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Editing Sleep (status)

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The '''Sleep''' status renders the target unable to move or act for a certain amount of time. While asleep, the player or enemy can be woken up when hit by a physical or magical attack. Sleeping allies gain no experience while incapacitated, although they will gain exp from the last enemy defeated since they are revived at the end of a battle. [[Shellfisher|Shellfishers]] are vulnerable to this status effect.
The '''Sleep''' status renders the target unable to move or act for a certain amount of time. While asleep, the player or enemy can be woken up when hit by a physical or magical attack. It can be cured by either casting [[Twinkle Rain]] or [[Healing Light]], or by using a [[Medical Herb]], a [[Marmpoto Oil]] or a [[Salt Bottle]]. Sleeping allies gain no experience while incapacitated, although they will gain exp from the last enemy defeated since they are revived at the end of a battle. [[Shellfisher|Shellfishers]] are vulnerable to this status effect.
 
There are multiple ways to get rid of the Sleep status.
{| class="wikitable"
|
# Using a [[Medical Herb]], [[Marmpoto Oil]], [[Salt Bottle]], or [[Stardust Herb]]
# Using the [[Minor Mallet]]
# Casting [[Twinkle Rain]]
# Another status effect is applied onto the target
# Being hit by [[Fetid Breath]] (glitch)
# The target's HP reach 0
# Ending a battle (automatically revive downed allies and remove status effects)
# Exiting the current area (if not trapped in)
# Waiting for the status to wear off
# Getting hit by a physical or a magical attack
|}


Here are the enemies that can inflict Sleep.
Here are the enemies that can inflict Sleep.

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