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===Chapter II===
===Chapter II===
Having befriended both Lumina and Gnome, the party is now tasked to search of the elemental of Wind in [[Heavensway]]. They first dock at Palo Port where the nevarlan army as taken control of. While ascending the mountain path, they stumble upon a [[Somnosa]] field, leaving them to collapse on the ground by inhaling the pollen. They wake up inside [[Laurent Secret Base]] where the laurentian army has taken refuge after their kingdom fell to the enemy. Here they meet with an adviser who tells the party that in order to reconquer the citadel, they ought to ask for [[Donperi]] the famous [[Koropokkur]] tactician. Problem is, members of his kind despise humans and as secluded deep within Rabite Forest. The party must return to Beiser so to acquire the [[Minor Mallet]] from an old lady in the [[Night Market]]. The heroes must subsequently return to Rabite Forest and use the mallet to shrink themselves down to enter [[Koropokkur Woods]]. Here they meet with the aforementioned Donperi who shares his knowledge of the using the somnosa pollen to their advantage by using [[Sylphid]]'s magic. Hearing those wise words, the party head to [[Gusthall]] where the wind spirit resides. Deep withing the mountain cave, they both find the Mana stone of Wind and a distressed Sylhpid being tormented by [[Darkshine Knight]]. The dark magic absorbed into the spirit's body eventually transforms it into a giant harpy, immediately attacking the party. The heroes eventually defeat the monster and free Sylphid from its curse who happily joins the party. Now with the wind elemental on hand, the adventurers head back to the somnosa field to let Sylhid magic spray the pollen around the citadel, making most of the enemy forces unconscious. All the laurentian troops are gathered to take back their homeland and the party is headed to the main spire, where the nevarlan commander [[Belladonna]] lies. The heroes are unable to stop her, unfortunately, but the overall pushback is enough for the enemy force to retreat. After being thanked by the people of Laurent, the party head back to Palo to take a ferry to Valsena. The trip ends up taking up much longer than expected, since it is later revealed that the heroes have boarded the [[Ghost Ship]]. Here they must solve book puzzles to get access to the main deck and fight with an evil entity to finally free Shade, the elemental spirit of darkness from its capture. Having defeated the source of the ship's power, the vessels crashes near the shores of [[Beuca Island]], whose volcano is about to erupt. The adventurers succesfully escape the premises with the aid of [[Vuscav]], a giant sea turtle who help them getting back to King Richard. His majesty congratulates the party for getting half the elementals and divulge the four locations of the remaining spirits.


===Chapter III===
===Chapter III===

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