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Difference between revisions of "Gold Clover"
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==History== | ==History== | ||
===''Legend of Mana''=== | ===''[[Legend of Mana]]''=== | ||
{{quote2|Blue family - You will be really lucky if you find one with four leaves! + SKL, LCK, FRD - SCH|In-game Encyclopedia}} | {{quote2|Blue family - You will be really lucky if you find one with four leaves! + SKL, LCK, FRD - SCH|In-game Encyclopedia}} | ||
Like any produce, ''Gold Clovers'' have multiple uses. | |||
* It can lure wild monster [[Pet (Legend of Mana)|pets]] into gaining their trust, sending them to the [[Monster Corral]]. | |||
* It can feed tamed monster pets inside the Corral to make them alter their stat boots & personality. | |||
* It can be used as a secondary material to [[Blacksmithing (Legend of Mana)|temper]] onto equipment, altering their stats. | |||
====[[Orchard]]==== | |||
The odds of the orchard yielding ''Gold Clovers'' is dependent upon the [[Seed (Legend of Mana)|Seed]] combination used below: | |||
{|width=40% class="wikitable" | |||
|-style="text-align:center;" | |||
! Seed names !! Seed colors !! Odds | |||
|-style="text-align:center;" | |||
| [[Round Seed]] + [[Flat Seed]] || Blue + White || 4/256 | |||
|-style="text-align:center;" | |||
| [[Round Seed]] + [[Spiny Seed]] || Blue + Rainbow || 16/256 | |||
|-style="text-align:center;" | |||
| [[Big Seed]] + [[Flat Seed]] || Green + White || 1/256 | |||
|-style="text-align:center;" | |||
| [[Big Seed]] + [[Spiny Seed]] || Green + Rainbow || 6/256 | |||
|-style="text-align:center;" | |||
| [[Small Seed]] + [[Spiny Seed]] || Orange + Rainbow || 2/256 | |||
|-style="text-align:center;" | |||
| [[Long Seed]] + [[Flat Seed]] || Purple + White || 1/256 | |||
|-style="text-align:center;" | |||
| [[Long Seed]] + [[Spiny Seed]] || Purple + Rainbow || 6/256 | |||
|-style="text-align:center;" | |||
| [[Flat Seed]] + [[Spiny Seed]] || White + Rainbow || 8/256 | |||
|-style="text-align:center;" | |||
| [[Spiny Seed]] + [[Spiny Seed]] || Rainbow(+ Rainbow) || 12/256 | |||
|} | |||
====Pet raising==== | |||
Feeding a monster pet a ''Gold Clover'' in the Monster Corral will grant the follow stat modifications: | |||
=====Stats===== | |||
*Dexterity +1 | |||
*Luck +2 | |||
=====Personality===== | |||
*Friendly <span style="color:green;">▲</span> | |||
*Scheming <span style="color:red;">▼</span> | |||
====Tempering==== | |||
Tempering a ''Gold Clover'' raises the Heavy stat of an equipment by 2. This effect is not stackable. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 22:13, January 26, 2024
Gold Clover | |
---|---|
Legend of Mana artwork | |
First appearance | Legend of Mana (1999) |
Latest appearance | Legend of Mana (remaster) (2021) |
The Gold Clover is a produce and recurring item in the Mana series.
History
Legend of Mana
- “Blue family - You will be really lucky if you find one with four leaves! + SKL, LCK, FRD - SCH”
- —In-game Encyclopedia
Like any produce, Gold Clovers have multiple uses.
- It can lure wild monster pets into gaining their trust, sending them to the Monster Corral.
- It can feed tamed monster pets inside the Corral to make them alter their stat boots & personality.
- It can be used as a secondary material to temper onto equipment, altering their stats.
Orchard
The odds of the orchard yielding Gold Clovers is dependent upon the Seed combination used below:
Seed names | Seed colors | Odds |
---|---|---|
Round Seed + Flat Seed | Blue + White | 4/256 |
Round Seed + Spiny Seed | Blue + Rainbow | 16/256 |
Big Seed + Flat Seed | Green + White | 1/256 |
Big Seed + Spiny Seed | Green + Rainbow | 6/256 |
Small Seed + Spiny Seed | Orange + Rainbow | 2/256 |
Long Seed + Flat Seed | Purple + White | 1/256 |
Long Seed + Spiny Seed | Purple + Rainbow | 6/256 |
Flat Seed + Spiny Seed | White + Rainbow | 8/256 |
Spiny Seed + Spiny Seed | Rainbow(+ Rainbow) | 12/256 |
Pet raising
Feeding a monster pet a Gold Clover in the Monster Corral will grant the follow stat modifications:
Stats
- Dexterity +1
- Luck +2
Personality
- Friendly ▲
- Scheming ▼
Tempering
Tempering a Gold Clover raises the Heavy stat of an equipment by 2. This effect is not stackable.