty woods, they cross path with an elderly old man telling them he saw a young kid being swept by the floodwater nearby. Using a nearby teleporter, the duo is transported to the haunted forest, where they eventually hit a roadblock. Unable to cut through a heavy barricade, Primm suggests that they head back to Gaia’s Navel to visit a [[Watts|dwarf blacksmith]].
 
After exiting the forest, returning to the cave’s entrance, and solving a couple of riddles, they finally arrive at an [[Dwarf Village|underground settlement]]. Here they meet dwarven locals who mention that the entrance to the Underground Palace has been sealed and thus cannot be accessed. Further down the road, they meet a jolly dwarf who lure them into watching a small magic show. The duo accepts and are prompted again to spare some cash after the shrewd dwarf display a [[small sprite|Popoi]] who apparently has a 50,000 GP dept to pay off. Randi and Purimm reluctantly accept to pay a small fee which makes the sprite instantly grow. After the dubious show, the party decides to explore the town again, eventually entering Watts’ lair. Upon seeing the rusty sword Randi is carrying, the blacksmith dwarf offers him to reforge it for 100 GP to which the lad accepts. Moments after the reforging, Watts’ hammer starts to glow to which the dwarf exclaims as he realizes the sword to be the legendary blade. Somehow, the Mana sword gave his hammer some of it power and he can now help the party forging better weapons. Watts become so overjoyed that he tries making an [[Axe|axe]] as thanks. As this takes time, Randi and Primm decide to come back to the amusement house to investigate, taking an alternate door reveals how the sprite and the Dwarf elder are in on a scam. As both of them are quickly caught in the act, they reveal that the sprite is really a stray child hailing from [[Sprite Village|Sprite forest]], but a flood brought him in these caves. As a result, the con-dwarf thought he could earn money to help him return home. Ashamed of himself, the Dwarf elder return the scammed money. As the duo head back to check up on Watts, the earth starts shaking and they are forced to brawl with a [[Tropicallo|large plant-like monster]] in an enclosed area. After its defeat, the elder rushes back to thank the party for defeating the menace and explains that the sprite has lost its memory from the shock of drifting all the way to the village. He then adds that the giant plant enemy has created a path to the Underground Palace. By coming in contact with the mana seeds, the Elder suggests that the sprite might regain some of its memory back which pleases the magical being. He asks Randi and Primm if they would like to accompany the sprite to the palace and both agree. Having no recollection of its identity, the sprite is referred by Randi as ‘Popoi’ and officially joins the team. The Dwarf Elder is rejoiced by this decision but warns the party that there is a lava field created by Elinee sealing the palace. The newly formed trio must now go ask the witch to dissolve the seal. The Dwarf finally gives them a [[Bow|Bow and arrows]] found alongside the sprite discovery. Having a new objective in mind, the party can finally return to Watts to see if he’s done with his work. The blacksmith seems puzzled by the fact that the axe doesn’t yield the same glow as the sword did previously, but then ask Randi to take the freshly forged weapon in his hands. This action causes the axe to emit the same glow, to which Watts concludes that weapons must be held by the hero in order to work. The blacksmith sells the party the axe and explains that weapons must be forged to release the energy contained in the orbs spawn by monsters. The Dwarf then shows the trio a shortcut to the surface.


==Gameplay==
==Gameplay==
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*Magic Rings are exclusive to Primm and Popoi. They are used to cast magic spells.
*Magic Rings are exclusive to Primm and Popoi. They are used to cast magic spells.


====Item Ring Command====
===Item Ring Command===
This Ring Command display all currently hold items. There is a maximum of 10 item varieties, each consumable items can hold up to four units.
This Ring Command display all currently hold items. There is a maximum of 10 item varieties, each consumable items can hold up to four units.


====Weapon Ring Command====
===Weapon Ring Command===
All eight weapons found throughout the aventure are displayed here. Currently equipped weapons are marked with a miniature icon of each player character. An upper window informs about the currently selected weapon's name and attack power (right) compared to the character ring's equipped weapon (left). Players can switch equipped weapons to another by selecting one with the cursor and pressing [[file:SNES B Button.svg]].
All eight weapons found throughout the aventure are displayed here. Currently equipped weapons are marked with a miniature icon of each player character. An upper window informs about the currently selected weapon's name and attack power (right) compared to the character ring's equipped weapon (left). Players can switch equipped weapons to another by selecting one with the cursor and pressing [[file:SNES B Button.svg|30px]].
 
====Edit Ring Command====
This Ring Command has seven sub-menus to explore. Here the player can get information about various game components and even costumize certain gameplay elements.
 
*'''Window Edit''': This sub-menu allows players to customize message windows in three ways: background color, frame style, and background pattern. Players can use the [[file:SNES Dpad.webp]] button in any direction to change window frames and background patterns. They can also either press [[File:SNES A button.svg]], [[File:SNES Y Button.svg]], or [[File:SNES X Button.svg]] to customize the background color.
 
*'''Targeting'''
 
*'''Controller Edit'''
 
*'''Status'''
 
*'''Weapon/Magic Level'''
 
*'''Action Grid'''
 
*'''Equip Armor'''


==Items==
==Items==
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|style="text-align:center;"|N/A
|style="text-align:center;"|N/A
|}
|}
==Items==


==Weapons==
==Weapons==
Line 351: Line 294:
|style="text-align:center;"|400
|style="text-align:center;"|400
|-
|-
|style="text-align:center;"|[[File:Claymore SOM sprite.png]]<br/>[[Orichalcum Blade|Claymore]]
|style="text-align:center;"|[[File:Claymore SOM sprite.png]]<br/>[[Claymore]]
|style="text-align:center;"|[[File:Claymore SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Claymore SOM artwork.png|100px]]
|style="text-align:center;"|20
|style="text-align:center;"|20
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!width=5%|Forge cost
!width=5%|Forge cost
|-
|-
|style="text-align:center;"|[[File:Spear SOM sprite.png]]<br/>[[Bronze Spear|Spear]]
|style="text-align:center;"|[[File:Spear SOM sprite.png]]<br/>[[Spear]]
|style="text-align:center;"|[[File:Spear SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Spear SOM artwork.png|100px]]
|style="text-align:center;"|4
|style="text-align:center;"|4
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|style="text-align:center;"|N/A
|style="text-align:center;"|N/A
|-
|-
|style="text-align:center;"|[[File:Heavy Spear SOM sprite.png]]<br/>[[Steel Lance|Heavy Spear]]
|style="text-align:center;"|[[File:Heavy Spear SOM sprite.png]]<br/>[[Heavy Spear]]
|style="text-align:center;"|[[File:Heavy Spear SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Heavy Spear SOM artwork.png|100px]]
|style="text-align:center;"|11
|style="text-align:center;"|11
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|style="text-align:center;"|200
|style="text-align:center;"|200
|-
|-
|style="text-align:center;"|[[File:Sprites Spear SOM sprite.png]]<br/>[[Sprite Spear|Sprite's Spear]]
|style="text-align:center;"|[[File:Sprites Spear SOM sprite.png]]<br/>[[Sprite's Spear]]
|style="text-align:center;"|[[File:Sprites Spear SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Sprites Spear SOM artwork.png|100px]]
|style="text-align:center;"|16
|style="text-align:center;"|16
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{|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA"
|-
|-
!colspan=8|The knuckles have no overworld use.
!colspan=8|The kuckles have no overworld use.
|-style="background:#9EAD4E"
|-style="background:#9EAD4E"
!width=10%|Knuckles
!width=10%|Knuckles
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!width=5%|Forge cost
!width=5%|Forge cost
|-
|-
|style="text-align:center;"|[[File:Spike Knuckle SOM sprite.png]]<br/>[[Spiked Knuckle|Spike Knuckle]]
|style="text-align:center;"|[[File:Spike Knuckle SOM sprite.png]]<br/>[[Spike Knuckle]]
|style="text-align:center;"|[[File:Spike Knuckle SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Spike Knuckle SOM artwork.png|100px]]
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 606: Line 549:
!width=5%|Forge cost
!width=5%|Forge cost
|-
|-
|style="text-align:center;"|[[File:Boomerang SOM sprite.png]]<br/>[[Boomerang (weapon)|Boomerang]]
|style="text-align:center;"|[[File:Boomerang SOM sprite.png]]<br/>[[Boomerang]]
|style="text-align:center;"|[[File:Boomerang SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Boomerang SOM artwork.png|100px]]
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 642: Line 585:
|style="text-align:center;"|800
|style="text-align:center;"|800
|-
|-
|style="text-align:center;"|[[File:Red Cleaver SOM sprite.png]]<br/>[[Titan Boomerang|Red Cleaver]]
|style="text-align:center;"|[[File:Red Cleaver SOM sprite.png]]<br/>[[Red Cleaver]]
|style="text-align:center;"|[[File:Red Cleaver SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Red Cleaver SOM artwork.png|100px]]
|style="text-align:center;"|24
|style="text-align:center;"|24
Line 669: Line 612:
|style="text-align:center;"|6,500
|style="text-align:center;"|6,500
|-
|-
|style="text-align:center;"|[[File:Shuriken SOM sprite.png]]<br/>[[Shuriken (weapon)|Shuriken]]
|style="text-align:center;"|[[File:Shuriken SOM sprite.png]]<br/>[[Shuriken]]
|style="text-align:center;"|[[File:Shuriken SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Shuriken SOM artwork.png|100px]]
|style="text-align:center;"|47
|style="text-align:center;"|47
Line 736: Line 679:
|style="text-align:center;"|800
|style="text-align:center;"|800
|-
|-
|style="text-align:center;"|[[File:Bow of Hope SOM sprite.png]]<br/>[[Silver Bow|Bow of Hope]]
|style="text-align:center;"|[[File:Bow of Hope SOM sprite.png]]<br/>[[Bow of Hope]]
|style="text-align:center;"|[[File:Bow of Hope SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Bow of Hope SOM artwork.png|100px]]
|style="text-align:center;"|27
|style="text-align:center;"|27
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!width=5%|Forge cost
!width=5%|Forge cost
|-
|-
|style="text-align:center;"|[[File:Watts Axe SOM sprite.png]]<br/>[[Watts's Axe|Watt's Axe]]
|style="text-align:center;"|[[File:Watts Axe SOM sprite.png]]<br/>[[Watt's Axe]]
|style="text-align:center;"|[[File:Watts Axe SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Watts Axe SOM artwork.png|100px]]
|style="text-align:center;"|4
|style="text-align:center;"|4
Line 830: Line 773:
|style="text-align:center;"|800
|style="text-align:center;"|800
|-
|-
|style="text-align:center;"|[[File:Golden Axe SOM sprite.png]]<br/>[[Pyrite Axe|Golden Axe]]
|style="text-align:center;"|[[File:Golden Axe SOM sprite.png]]<br/>[[Golden Axe]]
|style="text-align:center;"|[[File:Golden Axe SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Golden Axe SOM artwork.png|100px]]
|style="text-align:center;"|29
|style="text-align:center;"|29
Line 888: Line 831:
!width=5%|Forge cost
!width=5%|Forge cost
|-
|-
|style="text-align:center;"|[[File:Whip SOM sprite.png]]<br/>[[Leather Whip|Whip]]
|style="text-align:center;"|[[File:Whip SOM sprite.png]]<br/>[[Whip]]
|style="text-align:center;"|[[File:Whip SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Whip SOM artwork.png|100px]]
|style="text-align:center;"|2
|style="text-align:center;"|2
Line 915: Line 858:
|style="text-align:center;"|400
|style="text-align:center;"|400
|-
|-
|style="text-align:center;"|[[File:Chain Whip SOM sprite.png]]<br/>[[Chain Flail|Chain Whip]]
|style="text-align:center;"|[[File:Chain Whip SOM sprite.png]]<br/>[[Chain Whip]]
|style="text-align:center;"|[[File:Chain Whip SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Chain Whip SOM artwork.png|100px]]
|style="text-align:center;"|17
|style="text-align:center;"|17
Line 924: Line 867:
|style="text-align:center;"|800
|style="text-align:center;"|800
|-
|-
|style="text-align:center;"|[[File:Flail of Hope SOM sprite.png]]<br/>[[Silver Flail|Flail of Hope]]
|style="text-align:center;"|[[File:Flail of Hope SOM sprite.png]]<br/>[[Flail of Hope]]
|style="text-align:center;"|[[File:Flail of Hope SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Flail of Hope SOM artwork.png|100px]]
|style="text-align:center;"|24
|style="text-align:center;"|24
Line 971: Line 914:
{|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="table"style="background:#F3F1CA"
|-
|-
!colspan=8|The javelin has no overworld use.
!colspan=8|The javelin have no overworld use.
|-style="background:#9EAD4E"
|-style="background:#9EAD4E"
!width=10%|Javelins
!width=10%|Whips
!width=10%|Artwork
!width=10%|Artwork
!width=5%|Attack Power
!width=5%|Attack Power
Line 991: Line 934:
|style="text-align:center;"|N/A
|style="text-align:center;"|N/A
|-
|-
|style="text-align:center;"|[[File:Javelin SOM sprite.png]]<br/>[[Javelin (weapon)|Javelin]]
|style="text-align:center;"|[[File:Javelin SOM sprite.png]]<br/>[[Javelin]]
|style="text-align:center;"|[[File:Javelin SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Javelin SOM artwork.png|100px]]
|style="text-align:center;"|6
|style="text-align:center;"|6
Line 1,018: Line 961:
|style="text-align:center;"|800
|style="text-align:center;"|800
|-
|-
|style="text-align:center;"|[[File:Fork of Hope SOM sprite.png]]<br/>[[Silver Pilum|Fork of Hope]]
|style="text-align:center;"|[[File:Fork of Hope SOM sprite.png]]<br/>[[Fork of Hope]]
|style="text-align:center;"|[[File:Fork of Hope SOM artwork.png|100px]]
|style="text-align:center;"|[[File:Fork of Hope SOM artwork.png|100px]]
|style="text-align:center;"|24
|style="text-align:center;"|24
Line 1,761: Line 1,704:
|style="text-align:center;"|2
|style="text-align:center;"|2
|-
|-
|style="text-align:center;"|[[File:Remedy SOM animation.gif]]<br>[[Remedy]]
|style="text-align:center;"|[[File:Ice Saber SOM animation.gif]]<br>[[Ice Saber]]
|Recovers status.
|Recovers status.
|The holy power of water is harnessed, curing an ally of all status aliments.
|The holy power of water is harnessed, curing an ally of all status aliments.
Line 1,785: Line 1,728:
|style="text-align:center;"|[[File:Defender SOM animation.gif]]<br>[[Defender]]
|style="text-align:center;"|[[File:Defender SOM animation.gif]]<br>[[Defender]]
|Raises defense/decreases damage.
|Raises defense/decreases damage.
|Ally gains the power of solid rock, boosting its defense for a period of time.
|Weapons gain the power of lightning for a certain amount of time.
|style="text-align:center;"|2
|style="text-align:center;"|2
|-style="background:#9EAD4E"
|-style="background:#9EAD4E"
Line 1,792: Line 1,735:
|style="text-align:center;"|[[File:Thunder Saber SOM animation.gif]]<br>[[Thunder Saber]]
|style="text-align:center;"|[[File:Thunder Saber SOM animation.gif]]<br>[[Thunder Saber]]
|Weapons gain the power of wind!
|Weapons gain the power of wind!
|Weapons gain the power of lightning for a certain amount of time.
|Ally gains the power of solid rock, boosting its defense for a period of time.
|style="text-align:center;"|3
|style="text-align:center;"|3
|-
|-

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