Check out the community portal for ways in which you can help the Wiki of Mana! Also, keep in mind that this wiki contains unmarked spoilers.

Not a registered member yet? Please consider visiting one of the sponsors displayed in any article -- it helps keep our lights on!

Children of Mana bosses

From the Wiki of Mana, the Mana encyclopedia
Jump to navigationJump to search
Mana bosses
Full List
Final Fantasy Adventure/Adventures of Mana Friends of Mana
Secret of Mana Dawn of Mana
Trials of Mana Heroes of Mana
Legend of Mana Rise of Mana
Sword of Mana Echoes of Mana
Children of Mana Visions of Mana

This is an exhaustive list of all the bosses in Legend of Mana.

Boss list[edit]

Name Location Description
Xangar COM sprite.png Mana Tower One of the four Malevodons and one comprised of Xan Bie the Benevodon of Fire and Dangaard, the Benevodon of Wind. It will be invulnerable during the first phase until the Holy Sowrd falls from the sky destroying its barrier surrounding it. The Malevodon attacks by zooming around the stage in a straight line and by spraying embers which can set a character on fire. It will also occasionally summon a swirling column of fire in front of it. The giant phoenix will also start hurling shurikens during the second phase.
Xangar
Galem COM sprite.png Star Lake One of the four Malevodons and one resulting of the fusion between Mispolm, Benevodon of Wood and Lightgazer, Benevodon of Light. It will protect itself with its leaf orbs, which can be grappled on and defeated one at a time. Galem will spew seeds around the arena and they will instantly grow into briar thanks to Galem's light, hurting the protagonist. After losing a couple of orbs, the remaining ones will start chasing the character around. The Malevodon can also regenerate the orbs at will once they are all depleted.
Galem
Thaydol COM sprite.png Fiery Sands One of the four Malevodons, this one being Dolan, Benevodon of the Moon and Zable Fahr, Benevodon of Darkness combined. It will swing its huge arms at the protagonist to hurt them, but will also unleash orbs of darkness in wide area. It can also summon Howlers to assist them and hurls crescent-shaped lasers to blind the character. The best way to hurt Thaydol is to use a ranged attack since its in the middle of a chasm.
Thaydol
Landmund COM sprite.png Ice Citadel The last of the four Malevodons resulting of a fusion between Land Umber the Benenvodon of Earth and Fiegmund, Benevodon of Water. The Malevodon will exude gas clouds around the arena that can poison the protagonist and drag them closer by taking a deep breath in. It will also spew ice chunks that can inflict the freeze status or even retract into its shell and spin around the stage. Finally, Landmund can focus its energy to slam the ground, making icicles fall down the ceiling. The floor is covered with ice, making it difficult to land and avoid attacks.
Landmund
Mana Storms Core COM sprite.png Brightwood The maelstrom the Mana Lord summoned into Brightwood to annihilate the world. The Mana Storm will continuously blow wind on the arena and try to protect its core by making the protagonist spin in circle, making it difficult to move around. It can spawn glowing projectiles that will hurt the hero on contact. It will only stop briefly to collect itself, exposing its weak core for a good pummeling.
Mana Storm
Revenants COM sprite.png Illusia Ruins An amalgamation of departed citizens of yore, now only living through memories. The Revenants will bury their many hands into their ground and attempt to grab the protagonist to deal damage after they pop out. It can also jump around and crash into the hero. Another way of attacking is to release multiple ghosts that follow the character around. One surefire way of dealing good damage to the creature is to let it destroy a pillar and knock the golden orb back at it.
Revenants
Mana Lord boss COM sprite.png Path to Life The Mana Lord is fought at the end of the Path of Life where he hopes to flood the world with Mana by throwing in the Seed of Mana into a pool of pure energy. He can slash at the protagonist during battle as well as sending orbs of energy at them. He can also swipe his sword to send a crescent-shaped beam in a straight line and conjure up a bolt of lightning. During the second phase, the Mana Lord will produce larger projectiles and will be faster overall.
Mana Lord
Ferrik Doppelganger CoM sprite.pngTamber Doppelganger CoM sprite.pngPoppen Doppelganger CoM sprite.pngWanderer Doppelganger CoM sprite.png Cosmic Rift Apparitions created by Mana deep within the Cosmic Rift. Only three doppelgangers are fought at the same time, the one you pick as your character won't appear. Ferrik's shadow will attack with his sword, Tamber with her bow, Poppen will use the flail and Wanderer will favor the hammer. They do not have lots of hit points and should not be difficul to overcome.
Doppelgangers
Scion of Mana COM sprite.png Cosmic Rift The other being born from the Mana Goddess alongside the Mana Lord. It is the source of the Mana Surge and is now powered up by the Mana Lord's sacrifice. It can grow plants on its own volition and ensnare the protagonist with vines. When attacked, it will attempt to retaliate by creating large carnivorous plants around it that will spit out a purple orb dealing a good chunk of damage. Slaying it will finally cease the surge of Mana and save the world of Fa'Diel.
Scion of Mana