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Blacksmithing (Legend of Mana)

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Forging menu
See also: Materials (Legend of Mana) and Mystic Card

Blacksmithing is an activity and important game mechanic in Legend of Mana.

Unlocking[edit]

The activity is unlocked after the plater completes the quest Watts Drops the Hammer and can be accessed by going into the Workshops.

Primary & secondary materials[edit]

Materials used in blacksmithing are split into two categories.

  • Primary materials are the base items are made from and determine their stats. Gears of all sorts are named after them. Below is a list of all primary materials:
  • Secondary materials can be used to alter the previous stats of the primary materials. Blow is a list of all secondary materials:

Forging[edit]

While interacting with in anvil in the forge in their backyard, players can forge weapons & armor provided they have the primary material by selecting the Forge a Weapon or Forge an Armor option in the main ring menu. The freshly forged equipment will aways start with its base stats and is ready to temper.

Weapon forging[edit]

Weapons are primarily for attack power, so the task is to get the highest attack power possible. With the exception of aerolite and a few other metals, primary materials don't have any inherent stats when you forge a weapon.

Armor forging[edit]

Armor is forged with primary materials as weapons are, but is much more varied in terms of types of armor and material. Certain types of material should only be used with certain equipment. For example. Using metal, stone, or wood to make a robe will not do very well because robes are supposed to be made out of fabric. Making a piece of body armor out of silk won't get you very far in battle either.

Armor falls into three categories - heavy armor, light armor, and accessories. Heavy armor is the hauberk, shield, helm, boots, and armor. Light armor is the hat, robe, shoes, and mantle. Accessories are the ring and necklace. A few general rules are to use metal, wood, stone, and aerolite for heavy armor. Use hide, scales, and fabric for light armor. Accessories are forged best with expensive gems such as the emerald, pearl, and lapis.

Tempering[edit]

Once the player selects Temper a Weapon or Temper an Armor from the ring menu, they are prompted to choose an equipment from inventory to temper. Once selected, they can now select a secondary material to use for tempering.

The player can temper an equipment with almost any item in the game, which can lead to varied results depending on the combination. As such, it is recommended to save often. There are many types of items, and they can all be placed in two general categories. The first has a spirit imbedded, with no stat changes. The second has no spirit power, but can change the stats of your equipment directly.

Each piece of equipment has four spirit power slots, and two direct stat modifier slots. The first stat modifier slot is for the vial item type, and is very easily cancelled out by doing any further tempering. Add the vial item last. The second slot has room for one other item that modifies stats - eyes, produce, fangs & claws, feathers, bottles, urns, pellets, powders, and pouches all fall into this category. Any new stat modifier item that's tempered into your equipment will replace the old one.

Spirits Power System[edit]

Spirit powers are an integral part of tempering equipment. When active in your equipment, they will alter its stats and other various natures. Depending on whether a power is on a piece of armor, or a weapon, it might not have any noticeable effect. A piece of equipment is able to have three active cards at a time.

There are two types of spirit powers - spirit cards, and all other cards. Spirit cards go with all eight spirits, and leave an essence in your weapon, even after their card leaves your equipment. The highest essence level for each spirit is four. Spirits which are opponents of each other (i.e. Shade vs. Wisp) can not normally coexist in your weapon.

All other spirit powers have stat modifications, or different types of battle-gameplay alterations. Some spirit powers simply won't work with weapons, some won't work with armor.

What most people don't realize is that there's actually a fourth slot underneath the first three, that lies dormant until another spirit power pushes it up into prominence. This means that in order to activate a spirit power in an item, you have to put in another spirit power that's going to push the 4th slot into the 3rd. Anything at the top is removed when the slots are all full. For example, say you have three silver Dryad coins, two silver Salamander coins, and a dagger. You temper the dagger with the Dryad coins, and your slot list should look like this.

  • 1. -----
  • 2. Dryad
  • 3. Dryad
  • 4. (invisible, dormant) Dryad

To get the third Dryad to activate, you need to add your Salamander coin.

  • 1. Dryad
  • 2. Dryad
  • 3. Dryad
  • 4. (invisible, dormant) Salamander

Now say you want to push the salamander up. You add your second Salamander coin (or any other item with a spirit power). The first Dryad is kicked out of the weapon, because it was pushed out, and your Salamander becomes active in slot 3. This is how all spirit powers work, with the exception of the Pixie powers. 1. Dryad 2. Dryad 3. Salamander 4. (invisible, dormant) Salamander

Items[edit]

Below is an overview of all the various types of items you can alter your weapons and armor with, by tempering with them.

  • Mana Stones

The equivalent to silver coins that spirits give you for playing music for them. They come in fire, earth, wind, and water varieties. You can buy them from the student in Domina in Yuka's Inn. See Elemental Coins.

  • Mana Crystals

Special mana items that you can temper your equipment with for good spirit powers. There are only four in the game, and they're sold in jewelry shops in Geo, Lumina, and the Bejeweled City. The Chaos Crystal adds a spirit power that allows compatibility between opposing spirit levels, which allows for your equipment to be maxed out in all eight spirit levels.

  • Elemental Coins

Silver coins will raise your spirit levels in equipment at +1 up to level 2, and gold coins will raise the levels +2, and can go up to level 4. As your elemental levels increase, the power in weapons will increase. In armor, your equipment will have natural defenses or weaknesses based on the spirit you've added.Seeds - Will always give you a dryad spirit power.

  • Produce

With armor, produce will give some status resistance and other bonuses. With weapons, certain produce can increase attack power. Stat mod produce reaches it's limit at around 10 or so, and then it won't accept any more bonuses. You can not accumulate one produce, you must use different kinds.

  • Eyes

Eyes are dangerous to put into your equipment, because they contain Pixies, spirit powers that are almost impossible to expel from your item. Add that to the fact that pixies all lower your stats in one way or another, makes eyes a good item to avoid.

  • Vials

These items have their own separate slot from other stat modification items, but are very fragile and will be cancelled as soon as your equipment is tempered again.

  • Fangs & Claws, Feathers, Bottles, Urns, Pellets, Powders, Pouches, Urns

All these items have different spirit powers. The best thing to do is to look at the item tempering effects list.

References[edit]

Rabite icon EOM artwork.png Randi --"Whoa! What's a Rabite doing in a place like this?"
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