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Difference between revisions of "Beginniberry: Problems in Pinzton"

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===1-4 Story | Perusing Pinzton===
===1-4 Story | Perusing Pinzton===
The party first visit [[Lady Moti]]'s shop. with Duffle touting the huge selection of wares for sale. The young knight expresses her surprise as to why Honeycomb has been silent upon entering the premises, hinting at him being attracted to the lightly clad peddler. The young magician denies the accusations, and the whole party head toward their second destination. There, they meet [[Watts]] the blacksmith, who does not waste a second messing with the young soldiers by commenting on Duffle and Honeycomb being on a "pretend" patrol. This remark angers Duffle, but Honeycomb tries to calm her down, stating that she should show more respect since Watts is way older than us, since [[Dwarfs|dwarfs]] age slower than humans. The conversation switches to the protagonist's weapon, which the party cannot decide on its name and use. The blacksmith tries to make them try some better equipment, but it proves to be too cumbersome for their frail body. The party head outside to the center plaza as they end the tour. Duffle starts talking about the tale of the Mana Knights and how she and Honeycomb train to become knights. Baashear replies that this story is in fact true and heis able to prove it by revealing the protagonist's true identity. Before the magical sheep is able to do so, two Knitwits pop out of nowhere and kidnap the fluff ball. The trio chase after the baddies only to find Baashear surrounded by a horde of Knitwits.
The party first visit [[Lady Moti]]'s shop. with Duffle touting the huge selection of wares for sale. The young knight expresses her surprise as to why Honeycomb has been silent upon entering the premises, hinting at him being attracted to the lightly clad peddler. The young magician denies the accusations, and the whole party head toward their second destination. There, they meet [[Watts]] the blacksmith, who does not waste a second messing with the young soldiers by commenting on Duffle and Honeycomb being on a "pretend" patrol. This remark angers Duffle, but Honeycomb tries to calm her down, stating that she should show more respect since Watts is way older than us, since [[Dwarfs|dwarfs]] age slower than humans. The conversation switches to the protagonist's weapon, which the party cannot decide on its name and use. The blacksmith tries to make them try some better equipment, but it proves to be too cumbersome for their frail body. The party head outside to the center plaza as they end the tour. Duffle starts talking about the tale of the Mana Knights and how she and Honeycomb train to become knights. Baashear replies that this story is in fact true and he is able to prove it by revealing the protagonist's true identity. Before the magical sheep is able to do so, two Knitwits pop out of nowhere and kidnap the fluff ball. The trio chase after the baddies only to find Baashear surrounded by a horde of Knitwits.


===1-5 Scout Quest | Baashear Breakout===
===1-5 Scout Quest | Baashear Breakout===

Revision as of 01:39, December 9, 2022

Chapter 1 | Beginniberry: Problems in Pinzton is a story segment in Echoes of Mana.

Storyline

1-1 Story | Knights of Slight Stature

The protagonist is being sent to the town of Pinzton along with Baashear after harvesting their first fruit from the Mana Tree. Their fluffy companion explains that the land is a memory stored within the Mana fruit, also called Echoes. Their conversation is cut short by a trio of Knitwits who start attacking them. As the monsters approach the party, they are intercepted by a mysterious boy and girl who take care of the threat. They are introduced as Duffle and Honeycomb, aspiring knights in charge of protecting the place.

1-2 Quest | Monster Bash

The newly formed party head on the road and quickly encounter some more enemies. WIth the power of teamwork, the trio quickly defeat the baddies and head further down the road.

1-3 Story | Trio Teams Up

Having beaten the monsters roaming in town, Duffle enthusiastically congratulate the team while Honeycomb seems dubitous about the protagonist performance. Baashear remarks about what Honeycomb said about enemies only recently showing up around here, hinting at a unique quirk with echoes, just as any other anomalies such as the protagonist and it being there. Its comment make both Duffle and Honey befuddled by its abilty to speak and hover in mid air. The duo asks the main character where they are from, but they seem hard pressed to give any concrete answer. Duffle takes the opportunity to show the protagonist around Pinzton.

1-4 Story | Perusing Pinzton

The party first visit Lady Moti's shop. with Duffle touting the huge selection of wares for sale. The young knight expresses her surprise as to why Honeycomb has been silent upon entering the premises, hinting at him being attracted to the lightly clad peddler. The young magician denies the accusations, and the whole party head toward their second destination. There, they meet Watts the blacksmith, who does not waste a second messing with the young soldiers by commenting on Duffle and Honeycomb being on a "pretend" patrol. This remark angers Duffle, but Honeycomb tries to calm her down, stating that she should show more respect since Watts is way older than us, since dwarfs age slower than humans. The conversation switches to the protagonist's weapon, which the party cannot decide on its name and use. The blacksmith tries to make them try some better equipment, but it proves to be too cumbersome for their frail body. The party head outside to the center plaza as they end the tour. Duffle starts talking about the tale of the Mana Knights and how she and Honeycomb train to become knights. Baashear replies that this story is in fact true and he is able to prove it by revealing the protagonist's true identity. Before the magical sheep is able to do so, two Knitwits pop out of nowhere and kidnap the fluff ball. The trio chase after the baddies only to find Baashear surrounded by a horde of Knitwits.

1-5 Scout Quest | Baashear Breakout

While searching for Baashear, Duffle and Honeycomb have a friendly banter trying to outperform each other in battle. Duffle assists the players into finding treasure chests and praying at a Mana Statue.

1-6 Story | Mr. Legendary Swordsman