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[[File:Matango legend SeoM screenshot.png|150px|thumb|left|The matangese legend]]
[[File:Matango legend SeoM screenshot.png|150px|thumb|left|The matangese legend]]
Using a wind spell on a nearby [[orb]] in the [[Great Forest]] allow the adventurers to make their way into uncharted territory, where they stumble on a [[Mushboom (Secret of Mana)|mushboom]] village called [[Matango]]. There, they meet with [[King Truffle]] inside [[Fung Castle]] who immediately recognizes Randi as the legendary hero. According to a legend, a mighty hero would wield the hold blade riding a white dragon and save the world. He then adds one of his folk saw a white dragon fighting a huge snake inside the [[Cave of the White Dragon|cave]] up north. The king promises to share the next palace location should the party bring the dragon unscathed here in the castle. On that note, the protagonists make their way up to the northern cave to find the elusive creature. They find the lone dragon after killing off a [[Great Viper (Secret of Mana)|viper]] who probably defeated its parents. The party asks Truffle for help carrying it all the way to the castle. There, the king thanks the heroes for rescuing the creature and decides to call it “Flammie”. The young dragon shall stay at his side while the adventurers are directed to [[Kakkara Desert]] where the next [[Fire Palace|palace]] is said to be.
Using a wind spell on a nearby [[orb]] in the [[Great Forest]] allow the adventurers to make their way into uncharted territory, where they stumble on a [[Mushboom (Secret of Mana)|mushboom]] village called [[Matango]]. There, they meet with [[King Truffle]] inside [[Fung Castle]] who immediately recognizes Randi as the legendary hero. According to a legend, a mighty hero would wield the hold blade riding a white dragon and save the world. He then adds one of his folk saw a white dragon fighting a huge snake inside the [[Cave of the White Dragon|cave]] up north. The king promises to share the next palace location should the party bring the dragon unscathed here in the castle. On that note, the protagonists make their way up to the northern cave to find the elusive creature. They find the lone dragon after killing off a [[Great Viper (Secret of Mana)|viper]] who probably defeated its parents. The party asks Truffle for help carrying it all the way to the castle. There, the king thanks the heroes for rescuing the creature and decides to call it “Flammie”. The young dragon shall stay at his side while the adventurers are directed to [[Kakkara Desert]] where the next [[Fire Palace|palace]] is said to be.
[[File:Imperial ambush Sandship SeoM screenshot.png|150px|thumb|Imperial ambush on the Sandship]]
 
The trio takes the nearest Cannon travel center who blasts them in the middle of the desert. They find a [[Sandship]] after some wandering, but are immediately taken for imperial spies and are separated from each other. As each of them is forced to repay their debt for being rescued, they are dispatched around the ship to do manual work. Randi is taken down the engine room and meets with a fellow worker named [[Sergo]], claiming he’s a pirate. He offers to make a diversion to distract the guards while the boy tries to reunites with his friends. The operation is successful, leading Randi to explore the vessel. He then finds Popoi rummaging the kitchen. An old man complains they ate all food in the hold. Randi and Popoi teams up to find Primm in the captain’s quarters, with [[Commander Morie]] ordering her to massage his back. She refuses, exchanging some banter with him, but [[Admiral Meria]] storms in and starts scolding his grandson for his rude behavior. The older general tries to capture the adventurers, but are interrupted by a surprise imperial assault led by Geshtar. The imperial knight hops on his mechanical hover bike and engage the party into a fight. He is forced to retreat in the end, leading the whole sandship crew to be stranded in the desert. Meria apologizes for his actions upon learning the party’s conection with Jema, and a soldier help them find their way to the town of [[Kakkara]].
The trio takes the nearest Cannon travel center who blasts them in the middle of the desert. They find a [[Sandship]] after some wandering, but are immediately taken for imperial spies and are separated from each other. As each of them is forced to repay their debt for being rescued, they are dispatched around the ship to do manual work. Randi is taken down the engine room and meets with a fellow worker named [[Sergo]], claiming he’s a pirate. He offers to make a diversion to distract the guards while the boy tries to reunites with his friends. The operation is successful, leading Randi to explore the vessel. He then finds Popoi rummaging the kitchen. An old man complains they ate all food in the hold. Randi and Popoi teams up to find Primm in the captain’s quarters, with [[Commander Morie]] ordering her to massage his back. She refuses, exchanging some banter with him, but [[Admiral Meria]] storms in and starts scolding his grandson for his rude behavior. The older general tries to capture the adventurers, but are interrupted by a surprise imperial assault led by Geshtar. The imperial knight hops on his mechanical hover bike and engage the party into a fight. He is forced to retreat in the end, leading the whole sandship crew to be stranded in the desert. Meria apologizes for his actions upon learning the party’s conection with Jema, and a soldier help them find their way to the town of [[Kakkara]].
[[File:Tropics Scorpion Army SeoM screenshot.png|150px|thumb|left|Scorpion Army's hidden paradise]]
[[File:Tropics Scorpion Army SeoM screenshot.png|150px|thumb|left|Scorpion Army's hidden paradise]]

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