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|[[Anise's Stockade]]
|[[Anise's Stockade]]
|}
|}
==List of changes from the original game==
===Game mechanics===
==== Major changes ====
*Players can now set the [[Difficulty level|difficulty level]] when starting a new game. This can be switched dynamically in the Settings menu after the player gains control of the Chosen.
*[[Li'l Cactus]] quest can grant various permanent bonuses upon finding it enough times throughout the world.
**Rewards include showing the location of treasure chests in the mini-map, shop discounts, additional items at [[Beiser's Night Market]] (e.g. elemental icons, claws and fangs) and many others.
*[[Abilities in Trials of Mana|Abilities]] are another major new game mechanic that can grant multiple buffs to a single character or the whole party.
*[[Chain Ability|Chain Abilities]] can be obtained through interacting with certain NPCs throughout the adventure, defeating certain bosses, completing certain plot points.
*A [[Class 4|fourth class]] tier has been made for each of the six characters and can be obtained via defeating an extra boss for each of them in the post-game.
*[[New Game Plus]] allows the player to carry over levels, lucre, seeds, equipment, items, abilities and Li'l Cactus sightings from a previous playthrough.
**As of patch 1.10, the player can choose to start from level 1, in addition to selecting the Expert and [[No Future]] difficulty modes.
==== Minor changes ====
*2-Player co-op is no longer available in this version.
*Characters' Max HP and MP no longer hit a cap of 999 and 99 respectively.
*The currency is now called [[Lucre]] instead of GP in the 2019 version.
*The player has now the option to play out the introduction segments of their other two party member upon meeting them. Any EXP and items gained will not carry over once the segment is over, however.
*[[Kevin]]'s werewolf transformation is now instant, and now only takes place while in battle.
*Kevin's class strikes had two variants in the classic version: a normal one and a single-target throw/grapple. The second variant is absent in the remake.
*The [[Nomad (Trials of Mana)|Nomad]] class for [[Hawkeye]] has been made a little more defensive in order to balance out the multiple nerfs added to his skills and spells.
*Most spells and class strikes now hit several times instead of just once.
*Restorative items like [[Candy|Candies]] and [[Chocolate]]s now restore more HP since characters have more of them.
*Leveling up is now made easier in general thanks to increased experience from boss fights and regular monsters and [[New Game Plus]].
**Since leveling up has been made easier, enemy levels have been scaled up to reflect this reality.
*Class changing is typically made earlier in the game for both the second and third tiers. The first [[??? Seed|??? seeds]] the player encounter in the game will always give them the six [[Class Change Items|class change items]] that they need.
*In the classic version, the player had to put training points into Angela's intelligence attribute for her to learn new spells; this is no longer the case as the spell learning has been distributed between the five stats ([[Spirit (attribute)|Spirit]] for [[Light Element|Light]] magic, [[Intelligence (attribute)|Intelligence]] for [[Water Element|Water]] and [[Dark Element|Dark]], [[Strength (attribute)|Strength]] for [[Fire Element|Fire]], [[Luck (attribute)|Luck]] for [[Wind Element|Wind]], [[Stamina (attribute)|Stamina]] for [[Earth Element|Earth]]).
*Some class strikes work differently; for example, Angela's [[Boomerang Spiral]] (Grand Diviner) can do AoE damage and Duran's [[Spin Slash]] (Gladiator) no longer makes him spin around and instead creates a tornado in front of him.
*Status aliments now have a chance of success instead of being guaranteed to be inflicted, given that the target must be susceptible to it. This makes skills like [[Needle Shower]] much less reliable.
*The [[Engulfed (status)|burning]] status condition from previous games has been added and limits the vision of an affected character as they also take HP damage,
*If a player character is inflicted with blind, poison or silence, the status effect will still linger outside the battle.
* Treasure chests are no longer dropped by enemies and items are instead automatically picked up upon defeating enemies.
* Treasure chests and glowing yellow orbs ("sparkles") are now abundant throughout the world.
* Weapon, armor and accessory upgrades can be found in treasure chests in various dungeons instead of being bought like in the classic version.
* Enemies won't usually counter class strikes like in the classic version.
* The [[Mimic Box|mimic]] enemy can no longer be spawned by the treasure roulette as this mechanic was dropped in the remake; instead they can be found in dungeons disguised as regular chests.
* Some enemies will now sport magical spheres with honeycomb pattern surrounding them that act as additional armor and are meant to be broken with [[Power Attack|power attacks]], [[Charge Attack|charge attacks]] or [[Class Strike|class strikes]].
* Any level of [[Class Strike|class strikes]] can be performed regardless of the actual amount of filled [[CS Gauge|CS gauge]] bars. In the classic version, a character would always use its strongest class strike possible depending on the filled CS gauge bars.
* The CS gauge will now always be depleted upon triggering a class strike, regardless of hitting monsters or not. This wasn't the case in the classic version.
* The CS gauge doesn't deplete itself after combat if isn't used completely.
* Characters can now be interrupted by monsters during casting time.
* [[Cup of Wishes|Cups of Wishes]] no longer restore MP like in the classic version.
* Leveling up now fully restores HP and MP of the corresponding character.
* Training points can now be used in the training menu instead of immediately upon leveling up.
* Training points can be stacked on an attribute more than once regardless of any previous pick.
*There are now five attributes (Strength, Stamina, Intelligence, Spirit and Luck) instead of six.
*Character classes can now be reset to a lower class. This can be done in front of a Mana Stone by using a specific new item, the [[Goddess Scales]].
*The [[Magic Pot]] can now be leveled up to ensure better yields upon planting seeds and you can now plant up to ten seeds in a row. Its max level is 5.
*[[Gear Seed]]s and item-specific seeds no longer exist, but they have been replaced by a 3-tier system of rare item-yielding seeds: [[Silver Item Seed|Silver]], [[Gold Item Seed|Gold]] and [[Rainbow Item Seed|Rainbow]] item seeds.
*Item use is no longer instant and the user is now briefly vulnerable before and after using the item.
*The maximum number of different items that can be assigned to the ring menu is now twelve.
*The [[Minor Mallet]] can no longer be put on the ring menu.
*[[Springstepper]]s are now more common and can be used for traversing obstacles or reaching high places instead of showing an area of the world map.
*There are no longer areas in dungeons that trap the party until they defeat all the enemies. This mechanic was replaced by a feature that turns the field perimeter red when escape is not possible.
*Sleeping enemies will now spot and attack the party if you approach near them, making sneaking through them more difficult.
*Player characters can now jump. This mechanic is widely used in many parts of the game, notably in the [[Woods of Wandara]].
**In addition, characters can now perform aerial attacks to hit flying enemies.
*Various healing pots for replenishing HP, MP and CS and also containing items can now be found profusely everywhere. They can be identified by the corresponding colors: HP pots are green, MP pots are purple, CS pots are blue, and item pots are brown.
*Large bosses with multiple targets now take increased damage from AOE spells that hit multiple parts.
*Multiple targeting with spells like [[Fireball]] or [[Ice Smash]] are now tiered within the training system and are no longer considered the same spell.
*Benevodons and end-game bosses don't instantly use their strongest attacks anymore. Instead, they create additional targets on the field that must be destroyed before the spell finishes charging. If the party succeeds in doing so, the boss gets temporarily knocked out so that they can be further damaged. If the party fail to destroy all targets, they get hit by severe damage that will most likely eat up all their HP or leave them in critical state.
*[[Trophies]] (bronze, silver, gold and platinum) can be obtained in the PlayStation 4 and PC versions of the 3D remake.
*Numerous spells and skills have been rebalanced or removed in the 3D remake.
**Instant death spells, like [[Annihilate]] and [[Undead Away]] now simply do normal damage instead of dealing 999 damage points to bosses and higher leveled enemies. Additionally, those spells have a chance to instantly kill the target if a lower level than the party instead of being a garanteed kill.
**The [[Wall]] spell now only relfects the next spell that hits the protected target instead of during a limited time.
**[[Crystalline]] now only wards off a single attack instead of lasting for a while.
**The [[Nature Aura]] spell now merely speeds up the rate at which the CS gauge fills rather than instantly maxing it out.
**Multiple targeting with spells like [[Fireball]] or [[Ice Smash]] are now tiered within the training system and are no longer considered the same spell.
**Angela can no longer multi-target her level 1 spells with her default class.
**Max HP down spells like [[Lunatique]] and [[Moon Saber]] no longer work on bosses anymore.
**[[Speed Down|Impediment]] and [[Speed Up|Accelerate]] were removed in the game since the [[Dexterity]] attribute they affected no longer exist in the 3D version.
**Stats buffs and debuffs no longer hangs around until dealt with or by winning a battle. There is a time limit to all six spells.
===Story===
*Story progression is now streamlined to specific star markers that the player must interact with before move forward.
*The player can be shown objectives during gameplay, although this can be turned off.
*NPCs in [[Dior]] no longer run away from the party before talking with the [[Elfin Elder]]; they now respond in ellipses.
*All player characters can now fight the [[Black Rabite|black rabite]] in their respective final story arc after defeating the [[Zable Fahr|Benevodon of Darkness]].
*It is no longer necessary to activate specific [[Mana Spirits]] to advance the story; this is instead woven into cutscenes.
*There are now two segments of the game that make the party teleport to their destination instead of having to travel there manually; the first is when the bridge in [[Stonesplit Gap]] falls down, the party automatically get transported back to [[Maia]]. The second instance is after escaping [[Beuca Island]], as [[Vuscav]] first deposits the party on the beach near [[Maia]], the party is teleported straight to [[Valsena]].
===Cosmetic changes===
*Characters no longer jump on Flammie upon summoning her. The only instance when they do jump on her back is during the wind [[Dangaard|Benevodon]] fight.
*There is no longer a secret music test menu accessible upon starting the game.
*The remake has full voiceworks instead of sound effects for some enemies.
*The opening is narrated.
*Dungeons and field map layouts are more vast and expansive.
*Paths in dugeons are now more straightfoward and less convoluted for the player to get lost.
*There is now environmental hazard in some dungeons, like poison pools and clouds, fire jets, lava and icy floors.
*Breast jiggle physics have been implemented with [[Angela]]'s and [[Riesz]]'s models.
*Cannon travel scenes do not show the world map anymore and only show player characters flying off the cannon.
*Dungeons and field maps are now contiguous, so each part of a location is now show in its entirety instead of segmented into tiny maps like in the classic version.
*[[Chirry]]'s hair color (a minor child character that saves [[Angela]] in her introduction) sports purple hair like Angela instead of blond hair. This was likely made to imply their mother and child relationship more contrasting than Angela and the [[Valda|True Queen]]'s.
*Various censorships and toned down scenses have been implemented.
**Angela's [[Love Typhoon]] class strike ([[Sorceress (Trials of Mana)|Sorceress]]) has now been censored to blowing a gigantic kiss to enemies instead of showing her buttock.
**Additionally, every instance of Angela's teasing animation has been edited to a simple ''Akanbe'' (あかんべえ) (eyelid and tongue pulling gesture).
**Angela no longer sleeps in the nude.
**Main characters no longer pull out their weapons when annoyed by NPCs like [[La Famille Von|Von Boyage]] or [[Donperi]] and now tighten their fist toward the NPC in frustration.
=== Miscellaneous ===
* There are now twelve available save slots and also Cloud save support.
* The player can now play in five languages (English, German, Spanish, French and Japanese) and can also switch the voice acting between English and Japanese. In the PC version of the 3D remake, the player can also play in three additional languages (Simplified Chinese, Traditional Chinese, and Korean).
*The player can switch between "Original" and "Remake" for the in-game music.


==List of named / notable characters==
==List of named / notable characters==
Line 2,699: Line 2,802:
*[[Anise's Stockade]]
*[[Anise's Stockade]]
|}
|}
==Side Activities==
===Chain Abilities===
===Li'l Cactus===
===Magic Pot===
===Phony Fortune-Teller===


==Achievements==
==Achievements==
Line 3,021: Line 3,114:
|colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/switch/trials-of-mana 74]
|colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/switch/trials-of-mana 74]
|}
|}
==List of changes from the original game==
===Game mechanics===
==== Major changes ====
*Players can now set the [[Difficulty level|difficulty level]] when starting a new game. This can be switched dynamically in the Settings menu after the player gains control of the Chosen.
*[[Li'l Cactus]] quest can grant various permanent bonuses upon finding it enough times throughout the world.
**Rewards include showing the location of treasure chests in the mini-map, shop discounts, additional items at [[Beiser's Night Market]] (e.g. elemental icons, claws and fangs) and many others.
*[[Abilities in Trials of Mana|Abilities]] are another major new game mechanic that can grant multiple buffs to a single character or the whole party.
*[[Chain Ability|Chain Abilities]] can be obtained through interacting with certain NPCs throughout the adventure, defeating certain bosses, completing certain plot points.
*A [[Class 4|fourth class]] tier has been made for each of the six characters and can be obtained via defeating an extra boss for each of them in the post-game.
*[[New Game Plus]] allows the player to carry over levels, lucre, seeds, equipment, items, abilities and Li'l Cactus sightings from a previous playthrough.
**As of patch 1.10, the player can choose to start from level 1, in addition to selecting the Expert and [[No Future]] difficulty modes.
==== Minor changes ====
*2-Player co-op is no longer available in this version.
*Characters' Max HP and MP no longer hit a cap of 999 and 99 respectively.
*The currency is now called [[Lucre]] instead of GP in the 2019 version.
*The player has now the option to play out the introduction segments of their other two party member upon meeting them. Any EXP and items gained will not carry over once the segment is over, however.
*[[Kevin]]'s werewolf transformation is now instant, and now only takes place while in battle.
*Kevin's class strikes had two variants in the classic version: a normal one and a single-target throw/grapple. The second variant is absent in the remake.
*The [[Nomad (Trials of Mana)|Nomad]] class for [[Hawkeye]] has been made a little more defensive in order to balance out the multiple nerfs added to his skills and spells.
*Most spells and class strikes now hit several times instead of just once.
*Restorative items like [[Candy|Candies]] and [[Chocolate]]s now restore more HP since characters have more of them.
*Leveling up is now made easier in general thanks to increased experience from boss fights and regular monsters and [[New Game Plus]].
**Since leveling up has been made easier, enemy levels have been scaled up to reflect this reality.
*Class changing is typically made earlier in the game for both the second and third tiers. The first [[??? Seed|??? seeds]] the player encounter in the game will always give them the six [[Class Change Items|class change items]] that they need.
*In the classic version, the player had to put training points into Angela's intelligence attribute for her to learn new spells; this is no longer the case as the spell learning has been distributed between the five stats ([[Spirit (attribute)|Spirit]] for [[Light Element|Light]] magic, [[Intelligence (attribute)|Intelligence]] for [[Water Element|Water]] and [[Dark Element|Dark]], [[Strength (attribute)|Strength]] for [[Fire Element|Fire]], [[Luck (attribute)|Luck]] for [[Wind Element|Wind]], [[Stamina (attribute)|Stamina]] for [[Earth Element|Earth]]).
*Some class strikes work differently; for example, Angela's [[Boomerang Spiral]] (Grand Diviner) can do AoE damage and Duran's [[Spin Slash]] (Gladiator) no longer makes him spin around and instead creates a tornado in front of him.
*Status aliments now have a chance of success instead of being guaranteed to be inflicted, given that the target must be susceptible to it. This makes skills like [[Needle Shower]] much less reliable.
*The [[Engulfed (status)|burning]] status condition from previous games has been added and limits the vision of an affected character as they also take HP damage,
*If a player character is inflicted with blind, poison or silence, the status effect will still linger outside the battle.
* Treasure chests are no longer dropped by enemies and items are instead automatically picked up upon defeating enemies.
* Treasure chests and glowing yellow orbs ("sparkles") are now abundant throughout the world.
* Weapon, armor and accessory upgrades can be found in treasure chests in various dungeons instead of being bought like in the classic version.
* Enemies won't usually counter class strikes like in the classic version.
* The [[Mimic Box|mimic]] enemy can no longer be spawned by the treasure roulette as this mechanic was dropped in the remake; instead they can be found in dungeons disguised as regular chests.
* Some enemies will now sport magical spheres with honeycomb pattern surrounding them that act as additional armor and are meant to be broken with [[Power Attack|power attacks]], [[Charge Attack|charge attacks]] or [[Class Strike|class strikes]].
* Any level of [[Class Strike|class strikes]] can be performed regardless of the actual amount of filled [[CS Gauge|CS gauge]] bars. In the classic version, a character would always use its strongest class strike possible depending on the filled CS gauge bars.
* The CS gauge will now always be depleted upon triggering a class strike, regardless of hitting monsters or not. This wasn't the case in the classic version.
* The CS gauge doesn't deplete itself after combat if isn't used completely.
* Characters can now be interrupted by monsters during casting time.
* [[Cup of Wishes|Cups of Wishes]] no longer restore MP like in the classic version.
* Leveling up now fully restores HP and MP of the corresponding character.
* Training points can now be used in the training menu instead of immediately upon leveling up.
* Training points can be stacked on an attribute more than once regardless of any previous pick.
*There are now five attributes (Strength, Stamina, Intelligence, Spirit and Luck) instead of six.
*Character classes can now be reset to a lower class. This can be done in front of a Mana Stone by using a specific new item, the [[Goddess Scales]].
*The [[Magic Pot]] can now be leveled up to ensure better yields upon planting seeds and you can now plant up to ten seeds in a row. Its max level is 5.
*[[Gear Seed]]s and item-specific seeds no longer exist, but they have been replaced by a 3-tier system of rare item-yielding seeds: [[Silver Item Seed|Silver]], [[Gold Item Seed|Gold]] and [[Rainbow Item Seed|Rainbow]] item seeds.
*Item use is no longer instant and the user is now briefly vulnerable before and after using the item.
*The maximum number of different items that can be assigned to the ring menu is now twelve.
*The [[Minor Mallet]] can no longer be put on the ring menu.
*[[Springstepper]]s are now more common and can be used for traversing obstacles or reaching high places instead of showing an area of the world map.
*There are no longer areas in dungeons that trap the party until they defeat all the enemies. This mechanic was replaced by a feature that turns the field perimeter red when escape is not possible.
*Sleeping enemies will now spot and attack the party if you approach near them, making sneaking through them more difficult.
*Player characters can now jump. This mechanic is widely used in many parts of the game, notably in the [[Woods of Wandara]].
**In addition, characters can now perform aerial attacks to hit flying enemies.
*Various healing pots for replenishing HP, MP and CS and also containing items can now be found profusely everywhere. They can be identified by the corresponding colors: HP pots are green, MP pots are purple, CS pots are blue, and item pots are brown.
*Large bosses with multiple targets now take increased damage from AOE spells that hit multiple parts.
*Multiple targeting with spells like [[Fireball]] or [[Ice Smash]] are now tiered within the training system and are no longer considered the same spell.
*Benevodons and end-game bosses don't instantly use their strongest attacks anymore. Instead, they create additional targets on the field that must be destroyed before the spell finishes charging. If the party succeeds in doing so, the boss gets temporarily knocked out so that they can be further damaged. If the party fail to destroy all targets, they get hit by severe damage that will most likely eat up all their HP or leave them in critical state.
*[[Trophies]] (bronze, silver, gold and platinum) can be obtained in the PlayStation 4 and PC versions of the 3D remake.
*Numerous spells and skills have been rebalanced or removed in the 3D remake.
**Instant death spells, like [[Annihilate]] and [[Undead Away]] now simply do normal damage instead of dealing 999 damage points to bosses and higher leveled enemies. Additionally, those spells have a chance to instantly kill the target if a lower level than the party instead of being a garanteed kill.
**The [[Wall]] spell now only relfects the next spell that hits the protected target instead of during a limited time.
**[[Crystalline]] now only wards off a single attack instead of lasting for a while.
**The [[Nature Aura]] spell now merely speeds up the rate at which the CS gauge fills rather than instantly maxing it out.
**Multiple targeting with spells like [[Fireball]] or [[Ice Smash]] are now tiered within the training system and are no longer considered the same spell.
**Angela can no longer multi-target her level 1 spells with her default class.
**Max HP down spells like [[Lunatique]] and [[Moon Saber]] no longer work on bosses anymore.
**[[Speed Down|Impediment]] and [[Speed Up|Accelerate]] were removed in the game since the [[Dexterity]] attribute they affected no longer exist in the 3D version.
**Stats buffs and debuffs no longer hangs around until dealt with or by winning a battle. There is a time limit to all six spells.
===Story===
*Story progression is now streamlined to specific star markers that the player must interact with before move forward.
*The player can be shown objectives during gameplay, although this can be turned off.
*NPCs in [[Dior]] no longer run away from the party before talking with the [[Elfin Elder]]; they now respond in ellipses.
*All player characters can now fight the [[Black Rabite|black rabite]] in their respective final story arc after defeating the [[Zable Fahr|Benevodon of Darkness]].
*It is no longer necessary to activate specific [[Mana Spirits]] to advance the story; this is instead woven into cutscenes.
*There are now two segments of the game that make the party teleport to their destination instead of having to travel there manually; the first is when the bridge in [[Stonesplit Gap]] falls down, the party automatically get transported back to [[Maia]]. The second instance is after escaping [[Beuca Island]], as [[Vuscav]] first deposits the party on the beach near [[Maia]], the party is teleported straight to [[Valsena]].
===Cosmetic changes===
*Characters no longer jump on Flammie upon summoning her. The only instance when they do jump on her back is during the wind [[Dangaard|Benevodon]] fight.
*There is no longer a secret music test menu accessible upon starting the game.
*The remake has full voiceworks instead of sound effects for some enemies.
*The opening is narrated.
*Dungeons and field map layouts are more vast and expansive.
*Paths in dugeons are now more straightfoward and less convoluted for the player to get lost.
*There is now environmental hazard in some dungeons, like poison pools and clouds, fire jets, lava and icy floors.
*Breast jiggle physics have been implemented with [[Angela]]'s and [[Riesz]]'s models.
*Cannon travel scenes do not show the world map anymore and only show player characters flying off the cannon.
*Dungeons and field maps are now contiguous, so each part of a location is now show in its entirety instead of segmented into tiny maps like in the classic version.
*[[Chirry]]'s hair color (a minor child character that saves [[Angela]] in her introduction) sports purple hair like Angela instead of blond hair. This was likely made to imply their mother and child relationship more contrasting than Angela and the [[Valda|True Queen]]'s.
*Various censorships and toned down scenses have been implemented.
**Angela's [[Love Typhoon]] class strike ([[Sorceress (Trials of Mana)|Sorceress]]) has now been censored to blowing a gigantic kiss to enemies instead of showing her buttock.
**Additionally, every instance of Angela's teasing animation has been edited to a simple ''Akanbe'' (あかんべえ) (eyelid and tongue pulling gesture).
**Angela no longer sleeps in the nude.
**Main characters no longer pull out their weapons when annoyed by NPCs like [[La Famille Von|Von Boyage]] or [[Donperi]] and now tighten their fist toward the NPC in frustration.
=== Miscellaneous ===
* There are now twelve available save slots and also Cloud save support.
* The player can now play in five languages (English, German, Spanish, French and Japanese) and can also switch the voice acting between English and Japanese. In the PC version of the 3D remake, the player can also play in three additional languages (Simplified Chinese, Traditional Chinese, and Korean).
*The player can switch between "Original" and "Remake" for the in-game music.
==Relation to other games==
===References to older games===
===References to later games===
==Media==
==Staff==
==Quotes==
==Pre-release and unused content==
==Glitches==


==Gallery==
==Gallery==
Line 3,147: Line 3,122:
Duran TOM remake artwork.jpg|Duran
Duran TOM remake artwork.jpg|Duran
</gallery>
</gallery>
==Names in other languages==
==References==


==External links==
==External links==

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