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Secret of Mana bosses
From the Wiki of Mana, the Mana encyclopedia
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This is an exhaustive list of all the bosses in Secret of Mana.
Boss list[edit]
No. | Name | Location | Description | ||
---|---|---|---|---|---|
SNES sprite | Mobile sprite | HD image | |||
082 | Potos Village | An underground-dwelling mantis. The wings on its back have shrunk but its legs have grown considerably instead, allowing the creature to make great leaps. Its sharp sickle-like appendages do high damage and its entire body is covered with a thick exoskeleton as hard as metal. | |||
Mantis Ant | |||||
083 | Dwarf Village | A plant monster that hides its fleshy body inside a hard, spiky shell. The head is able to spit out homing pumpkin bombs while the lower body produces poisonous vines that rapidly grow toward their victim. The creature can furthermore buries itself into the ground and reappear at will. | |||
Tropicallo | |||||
084 | Witch's Castle | Elinee's humongous pet tiger. This blood-thirsty feline is said to be the imbued with a sorcerer's dark magic. Its extremey nimble body can curl up into a ball and roll around to crush its opponent in addition to reach high places by jumping. The monster is also able to breath scorching flames to set its target on fire. | |||
Spikey Tiger | |||||
085 | Undine's Cave | This large pink tadpole helplessly hops around its habitat upon hatching. It doesn't know how to fend for itself, instead waiting patiently to mature into a Lizardon after sustaining enough damage. | |||
Tonpole | |||||
086 | Undine's Cave | A blue-skinned lizard who recently grew out of its juvenile form. Despite being less agile, it can extend its prehensile tonge forward to swallow its prey whole and attempt to digest it. The lizard may also cast restorative magic on itself when feeling wary. | |||
Biting Lizard | |||||
087 | Underground Palace Ice Palace |
A malevolent fire spirit. This giant's whole body is said to be made of searing hellfire. It doesn't move by normal means, preferring instead morphing its body into tiny will o' wisps to teleport itself around the arena. It uses its strong arms to slam the ground and its fearsome fire magic to hurt its foes. | |||
Fire Gigas | |||||
088 | Pandora Ruins | A demon who took the guide of a towering sentient wall after being summoned by an evil magician. It feeds off human energy and was used by Thanatos to control the population of Pandora. The eyes protect the middle core by continously casting water magic and hindering their opponents with status ailments. | |||
Wall Face | |||||
089 | Thieves' Ship | The prized robotic weapon of the Scorpion Army. It mainly attacks by swinging its large hammers at their foes, reducing their size on contact. When low on health, Kilroy will gain significant speed by trading its legs with a unicycle. It will then start following its prey with no end it sight. | |||
Kilroy | |||||
090 | Water Palace | This double-headed reptile is owned by Geshtar of the Empire. Its spring-like necks can extend to gnaw at their unsuspecting prey. The creature may also attack by summoning a powerful acid storm and breath poison gas. | |||
Jabberwocky | |||||
091 | Sprite Village | The legs on this large flightless bird are built like springs, allowing it to leap high in the air. It uses its crest to hurl magical wind attacks at its prey and preventing them to use spells in return. | |||
Spring Beak | |||||
092 | Cave of the White Dragon | This vicious snake killed and devoured Flammie's mother. It loves to hide in lush foliage to strike unexpectedly at its opponent. It is said its fangs has the ability to shrink foes making them easier to swallow whole. | |||
Great Viper | |||||
093 | Frozen Forest | A peculiar plant creature that adapted its body to withstand freezing temperatures by insulating its own heat. It can burrow underground and emerge elsewhere on the area, allowing it to spurt out grenade bombs and cast explosions to its foes. Boreal Face is assisted in battle by large sentient vines that attempt to follow their prey and poison them. | |||
Boreal Face | |||||
094 | Ice Palace | This icy demon is made of multiple evil sprits merged together. One breath of this polar creature can turn allies into snowmen. It can also move around by transforming into magical snowflakes, making them temporarily invincible. Finally, it can cast a variety of water-elemental magic to hinder foes. | |||
Frost Gigas | |||||
095 | Kakkara Desert | Whenever Geshtar, one of the four generals of the Empire readies for combat, he dons his armor and hops on his hovering contraption. He zooms across the arena with great speed, knocking allies over on impact. He can even boost his evasion to avoid physical attacks more easily and hurl down homing missiles, making it a force to be reckon with. | |||
Mech Rider | |||||
096 | Fire Palace | This creature is said to be the offspring from a human woman and a bull. The muscle-clad bovine can knock its foes out with its arms and even extend its horns to impale them. It is also fond of casting earth-elemental magic. Once he has sustained enough damage, it will turn red and endlessly charge at their opponent. | |||
Minotaur | |||||
097 | Northtown Ruins | An accursed mural whose eyes once belonged to a demon ripped out by a god. I can use a variety of spells to harm their prey and use confuse hoop or leaden glare to inflict status effects. It can even revive their falled eyes in a pinch. Finally, the wall will attempt to crush their opponent once both occular organs are out. | |||
Doom's Wall | |||||
098 | Northtown Ruins | A shrewd bat-shaped undead with a penchant for maiden blood. They attack by leaping around the arena and crushing foes or by biting them. I also uses water-elemental magic and chant sleeping spells. | |||
Vampire | |||||
099 | Imperial Palace | A refurbished Mantis Ant clad in a metal armor. This cyborg uses similar attack partern as its insect variant, such as scythe slashing and casting Gem Missile. In addition to all those, the Metal Mantis can use Lunar Boost to raise its strength. | |||
Metal Mantis | |||||
100 | Imperial Palace | Geshtar is back with a vengeance by fusing his body with his hovering motocycle, making him a cyborg. He can now dash at even greater speed forcing his opponent to alway be on the lookout for his homing missiles or getting run over. He enjoys casting Speed Up on himself, making him even harder to hit with physical attacks. | |||
Mech Rider 2 | |||||
101 | Palace of Darkness | A humongous slime summoned by Shade to test the adventurers. It casts powerful dark-elemental magic and can even lauch missiles to inflict poiso, turn its foes into snowmen or setting them ablaze. The more damage it takes, the smaller its body gets. | |||
Lime Slime | |||||
102 | Gold Tower | This Spikey Tiger has been born from cultivated cells, making it significantly stronger than its natural counterpart. It uses its firey breath to scorch down foes and can even poison, put them to sleep or turn them into moogles. It can regenerate its head at will. | |||
Blue Spike | |||||
103 | Gold Tower | This abomination is said to have once been a man who consumed the blood of an ox. Its behavior is similar to that of a minotaur, as it can extend its horns to impale opponents and ram into them to deal damage. It will also cast earth magic and leak out petrifying gas. | |||
Gorgon Bull | |||||
104 | Passage of Trials | This replica of Randi is part of the shadow trio the party must face off at the end of the Passage of Trials. Armed with a sword, it mimics the young lad's fencing techniques and can deliver pretty strong blows with wide areas of effect. | |||
Shadow X 1 | |||||
105 | Passage of Trials | A copycat of Primm serving as the party's final test of courage along with its two other members at the end of the Passage of Trials. It can execute multiple martial skills with its knuckles and knock careless heroes. | |||
Shadow X 2 | |||||
106 | Passage of Trials | Popoi's doppelganger and the final member of the shadow trio tasked to face against the party deep within the Passage of Trials. The fake sprite uses boomerang skills to take out its opponents and administer painful blows. | |||
Shadow X 3 | |||||
107 | Mana Palace | Sheex's appearance he assumed after gaining powers from Mavolia. Under this guise, he is a gigantic spherical monster that rolls around to trounce opponents. He can also jump high with is unusually long legs and crash enemies. He often uses wood-elemental magic to harm his prey. | |||
Aegagropilon | |||||
108 | Underground City | A water-dwelling monster who originally had a hundred heads. Each one of them started fighting each other until only the strongest two remained. It can summon whirlpools, rain down acid rain or breath fire to damage foes. It can regenerate a head if it's cut off. | |||
Hydra | |||||
109 | Underground City | The Scorpion Army's finest weaponry is a variant of Kilroy. The robot swaps hammers for a chainsaw and its unicycle for a drill. It can furthermore protect itself by casting Lucid Barrier or increase its attack with Lunar Boost. | |||
Kettle Kin | |||||
110 | Underground City | A draconic variant of the Biting Lizard. Though it does lack the general features of a regular dragon, such as wings and fire breathing, it can swallow its prey whole as means of attack and occasionally cure itself when low on hit points. | |||
Snap Dragon | |||||
111 | Mana Palace | Fanha's true form she inherited after selling her soul to Mavolia. As a half-woman, half-snake monster, she can use a bevy of spells to hinder her opponents and can sometimes shrink them during melee attacks. She is a very tough foe that should not be underestimated whatsoever. | |||
Hexas | |||||
112 | Mana Fortress | Thanatos as revived Geshtar's mangled body in a last attempt to stall the heroes before reactivating the Mana Fortress. This zombified version of Mech Rider can cross the area in an erratic pattern and cast Wall and Speed Up on itself to protect himself from incoming attacks. | |||
Mech Rider 3 | |||||
113 | Pure Land | A serpentine dragon that can summon earthquakes to deal damage to its opponents. It can also shrink or even petrify its prey. Like the Great Viper its prefered method of striking foes is to hide in foliage, then dash at them when they don't expect it. | |||
Dragon Worm | |||||
114 | Pure Land | One of the last remnants of an ancient race of elemental dragons. This white dragon is said to harness the power of ice to decimate an entire town. Its breath attack can turn allies into snowmen and its Balloon Ring attack make them unable to fight for some time. It can disappear from the arena then show up on the opposing side. | |||
Snow Dragon | |||||
115 | Pure Land | Also known as the Hell Phoenix, this creature holds the power of scorching flames of the underworld. It loves casting fire-elemental magic and hop around the arena to avoid physical attacks. It can also put allies to sleep with its Sleeping Gas. | |||
Axe Beak | |||||
116 | Pure Land | A rare and fearsome opponent that can breath fire as hot as magma. It can set its opponents ablaze with its flames or put them to sleep. It will sometimes leave the battle arena and reappear in another corner. | |||
Red Dragon | |||||
117 | Pure Land | A strange monster comprised of pure electric energy. It can use powerful wind-elemental magic to harm foes and even use Thunder Saber on an ally's weapon to heal the Giant with each hit. It can separate its body into multiple orbs of wind essence, making it temporarily invicible. | |||
Thunder Gigas | |||||
118 | Pure Land | The mightiest of all dragons that has ever been brought to this world. It uses its lightning breath and its Thunderbolt attack to deal magical damage to its opponents. It may also cast Confuse Hoop to temporarily disorient an ally. Like all previous great dragons, it may suddenly leave the arena to show up to another side. | |||
Blue Dragon | |||||
119 | Mana Fortress | Sitting at the top of vampiric hierarchy, this Vampire lord uses dark and water-elemental magic to deal damage, in a addition to biting them when in close range. They can inflict poison, put allies to sleep, and even turn them into stone. | |||
King Vampire | |||||
120 | Mana Fortress | A particuarly strong species of amorphous monster residing deep within the Mana Fortress. It can unleash powerful Acid Storm attacks to deal damage and lower its opponent's defense. The Dread Slime will also expand the further it sustains damage. | |||
Dread Slime | |||||
121 | Mana Fortress | Having found no suitable host in time for its spirit, Thanatos has relied on killing the heroes to sustain his wrath, showing its true face in return. As the Dark Lich, the Mystic Knight can use a large variety of spells to attack allies and inflict every status ailment of the game. The Lich can also make its body transparent, only leaving its bony hands on display to avoid incoming attacks. | |||
Dark Lich | |||||
122 | Mana Fortress | The legendary Benevodon sent by the gods to destroy the Mana Fortress is awaken once again. This formiable opponent can breath a spiraling flame from far away and dash toward the fortress to deal damage. It can also cast Lucent Beam on foes, remove any stat modifiers with Dispel Magic and use Wall on itself to avoid magical damage. Randi must use the Mana Sword to vanquish this harbinger of destruction before it wipes out everything. | |||
Mana Beast |